So I hate Agressive Refrain

Zyph

Zyph

Ascalonian Squire

Join Date: Feb 2011

Santa Cruz

[FtLx]

Rt/Mo

This is my build:
OQGkUqm4pgy0DWpXFmoHQ4VR6m7G

Spear Mastery: 10 + 1
Command: 8 + 1
Leadership: 12 + 1 + 1
Sunspear: 8
Luxon: 4

Spear of Lightning
Spear of Fury
Anthem of Flame
"Save Yourselves!"
"There's Nothing to Fear!"
"For Great Justice"
Focused Anger (E)
Aggressive Refrain

(Yes I know it's similar to the PvXnoob Imbagon build)


I'm really not liking aggressive refrain at all and am loathing the fact that my only adrenaline skill is SY!

Any suggestions on what to shift around? I was thinking maybe Anthem of Weariness/Blazing Spear instead of Anthem of Flame/Spear of Lightning but that doesn't solve my IAS issue.

Thanks!


EDIT: I'm not sure if that code is working right, it could be gamependium's decoder is on the fritz, so I updated it with what I have.

PurpleFission

PurpleFission

Frost Gate Guardian

Join Date: May 2010

Unda da Sea

Club of a Thousand Pandas[LOD???]

E/Mo

then dont use it?

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

You have 3 adrenalin gain support skills, but only SY!
That can't work.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Anthem of Envy is a must have on a command paragon, human or AI. You can take Drunken Master/alcohol or Soldier's Fury. Also, if you only have SY for adren usage, don't take Spear of Fury and use Ebsoh instead.

NuclearSlug

Academy Page

Join Date: Feb 2009

Irontoe's Lair

[JAGG]

R/A

I have found that with good heroes you really don't even need agressive refrain. However, it is usually a good idea to run another cheap adrenaline shout, like "Go For the Eyes" as its cheap and keeps your energy up. Even if you're running motivation and have no points in command, GFTE still gives like a 30% chance of critical hit. Also, for tough mobs, or if you get overwhelmed try using a rock candy. I always carry candies with me if I'm vanquishing and only use them on an "Oh Shit" basis.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Imba is basically a defensive build so if you want to do damage I wouldnt even consider it, the Imba build that is.

Only reason to have AR up is to auto attack faster to build up adrenaline to spam SY as much as you can. But IMO it isnt really a must have skill. Burning refrain is one I will throw in when not fighting Destroyers, and it does well.

Only other spear skill I consider is barbed spear since it is only 2 adrenaline and gives a pretty long bleed. Other than spear of fury of course.

But you only want that one adrenaline skill for the most part since that skill also give you 7 points of free energy to help run your other stuff.

With 14 points in Leadership you will get 7 points of energy back per group shout. So anthem of flames is a 2 energy profit, SY is 7 energy profit, and FGJ costs 4 points net, and TNtF costs 8 points (although you need the 15 to use it).

The build feeds off itself. SY isnt always the greatest since most high end areas have a lot of armor ignoring damage but the free 7 points of energy is where it makes up the difference. That is why you can run all those energy based skills.

Rotation is key. You dont have to use FGJ if Focused anger is up. That is basically overkill. FGJ is for when you have that small lapse in cool down of your elite mostly.

Like I said the build is basically for defense mostly. If you want to do damage I would make a completely different set up. Or play a secondary that can actually output a lot of damage :P.

Or just try stuff that you didnt read somewhere. With so many builds nowadays and the ability to use 7 heroes there arent any "perfect' set ups or teams. All good builds are going to overlap with other good builds to make the team less effective. Even some of the team build posted have overlap issues or could have other skills thrown in to make them slightly better. But even with the overlap theyre so OP that it doesnt matter.

Bottomline is that 90% of the stuff now is easily doable with just about any set up you can think of. A small percentage needs a more refined set up to do and only maybe one or two areas seem to be impossible, but mostly due to NPC AI and mechanics and not the ability to have a correct skill set up.

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Definitely need anthem of envy on that bar somewhere, it's massively good. If you don't like agressive refrain just take dwarven stability + booze or flurry.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

why so many people promote anthem of envy? totally countermands the ability to keep SY up perpetually and with the right type of heroes most stuff wont be above 50% to make it even proc the added damage.

