Looking for advise on a 7 hero team build

TaeZ246

Academy Page

Join Date: Oct 2010

Here

[WMO]

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Ok so this is the build i have just made recently and have used successfully, but i feel like it can be much better. I would be willing to change the MM, i just thought AoTL would be best for getting damage our of EG. The clamor of souls rit is a personal build, im sure im going to get plenty of "change it to SoS" but id like to try to do this with as few spirits as possible. The VoR mesmer is another personal build, and im sure im going to get a lot of "change it to ineptitude/esurge" but ive never been that happy with the results of those builds, although i am willing to change that build. anyways, now after my wall of text....anyone got any ideas?

Sir Baddock

Sir Baddock

Lion's Arch Merchant

Join Date: Jan 2007

Canada

Endemic Warfare

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1) Stick with one Resurrection Skill on the AoTL Bomber and Remove Enfeebling Blood as you already have a copy of it in your party.
2) Change the third hero (Clamor) to SoS, http://www.gwpvx.com/Build:Rt/any_SoS_Channeling_Rit
3) Monk could be better but it's personal preference, with 4 other Resurrection Sources in your party (3 if you do #1) UA is somewhat pointless. I'd rather run a Healing Burst with 0 protection and Spotless Soul in the place of Dismiss Condition. http://www.gwpvx.com/Build:Mo/any_Generic_Healer
4) PI + VoR is counter-productive, PI knocks crap down, VoR requires skills to be used (which doesn't happen during Knock Down) to be effective. Either run Inepitude + Panic or PI + Inepitude.
5) Drop the 8th skill on the Curse Necromancer, replace Mend Ailment with something else.
6) Replace the Paragon with a Mo/Any Smiting Support character, this will buff your own personal damage and also provide additional Condition Removal and Hex Removal as well as Damage (RoJ / Signet of Judgement) or if you don't require a large amount of Damage Empathic Removal can be used as the Elite for even more Condition / Hex Removal http://www.gwpvx.com/Build:Mo/any_PvE_Smiter - You could also run an ER Prot and drop every other prot in your team.

TaeZ246

Academy Page

Join Date: Oct 2010

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well thanks for the response, but i have to ask if you even read what i said. I said i want to do it with as few spirits as possible, and i said i am not a fan of ineptitude. other than that, i do prefer UA simply because its a quick rez and it gets the job done. I would like to find a replacement for VoR because i understand how it doesnt work with PI, i just dont see a replacement other than esurge, panic, or ineptitude and would like some ideas. I actually used to have a smiter and replaced it with my paragon, but i will take another look at the smiter.

I did the first team build quickly earlier and looking back i saw some redundancies and actually made some changes. before i look into implementing the smiter, heres the new build.

[email protected]!k3

Ascalonian Squire

Join Date: Nov 2009

Maddmike Killa

Well, Sir Baddok got the most of it, but yeah, I'd drop enfeebling off the mm, one copy with higher specs is all you need. I can understand not wanting to bring an SoS as well, if you want speed and rather want something a bit more mobile, but it already seems as your build is leaned towards a SoS build more than you intend it to be. if you want to keep the Clamour build you need to reach it maximum potential, swap Ashes of Vorizun for Cruel was Daoshen, since Clamour is more of a nuke spell you'll want skills that compliment it. Drop the healing spells for more damage like spirit rift and ancestors rage, also one spirit should be enough, if you want more you're better off bringing SoS.

Your healer looks fine, but personally I think Dwanya's+Sig of Rejuv isn't enough and i'd drop vigorous spirit for patient spirit. Also if you go with the suggestion I made for your Clamour build, I'd drop the Para and go with a protter like a Ether Renewal ele, or something else.

If you're bring Pain of Disenchantment on your necro I can only imagine you're doing Hm with lots of pesky of enchantments. The concept is fine, but there are better skills you can choose such as Foul Feast over Mend Ailment maybe swapping for something more spammable (unless you're aiming for your necro to be protting most of the time?)

Your first mesmer is fine, but the second one needs work.The elite is fine, but you're going to want to invest into some E-management, or else that blessed Fast Casting will burn them out. Drop spiritual pain and gaze from beyond and drop channeling to 10 and put 8 into inspiration. you can replace them with Waste not, Want not and power drain since their aren't that many interrupts. If you feel inclined for blindness application I'd suggest swapping one of your elites for ineptitude (its a great source of blindness as well as good nuking skill that will compliment your first mesmer quite well.)

