Dual Healing Burst Backline - Suggestions appreciated

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo



This is simply theorycraft, atleast so far. The idea is that Healing Burst will both provide a strong single target healing, aswell as some party healing to release some pressure.

Splitting heavy prot for energy reasons, and bringing 2 SoA - mostly because im addicted to that skill in pve.


Suggestions?

Windbow

Academy Page

Join Date: Dec 2010

R/A

Hero's are bad with GoLE, get some mesmer inspiration magic instead. For the rest, i personally despise monk heroes and wont use them unless absolutely necessary but i guess they're fine.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

There are not many zones you need two defensive heroes, and in those you do (UW & DOA HM) you are better off with an ST ritualist and a WOH healer or a N/Rt healer due to Soul Reaping. You can fit SoA on pretty much any hero, it doesn't require a huge attribute investment (6 prot for 5s SoA and 10 prot for 6s).
The ST ritualist offers passive protection that can be maintained in general pve play (HM) -it's clearly superior to a monk hero with Protective Spirit, as if it's on free use the hero runs out of juice very quickly. And I very much doubt you're planning to micro two copies of Prot Spirit in every zone you tackle.

I suggest you do not theorycraft it further as there are better options. If you were after the redbarring Healing Burst offers from Divine Favor, add Kaolai on a hero or two and you get better results without committing the elite slot.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

Don't use dual backline, it's a waste of party slots. At the current state of things, several of the best hero builds you can run have ample bar space + casting time + e-management to fit prots/resto onto them, so one dedicated backline is all you'll ever need if you even need that many.

If you insist on running two monks, however, they're mostly fine. A few points:

- Heroes use Dismiss as a heal. Either fit MBaS, Foul Feast or Draw Conditions elsewhere, or use Mend Ailment.
- As Windbow said, GoLE is used badly by heroes. Use Mesmer stuff.
- A monk backline bar needs 2 spot heals. That's Burst and Dwayna's, hence Sig of Rejuv is redundant. Since your new e-management would probably take 2 bar slots instead of 1, that's fine.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Unlike the above posters, I prefer to use 2 backliners. That opens up more of the rest of the team for offensive skills.

As for your bars, I hightly suggest not using GoLE as heroes dont use it well. My monk heroes use power drain + ether signet (can be replaced with leech signet in caster-heavy areas), and they have really good energy management. Even the prot monk, with protective spirit on her bar, can manage her energy.

Are ST heroes really all that good? It seems to me as though heroes would not use ST or the defensive spirits well. Can heroes really maintain Shelter + Union?

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Quote:
Originally Posted by Lanier View Post
Unlike the above posters, I prefer to use 2 backliners. That opens up more of the rest of the team for offensive skills.

Are ST heroes really all that good? It seems to me as though heroes would not use ST or the defensive spirits well. Can heroes really maintain Shelter + Union? Thing with "Opening more slots for offensive spells for the rest of the team" is that if you have 8 offensive spells the hero has no way to use all 8 effectively. Realistically the hero will be juggling between 3 skills with the rest being available at all times. and we all know there aren't 8 offensive skills that are worth ramming into one bar - and even if there is we run into the Recharge vs. Casting vs. prioritizing; Heroes are good with 3-4 offensive skills, 3-4 utility skillz (Rez, Kaolai, E-management, etc), any more offensive skills is a waste of a skillslot due to not being able to instantly whip out a spell when it comes out of CD. This is why people who play a lot with heroes often run hybrid casters (a mix of defense & offense). There are a ton of threads on this subject, and screenshots exist where Offensive builds with a heal here and there come superior against dedicated defensive bars in 90% of the areas in GW.

And ST rits are good, but if you're AFKing vs. a mob in slavers the spirits are sure to fall down quickly. In general the ST rit does more than a second healer with PS.

