Near to perfection...to me!
Tirzan
I think I'm near to reaching the perfection with my 7 heroes build (obviously for my playing style!). Just need your opinion on few skills.
First of all thanks @Khomet for the Volley paragon idea:
Here's my questions:
1. on bar Hero 7 i have some doubts on Vigorous Spirit and Dwayna's Kiss (due to all the Hex removals on team
2. on bar Hero 6: Overload, good or not? How can I replace it?
3. on bar Hero 5: Resto or Prots? Build have no prots, do you think are necessary? Most times SY, TntF and Panic do their job, only few bosses hit hard whole team.
First of all thanks @Khomet for the Volley paragon idea:
Here's my questions:
1. on bar Hero 7 i have some doubts on Vigorous Spirit and Dwayna's Kiss (due to all the Hex removals on team
2. on bar Hero 6: Overload, good or not? How can I replace it?
3. on bar Hero 5: Resto or Prots? Build have no prots, do you think are necessary? Most times SY, TntF and Panic do their job, only few bosses hit hard whole team.
LifeInfusion
By definition SY and TNTF are prots. Not active prots, but prots nonetheless.
TNTF reduces 30% = ~+24 armor ; SY +100Armor or ~ -82% from all non armor ignoring.
D-Kiss is good even without hexes: you have orders firstly. What else can you put?
* Ethereal Light? It gets used when they are under wand damage. Healing Whisper? Half range and they spam it. Patient Spirit results in overheal on heroes generally.
Overload is iffy: it's one of the skills heroes like to spam. It also has conditional usefulness when you have Panic.
TNTF reduces 30% = ~+24 armor ; SY +100Armor or ~ -82% from all non armor ignoring.
D-Kiss is good even without hexes: you have orders firstly. What else can you put?
* Ethereal Light? It gets used when they are under wand damage. Healing Whisper? Half range and they spam it. Patient Spirit results in overheal on heroes generally.
Overload is iffy: it's one of the skills heroes like to spam. It also has conditional usefulness when you have Panic.
AndrewSX
First of all, seems very solid, nice job. I've never played Para/paraway so i can't say anything about that, but cause your questions are about last 3 heroes, let's see....
hero 7: stick with dwayna. its really nice when ench/hexes stack on a single target, and if this happens, that powerful heal will defintely help. D sorrow is intented to go on minions, so should be fine. Vig spirit-well, cause your main dmg source is a volley/spear spam, it will be useful on top 4 team members: if worth that slot is up to you and situations. Tbh, the only problem i see is Sig of rejuvenation(prolly hero won't use it well enough to trigger extra heal).
hero 6:aah, i recall a entire thread about how good overload is on heroes....nice cover hex for panic and fuel for unnatural, but seems all in this bar. I'd repalce it for the only thing you miss-ench removal. Kill a guy with protters around (damn shiverpeaks protectors!-for example) can be frustrating. shatter ench(that got a buff recently too) is a good replacement imo.
hero 5: imo, u should save some spots for variations depending from areas. And the MM is one of the best. Keep that 3 skill slots open to resto(always welcome)/prots(with adren-denial)/chan(2nd splinter=gg)/command(let minions run!)/curses(again, ench removal+debuff) and anything u need.
My 2 cents.
Edit: ninja'd on a couple of things :P
hero 7: stick with dwayna. its really nice when ench/hexes stack on a single target, and if this happens, that powerful heal will defintely help. D sorrow is intented to go on minions, so should be fine. Vig spirit-well, cause your main dmg source is a volley/spear spam, it will be useful on top 4 team members: if worth that slot is up to you and situations. Tbh, the only problem i see is Sig of rejuvenation(prolly hero won't use it well enough to trigger extra heal).
hero 6:aah, i recall a entire thread about how good overload is on heroes....nice cover hex for panic and fuel for unnatural, but seems all in this bar. I'd repalce it for the only thing you miss-ench removal. Kill a guy with protters around (damn shiverpeaks protectors!-for example) can be frustrating. shatter ench(that got a buff recently too) is a good replacement imo.
hero 5: imo, u should save some spots for variations depending from areas. And the MM is one of the best. Keep that 3 skill slots open to resto(always welcome)/prots(with adren-denial)/chan(2nd splinter=gg)/command(let minions run!)/curses(again, ench removal+debuff) and anything u need.
My 2 cents.

