Farming builds
Jacobbs
I play monk, so this is a QQ thread (not that I farm much anyway).
But here's my question, ANet. Why allow SF farming (as I understand this is a conscious decision) while keeping us monk brothers down by leaving in the really old Protective Bond nerf?
QQ, this is not cool.
But here's my question, ANet. Why allow SF farming (as I understand this is a conscious decision) while keeping us monk brothers down by leaving in the really old Protective Bond nerf?
QQ, this is not cool.
RedDog91
... Mo/A
go farm.
/close thread
go farm.
/close thread
Lest121
Go make an assassin and stop QQing...
Jacobbs
You know, that sounds awfully familiar to the things people used to say to mesmers. "LOL Go make a monk".
The change in philosophy regarding farming has largely been at the expense of the monk's farming ability. You can be snide now, but the monks bore the cost so that your assassins could run around and be invincible. I'm simply asking why, if farming is now okay, that the monk builds are not revived. Certainly, with monks we had to deal with the scatter which made farming harder. It seems as though assassins get a free ride.
I guess I should flush it out:
The point I'm trying to make is, why is protective bond still shitty?
I'd be happy to get it back to where it was, as an elite. Think of all the wonderful things you could do!
The change in philosophy regarding farming has largely been at the expense of the monk's farming ability. You can be snide now, but the monks bore the cost so that your assassins could run around and be invincible. I'm simply asking why, if farming is now okay, that the monk builds are not revived. Certainly, with monks we had to deal with the scatter which made farming harder. It seems as though assassins get a free ride.
I guess I should flush it out:
The point I'm trying to make is, why is protective bond still shitty?
I'd be happy to get it back to where it was, as an elite. Think of all the wonderful things you could do!
Jacobbs
Hmm. That build relies on which skill? Shadow Form. I'm not saying monks can't farm. I'm saying, why is it that we all have to use Assassin skills? It's lame.
RedDog91
Quote:
Hmm. That build relies on which skill? Shadow Form. I'm not saying monks can't farm. I'm saying, why is it that we all have to use Assassin skills? It's lame.
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The whole point of that system is to allow you to play in styles that your primary may not be able to do alone. There are plenty of farming builds for monks, but you seem to be ignoring them in your rage at the fact that anyone should suggest you use a secondary profession to enhance your play.
ele kid
obviously, practical anti-spell skills are non-monk, except for SB(incredibly long recharge time) and spell shield ofcourse. you'd be forced to farm in areas without hexes which lengthen your cast or rupt if not depending on those.
If i'm right it is possible to renew the non-elite: "spell shield" before it expires but this would obviously rely on a secondary ele, mesmer or ranger. (mantra of recovery, glyph of swiftness, serpents quickness). obviously you could use wastrel's skills or anything you'd like but again. wouldn't this be too much depending on the other profession instead of your primary(monk)?
If i'm right it is possible to renew the non-elite: "spell shield" before it expires but this would obviously rely on a secondary ele, mesmer or ranger. (mantra of recovery, glyph of swiftness, serpents quickness). obviously you could use wastrel's skills or anything you'd like but again. wouldn't this be too much depending on the other profession instead of your primary(monk)?
IronSheik
You can use necro skills and kill bzzr buzzardeater or whatever his name is.
You can throw shield of judgement on and kill some undeads.
Or you can skip the pansy /A and monks farms for a real money maker.
You can throw shield of judgement on and kill some undeads.
Or you can skip the pansy /A and monks farms for a real money maker.
Jacobbs
RedDog, you fail to realize that they nerfed monk skills BECAUSE they were farming machines. I'm simply asking why the same treatment has not been given to Assassins.
It seems silly that this disparity exists, is all I am pointing out. I know Monks and secondaries do exist. Contrary to my Guru join date, I have already passed my 6 year birthday on the majority of my toons. Believe me, I know that monks can farm. They added enchantment removal skills to all the farms specifically to discourage monk enchantment based farming, yet are unwilling to present the same kinds of challenges for Shadow Form farming. This is the point I'm making. Not, "monks can't farm."