5 energy anthem of flame gives you a 2 energy net so a much better option. Only time it needs to be switched out is against destroyer heavy areas. Or a better comparison since theyre both command would be anthem of weariness which I would use before anthem of envy. And also the one I switch for anthem of flame anyway.

Mednes

Mednes

Ascalonian Squire

Join Date: Jan 2011

P/

Bring Flail, since your dmg doesn't matter that much. And if the small duration isn't good bring Dwarven Stability and take out TNTF or Spear of Fury.
In NM (not elite areas) you can bring Frenzy, how weird it sounds...

cmcookie

Academy Page

Join Date: Dec 2006

Tyrian Destiny [TD]

P/

Flail? A 1 second IAS is a waste of adrenaline. You would be better off not using an IAS at all as opposed to wasting 4 adrenaline for 1 sec of IAS.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

On a quasi-imba bar for h/h use, you have 3 IAS options:

- AR (let your heroes renew it for you)
- Soldier's Fury (prevents use of Focused Anger)
- Frenzy (your team has PS and only yourself are taking significant damage, therefore if Frenzy is a problem then your team has bigger issues)

With access to 7 heroes there isn't much reason to dislike AR. At first we had to maintain it ourselves, then AI started to use Anthem of Flame out-combat so it maintained AR, and now we can afford to fit 2x Fall Back into the team. Bring a high energy set for those weird situations where it does go down and you need the energy.

If you find yourself not needing -that- much adrenaline to maintain SY, Anthem of Envy is indeed the best choice as a second adrenal skill.

Quote:
Originally Posted by wiz12268 View Post
why so many people promote anthem of envy? totally countermands the ability to keep SY up perpetually and with the right type of heroes most stuff wont be above 50% to make it even proc the added damage.
Anthem of Envy is the best damage shout a Paragon has access to. I can totally understand that an Imbagon can have situations where he doesn't need that much adrenaline, especially if there's an Orders necro in the team with Dark Fury (very common for any para who knows what he's doing).

It works with Spirits (spirt spam = win, spirit spam + Anthem of Envy = more win), and will only be consumed when its effect is applied. So therefore unless every single enemy is <50% when you shout it, it will do its damage. Also weird that you would suggest Barbed Spear when you think your heroes kill so fast Anthem of Envy would not proc. Is 2 seconds of bleed (4 damage) on a single guy really worth it over 22 damage * a dozen procs?

By the wording of your posts, I think you're misunderstanding how adrenaline works: whenever you gain it, every skill build it up individually, and whenever you use an adrenal skill (no matter the cost), 1 adrenaline is deduced from all -other- adrenal skills. Therefore every 1 usage of Barbed Spear is as detrimental to SY's buildup as every 1 usage of Anthem of Envy, which means it's much worse due to its spammability.

Also, Imbagons don't find themselves needing energy, no need to make e-management comparisons.

Quote:
Originally Posted by cmcookie View Post
Flail? A 1 second IAS is a waste of adrenaline. You would be better off not using an IAS at all as opposed to wasting 4 adrenaline for 1 sec of IAS. He meant Flurry. And technically it's wasting 1 adrenaline: 4 is the cost

Mednes

Mednes

Ascalonian Squire

Join Date: Jan 2011

P/

OMG yeah srry i meant Flurry -.-

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

imbagon is simply made to maintain SY! in the most efficient way possible. there are tons of alternatives that can maintain, or come close to maintaining SY! and are more more fun to play with. SY! stuck on a physical damage dealer's bar will always more than warrant it's place, regardless of if and how efficient the rest of your build is at maintaining it.

Quote:
Originally Posted by Haggis of Doom
On a quasi-imba bar for h/h use, you have 3 IAS options:

- AR (let your heroes renew it for you)
- Soldier's Fury (prevents use of Focused Anger)
- Frenzy (your team has PS and only yourself are taking significant damage, therefore if Frenzy is a problem then your team has bigger issues) Theres also flurry, seeing as you're running a defensive bar anyway, damage isn't much of an issue. Frenzy is, I suppose, based on choice. I do not like it because it raises all damage done to you. PS doesn't solve everything, seeing as even crappy wand damage is suddenly doing more damage against you. PS+Frenzy really only helps when the damage being done to you pre-frenzy is over 10% of your health. everything else is still being increased.

