Razah - Ritualist or Mesmer?
X-Plosiv
Was searching for this thread but couldn't find it, and didn't know where to put it to be honest.
With this 6th year event, we have a possibility to exchange Razah to Mesmer.
My question is: Should we - or not?
My normal 7H team consists of 2 mesmers, 2 ritualists and triple necros. From time to time i swap out 2 ritualist, etc.
Now thinking, should I change Razah to mesmers. Would 3 mesmers in a team benefit me more than 2 mesmers / 2 ritualists ?
I bet some more people are trying to make cons and pros out of this decision, so I hope we will get some smarter answers here.
With this 6th year event, we have a possibility to exchange Razah to Mesmer.
My question is: Should we - or not?
My normal 7H team consists of 2 mesmers, 2 ritualists and triple necros. From time to time i swap out 2 ritualist, etc.
Now thinking, should I change Razah to mesmers. Would 3 mesmers in a team benefit me more than 2 mesmers / 2 ritualists ?
I bet some more people are trying to make cons and pros out of this decision, so I hope we will get some smarter answers here.
FoxBat
Esurge - Razah
Esurge/Panic
Illusion
SoGM/ST offense - Xandra
N/Rt SoS (12 channel 11 resto 6+2 SR)
Minion Bomber
ER Prot/Other healer
Garuntee this is better than discord at least.
Esurge/Panic
Illusion
SoGM/ST offense - Xandra
N/Rt SoS (12 channel 11 resto 6+2 SR)
Minion Bomber
ER Prot/Other healer
Garuntee this is better than discord at least.
X-Plosiv
Was thinking to setup up this too:
1. Discord
2. Discord
3. Discord
4. E-Surge
5. E-Surge
6. Panic
7. Ritualist healer
Just curious what builds do you use, could you hit up builds codes?
Curious to try atleast in some VQ or missions to see how does it combine with my gameplay, and don't have free time these days to test some builds I'm thinking to tyy out, and i lack knowledge of mesmers and ritualists especially to do some good team builds though I've been observing 7H build setups thread and learning about them.
Reason that I use Discord lays in that that so far he showed as superior than any other thing I've tried with these 3 necros. Currently working on VQ + mapping, so need something reliable and fast
Thanks in advance,
1. Discord
2. Discord
3. Discord
4. E-Surge
5. E-Surge
6. Panic
7. Ritualist healer
Just curious what builds do you use, could you hit up builds codes?
Curious to try atleast in some VQ or missions to see how does it combine with my gameplay, and don't have free time these days to test some builds I'm thinking to tyy out, and i lack knowledge of mesmers and ritualists especially to do some good team builds though I've been observing 7H build setups thread and learning about them.
Reason that I use Discord lays in that that so far he showed as superior than any other thing I've tried with these 3 necros. Currently working on VQ + mapping, so need something reliable and fast

Thanks in advance,
X-Plosiv
I just got from a break before few months, so beeun using Triple Necros, 2 mesmers, 2 ritualists to finish my VQing, and it works like charm. anything tried so far in the game wasn't that hard, so don't really think I'm that bad, but oh well.
Now trying to speed that up a little, so was thinking to change Razah from Ritualist to Mersmer and use 3 mesmers, 1 ritualist, 3 necros ...Ritualist would be healer.
How would that work?
Just trying to find something better than currently setup I'm using.
For E-Surge, is this good? Click here.
Don't know basically nothing much about Mesmers, will start play with one in few months, since they are interesting ..
thanks you all for answers
always good to learn something new
Now trying to speed that up a little, so was thinking to change Razah from Ritualist to Mersmer and use 3 mesmers, 1 ritualist, 3 necros ...Ritualist would be healer.
How would that work?
Just trying to find something better than currently setup I'm using.
For E-Surge, is this good? Click here.
