So I hate Agressive Refrain
Zyph
This is my build:
OQGkUqm4pgy0DWpXFmoHQ4VR6m7G
Spear Mastery: 10 + 1
Command: 8 + 1
Leadership: 12 + 1 + 1
Sunspear: 8
Luxon: 4
Spear of Lightning
Spear of Fury
Anthem of Flame
"Save Yourselves!"
"There's Nothing to Fear!"
"For Great Justice"
Focused Anger (E)
Aggressive Refrain
(Yes I know it's similar to the PvXnoob Imbagon build)
I'm really not liking aggressive refrain at all and am loathing the fact that my only adrenaline skill is SY!
Any suggestions on what to shift around? I was thinking maybe Anthem of Weariness/Blazing Spear instead of Anthem of Flame/Spear of Lightning but that doesn't solve my IAS issue.
Thanks!
EDIT: I'm not sure if that code is working right, it could be gamependium's decoder is on the fritz, so I updated it with what I have.
OQGkUqm4pgy0DWpXFmoHQ4VR6m7G
Spear Mastery: 10 + 1
Command: 8 + 1
Leadership: 12 + 1 + 1
Sunspear: 8
Luxon: 4
Spear of Lightning
Spear of Fury
Anthem of Flame
"Save Yourselves!"
"There's Nothing to Fear!"
"For Great Justice"
Focused Anger (E)
Aggressive Refrain
(Yes I know it's similar to the PvXnoob Imbagon build)
I'm really not liking aggressive refrain at all and am loathing the fact that my only adrenaline skill is SY!
Any suggestions on what to shift around? I was thinking maybe Anthem of Weariness/Blazing Spear instead of Anthem of Flame/Spear of Lightning but that doesn't solve my IAS issue.
Thanks!
EDIT: I'm not sure if that code is working right, it could be gamependium's decoder is on the fritz, so I updated it with what I have.
PurpleFission
then dont use it?
Sagittario
You have 3 adrenalin gain support skills, but only SY!
That can't work.
That can't work.
HigherMinion
Anthem of Envy is a must have on a command paragon, human or AI. You can take Drunken Master/alcohol or Soldier's Fury. Also, if you only have SY for adren usage, don't take Spear of Fury and use Ebsoh instead.
NuclearSlug
I have found that with good heroes you really don't even need agressive refrain. However, it is usually a good idea to run another cheap adrenaline shout, like "Go For the Eyes" as its cheap and keeps your energy up. Even if you're running motivation and have no points in command, GFTE still gives like a 30% chance of critical hit. Also, for tough mobs, or if you get overwhelmed try using a rock candy. I always carry candies with me if I'm vanquishing and only use them on an "Oh Shit" basis.
wiz12268
Imba is basically a defensive build so if you want to do damage I wouldnt even consider it, the Imba build that is.
Only reason to have AR up is to auto attack faster to build up adrenaline to spam SY as much as you can. But IMO it isnt really a must have skill. Burning refrain is one I will throw in when not fighting Destroyers, and it does well.
Only other spear skill I consider is barbed spear since it is only 2 adrenaline and gives a pretty long bleed. Other than spear of fury of course.
But you only want that one adrenaline skill for the most part since that skill also give you 7 points of free energy to help run your other stuff.
With 14 points in Leadership you will get 7 points of energy back per group shout. So anthem of flames is a 2 energy profit, SY is 7 energy profit, and FGJ costs 4 points net, and TNtF costs 8 points (although you need the 15 to use it).
The build feeds off itself. SY isnt always the greatest since most high end areas have a lot of armor ignoring damage but the free 7 points of energy is where it makes up the difference. That is why you can run all those energy based skills.
Rotation is key. You dont have to use FGJ if Focused anger is up. That is basically overkill. FGJ is for when you have that small lapse in cool down of your elite mostly.
Like I said the build is basically for defense mostly. If you want to do damage I would make a completely different set up. Or play a secondary that can actually output a lot of damage :P.
Or just try stuff that you didnt read somewhere. With so many builds nowadays and the ability to use 7 heroes there arent any "perfect' set ups or teams. All good builds are going to overlap with other good builds to make the team less effective. Even some of the team build posted have overlap issues or could have other skills thrown in to make them slightly better. But even with the overlap theyre so OP that it doesnt matter.
Bottomline is that 90% of the stuff now is easily doable with just about any set up you can think of. A small percentage needs a more refined set up to do and only maybe one or two areas seem to be impossible, but mostly due to NPC AI and mechanics and not the ability to have a correct skill set up.
Only reason to have AR up is to auto attack faster to build up adrenaline to spam SY as much as you can. But IMO it isnt really a must have skill. Burning refrain is one I will throw in when not fighting Destroyers, and it does well.
Only other spear skill I consider is barbed spear since it is only 2 adrenaline and gives a pretty long bleed. Other than spear of fury of course.
But you only want that one adrenaline skill for the most part since that skill also give you 7 points of free energy to help run your other stuff.
With 14 points in Leadership you will get 7 points of energy back per group shout. So anthem of flames is a 2 energy profit, SY is 7 energy profit, and FGJ costs 4 points net, and TNtF costs 8 points (although you need the 15 to use it).