But of course, if one insists on running two healers, be my guest. I'm merely pointing out my vision on this matter.

tcratty

Frost Gate Guardian

Join Date: Aug 2008

6 feet under

forever angels

E/

i also use 2 backline but one is a nec/rit healer and the other is a ele/monk protection

hunter

Frost Gate Guardian

Join Date: Jun 2005

2 healer monks is a waste

Try mixing things up with a HBurst monk, E/MO and/or ST
SOme people like having an SoS resto in there somewhere so that should be plenty of prot and healing for most builds.

grats, you just beat the game

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

ER Protter+UA Monk. For me was fine, handed 90% of pve content i've played since i began use it. Anyway, the monk can be any healing build(Resto, HB-WoH-Hburst) and the protter a ST, but you'll have to micro it.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

It will obviously work ok.

But I honestly fail to see how this could be better than the standard "Word of Healing" hybrid except maybe if you maxed divine favor (to 16) but that would be at the expense of the healing/protection lines.

One way I could see it work well if it was the ONLY spell on the hero along with hex/condition removers and long cooldown spells, that could possibly make him spam it which could actually be very good.... off to test.

SongOf

Academy Page

Join Date: Dec 2007

@ashes:

As said, heroes do not know how to maximize GoLE, and may it on 2 5e spells. Heroes generally suck at emanagement, which is why monk heroes are generally overshowed by N/Rt for healer and E/Mo for prot.

Regardless, your builds will keep party members alive, it's just a matter of stupid-proofing your heal/prot needs. You obviously know emanagement (Signet of Rejuv / GoLE / limit 1 10e spell), but heroes STILL suck at those types, lol.

If you insist on using double Heal Burst w/ monk heroes, either tap Inspiration line for energy or consider adding Blood Rit/BiP to someone in party for eregen.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

This is a generalization, I really don't feel like typing paragraphs on this subject .

Dual Backline works, but you can achieve similar results with 2 heroes running red bar / prot as secondary skills with similar results, giving you room to bring more offense/utility.

SoA is awesome, but anything that invests 6-10 pts in Prot Prayers with a /Mo secondary can use it @ full effectiveness. You don't need Mo/ heroes to do it.

Grumpy Bear

Grumpy Bear

Krytan Explorer

Join Date: Nov 2008

England

[FAPd]

Mo/

While it may be more effective to use other proffs for heals/prots, it is purely personal preference so instead of just saying 'E/Mo/nec/rit are better than Mo/' why not give him advice on his builds as requested.

Anyway..As people have said previous, GoLE isn't use effectively by heroes and you should spec into insp magic for e-management (P-drain+waste not want not/leech sig). However, when you are using these on a hybrid bar that uses an elite that needs a decent amount of spec into DF the atts become too spread. If I remember correctly you need prot @9 to get 6 sec of SoA, heal @ 12+2 gives you a direct heal of 150. 7 into insp magic to get a decent energy return leaves you with just 6 for DF. In my opinion it just isn't worth it.

Heroes don't use WoH well at all so I wouldn't even suggest taking that. I usually take 1 heal monk and 1 prot monk, that way you don't have to spread the att points over 4 different things and you get good energy management.

If you are stuck on the idea of dual healing burst then the builds themselves are fine (aside from GoLE) but as someone said earlier, you may want to bring BR on a nec hero to help them with energy.

One other thing to mention that I forgot, heroes spam Dismiss Condition so that isn't good for their energy. I usually use mend ailment.

Hope that helps some

Mike Jack

Academy Page

Join Date: Apr 2011

A place where people like to emo bond.

[EMO]

E/Mo

The heroes will have a hard time juggling between 3 heals, siggy of rejuvenation and the prots.

jack11728

jack11728

Frost Gate Guardian

Join Date: Nov 2009

England

Mo/

I usually just stick with HB and UA.

I think which hero use what specific build have something to say.
Tahlkora PROT and Dunkoro Heal. I'd never found ogden useful whereas I play monk as myself..