Spotless Soul is micro'd onto the Xinrae's Healer and I occasionally Micro the Monk completely because playing a Warrior and pressing 1 + 4 or 5 + and 8 is easy.
Template Codes (Defensive Build)
Warriors Endurance (1) - OQASEZJT2FRFCFKF7g8V4kxg
Jagged Bomber (2) - OANDUslfSLVVBoBbhKg1DBE3VA
Xinrae's Healer (3) - OAhiYwhMZtlxINN5UVNMNOlACA
Lingering Curse (4) - OAVDMqhHTOCsBHCMiWCEB/U5UA
Healing Burst (5) - OwUTMyGDTqB0L6uxfICc6rHIDAA
Ineptitude (6) - OQhDAZwTSvArAIg5ZLfkAZAXMA
Panic (7) - OQlkAgC8AaeDNY6Z62xNhMwy3HD
Signet of Spirits (8) - OACjEiiMpOXzyZ1EjxM9mTukLA

The Lingering Curse Necromancer is commonly the position that is most commonly switched in my party between SoGM, ER Prot (With removal of Prot from the Jagged and Removal of Healing from the SoS) and occasionally a Ranger (Frozen Soil) or RoJ / Smiting Support.
Template Codes (Offensive Build)
Endurance Scythe (1) - OQoiExpMZXIUAdtDOgxXtLGDCA
Jagged Bomber (2) - OANDUslfSLVVBoBbhKg1DBE3VA
IV Healer (3) - OAhiYwhMVzkxINN5UVNMNOlACA
Healing Burst (4) - OwUTMyGDTqB0L6uxfICc6rHIDAA
Smiting + Curse Support (5) - OwQTcSHDzxnhXdJUfLh1v6PPAA
Ineptitude (6) - OQhDAZwTSvArAIg5ZLfkAZAXMA
Panic (7) - OQBDApwTO0gpnpTw1EyAL/hA
Signet of Spirits (8) - OACjEiiMpOXzyZ1EjxM9mOukLA

You'll notice a few differences right off the bat, the LC that I mentioned previously get's replaced was replaced by a Smiter with RoJ which was the largest change to the build. As a GvG Player I tend to Micro 4 of the Hero's for a "Spike" this isn't vital for the build to be successful but it does indeed speed things up.
1. Run in and Ball Everything (Pre-Prot with Bomber).
2. Either use Earth Shaker (Or if not playing earth Shaker) sit back and spam whatever buttons you want. - If you're an ES hit Earth Shaker, followed by step #3. (ES isn't the only Snaring ability, it achieves the same effect as a lot of skills through it's KD).
3. This is where it get's tricky, hit Spirit Rift.
4. Wait 1 second after Spirit Rifts button was pressed and then hit Ray of Judgement, Chaos Storm and Icy Veins + Putrid Bile on the target that you're currently attacking (As when it dies everything else is going to blow up). Let the hero's micro the rest of their skills.
Back to the differences,
1. IV instead of Xinrae's
2. Jesus Beam instead of LC (Carries MoP + Strength And Honor)
3. SoS Lost healing in place of Spirit Rift (Micro)
4. Panic lost /P for Shatter and Overload (Overload can be removed for Fallback)
5. Player should be Earth Shaker - Doesn't really matter, ES in my experience is better.
The damage build also excels at hex removal through the use of a Smiter and Domination Mesmer with shatter, this increases damage amazingly if you're balling enemies and allowing them to hex you. This also means you can remove the Healing Burst's Cure Hex or even remove the HB completely and run a SoGM Communing Rit for even more damage but I tend to like a good amount of defense.
MOAR DOTS!

People are going to complain about the second healer still so here's the Variant I use when I feel like dying more than once, you can generally roll everything because of the Mesmers alone and adding Spirits and Minions just makes PvE Stupidly easy. More Microing, when you're using RoJ and Chaos Storm (Worry or Demise instead of you want) hit Invoke followed by Chain Lightning. Templates are essentially the same minus the Elementalist.
Ideally MoP would be on another party member just because by the time it's casted everything will be dead, so don't be afraid to run ES / MoP for your team
