Target Options?

Aayla

Pre-Searing Cadet

Join Date: Apr 2011

R/

So, it's been quite awhile since I've played Guild Wars.. I've been playing WoW since Nightfall released, and recently decided to come back and finish NF/EotN.

In WoW there are options to display numbers on health bars, and you can see what effects (both good and bad) are present on your target. I can't seem to find a way to enable something similar in GW. As a ranger this was never a problem, but playing a healing paragon its incredibly frustrating.. especially after getting so used to having that information in WoW.

Is there a way to enable such an option? If not, are any mods made for GW that could provide that information? Does GW even allow mods like WoW does?

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

No, there is no option for this in Guild Wars. You can see the positive/negative effects on your heros if you have their UI open, but thats it.
I believe there was someone working on a texmod edit to display effects, but I'm not sure what ever became of that.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Quote:
Originally Posted by Aayla View Post
Does GW even allow mods like WoW does?
Textmod is the closest thing they support (that is not quite true, they do not officially support the program, but they won't ban you for using it either).

You can change how your UI is displayed in the UI menu. Other then that there is no way to modify your user interface.

Mr Dinkleberg

Mr Dinkleberg

Ascalonian Squire

Join Date: Mar 2011

UndiesPatrol

Me/

A bit off topic; do heroes/henchmen "remember" what enchants/hexes/conds a mob has?

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Heroes and hench actually don't remember, they can "see" what buffs/conditions on foes and allies around them. They don't case same enchantments or hexes if they're already present on the target.

davehall

davehall

Lion's Arch Merchant

Join Date: Nov 2005

NA

W/Mo

Quote:
Originally Posted by Aayla View Post
So, it's been quite awhile since I've played Guild Wars.. I've been playing WoW since Nightfall released, and recently decided to come back and finish NF/EotN.

In WoW there are options to display numbers on health bars, and you can see what effects (both good and bad) are present on your target. I can't seem to find a way to enable something similar in GW. As a ranger this was never a problem, but playing a healing paragon its incredibly frustrating.. especially after getting so used to having that information in WoW.

Is there a way to enable such an option? If not, are any mods made for GW that could provide that information? Does GW even allow mods like WoW does?
The closest thing to what you are requesting is a Basic 50% Health Bar Percentage Indicator for txtmod. However, if you familiar yourself with the various health bar conditions you shouldn't have any problems determining the status of everyone's health. I suggest looking at the wiki guides for Paragon and healer for tips on playing the role of a supportive healer.

Paragons may have an easier job than (say) monks do when it comes to healing -- as a Paragon you really do not need to actively press on a player's health bar to heal, remove a hex/condition. (e.g. most Paragon skills are party-wide or effect allies within earshot.)

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Mr Dinkleberg View Post
A bit off topic; do heroes/henchmen "remember" what enchants/hexes/conds a mob has?
Yeah they have full access it seems (unlike the players) they can see if a specific hex is on a mob and wont cast it if it's already there - I guess they had to make the AI cheat that way otherwise the h/h would just keep casting the spell with the shortest recharge.

@OP it's not possible but it's also not really necessary.

numbers wouldn't make any difference really
if the bar is pink the npc is hexed
if the bar isn't pink but doesn't have the normal appearance then the npc is suffering from a condition

Mostly that's enough info.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

To add to the above:

- if the bar is pink/purple, the player/npc/foe is hexed, with degen
- if the bar is dull red, the player is bleeding
- if the bar is sickly green, the player is poisoned or diseased.
- if the bar has a little pink triangle on the end, then the player is hexed.
- if the bar has a little brown triangle at the end, then the player has a condition.
- there's also a little symbol indicating that they are under a weapons spell, but that's not important to a healer.
- if the bar has a little yellow triangle on the end, then the player is enchanted.

- there may be more, but they don't come to mind atm. Theses symbols don't indicate specific hexes or conditions, nor indicate the number of hexes or conditions.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Quote:
Originally Posted by Quaker View Post
To add to the above:

- if the bar is pink, the player/npc/foe is hexed, with degen
- if the bar is sickly green, the player is poisoned
- there may be more, but they don't come to mind atm. Theses symbols don't indicate specific hexes or conditions, nor indicate the number of hexes or conditions.
1. Or purple, whichever colour you see.
2. Or diseased.
3. Purple/pink>green>faded red in terms of what colour the health bar is. As a visual cue if you see someone with bubbles around their head they are dazed. And a grey chunk at the end of a person's health bar means they have a deep wound.