So I'd much rather take a blanket -20 armor at 0 energy cost than double damage at 5en every 8s. To me that is a no brainer. If you don't like the downside of AR, you aren't going to enjoy using frenzy either.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

I agree that Frenzy is less appealing as difficulty increases. However, bring Frenzy is technically similar to reducing the amount of backlines in your party: there is a point (dependent on the area) past which it's just stupid to do it, but before this point, it doesn't matter how much heals you have.

In most of PvE, I would bring Frenzy without cancel stance on my warrior. Therefore, I would also bring Frenzy on my para (except for the fact that I actually don't have a problem with AR, unlike the OP, so I bring that instead as I also consider it superior ).

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

If u are playing an high-end area AR-Frenzy is not a good choice.....if u don't have any consumable for IAS u just have to drop attack speed or use Flurry...but it could cost a lot of nrg and in some places energy denial is used a lot.

Ever tried with Soldier's Stance? u play a total support paragon, but u attack faster and have 75% chance to block. Using For The Great Justice and To The Limit + spear of fury you should be able to keep SY always on...

otherwise continue using AR as most ppl do..

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Why do you not like AR?

Mednes

Mednes

Ascalonian Squire

Join Date: Jan 2011

P/

@Xenomortis . I think becuase of the high energy cost, -20 armor. He also might forget to use a shout to renew Agressive Refrain.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

I run a Focused Anger imba bar with no AR or FGJ, and don't have any trouble with it, using Anthem of Weariness to set up Spear of Fury. One thing that helps is having a Dwayna's Order derv with Dark Fury. An alternative would be a command para hero with Anthem of Fury. I usually prefer Anthem of Weariness over Anthem of Flame because it adds more defense and all foes are subject to weakness.

Of course, if you bring at least one para hero with shouts, there's no reason not to use AR, since it's pretty much guaranteed to stay up even if you slip on your own shouts.

Zyph

Zyph

Ascalonian Squire

Join Date: Feb 2011

Santa Cruz

[FtLx]

Rt/Mo

I think I'm just going to keep experimenting. My main beef with AR is, yeah, the energy cost. I know to keep shouts/chants up outside of battle, but sometimes you get distracted, or just aren't paying attention.... I dunno, it seems like having to have a high amount of concentration the entire time you're in an explorable area just, to me at least, puts kind of a downer on gameplay. I'm going to experiment with Flurry/Frenzy, as well as having more adrenal skills. I'll look in to getting another Paragon or /Paragon hero with additional shouts/chants.

Thanks everyone for their input so far!

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I think it is honestly easier to just develop the habits of mind to maintain AR than to try to run Flurry or Frenzy. Once you get used to refreshing it it becomes second nature. I personally use Anthem of Weariness to maintain my AR. I also tend to use a W/P hero with Fall back and that helps. You really need the IAS in my opinion to maintain SY! like it should be maintained. Spears are just too slow, even with adrenaline increasing skills like Focused Anger and FGJ, to keep it up constantly. I have let my AR die a couple of times and the difference in adrenaline gain is noticeable and almost crippling. I tend to run Wild Throw as an additional adrenaline sink. You come across blocking stances often enough to justify it's presence on your bar since those stances also rob you of adrenaline.

Zyph

Zyph

Ascalonian Squire

Join Date: Feb 2011

Santa Cruz

[FtLx]

Rt/Mo

Good to know about Wild Throw. Since my Paragon is still in the middle of Nightfall, I'm encountering a lot of annoying Kournan rangers with Whirling Defense.

So I updated my skill bar by taking out FGJ and putting in Anthem of Envy. Then I gave Margrid a Glass Arrows build that uses GFTE, Anthem of Weariness, and Fall Back.

What a world of difference that made. I'm thinking about giving another hero Fall Back as well for extra insurance, but unless I stop to talk to a quest NPC or something, AR never goes down.

I don't know why I never thought to give heroes shouts before...