Don't know basically nothing much about Mesmers, will start play with one in few months, since they are interesting ..
thanks you all for answers
always good to learn something new

Arctica
Anyway, Razah is better as a rit, imo. 3 discords, a Panic mes, an Ineptitude mes, a SoS and a SoGM rit work great as a team, imo.
FoxBat
Currently I am playing with 4 mes mercs on caster player, I've only been trying the 3 mes/1 rt setup on a 2nd account melee so far which is very different than what you probably want. You could start with the base below though, which I think was the 2nd best time in the Raisu thread.
1) Me/Ps are running 7 command, think that's 9 insp and FC
2) Change the Me/Mo's elite to Panic.
3) Change the SoS to N/Rt with 12 channel/11 resto/8 SR.
4) BiP not as needed if you are not running standard of wisdom, but the bars are insp light. You may have to drop shatter hex for more emanage, wnwn is probably better than drain enchant in most areas, but you can use both.
I'm sure some people will pick that apart to more "standard" bars with N/Mo prot and ineptitude and SoGM and so forth, its fine if you want to do that, just not what I run. The mesmer bars could also be optimized or things swapped further. But regardless you should find this kind of thing miles ahead of discord while requiring even less skill to run, if people still think discord is better than trip mez after that time trial thread there is not much more I can say.
1) Me/Ps are running 7 command, think that's 9 insp and FC
2) Change the Me/Mo's elite to Panic.
3) Change the SoS to N/Rt with 12 channel/11 resto/8 SR.
4) BiP not as needed if you are not running standard of wisdom, but the bars are insp light. You may have to drop shatter hex for more emanage, wnwn is probably better than drain enchant in most areas, but you can use both.
I'm sure some people will pick that apart to more "standard" bars with N/Mo prot and ineptitude and SoGM and so forth, its fine if you want to do that, just not what I run. The mesmer bars could also be optimized or things swapped further. But regardless you should find this kind of thing miles ahead of discord while requiring even less skill to run, if people still think discord is better than trip mez after that time trial thread there is not much more I can say.
X-Plosiv
Interesting, might try it, just still not sure if I want to change Razah to mesmer.
Got about 2/3 VQ to do, so might try that if I get some time now because of work and college.
Might try Razah as Me, if I dont like it, return him to Rt.
Thanks all so far for comments, hope this thread helped someone deciding either RT or ME for Razah
Got about 2/3 VQ to do, so might try that if I get some time now because of work and college.
Might try Razah as Me, if I dont like it, return him to Rt.
Thanks all so far for comments, hope this thread helped someone deciding either RT or ME for Razah

X-Plosiv
Still not sure either I'll use Razas as rt or me.
One question Artica, I posted build I would use for E-Surge up, is that good? 2 identical heroes to run those builds, or to swap some skills between them two, so i get more diversity.
Was curious, could i run 2 mesmers (Inept, Panic), and 2 elements with E-Surge...that way with them and discord, i could have full party of 8 (I would run barrage or fire/poison, but probably SoS for faster VQ)...
Thanks for your comments to be honest, giving me a idea that this could work faster than my currently setup.
1. Discord
2. Discord
3. Discord
4. Inept
5. Panic
6. E/me E-Surge
7. E/me E-Surge
8. Me with SoS or Barrage.
Then if I need more heals, I can easily kick one e/me, and put monk or Razah as healer.
could this be faster and more safe than my previous setup?
I hate myself for not having too much free time so I could check it out myself, so asking for opinions.
And for people who don't like Discord, I used it, used sabway before, and some other builds, and so far, enjoy with Discord since it have been a good thing for me.
One question Artica, I posted build I would use for E-Surge up, is that good? 2 identical heroes to run those builds, or to swap some skills between them two, so i get more diversity.
Was curious, could i run 2 mesmers (Inept, Panic), and 2 elements with E-Surge...that way with them and discord, i could have full party of 8 (I would run barrage or fire/poison, but probably SoS for faster VQ)...
Thanks for your comments to be honest, giving me a idea that this could work faster than my currently setup.
