AotL or Jagged Bones?
reaper with no name
So, I was putting together my 7 hero build, and the only thing I'm not perfectly satisfied with now is my build for Livia.
[Jagged Bones][Death Nova][Animate Bone Minions][Signet of Lost Souls][Life][Protective Was Kaolai][Spirit Light][Mend Body and Soul]
As you can tell, she's a Minion Bomber N/Rt healer (yes, I am aware that she has Life and PwK, it's intentional).
The thing I'm not sure about is the elite. You see, this team build also has a defensive soul twisting hero. Naturally, this will slow down the rate of minion explosions. Furthermore, with the lower armor of bone minions (versus bone horrors, for example), they are more likely to "waste" shelter on any given occasion where they get hit. So what I'm wondering is, should I switch to AotL (do heroes even use that skill properly)? What would be the prots and cons of doing so? Moreover, is minion bombing even still effective with defensive spirits?
And are there any other possibilities I may be missing? And before someone brings it up, yes, I intend for her to stay as a minion master with rit heals. That much will not change.
[Jagged Bones][Death Nova][Animate Bone Minions][Signet of Lost Souls][Life][Protective Was Kaolai][Spirit Light][Mend Body and Soul]
As you can tell, she's a Minion Bomber N/Rt healer (yes, I am aware that she has Life and PwK, it's intentional).
The thing I'm not sure about is the elite. You see, this team build also has a defensive soul twisting hero. Naturally, this will slow down the rate of minion explosions. Furthermore, with the lower armor of bone minions (versus bone horrors, for example), they are more likely to "waste" shelter on any given occasion where they get hit. So what I'm wondering is, should I switch to AotL (do heroes even use that skill properly)? What would be the prots and cons of doing so? Moreover, is minion bombing even still effective with defensive spirits?
And are there any other possibilities I may be missing? And before someone brings it up, yes, I intend for her to stay as a minion master with rit heals. That much will not change.
Life Bringing
K, first off, the concept is flawed. Years ago i attempted to run an MM with heals, and it just doesnt work. Well, lemme rephrase that, a healer with Death Nova just doesnt work. Unfortunately for this concept, the hero ai will prioritize Death Nova over actually healing the target, which, as you can imagine, isn't good. I'm not sure if youre aware of this but...yeah
That being said, i definitely prefer AotL>Jagged bones, although i never run an ST so i couldnt really give you situational advice. What areas are you attempting that would necessitate the use of a ST?
That being said, i definitely prefer AotL>Jagged bones, although i never run an ST so i couldnt really give you situational advice. What areas are you attempting that would necessitate the use of a ST?
reaper with no name
I don't really need an ST rit, per se. I just find it too powerful not to use. It's foolproof prot.
I suppose Death Nova is out, then. I guess I could just turn Livia into a "real" MM then. AotL would probably be better for that. Another of my heroes has some curses, so they should be able to get some decent damage.
How do heroes prioritize BotM?
I suppose Death Nova is out, then. I guess I could just turn Livia into a "real" MM then. AotL would probably be better for that. Another of my heroes has some curses, so they should be able to get some decent damage.
How do heroes prioritize BotM?
HigherMinion
If you intend on not using Death Nova, then take Order of Undeath so the minion's damage is noticeable. BotM is used during battle only (I think).
Lodar Aric
AOTL> Jagged Bones imo.
AOTL has the ability to raise an army quickly and creates tougher/higher level tanks. Heroes use it well enough as well.
I do run a ST defensive rit as well unless there is a SY! spammer in the group. Sure it probably doesn't have perfect synergy with group or you don't get the full potential when you have minions but it does keep minions alive longer, keeping your tanks and minion damage alive longer.
Usually my master/bomber runs
AOTL
Bone minions
Death Nova
Masochism
(sometimes SOLS)
Rest of the empty slots you can put whatever you want in, stand your ground, fall back or prot spirit and Aegis. Or you could put in curses, barbs, mark of pain.