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Imho, AR is completely useless. You can easily get the adrnl for SY! and maintain it without ias. Bringing a more useful skill (or apparently something that seems useful like anthem of envy) would be better. If energy is a problem try another adrnl shout, or in a melée heavy areas maybe protectors defence; possibly just a zealous spear. But if for any reason you aren't getting SY! up fast enough, use a pie or candy bc it really isn't worth the skill slot for a skill that decreases your own armor.


Off topic: anthem of envy sucks. If your are using enough physical characters for it's dmg to matter then you are just wasting party slots. One spell (probably aoe) will so more dmg than all the bonus from envy. Imho

Mike Jack

Academy Page

Join Date: Apr 2011

A place where people like to emo bond.

[EMO]

E/Mo

But what about the spirits!

I personally use Flurry btw, the damage decrease isn't that noticeable anyways.

Chthon

Grotto Attendant

Join Date: Apr 2007

This has been gone over to death, and the result is always the same. FA+FJG+AR, using a hat swap and TntF to maintain AR is simply the optimal configuration for IAS and +adr on an imbagon. Any other configuration means spending more skillslots and/or getting less IAS and/or less +adr and/or less damage and/or spending more energy.

Mike Jack

Academy Page

Join Date: Apr 2011

A place where people like to emo bond.

[EMO]

E/Mo

Ehh..

I would take Flurry over AR anyday if the only drawback is 6% less damage compared to AR and additional energy. It also gains adrenaline 12% faster than AR. I think its personal preference really.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Bring an Orders hero with Dark Fury and Mark of Fury. Then you can maintain "SY!" with just about any build.

Zyph

Zyph

Ascalonian Squire

Join Date: Feb 2011

Santa Cruz

[FtLx]

Rt/Mo

Yes, this is why I decided to heck with Flurry and just was going to get my timing right with AR, I'd rather pay my energy up front and not have to pay again, especially because of TNTF.

Also I think some people are missing the issue, I have no problems keeping SY! up at all times. Anthem of Flame + SoF with FA active gives an instant recharge, and when I'm not providing the condition, my heroes are.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Spear of fury has an 8 second recharge and can not maintain SY by itself.

Aggressive refrain is definitely the best way to go, hands down. Flurry is way too energy intensive and decreases damage, while AR is practically free (minus 25 energy that will likely be completely regained by the time you reach the first mob), and it doesn't hurt your damage output. There really is no comparison.

To those saying imbagons are primarily defensive, they can still pump out a good amount of damage with energy spear attacks (fueled by SYs energy gain). There is no reason to unnecessary nerf your damage output.

Mednes

Mednes

Ascalonian Squire

Join Date: Jan 2011

P/

What's such a big deal about the energy cost of Flurry? Just bring "Go for the Eyes" for better energy management. The recharge (or duration) is it's problem.

Lethal Primate

Ascalonian Squire

Join Date: Feb 2010

anyone tried dwarfen stability with flurry? Solves almost all problems (expect maybe the dmg but that has been mentioned before). It consumes a pve skill slot, but if you realy like a insta SY charge (I sure do), take "To the limit!".

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Eh, I dont really like bringing any adrenal shouts besides SY. Bringing any others slows down the casting of SY, and if my only adrenal skill is SY, then I know that every 4 chucks of the spear, i'll be able to use SY. If I have to switch targets, it can occasionally slow me down enough that I can't get more than 4 attacks off in time.

Besides, the energy issue (which is completely related to the recharge issue you brought up) is pretty draining. Sure you could bring Gfte or some other energy management but that would still hurt your ability to spam energy spear attacks. Since I use AR, I am able to spam TNFT, Spear of Fury, and Spear of lightning on recharge. This wouldn't be the case with flurry in the mix as well, even if you had gfte in the build (which, as mentioned above, would slow the upkeep of SY as well).

Finally, when it all comes down to it, the energy issues really are not the reason why I choose AR over flurry. I don't care how much flurry reduces damage output, it still does reduce it. Since imbagons have plenty of free attribute points and a couple of free skill slots, they can produce a pretty respectable damage output (you should have at least a 14 in spear mastery when running an imbagon).