It seems silly that this disparity exists, is all I am pointing out. I know Monks and secondaries do exist. Contrary to my Guru join date, I have already passed my 6 year birthday on the majority of my toons. Believe me, I know that monks can farm. They added enchantment removal skills to all the farms specifically to discourage monk enchantment based farming, yet are unwilling to present the same kinds of challenges for Shadow Form farming. This is the point I'm making. Not, "monks can't farm."
majoho
Why is this an issue?
YOU are not your profession you play one in game, if that profession is no good for farming then just farm with another profession.
And why can't assassins heal, it's no fair.
YOU are not your profession you play one in game, if that profession is no good for farming then just farm with another profession.
And why can't assassins heal, it's no fair.
MisterB
Protective Bond was nerfed for a different reason. I'll just link to my previous post.
Jacobbs
Fair enough MisterB. I had forgotten about that little server crash explanation.
Spiritz
Oh god - how is it players want to complain years after a skill was changed and the rest of us changed/adapted builds.
SF farming isnt what it used to be - a huge chunk of farms ( say 75% ) were nerfed , out of that maybe only 25% of them were able to be adapted and a small percent of new farms arose.
From what i recall from seeing things after the sf change to SB clone - sins shifted roles into becoming dungeon runners and almost a part in most sc`s.
Forgive if im wrong and misinformed but sc and dungeon running isnt farming in the actual farming sense.Dungeon running you rely on customers rather than drops etc and sc`s is the end result be it faction or trying dhuums chest.
Hell isnt there also a monkway farm for err kurz faction ( or is it lux .. i forget ) - and probably one of the oldest farming professions and builds is a 55 monk - if monks couldnt farm then 55 monk would have gone the dodo way years ago.
Wasnt dying nightmares added to uw by anet in a bid to make it harder for 55 monks/necros to farm there and the only other change really was to add to mindblades a sig to go thru sf/obby and anything else ?
Btw SF is probably used mainly by tanks in sc/dungeons - not easy to farm some places when you deal 21 - 16 max dmg thru anything .. some foes are quicker dying of old age , and sins being one of the best SOLO raptor farmers ( we didnt need no heros ) and losing that ( not a biggie but damn gd example ) probably lost a load of sins who went to diff professions to farm.
Also the same enchant stripping etc that affects a monk who isnt under spellbreaker or aoe stripping will have same effect on sin in same situation - sf is spellbreaker clone remember.
SF farming isnt what it used to be - a huge chunk of farms ( say 75% ) were nerfed , out of that maybe only 25% of them were able to be adapted and a small percent of new farms arose.
From what i recall from seeing things after the sf change to SB clone - sins shifted roles into becoming dungeon runners and almost a part in most sc`s.
Forgive if im wrong and misinformed but sc and dungeon running isnt farming in the actual farming sense.Dungeon running you rely on customers rather than drops etc and sc`s is the end result be it faction or trying dhuums chest.
Hell isnt there also a monkway farm for err kurz faction ( or is it lux .. i forget ) - and probably one of the oldest farming professions and builds is a 55 monk - if monks couldnt farm then 55 monk would have gone the dodo way years ago.
Wasnt dying nightmares added to uw by anet in a bid to make it harder for 55 monks/necros to farm there and the only other change really was to add to mindblades a sig to go thru sf/obby and anything else ?
Btw SF is probably used mainly by tanks in sc/dungeons - not easy to farm some places when you deal 21 - 16 max dmg thru anything .. some foes are quicker dying of old age , and sins being one of the best SOLO raptor farmers ( we didnt need no heros ) and losing that ( not a biggie but damn gd example ) probably lost a load of sins who went to diff professions to farm.
Also the same enchant stripping etc that affects a monk who isnt under spellbreaker or aoe stripping will have same effect on sin in same situation - sf is spellbreaker clone remember.
Kojima
I'd say... one simple word... adapt.
Missing HB
Quote:
I play monk, so this is a QQ thread (not that I farm much anyway).