AOTL has the ability to raise an army quickly and creates tougher/higher level tanks. Heroes use it well enough as well.
I do run a ST defensive rit as well unless there is a SY! spammer in the group. Sure it probably doesn't have perfect synergy with group or you don't get the full potential when you have minions but it does keep minions alive longer, keeping your tanks and minion damage alive longer.
Usually my master/bomber runs
AOTL
Bone minions
Death Nova
Masochism
(sometimes SOLS)
Rest of the empty slots you can put whatever you want in, stand your ground, fall back or prot spirit and Aegis. Or you could put in curses, barbs, mark of pain.
Spiritz
i use spiritway and tbh ive not noticed st affecting my minions rate of dying but with the n/rt having death nova what you will find is livia being 10 miles behind everyone else coz shes constantly casting death nova - also in battle she will cast death nova soon as u lose 10% hp ( eg get hit 2x ) and as said by a reply or 2 above - will favor it over healing meaning problems.
Similar to the mhenlo/toga effect of minions and viz square - they waste ages healing minions when its not needed.
One way to combat as to disable death nova between mobs or even remove it and add a diff skill.Its just a flaw with anets hero ai and some skills.
Similar to the mhenlo/toga effect of minions and viz square - they waste ages healing minions when its not needed.
One way to combat as to disable death nova between mobs or even remove it and add a diff skill.Its just a flaw with anets hero ai and some skills.
AndrewSX
I'm for Aotl.
Instead of little squishy kamikaze, using aotl you can esaily have 11 lvl 20 minions.
Also, the point is more "Minion MASTER vs. Minion BOMBER" imo.
And if you want to slot heals/prots on the MM, the former won't use Death nova instead of heal.
Instead of little squishy kamikaze, using aotl you can esaily have 11 lvl 20 minions.
Also, the point is more "Minion MASTER vs. Minion BOMBER" imo.
And if you want to slot heals/prots on the MM, the former won't use Death nova instead of heal.
Dzjudz
I prefer AotL for 10 level 20 minions and stronger Death Magic. I also run an ST rit with Shelter and there are no problems with maintaining it (I use Shelter as the only defensive self-killing spirit, others are offensive).
It's just a pity that heroes let AotL and Masochism run out before recasting.
It's just a pity that heroes let AotL and Masochism run out before recasting.
Miteshu
This is no contest, AotL.
But if running dual Fall back, the AotL hero will lag behind.
Only take Jagged when you need condition to fill up a condition.
But if running dual Fall back, the AotL hero will lag behind.
Only take Jagged when you need condition to fill up a condition.
mortenya
i like AotL better, but i've gone back to running Jagged recently because i'm not always sprinting from mob to mob. if i'm a little slow, or distracted, jagged helps my MM keep minions up where otherwise i'd run into a mob with my minions at 10% health. basically, if there aren't a ton of corpses, or if fights are spread out, use jagged, if corpses aren't an issue, use AotL. as stated before, it is best if you micro AotL and maso so that they don't run out.
i'm also a fan of prots on MM over heals.
i'm also a fan of prots on MM over heals.
Dzjudz
Just stick Fall Back on the MM
.

Miteshu
Quote:
Originally Posted by Dzjudz

Just stick Fall Back on the MM
.
Doing so will lag the MM behind and you won't get fall back.

majoho
Quote:
Originally Posted by reaper with no name

I don't really need an ST rit, per se. I just find it too powerful not to use. It's foolproof prot.
Only if you pre-prot and even then it's not foolproof (unless ofc you're normal mode).
Gabs88
Corpse light area's \ easy areas like 4 or 6 mans. Jagged
Corpse heavy area's and hard areas = AOTL
My experience anyhow.
Corpse heavy area's and hard areas = AOTL
My experience anyhow.