1. Discord
2. Discord
3. Discord
4. Inept
5. Panic
6. E/me E-Surge
7. E/me E-Surge
8. Me with SoS or Barrage.
Then if I need more heals, I can easily kick one e/me, and put monk or Razah as healer.
could this be faster and more safe than my previous setup?
I hate myself for not having too much free time so I could check it out myself, so asking for opinions.
And for people who don't like Discord, I used it, used sabway before, and some other builds, and so far, enjoy with Discord since it have been a good thing for me.

MArcSinus
1. N/Rt Curse Resto hybrid
2. N/Mo MM Prot
3. P/Any Commandogon
4. SoS Resto
5. Ineptitude Mesmer
6. E-Surge Mesmer / SoGM Rit
7. Panic / E-Surge Mesmer
If you want Razah as an SoGM/ST rit or E-Surge mesmer is entirely up to you. If you like spiritway you might a well keep it a rit, otherwise mesmer is superior.
2. N/Mo MM Prot
3. P/Any Commandogon
4. SoS Resto
5. Ineptitude Mesmer
6. E-Surge Mesmer / SoGM Rit
7. Panic / E-Surge Mesmer
If you want Razah as an SoGM/ST rit or E-Surge mesmer is entirely up to you. If you like spiritway you might a well keep it a rit, otherwise mesmer is superior.
Jeydra
This thread is about Razah, not optimal 7H builds right ...
Anyway about Razah - I think it's a great idea to allow some flexibility to match mercenaries and it goes some way to reducing the in-game advantage that mercenaries give. However, choosing Razah is a bad idea. The two professions with which mercenaries give the most advantage are Rits and Mesmers. Razah is a Rit. The standard SoS / SoGM / ST templates are so powerful that giving up on a Rit is a brave decision. Rits are stronger than Mesmers, like it or not. So the direct answer to your question "would 3 mesmers in a team benefit me more than 2 mesmers / 2 ritualists" is no (unless you yourself are a Rit primary - things may change then), and my Razah will stay as a Rit.
Having MOX turn into a primary-profession-changing hero instead would've been so much better ...
Anyway about Razah - I think it's a great idea to allow some flexibility to match mercenaries and it goes some way to reducing the in-game advantage that mercenaries give. However, choosing Razah is a bad idea. The two professions with which mercenaries give the most advantage are Rits and Mesmers. Razah is a Rit. The standard SoS / SoGM / ST templates are so powerful that giving up on a Rit is a brave decision. Rits are stronger than Mesmers, like it or not. So the direct answer to your question "would 3 mesmers in a team benefit me more than 2 mesmers / 2 ritualists" is no (unless you yourself are a Rit primary - things may change then), and my Razah will stay as a Rit.
Having MOX turn into a primary-profession-changing hero instead would've been so much better ...
Xenomortis
You could go with a N/Rt to replace an SoS Rit since they don't make much of Spawning, but you'll be strictly inferior since you'd lack Channeling runes (and Restoration ones if you take heals).
Without doing that, a third Mes doesn't beat a second Rit.
Without doing that, a third Mes doesn't beat a second Rit.
Dzjudz
An ESurge mesmer is stronger than a SoGM rit, provided you know how to pull/ball a little.
Jeydra
Really? SoGM Rits deal ~90 DPS I believe to a single target with micro, before counting Painful Bond. How much does an ESurge Mesmer do?
Kunder
SoGM is bad because heroes don't have summon spirits. Ridiculously bad if you want to actually complete areas quickly (even worse than discord). That is all.
Either run 2 channeling builds (I go SoS and Rt/Mo smite when I don't have a Me/Mo smite) or channeling + ST rit.
As for Rt vs Mes, I'll probably use rit for my physical characters and mesmer for my casters. 3/4ths of the rit's power comes from using Splinter Weapon well, and when its being placed on something that isn't me it doesn't get used well. The only rit build still obscenely powerful without SW is ST, and you only need to bring an ST for like 5% of the HM game anyway. Mesmers just have so much variety, and plenty of mesmer builds have some amazing synergy with player caster builds just as SW rits add to physical builds.