Well, that's all I could think of atm, but don't think that all that i've said is what is bad about your team, just suggestions that can optimize it, or might your experience more enjoyable with less frustration. I hope that I gave you the insight that attempted to give in this post.

Sir Baddock

Sir Baddock

Lion's Arch Merchant

Join Date: Jan 2007

Canada

Endemic Warfare

W/

Regardless of what you like it's the Meta because it's effective (Referring to Ineptitude + SoS Comment), run it or don't. It's your choice. You could run a keystone mesmer, that would also compliment PI because it would provide some Armor Ignoring Damage and some knockdown. http://www.gwpvx.com/Build:Me/any_Keystone_Mesmer Provided you have a Hex present in the party it would do a fair bit of AoE Damage with Keystone + Unnatural Signet + Any Hex.

You could even try a Stolen Speed Mesmer.

TaeZ246

Academy Page

Join Date: Oct 2010

Here

[WMO]

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Ok, i did change vigorous spirit to patient spirit. and i will look at making the VoR mes into a keystone mes, i was actually just messing with that and stolen speed a few minutes ago. as far as the necro goes, im actually quite happy with it.

Yes baddock i know its meta, and i understand the reason for meta. But im here to make builds not just use them, so id like to try out new things. Any comments on my second build?

Sir Baddock

Sir Baddock

Lion's Arch Merchant

Join Date: Jan 2007

Canada

Endemic Warfare

W/

Everything I said above still stands, there are just far too many base flaws that went unchanged, double rez, VoR with Splinter instead of the Rit having it (and the VoR having absolutely no FC which is unacceptable considering how OP Fast Casting is), Lack of Save Yourself (which is a person choice) as well as not being a Warriors Endurance Scythe Spammer.

Honestly I'd just copy my build http://i.imgur.com/N2Hqk.png, replace SoS with whatever you want, replace Panic with Keystone and that's really all I'd keep of your build.

TaeZ246

Academy Page

Join Date: Oct 2010

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The rit always had splinter weapon, i just had two copies of it, 1 on the mes and 1 on the rit. that not two rezzes on the rit also, thats signet of creation and flesh of my flesh, its not death pact signet. I left the last slot on my bar open for SY! or another option if i felt like it but yes SY is usually there. as for being a WE scythe spammer, i already told you how i feel about meta.

Well no shit you would suggest i use your build, but like i said already, im here to make builds not just get a build.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

The second set of builds seems fairly decent to me, honestly - all Sir Baddock has suggested is to play the meta, so I'd tend to work towards your own builds and look for your own synergies.

A combo that should be effective is Ineptitude + VoR, punishes both melee and casters - however, it also leaves the team open to damage because of the lack of shutdown. Mistrust, ineptitude, TWE, Clumsiness, VoR, all of those will add massively to the damage if you go ahead and let them try and cast (which means relatively minimal interrupts).

The second set of builds tends towards a defensive shutdown elites (stolen speed, PI), so the interrupts fit with them.

I like enfeebling blood, but I don't see a good spot for it in your builds above - the only way to place it is to take out damage.

The CoS build is the only one that I see that really needs some work. The paragon skills just don't fit there, there's gonna be energy issues that I can see - I usually run SYG and etc on a necro who can afford the energy. I'd tend towards an offensive lineup of CoS + ancestor's + spirit rift + splinter, and leave the rest open to you. My only comment on that is that the mighty was vorizun has always seemed a bit pointless - you can easily get +15-20 energy from weapons, so the only bonus that's effective is the armor increase, and I think there's more effective options for that.

Hope my comments helped, enjoy ^

TaeZ246

Academy Page

Join Date: Oct 2010

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I understand the usefulness of Ineptitude but im not a fan so ive been trying to find something else, partly for the fun of creating new builds.

The reason i took out enfeebling blood was because of anthem of weariness. I know enfeebling blood might be more effective, but it seemed redundant.

I did have energy problems with the CoS rit, and ive gone on to remove the 10 energy paragon skills and now i am using spirit rift and then renewing surge for some extra energy management. As far as Mighty was Vorizun, i use it because clamor of souls gives you 10 energy when used if you are either holding an item or are within earshot of a spirit, the reason i chose mighty was vorizun is simply because of the added energy to help casting.