The build feeds off itself. SY isnt always the greatest since most high end areas have a lot of armor ignoring damage but the free 7 points of energy is where it makes up the difference. That is why you can run all those energy based skills.
Rotation is key. You dont have to use FGJ if Focused anger is up. That is basically overkill. FGJ is for when you have that small lapse in cool down of your elite mostly.
Like I said the build is basically for defense mostly. If you want to do damage I would make a completely different set up. Or play a secondary that can actually output a lot of damage :P.
Or just try stuff that you didnt read somewhere. With so many builds nowadays and the ability to use 7 heroes there arent any "perfect' set ups or teams. All good builds are going to overlap with other good builds to make the team less effective. Even some of the team build posted have overlap issues or could have other skills thrown in to make them slightly better. But even with the overlap theyre so OP that it doesnt matter.
Bottomline is that 90% of the stuff now is easily doable with just about any set up you can think of. A small percentage needs a more refined set up to do and only maybe one or two areas seem to be impossible, but mostly due to NPC AI and mechanics and not the ability to have a correct skill set up.
ErrantVenture
Definitely need anthem of envy on that bar somewhere, it's massively good. If you don't like agressive refrain just take dwarven stability + booze or flurry.
wiz12268
why so many people promote anthem of envy? totally countermands the ability to keep SY up perpetually and with the right type of heroes most stuff wont be above 50% to make it even proc the added damage.
5 energy anthem of flame gives you a 2 energy net so a much better option. Only time it needs to be switched out is against destroyer heavy areas. Or a better comparison since theyre both command would be anthem of weariness which I would use before anthem of envy. And also the one I switch for anthem of flame anyway.
5 energy anthem of flame gives you a 2 energy net so a much better option. Only time it needs to be switched out is against destroyer heavy areas. Or a better comparison since theyre both command would be anthem of weariness which I would use before anthem of envy. And also the one I switch for anthem of flame anyway.
Mednes
Bring Flail, since your dmg doesn't matter that much. And if the small duration isn't good bring Dwarven Stability and take out TNTF or Spear of Fury.
In NM (not elite areas) you can bring Frenzy, how weird it sounds...
In NM (not elite areas) you can bring Frenzy, how weird it sounds...
cmcookie
Flail? A 1 second IAS is a waste of adrenaline. You would be better off not using an IAS at all as opposed to wasting 4 adrenaline for 1 sec of IAS.
Haggis of Doom
On a quasi-imba bar for h/h use, you have 3 IAS options:
- AR (let your heroes renew it for you)
- Soldier's Fury (prevents use of Focused Anger)
- Frenzy (your team has PS and only yourself are taking significant damage, therefore if Frenzy is a problem then your team has bigger issues)
With access to 7 heroes there isn't much reason to dislike AR. At first we had to maintain it ourselves, then AI started to use Anthem of Flame out-combat so it maintained AR, and now we can afford to fit 2x Fall Back into the team. Bring a high energy set for those weird situations where it does go down and you need the energy.
If you find yourself not needing -that- much adrenaline to maintain SY, Anthem of Envy is indeed the best choice as a second adrenal skill.
Quote:
Originally Posted by wiz12268
- AR (let your heroes renew it for you)
- Soldier's Fury (prevents use of Focused Anger)
- Frenzy (your team has PS and only yourself are taking significant damage, therefore if Frenzy is a problem then your team has bigger issues)
With access to 7 heroes there isn't much reason to dislike AR. At first we had to maintain it ourselves, then AI started to use Anthem of Flame out-combat so it maintained AR, and now we can afford to fit 2x Fall Back into the team. Bring a high energy set for those weird situations where it does go down and you need the energy.
If you find yourself not needing -that- much adrenaline to maintain SY, Anthem of Envy is indeed the best choice as a second adrenal skill.
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It works with Spirits (spirt spam = win, spirit spam + Anthem of Envy = more win), and will only be consumed when its effect is applied. So therefore unless every single enemy is <50% when you shout it, it will do its damage. Also weird that you would suggest Barbed Spear when you think your heroes kill so fast Anthem of Envy would not proc. Is 2 seconds of bleed (4 damage) on a single guy really worth it over 22 damage * a dozen procs?
By the wording of your posts, I think you're misunderstanding how adrenaline works: whenever you gain it, every skill build it up individually, and whenever you use an adrenal skill (no matter the cost), 1 adrenaline is deduced from all -other- adrenal skills. Therefore every 1 usage of Barbed Spear is as detrimental to SY's buildup as every 1 usage of Anthem of Envy, which means it's much worse due to its spammability.
Also, Imbagons don't find themselves needing energy, no need to make e-management comparisons.
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2nd: Flurry vs 25% IAS is a 15% base damage loss over time vs 13% more attacks per unit of time. So its about even as long as your +damage from buffs is equal or greater than your base damage. That sounds great... but we have a problem. Flurry is NOT true 33% IAS. As I already outlined, the problem with not being able to hit Flurry exactly on recharge essentially makes it a 25% IAS. Maybe 28/29% if you have a macro running to spam it and have a low ping, but not nearly 33%.
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