Either run 2 channeling builds (I go SoS and Rt/Mo smite when I don't have a Me/Mo smite) or channeling + ST rit.
As for Rt vs Mes, I'll probably use rit for my physical characters and mesmer for my casters. 3/4ths of the rit's power comes from using Splinter Weapon well, and when its being placed on something that isn't me it doesn't get used well. The only rit build still obscenely powerful without SW is ST, and you only need to bring an ST for like 5% of the HM game anyway. Mesmers just have so much variety, and plenty of mesmer builds have some amazing synergy with player caster builds just as SW rits add to physical builds.
FoxBat
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Really? SoGM Rits deal ~90 DPS I believe to a single target with micro, before counting Painful Bond. How much does an ESurge Mesmer do?
after 40/40 = .984 (call it 1)
Looking at esurge / mistrust / cry
Adjusted recharges after 40/40: 8.2 + 1, 6.56 + 1, 8.2 + 1
9.2, 7.56, 9.2
99 / 9.2 + 142 / 7.56 + 79 / 9.2
10.76 + 18.78 + 8.58 = 38.12
times nearby targets = you're ahead with just 3 in theory.
In practice it's not quite *that* good, but as promised, better damage if you can ball em. With 6 foes for example it's not even close.
Quote:
Ap/MoP fanboi has a point
3/4ths of the rit's power comes from using Splinter Weapon well, and when its being placed on something that isn't me it doesn't get used well.
On that topic.... this has been working surprisingly well for melee support. Esurge Cry Mistrust Shatter hex Siphon Spirit Splinter Weapon Ancestor's Rage FomF / Unnatural Signet 10 channel / 9 FC Assuming you have spirits on your team, siphons been working better for me than inspiration... Pugs Not Drugs
i run melee usually, so two rits/two mes/and 3 necro is perfect for me. razah is build as a st/defensive/offensive rit, and his shelter and union and displacement are extremely useful if my minions die to nukes. i am sure to micro them with soul twisting, so they last forever combined with unfeeling. plus, anguish and pain stack with xandras spirits, so more dps. two mesmers is more than enough imo (panic and ineptitude). also, by speccing razah as st, xandra can sos and bring soh and smite hex, uber buffing me. that allows me to bring a curses/heal necro, which boosts my damage even more.
majoho
Not sure why people are so ecstatic over mesmer primaries.
You can run mesmer elites on secondaries pretty well, sure you're missing 4 attribute points but you gain more utility. LexTalionis
I say do whichever makes you feel more comfortable. I do a lot of experimental testing and switch my builds about once every day - and I've found personally that Energy-surge caps out its utility at 2 copies, although that might because I run more secondary Area of Effect damage than the usual Mesway. This is more an AI issue because Heroes do not tend to use Energy Surge the instant it is off the recharge and prefer to wait until it can hit multiple targets before they bump its priority. (AI Issues also hinder the utility of Chaos Storm in PvE)
Instead I find myself needing more "cleanup" single target damage-per-second (clumps aren't an issue). Recently, I've been experimenting with a strict SpiritMes build for areas where you can't depend on large clusters of enemies (Partly due to curiosity piqued by a comment by Jeydra about the speed of Spiritways) and I can say that if you're using Energy-surge strictly for the damage, it is often inferior to Wandering Eye, which is nearly identical as far as utility is concerned except that Wandering Eye requires the enemy to attack, recharges faster, and does more damage. (Energy Surge has the advantage of being in Domination, but Illusion isn't too shabby either.) Here's an example of my current testing build which I've been using for WiK today - AoE damagewise, I really can't tell the difference between it and 4 ESurges. Note that this is purely an AI testing build on the vanquish caravan from hell, so many things don't make sense (for example, I forgot to remove Dwayna's Sorrow from the Monk when I kicked out my necromancer) and the apparent redundancy of Protective Spirit and Aegis on the Soul Twisting rit. As far as your question is concerned though, Signet of Ghostly Might does a hell of a lot more dps than a single Mesmer (especially with painful bond) but it's not Area