Weeee quote dump.
Quote:
Originally Posted by Missing HB
You know , i will say it once again i hope i won't have to anymore , RR wasn't the reason why HB was deleted , it was just a consequence of their announcement so that people farm quests and title the last month.... Before zquest , there was actually almost noone farming title points , and the few people who did usually had an account on top level also and weren't total noobs.....
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Heh, no. I distinctly remember people going "shh, don't talk about RR or they'll nerf it,"
long before they announced the format's impending deletion. Hell, let's go back and look at the game updates, shall we? Zaishen Combat quests were added April 23rd, 2009. The /roll command was removed from PvP maps April 28th. Linsey announced that HB would be deleted on August 28th. They were deleted October 22nd. RR started up almost immediately after /roll was banned, and I don't even know how long /roll was popular before it was killed. It was certainly in use before the ZC quests were added, but it exploded in popularity after that (hence the sudden ban). That's at least 4 months of RR before the announcement that HB would die. Relevant link:
http://wiki.guildwars.com/wiki/Game_updates:April_2009
Lie all you want, the game updates are very clear. HB was abused for months and months before it was slated for removal. Like I said, y'all pretend otherwise because you like to think the format only got griefed after mean ol' ANet told you it was going bye-bye, and that's just not true. I saw the districts exploding with players on "RR DAY"s. I remember trying to get some games going and having players /roll at me, and then call me a n00b and ragequit. And now, I'm sure, some of those "pro" gamers are HB apologists, claiming that it only ended up being a degenerate format because ANet was going to kill it. The facts do not support this claim.
Quote:
An other point is that , although having some flaws , people did manage playing TA and HB , did manage microing heroes ( thinking of HB), did manage finding correct builds to buildwars the buildwars ( thinking of TA)....
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BS. Meta for HB was all about sin secondaries, and later pack hunter r/p cappers. There was almost no variety,
especially before the long-distance shadow steps got nerfed, in part because of GvG, yes, but also because of HB. Before the nerf, no one ran anything else competitively. The format was gimmicky as hell; between the fact that capping was more profitable than killing
alone made this unavoidable. I distinctly remember "real" PvP-ers complaining about how HB was influencing balance updates, and how it was a stupid format that shouldn't be even a consideration when balancing the game, because ANet was spending too much time trying to fix it to be anything other than a cesspool (an opinion helped, in no small part, by the prevalence of /roll and RR). Oh yes, I remember those threads.
Quote:
Originally Posted by Unicorn Stampede
Which made serious competitive HBers became enraged because in their opinion Anet did not take Hero Battles as a serious competitive format of PvP, such as GvG or HA.
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See above.
No one took HB seriously as a competitive format, least of all other PvPers, because it was (through at least 2 separate shadow step updates) a micro-managing minigame where combat barely happened. Anet probably took it more seriously than any "real" PvPers, considering they updated so many skills with HB at least partially in mind.
Quote:
Originally Posted by urania
I hate you're trying to fit in HA mentality (the guaranteed fame/match gain) to where it doesnt belong to start with.
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Hey, at least people still play HA. CA would be even easier to get into, considering you can just enter with whatever and get grouped.
Quote:
the fact that the arena demands a player to have above-basic understanding of the game
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Yeah....I said before, I loved the arena for this reason. I loved looking at a limited selection of skills and making a viable build out of it. What I don't love is the fact the population of non-organized players dropped very, very quickly, such that the only groups you were ever likely to meet were comprised of organized teams that just rolled over anyone else. If you want to have new blood to play with, you
need those "newbs", you
need people who are getting beaten to enjoy themselves enough to keep coming back for more. That's why people still play PUB games of CS:S (or any other FPS) even if they never break a 1:1 kill ratio, because the game is fun and there's always a chance of getting paired against someone of equal or lesser skill. If the only servers available were clan servers with 10 professional players, do you think any casual player would stick around to get headshotted 15 times in a row?
Yes, players need to help themselves get better, and there is very little of that in this game...but the few players who do want to get better need rungs on the ladder that are lower than "ultra competitive". They need tangible rewards for little victories, especially when they can look at RA or JQ or FA or AB and go "I could get way more there, for way less effort, and having way more fun....so why bother with this?"
Bottom line: you want a format to be healthy, stop complaining that my suggestions would open up the "newb floodgates". That's the
point. You'll still steamroll almost every team, you just won't be playing against the same 10 people over and over and over now.
Quote:
Originally Posted by lemming
Anet made the HB community a promise, ignored it for months, then killed the format without ever delivering. I don't blame them for not being happy.
If the prize in GvG monthlies were as low as those in HB monthlies, I'm sure you'd have seen some forms of protest at some point.
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Being individually famous, and getting a shitton of reward points (40 for 1st, compared to the 120 for 1st that GvG got) wasn't enough? Yeah, you got lower points than GvG, you still got way more than most individual players could hope to earn through PvP. That's not even counting the real-world prizes, which were often as not exactly the same for GvG and HB. (First page that I found, here:
http://www.guildwars.com/competitive...2007/rules.php)
Quote:
Originally Posted by Elnino
Whilst fixing the flaws in the AI is a key part in improving HB, there are far more important issues that need to be addressed. For example, shadowsteps.
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Which brings us straight back to the old issue of "real" PvPers getting pissed whenever HBers asked for skill updates to fix their broken format.
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Anyway....I seriously think we're getting something to try to shock life back into CA with this upcoming PvP update. I want them to casual-ify the arena; like all of you said, it's effectively dead competitively. Let the casuals flock to the arena, and you'll be surprised, some of them are (or will get) surprisingly good at picking builds. At the very worst, you'll have players to play with again. I know I'll be there, if the format picks up.
Oh, and just to preempt the incoming comments: I'm not continuing a 5v1 quote war. Y'all can say whatever you like, the game updates and the forum arguments that raged around HB do not back up the BS. If I have the inclination (and my search-fu is strong enough), I might edit this with a couple of links to relevant forum threads, but I doubt I'll have the urge to waste my time further tonight, so don't hold your breath. HB had a ton of problems, for a very long time, and there were many attempts at fixing them, but in the end a format that was
completely different from everything offered in every other PvP format was un-balanceable. Shocker.