Galrath

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

Galarth is lvl 40 this shit got real discuss...is it a challeneg still?

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

The Bandits are level 30 now I think and love to rez. The Bandits gave me the most trouble because of the rezzing and I didn't even notice Galrath until he was dead.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Galrath wasn't a concern when I did the quest I took him out first because I expected him to be harder but wasn't by much then took the rest of the group out relatively quick.

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

yeah im doing ti the bandits are vbitches its anice challeneg as a healer tbh

samspoker

Ascalonian Squire

Join Date: Jan 2010

Fun quest. Bandits were a pain. Fortunately I had Frozen Soil, a couple of Panics, SoS, and a some earth AOEs (Unsteady Ground, etc.)

Bandits ball up easily. Take advantage.

mac4970

mac4970

Academy Page

Join Date: Oct 2005

Faction Only [Self]

Rt/Me

Pointless then......

MArcSinus

MArcSinus

Frost Gate Guardian

Join Date: Mar 2010

The Netherlands

Are We Friends [NLT]

E/

Frozen Soil = win

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Ok, so I went there in HM with my standard 7H setup for my Nec with no alterations..
I would be lying if I said it was easy, but it wasn't exactly hard. It was definitely frustrating and time consuming - the groups on the plateau where Galrath is located all aggro together (excluding Galrath's mob) and they have decent bars.
The main problem are their Monks - they are insane. They pack Healer's Boon, DKiss, Cure Hex, Power Drain, Heal Party and Infuse Health (I didn't notice any other skills). They are like bloody lightning with Infuse and it makes Assassin's Promise very precarious. When you have several of them in a group, it becomes very hard to score kills.
Fortunately the majority of their damage comes from Assassins (WotA Sins with Jagged Strike (and I suspect Fox Fangs but I didn't pay attention)) who carry Res Sigs and I could blow up a ball of them fairly quickly (Mark of Pain so fun). The Necs and Mesmers are simple hex characters. The Mesmers carry the only hard res - Flesh of my Flesh.
There may have been other resses, but I didn't spot them.

When several monks are together, hexes can be hard to get to stick (I suspect there's another removal in the mix I didn't catch) and they can heal very fast. If I were to run it again on my Nec* I'd take Fevered Dreams and (despite myself) some other hex overload (SS, VoR, etc).
I would also take Frozen Soil, but to be honest, this might just delay the inevitable use of resses.

Fortunately, it's easy to break aggro on these guys. Once the Sins are dead the rest of the team takes a while to kill so you can safely pull back and maybe even spike down overextended enemies (be quick, because those monks don't take too long to reach casting range).



*Except of course, I can't take my Nec again because A.Net have decreed that all extra content can only be played through once.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

It was a little difficult. If I had Frozen soil, though, it would've been cake :P. Those fast cast flesh of my fleshes get annoying..

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I PUG'ed it. No Frozen Soil, but someone did use a Grail of Might. A couple deaths, but the warrior boss really went down quickly and Bandits seemed to like standing near each other for Physic Instability.
http://i.imgur.com/VkDjY.jpg

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

honestly, it was alot easier than i would expect it to be. i assumed it would be as hard as the wik content, but it was much easier.

i rolled it in hm for the extra challenge, but breezed through it without any deaths or cons.

what made it so easy is that the monks like to ball up, so panic just destroyed them, if that wasnt the case, i could imagine it being alot harder, but norgu took care of all the sins balling on my monks, while gwen just perma shut downed their monks as i beat on them with whirlwind attack+splinter wep+cyclone axe.

level 40 garlath was awesome though, cant wait for more quests like this.

i wish anet would stop the mobs from ballng though, like they did in slavers exile. now that was a challenge in hm

LexTalionis

Lion's Arch Merchant

Join Date: Apr 2011

I don't take Frozen Soil as a rule, and I didn't notice them resurrecting. Might be because of Panic, but I think maybe you mistook HB for UA? If all those monks were using UA, it'd have been quite annoying.

That being said, this quest only proves how strong Mirror of Disenchantment is.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

The quest difficulty was OK. I did it in HM (your required to anyways) and got there and then saw so many lvl 30 bandits. i wiped the first two times and then killed them all in 3rd time. I highly recommend Frozen Soil. Also Panic and Barrage works great here to. MoD would work fantastic even though I did not use it. Be ready to bring tons of AoE damage and heal. Minions also work great too. Galrath was a piece of cake though. His bandits are much tougher than him.