SongOf
At 14 Death Magic:
Jagged Bones: Lvl14 Jagged Horror: 10-25dmg, 360HP, ~57AL, inflicts bleeding
AotL: Lvl16 Bone Horror, 42secs: 13-41dmg, 400HP, ~64AL
Jagged Bones is good for areas with few corpses (don't even go MM then), and x2 Death Novas per minion, but the biggest con IMO is how much total time the MM spends renewing JB.
AotL potentially frees up a skill slot (Animate Bone Minions is now optional), but somewhat requires micro (disable and manual activate at end of battle) or you'll get screwed by recharge. The minions are *noticeably stronger.
Personally, I run neither, my MM has Empathic Removal, Animate Bone Minion, BotM, Death Nova, Putrid Bile, Aegis, Prot Spirit and Guardian.
As said, healing skills on a bar with Death Nova is hilarious and a bad idea.
Forgot to mention, for those who care- because 1. minion count is +1 on even numbers, 2. AotL minions are already high level, 3. AotL gives +1 to Death Magic, and ~4. the break point for Putrid Bile degen -2 => -3 is attribute 11 => 12, you can run an MM at only Death Magic attribute 11, get +1 from AoTL, and be about identical strength to Jagged Bone horrors anyway, but with a lot more points to pump elsewhere
Jagged Bones: Lvl14 Jagged Horror: 10-25dmg, 360HP, ~57AL, inflicts bleeding
AotL: Lvl16 Bone Horror, 42secs: 13-41dmg, 400HP, ~64AL
Jagged Bones is good for areas with few corpses (don't even go MM then), and x2 Death Novas per minion, but the biggest con IMO is how much total time the MM spends renewing JB.
AotL potentially frees up a skill slot (Animate Bone Minions is now optional), but somewhat requires micro (disable and manual activate at end of battle) or you'll get screwed by recharge. The minions are *noticeably stronger.
Personally, I run neither, my MM has Empathic Removal, Animate Bone Minion, BotM, Death Nova, Putrid Bile, Aegis, Prot Spirit and Guardian.
As said, healing skills on a bar with Death Nova is hilarious and a bad idea.
Forgot to mention, for those who care- because 1. minion count is +1 on even numbers, 2. AotL minions are already high level, 3. AotL gives +1 to Death Magic, and ~4. the break point for Putrid Bile degen -2 => -3 is attribute 11 => 12, you can run an MM at only Death Magic attribute 11, get +1 from AoTL, and be about identical strength to Jagged Bone horrors anyway, but with a lot more points to pump elsewhere
Trader of Secrets
n/mo is better suited for the MM with prot skills. i also find that the MM skills are a priority for the AI rather than healing in battle. Things like aegis and prot spirit work fairly better than the heal becuz they last for a duration of hopefully will be one group encounter.
AlsoSol
Can you use both? I have a MM hero with AotL and I've been wondering if bringing a second necro hero with Jagged Bones would do anything. I've read somewhere that the caster of Jagged Bones owns the minion.
reaper with no name
All right then, one more question. Do heroes use AoTL whenever there's a corpse, or only when there are a lot of corpses?
Ghull Ka
Quote:
Originally Posted by reaper with no name

All right then, one more question. Do heroes use AoTL whenever there's a corpse, or only when there are a lot of corpses?
They seem to use it on cooldown.
- They'll use it when they're already enchanted by AotL.
- They'll use it immediately when you enter an instance.
- They'll use it without regard to the number of corpses around.
- They'll use it when they're already enchanted by AotL.
- They'll use it immediately when you enter an instance.
- They'll use it without regard to the number of corpses around.
Mike Jack
They use it on recharge for the +1 Death Magic.
Outerworld
Quote:
Originally Posted by Mike Jack

They use it on recharge for the +1 Death Magic.
^This they don't intentionally use it for the minions it seems.
