Convert all Everlasting Tonics for use in explorable areas

melissa b

Krytan Explorer

Join Date: Oct 2007

Convert all Everlasting Tonics for use in explorable areas.

Now that there are over 30 new everlasting tonics that can be used in explorable areas why not make all everlasting tonics that way?

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

i think these could already be used in explorable areas....

melissa b

Krytan Explorer

Join Date: Oct 2007

Quote:
Originally Posted by Lawliet Kira View Post
i think these could already be used in explorable areas....
"Double-click to turn yourself into a Beetle. This item has unlimited uses, and can only be used in a town or outpost. "

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

I meant just these new ones

melissa b

Krytan Explorer

Join Date: Oct 2007

Quote:
Originally Posted by Lawliet Kira View Post
I meant just these new ones
I said in my original post that the new ones can be used in explorable areas so why repeat that??? My question is about all everlasting tonics.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I don't see why not. I always wanted the Trapdoor tonic, but I never saw a point since I couldn't use it in an explorable. I'm considerably more happy that I never wasted the ecto to buy a Yuletide or Transmogrifier tonic now that the Bday tonics aren't limited to outposts.

I wouldn't be disappointed if they allowed the others to be used in an explorable, but I bet they don't want to go through the hassel.

macke

macke

Jungle Guide

Join Date: Feb 2007

Serbia-Belgrade

W/

Convert all Everlasting Tonics not to be used in explorable areas.

/signed for that

Dress up your doll Wars ffs!

What is going wrong whit this game!?

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

/signed

If the new ones can be used in explorable areas then the others should be able to as well.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by melissa b View Post
I said in my original post that the new ones can be used in explorable areas so why repeat that??? My question is about all everlasting tonics.
To make the birthday ones special, most likely.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I'm not sure this technically works or works well on all tonics.

- Most of the birthday tonics are heroes/NPCs
- All of them display weapons (even destroyers)
- Some tonic forms may be lacking cast, melee, or knockdown animations

Technically you could probably make it go ahead anyway, but I think anet wants to retain important player feedback, like what weapons you are holding and when you've been hit with a knockdown. We could see some tonics converted, but there are issues with others.

melissa b

Krytan Explorer

Join Date: Oct 2007

Quote:
Originally Posted by FoxBat View Post
I'm not sure this technically works or works well on all tonics.

- Most of the birthday tonics are heroes/NPCs
- All of them display weapons (even destroyers)
- Some tonic forms may be lacking cast, melee, or knockdown animations

Technically you could probably make it go ahead anyway, but I think anet wants to retain important player feedback, like what weapons you are holding and when you've been hit with a knockdown. We could see some tonics converted, but there are issues with others.
maybe you should read this link....
http://www.guildwarsguru.com/forum/g...t10479643.html
"Kuunavang doesn't display weapons. The ele that had the tonic was fire. Showed casting animations and the attack animation came from the chest-ish."

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Doesn't the restriction on tonics being used in explorables come from some models not having all proper animations? I'm surprised at the idea that all of the birthday tonics are usable in those areas.

If a lack of proper animations is no longer an excuse for tonics to not be usable like this, then I see nothing wrong with changing all tonics to work this way. There's no reason to restrict it to just the everlasting ones.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The kunvie tonic does sound like the one broken one... not sure what Anet is thinking anymore. They didn't allow ursan to turn you into a bear for similar reasons...

rokocoko

Academy Page

Join Date: Aug 2008

E/

/signed

Looking forward to roam like a charr in explorable areas!

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

can u wear this shit in pvp?lol

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Coast View Post
can u wear this shit in pvp?lol
Nope. You get the "error" message: This item cannot be used in competitive missions.

Tried it on 6ht year tonic and some monthly EL ones.


/signed on topic. All tonics must be usable in all pve areas.

_Aphotic_

_Aphotic_

Krytan Explorer

Join Date: Mar 2010

Muppets Versus Muppets [MvM]

P/A

/signed

But you'd have to make ANet work on actual animations for the other EL models/sprites. (OMG MAKE ANET DO WORK)
The reason why they made these new EL tonics heroes/henchies is because their animations had already been rendered for use by their in-game counterparts.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

/notsigned

I think they have way more important things to work on instead of tonics currently.