Soulfire Ninja

Soulfire Ninja

Academy Page

Join Date: Feb 2011

Green Ambition (GOD)

A/

What was the point of updating this quest out of everything else? I beat the quest twice with pugs. It was fun doing it with live teammates, but what was the point? I was really hoping Winds of Change (War In Cantha) would've been released today, but eh.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

its not hard, was not hard even when you went with nothing but henchies...omfg why is this a discussion?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Is there any difference between NM and HM for this quest?

Jeydra

Forge Runner

Join Date: May 2008

ANet has to do better, seriously. I brought standard builds into the mission (albeit forewarned by this thread, I also had Frozen Soil) and rolled through it easier than I rolled through Slaver's HM. Heck even Rragar's HM might be more difficult than this. Galrath died so fast he might as well have been a level 5 charmable pet, while all the Infuse Healths in the world did nothing as I missed not a single AP and instead spiked out targets left right centre. I even had one fight with about 12++ Bandits and Verata disciples alive, but I was never threatened. Time taken - 18 minutes, and I wasn't pushing very hard.

Whatever else this is, "difficult" it isn't.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Xenomortis View Post
Is there any difference between NM and HM for this quest? HM is required (even though it does not state so in the quest log).
Probably because it will be the first of many. A prototype for WoC. I expect WoC will have a couple of optional HM QUests who might be on par with BLA.

Quote:
Originally Posted by Soulfire Ninja View Post
What was the point of updating this quest out of everything else? I beat the quest twice with pugs. It was fun doing it with live teammates, but what was the point? I was really hoping Winds of Change (War In Cantha) would've been released today, but eh. Probably because it is a quest that (as far as I know) never really took off, but was expected as en important quest. And as I said, it's probably a first test.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Just did it too. Wasn't a cakewalk, but definitely doable. Didn't take Frozen Soil because I wanted to test a hero teambuild. The only difficulty (maybe better to call it annoyance) is the constant infuse spam.

Chthon

Grotto Attendant

Join Date: Apr 2007

My necro breezed through this 7H (and no frozen soil), but I can imagine that it could be quite difficult for classes lacking in strong AoE.

The biggest challenge for me was the fact that it's an uphill pull of a bunch of tightly packed mobs. Add to that the fact that the healers from unaggroed groups will run across the map to heal, bringing their group with them, and you're looking at a nearly unavoidable overaggro. I never managed to get one group alone until I was down to just Galrath's and the one way off on the side. Fortunately, they clump really nice, so blowing up 3 or 4 groups at once with AoE is quite doable.

Galrath himself was a kitten in the face of weakness and block, but that's true of every melee monster. Making him level 100 wouldn't have helped him any.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

yeah, the main issue for this was overaggro..even trying to bodypull would bring other groups down the hill. Huge social aggro bubble.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Just did it; I had a bit of a hard time with it (didn't wipe at any point though). Probably partly because I forgot to swap one of my Mesmers from an Illusion build to Panic, I'm sure. I had Frozen Soil along but I quickly gave up on it, casting it was just a waste of time and energy.

The biggest issue was the fact that the mobs were so fast to aggro, and I personally noticed some odd behaviour with that. If, for example, I attacked an assassin or monk bandit, everything on the hill came running, even if the others were well out of aggro range and hadn't even been in the same mob. If I went after a mesmer or necromancer, though, no one else would come running. I was making sure to flag my heroes way back and there weren't even any minions nearby, so it couldn't have been that. It was very odd.

Galrath himself I hardly noticed, I killed him on accident while attacking a monk standing next to him.

I did definitely take advantage of the fact that the bandits and cultists fight each other; I lured a group of bandits off the hill into a group of cultists to kill the cultists and take out some of the bandits. Watching mobs kill each other always amuses me, and if it makes my life easier, I'll certainly take advantage of it.

rb.widow

Lion's Arch Merchant

Join Date: Jul 2009

Bandits where a pain, until we re-rolled with Frozen Soil ( first time i wasnt expecting so many bandits ) they all just run in a straight line, front liners and usually 3 or 4 monks at the back, as for Galrath himself i figured at level 40 he would be hard, but he uses 100 Blades LOL, so when he had 30 minions around him + Pi on him he exploded.

It will be interesting to see what the next quest is.