Kunder
They don't use it on recharge to maintain the +1 death magic, if you just sit and wait they will only cast it when it runs out (meaning it won't affect its own recharge/summons). Otherwise, they will use it as they use any other animate skill, whenever there is an available corpse.
reaper with no name
I still need to know about BotM. Will Livia prioritize that over healing?
AlsoSol
Quote:
Originally Posted by Ghull Ka

This is correct: the caster of Jagged Bones owns the minion that is spawned by Jagged Bones. He doesn't gain ownership of the minion he casts it on, though.
A hero with Jagged Bones will use it on all allied minions, so you can bring a JB hero with no animate of his own, if you want. Thanks. Have to test this one out then.
A hero with Jagged Bones will use it on all allied minions, so you can bring a JB hero with no animate of his own, if you want. Thanks. Have to test this one out then.
Dzjudz
Quote:
Originally Posted by Ghull Ka

A hero with Jagged Bones will use it on all allied minions, so you can bring a JB hero with no animate of his own, if you want.
Quote:
Originally Posted by wiki
If you cast it on a party member's minion, the resulting Jagged Horror will be bound to that party member, not to you.
Ghost Dog
I'm inspired to make another giant minion army just to do it, haven't tried since the hero update.
EDIT: Yeah from what I remember heroes spam the balls off of AoTL Ghull Ka Haggis of Doom
This thread may be of interest for this discussion.
Kunder LexTalionis
I use BiP instead, because I build around the idea of time efficiency (in terms of opportunity cost) and I believe Jagged Bones/Aura of the Lich/Discord is a false trilemma.
AotL and Jagged Bones prioritise Death Nova synergy by trying to ensure a constant supply of minions. The problem is Death Nova also has a 2 second casting time and this creates the infamous "necromancer lagging behind" everyone problem, which I can't stand. They also love wasting time by casting it on party members and there's no way to stop them from doing this except by disabling it to micro, which is counterproductive. Dwayna's Sorrow is a lot better if you want the Necromancer to actually do anything other than Death Nova, but it's stronger on an actual healing prayers user. 1 guaranteeable Death Nova every 45 seconds or 15 seconds just isn't appealing enough for me. Sure, a steady stream of minions ensures a constant stream of energy for the Necromancer, but so does a steady stream of enemies dying. I find it a little more effective to ensure a steady stream of energy for everyone else (and having the Minion Master nearly-always be one of the last people to die doesn't hurt either). Blood is Power is probably one of the strongest energy management skills in the game and it doesn't require a massive investment into Blood Magic to be effective since the 5 arrow breakpoint is at 8 Blood Magic (Incidentally, Dark Bond works just fine at 0 Blood Magic too, but it's strangely unpopular for some nebulous reason or other.), allowing you to create an effective tri-attribute spec. Of course, I can't guarantee this build to appeal to nor work for everyone. YMMV, but do give it a go - you may be pleasantly surprised. If you can't live without Death Nova, there's nothing stopping you from sticking it on that bar instead of one of the Paragon skills instead. (I prefer a more reliable BiP chain because I don't need the damage from Death Nova.) Dzjudz
Quote:
Originally Posted by LexTalionis
![]() (Incidentally, Dark Bond works just fine at 0 Blood Magic too, but it's strangely unpopular for some nebulous reason or other.)
Because it doesn't fit on the bar if you bring damage skills like Death Nova and Putrid Bile. And the effects are unnecessary in almost all cases.