I guess the bottom line of what i'm trying to say is that no matter how much flurry reduces damage output, its simply not worth using when you could use AR instead. So yea, use Aggressive refrain, not flurry.

@ above post: yea, I like instant casts of SY at the beginning of battles too. If you arn't running tactics, "make your time" (which is in leadership) is also useful.

Zyph

Zyph

Ascalonian Squire

Join Date: Feb 2011

Santa Cruz

[FtLx]

Rt/Mo

Quote:
(you should have at least a 14 in spear mastery when running an imbagon). So in that case would you suggest sacrificing points in Leadership or using Major/Superior runes?

Mike Jack

Academy Page

Join Date: Apr 2011

A place where people like to emo bond.

[EMO]

E/Mo

Why does everyone say that Flurry is a damage decrease?

Flurry has a faster IAS, so over time you only deal 6% less base damage. Any sort of physical buff (Splinter, GDW, Orders) will easily put it at the same damage output/and or greater than using a 25% IAS.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Mike Jack View Post
Why does everyone say that Flurry is a damage decrease?

Flurry has a faster IAS, so over time you only deal 6% less base damage. Any sort of physical buff (Splinter, GDW, Orders) will easily put it at the same damage output/and or greater than using a 25% IAS.
1st off: the math doesn't work like that. Flurry is actually a 0 net damage change. Over baseline.

2nd: Flurry vs 25% IAS is a 15% base damage loss over time vs 13% more attacks per unit of time. So its about even as long as your +damage from buffs is equal or greater than your base damage. That sounds great... but we have a problem. Flurry is NOT true 33% IAS. As I already outlined, the problem with not being able to hit Flurry exactly on recharge essentially makes it a 25% IAS. Maybe 28/29% if you have a macro running to spam it and have a low ping, but not nearly 33%.

Quote:
Originally Posted by Lanier View Post
why not?

My attribute spread is 14 spear (with a sup rune), 11 command (can be lowered to 9 if higher command is not necessary, thus raising spear to 15), 12 leadership. I also have a sup leadership headpiece for casting AR.

I thought the common consensus nowadays in PvE is to use Sup runes? It is... for good players. Don't go spreading the word though, the thought of puggers full of sups makes my cry myself to sleep at night.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Maths check.
In naive theory, Flurry is a 33% IAS and if maintained will result in 50% more hits in a given time interval.
Each of these hits only deals 75% of the normal damage.
1.5×0.75 = 1.125 - a 12.5% increase in average damage.
Since it's impossible to perfectly maintain Flurry without a recharge reduction modifier or something to enhance the duration, but it seems unlikely that Flurry will drop below being a 30% IAS assuming you have the energy (hitting a skill on recharge isn't hard, the main limiting factor is ping) - 7% increase in damage from autos.
Note: Flurry acts as a ~30% IAS if you activate it every 6 seconds.

Aggressive Refrain (and indeed any 25% IAS) results in 33% more hits in a given time interval.

When you start adding in adrenaline and damage boosts, Flurry does better simply because the damage reduction doesn't affect bonus damage (from skills or buffs) and the extra hits give more adrenaline (more damage skills or shout spamming).
That said, Flurry is bad because it takes up 3 pips of energy regen to keep up. Frenzy only takes two (a little less) but Aggressive Refrain is the most energy efficient (as well as being the most convenient and having a negligible downside).


Quote:
Originally Posted by Kunder
View Post
1st off: the math doesn't work like that. Flurry is actually a 0 net damage change. Over baseline.

2nd: Flurry vs 25% IAS is a 15% base damage loss over time vs 13% more attacks per unit of time. Refer to the calculations above.
Looking at that, you have your IAS calculations wrong.
An X% IAS works by reducing the attack interval (time between hits) by X%
So a 33% IAS reduces the time between attacks by 33% which in effect (say 33% = 1/3) results in 50% more attacks (1 - 1/3 = 2/3 "time/attack multiplier" leads to a 3/2 "attacks per second multiplier").
So assuming perfect uptime on Flurry, the difference between it and AR (or indeed any 33% vs 25% IAS) is actually ~17% (1.5-1.33) more hits. If you treat Flurry as a 30% IAS you're looking at ~10% more hits.