of Effect. A lot of people will tell you that Blood is Power is bad, but as far as I'm concerned, with regards to Mesmers, that opinion is full of poo. There are very very few skills that basically give 20 energy to target other party member over 12 seconds for the cost of 1 energy and a bit of health. It opens up so many possibilities and flexibility on hero bars because you don't need to glut them down with E-management. edit: And in reply to majoho, you do have a point that much of what they can do isn't all that exclusive, but the main focus is for Fast Casting. If Energy Surge was a 99 damage nuke every 15 seconds, it'd be kind of ugh. With the potential of casting it every 11 seconds instead, it becomes better. Also, a significant amount of the strong Mesmer skills have semi-long casting times (2 seconds or so) and this is counterproductive when trying to spike the enemy before they get a chance to recover (or do damage to you). Dzjudz
SoGM rit can ball, but it will remain single target, so there's no added benefit to balling (other than applying Painful Bond to multiple targets).
The 100 foes with fire eles is just an exaggeration, but the 3-5 enemies with ESurge is very realistic. Plutoman
@Above stuff with fire ele's - mistrust + e-surge + CoF will blow away SF's damage output in hard mode with fast casting included.
I'm currently wanting to explore the potential of a 5-6 mesmer team with an Ineptitude, Fevered Dreams, Extend Conditions + rit healing (could be played as a rit, too), 2 E-surges, and possibly a panic. I'm considering dropping the panic for a BiP healer necro, so I could sub out energy skills on the least intensive of the mesmers and add in prot skills. Theorycraft so far. I may attempt running a 3 mesmer build, dropping the extend conditions, panic, and an energy surge (and keeping Fevered Dreams + Ineptitude + one E-surge). Basically a 3 mesmer fragway that shuts down through daze and blind. My opinions of panic are that it's now overrated. With multiple mesmers you can provide the shutdown to a group that you need just through energy management skills and others like CoF and Mistrust. More shutdown is wasted - I'd want to take a more useful elite at this point (in using smaller amounts of mesmers, I'd vouch for it's usefulness though). Kunder
Problem with SoGM is that it takes 10s (estimate) to set up. That means you either wait for 10s before a battle or it takes 10s during the battle before you can get to full DPS. I'll handle these separately.
If a group without SoGM runs straight in while you are camping around setting up spirits, you don't just have to out DPS the mesmer, you have to out DPS the mesmer to the point where the difference equals the entirety of the damage the team with the mesmer put out for those 10s. Assuming battles last 30s on average, that means you have to put out on the order of 5x the DPS of the mesmer. This is clearly impossible. If you run straight in with SoGM and start casting, you lose a lot of things. First off, you can't use AoU and affect them all. Your spirits can't tank any more. Your spirits' attacks will not be focused like they would if you used summon spirits and/or precast the spirits. That means Painful Bond is increasingly unreliable the more enemies you get. Furthermore, you still lose DPS just as above (though less). Ignoring the problem of painful bond not working, you miss out on about 7s of damage effectively (5s worth because only half your spirits are up on average, x1.5 because you can't cast SoGM until the end). So we are almost as badly off as we were before anyways! Note: all this goes away as soon as you place summon spirits on your bar. Every battle other than the first for an area will have 0 wasted time and you can directly compare the DPS between a SoGM and Mesmer builds. Pity heroes can't use PvE skills. Personally, I still would prefer the mesmer for most areas, though player-run SoGM builds certainly show their strengths against smaller numbers or as a way to quickly spike dangerous melee enemies with armor ignoring damage while also body blocking them. hunter
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Originally Posted by Kunder
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Either run 2 channeling builds
wut? (bad) Quote:
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