LexTalionis
Well, there's nothing stopping you from taking Putrid Bile nor Death Nova if you really want them - it's not like Dark Bond has a really short duration and needs to be cast incessantly; frankly I'd rather have it than the obligatory Prot Spi that most people stick on the standard Sabway. (I'm a believer of the theory the only reason it was there in the first place was for bar compression)
Frankly, I used to use the old Sabway build extensively and it was almost always the Minion Master that got jumped, perhaps thanks to his/her using Superior runes and having less hp than the rest of the party. I appreciate the 75% damage reduction a lot, especially in HM. It's nice not to have your entire minion army turn red just because your MM got instagibbed because he/she was sitting in one place casting Death Nova (whee) instead of kiting. But as I said, your mileage does probably vary vastly. I wouldn't like it half as much if I wasn't usually too lazy to pre-prot. Dzjudz
You'd rather have a 2 sec cast 20 sec recharge 75% damage reduction for a single player depending on whether he has minions than a 1/4 sec cast 5 sec recharge 90% damage reduction for any player? I guess YMMV indeed. This depends on whether the MM is N/Mo anyway. Prot Spirit is probably on another hero in most cases.
Originally Posted by LexTalionis
Quote: ![]() Well, there's nothing stopping you from taking Putrid Bile nor Death Nova if you really want them - it's not like Dark Bond has a really short duration and needs to be cast incessantly.
The point is not casting time, it's that it takes a skill slot.
Anyway, that is not the point of this thread. Your main comment was that instead of Jagged/AotL you'd rather have BiP. The problem is that it forces a lot of attribute spreading and/or major/superior rune usage, especially if taking secondary profession skills (which suffer from lower attributes without the benefit of runes), for what? Your heroes can't manage their own energy? Not to mention the 33% health sacrifice. LexTalionis
Yes, because 1) I run Soul Twisting and Shelter and 2) A skill that's actually used is more useful than a skill which is never used. Death Nova usually takes precedence over Protective Spirit mid-battle if both are put on a necromancer. If you just took a spike and you're at 30% life, the necromancer is going to be casting Death Nova on you, not Protective Spirit.
And I don't really believe attribute spreading is an issue. I've only used the one Superior Death Magic rune in that build. Everything else is minor and Command and Blood are perfectly viable at the levels they're at. Frankly, I'd rather have reliable energy for my party (Because unless you're running specialised builds, crap happens. Power Drain and WN/WN on Monks is not a terribly reliable solution for Energy management. In fact, you have less of an attribute spreading issue on other characters because you don't have to dip that heavily into e-management.) than have to use one of three janky Death Magic elites, none of which add much to my party as a whole other than slightly altered minor minion options. Edit: The funny thing is that it's perfectly capable of doing its job as a Minion Master. You still get a lot of good meat shields that bodyblock enemies and do a wee bit of damage; You just get better side-effects on the rest of your party. I've been extensively testing that build out and reworking it over the last month and I can say confidently that I notice no tangible difference between it and running an AotL/Jagged necromancer as far as minions are concerned. It wasn't an issue even in corpse-light areas, although ST might be partially to blame for that. Dzjudz
It's a choice between:
- Party energy, no damage other than minions and weaker secondary skills; and - Stronger minions, damage skills and stronger secondary skills. For clarification, I don't advocate putting Prot Spirit on an MM. LexTalionis
No it's not. -_-
It's more a choice between -Party energy and -Slightly stronger Death Magic skills (AotL) and a near-guarantee of 1-2 slightly more reliable minions. As I said, there's absolutely nothing wrong with putting Death Nova and Putrid Bile on that bar if you want. Just remove the paragon skills, which are entirely there for convenience, and Dark Bond is optional too, especially with ST (but useful). Drop all the Command points into Soul Reaping, put SoLS on the bar where Dark Bond or Taste of Death are and it's near-indistinguishable from a Jagged Bones user as far as damage is concerned. At 18 Death Magic, they still hurt a heck of a lot, AotL's +1 Death Magic doesn't suddenly improve the damage drastically or anything, and it's equivalent to Jagged Bones. If you kill and move fast enough, there isn't a noticeable difference in terms of damage at all. Haggis of Doom
I think we can agree (correct me if I'm wrong) that Empathic Removal / Signet of Removal are sometimes preferred to AotL / Jagged Bones on the minion bomber.
As much as I like AotL, Death Magic elites are just not that good. Taking BiP is fine imho. |