But here's my question, ANet. Why allow SF farming (as I understand this is a conscious decision) while keeping us monk brothers down by leaving in the really old Protective Bond nerf? QQ, this is not cool. |
I still have fun though doing old farms ( well not that old...) such as gates of kryta or collosal swords as monk....But well it for sure won't be as lucrative as sins farmings...
TSS
even if prot bond got un-nerfed you would still have to deal with the "only 3 monsters will fight you at a time because of AoE damage and we are anet and we just like to make it inconvenient" update that first ruined troll farming and all that, which is arguably more annoying.
i do agree though as it seems really rather unfair and troll farming was my favorite past time back in the day, but i guess thats just how it is.
i do agree though as it seems really rather unfair and troll farming was my favorite past time back in the day, but i guess thats just how it is.
MithranArkanere
Any build that allows to kill solo more than 2 enemies over your own level in Hard Mode should be taken care of.
Shadow Sentinel
There are some pretty bad builds that can do much better than that. They're just effective against certain kinds of enemies. I used to occasionally solo farm in HM and be able to take on 7 enemies at once using what many would consider to be a fairly "bad" warrior/monk build.
Wasn't really worth it though since what I was farming didn't drop much...
Wasn't really worth it though since what I was farming didn't drop much...
Ghull Ka
Quote:
Protective Bond was nerfed for a different reason. I'll just link to my previous post.
|
Put on Prot Bond. Fight a mesmer. Blow up the planet.
Jacobbs
Quote:
even if prot bond got un-nerfed you would still have to deal with the "only 3 monsters will fight you at a time because of AoE damage and we are anet and we just like to make it inconvenient" update that first ruined troll farming and all that, which is arguably more annoying.
i do agree though as it seems really rather unfair and troll farming was my favorite past time back in the day, but i guess thats just how it is. |
ANet effectively targeted monks and their ability to farm, yet are completely complacent with SF fueled farming builds. If you recall, the AoE scatter was implemented precisely because farming was such a big deal.
BuD
I would chalk it up to different live team leaders over the years. Each one had their own view on how different situations should be dealt with.
The game is winding down-ish, small crew working on new content, not a real concern to them as a vast majority have adapted & moved on to different ways of earning cash or w/e.
The game is winding down-ish, small crew working on new content, not a real concern to them as a vast majority have adapted & moved on to different ways of earning cash or w/e.
Grj
Is this a joke? Alot of monk farms where left untouched or slightly modifed over the years where as most other profession farms where nerfed in to the ground never to be used again.
Anet spends years and dev time nerfing these farms yet brings out the xunlai charity house and lets certain professions/builds run riot.
Oh and the Sin in a non-core profession, you want a broken farming profession buy factions.
Want to run broken professions build?
You have to buy all other campaigns/expansions for the required skills, yet the devs pawn off to the playerbase that these SF builds where un-intentional yet sit on their ass and do nothing about it for years till the complaining on the forums reaches max.
They change SF in a way that doesn't really do anything but slow down the farms, spout aload of crap about balance... complaining on ths issue by the playerbase goes near completely dead on the forums even though the inbalance is still there.
Welcome to Guildwars.
Anet spends years and dev time nerfing these farms yet brings out the xunlai charity house and lets certain professions/builds run riot.
Oh and the Sin in a non-core profession, you want a broken farming profession buy factions.
Want to run broken professions build?
You have to buy all other campaigns/expansions for the required skills, yet the devs pawn off to the playerbase that these SF builds where un-intentional yet sit on their ass and do nothing about it for years till the complaining on the forums reaches max.
They change SF in a way that doesn't really do anything but slow down the farms, spout aload of crap about balance... complaining on ths issue by the playerbase goes near completely dead on the forums even though the inbalance is still there.
Welcome to Guildwars.
Jacobbs
Grj expresses my sentiment, albeit in a much more angry tone.
Just askin what's up, ANet.
Just askin what's up, ANet.
AngelWJedi
i agree. i didnt farm alot with my monk but i did enjoy running cof or farming for ectos. it was nice way to pass time when bored. now i cant do it yet the sin can still farm like nothing. they said they would fix it sf yet its still working like it hasnt been touched.