Edit: ninja'd on a couple of things :P
Captain Bulldozer
A few general comments:
1. Your team lacks good hex removal. This may or may not be a problem, depending on how well you're panicking and where you are.
2. I'd go with Jagged Bones over AotL, for a better recharge time.
3. Overload is a great skill, but will be used badly with this team. It works best as a cheap spammable cover hex that also packs a punch. Combining it with panic causes it to become a lot less effective however, and you have no real need of foes being hexed (if you were running discord on the other hand...)
4. The monk (hero #7) can probably be much better... I'd drop skills 1, 3, 4, and 8 and use some nicer stuff (throw in some prots like Aegis for example). Divert Hexes would be a decent choice (if you need the hex removal). You probably don't want a team build these days that has no prot spirit (at least if you plan on doing some HM) even if you run SY and TNtF. It might even be a good idea to take out the monk entirely and run an ER proting E/Mo instead.
Good hunting.
1. Your team lacks good hex removal. This may or may not be a problem, depending on how well you're panicking and where you are.
2. I'd go with Jagged Bones over AotL, for a better recharge time.
3. Overload is a great skill, but will be used badly with this team. It works best as a cheap spammable cover hex that also packs a punch. Combining it with panic causes it to become a lot less effective however, and you have no real need of foes being hexed (if you were running discord on the other hand...)
4. The monk (hero #7) can probably be much better... I'd drop skills 1, 3, 4, and 8 and use some nicer stuff (throw in some prots like Aegis for example). Divert Hexes would be a decent choice (if you need the hex removal). You probably don't want a team build these days that has no prot spirit (at least if you plan on doing some HM) even if you run SY and TNtF. It might even be a good idea to take out the monk entirely and run an ER proting E/Mo instead.
Good hunting.
Luvie
Quote:
Originally Posted by Captain Bulldozer

A few general comments:
1. Your team lacks good hex removal. This may or may not be a problem, depending on how well you're panicking and where you are. *Stares at hero 3* Wait what? Isn't hex eater signet+expel hexes+that anti hex chant thingy enough? :/
1. Your team lacks good hex removal. This may or may not be a problem, depending on how well you're panicking and where you are. *Stares at hero 3* Wait what? Isn't hex eater signet+expel hexes+that anti hex chant thingy enough? :/
Icy The Mage
If you plan on doing any HM at all I would recommend a prot spirit in there somewhere, and I would rework that Monk bar if I was you, it doesn't look very good in my opinion. Other than that, everything else I wanted to say has been said :P
Life Bringing
Death nova on a healer bar generally doesnt work out so well. In my experience, heroes will prioritize Death Nova on low hp targets rather than heals.
Tirzan
Quote:
Originally Posted by AndrewSX

Quote: Originally Posted by Captain Bulldozer

Quote: 2. I'd go with Jagged Bones over AotL, for a better recharge time. it's worth a try and i'll let you know how it work.
Quote: 4. The monk (hero #7) can probably be much better... I'd drop skills 1, 3, 4, and 8 and use some nicer stuff (throw in some prots like Aegis for example). Divert Hexes would be a decent choice (if you need the hex removal). You probably don't want a team build these days that has no prot spirit (at least if you plan on doing some HM) even if you run SY and TNtF. It might even be a good idea to take out the monk entirely and run an ER proting E/Mo instead. i'm not planning to completely change the monk's bar, it makes a great job. I'll try to' repliche a couple of skills like signet and vigorous. Healing brut is awesome!
Quote:
Mesmer has Resurrection Chant, a 3,78s res with FC 10.Quote:
Quote:
* The more I look at this team, the more I feel like you're lacking sufficient offense. Seems like you'd be relying mostly on minions/bombs and spirits (with the occasional volley thrown in) to do most of the damage. Maybe that's enough though... I usually try to pack more of a punch myself.
trust me, damage is not a problem, paras provide a great amount of damage, enemies go down quickly. |