Dajkah Inlet Speed Clear Help!

ELDA UNGOR

Pre-Searing Cadet

Join Date: Mar 2011

Archaic Gods

N/Me

Ok so I have made it to the third port in the Dajkah Inlet Challenge Mission but I just can't seem to get enough time to complete this mission. So my question is can anyone suggest any Team Speed Clear Builds that I could use to get through this mission. It's a team of 1 man (me a dervish) and 7 heroes.

I pretty much can go any build for Heroes since I have unlocked all skills for all campaigns but for the ranking based skills, I would like keep that strickily Nightfall.

These are the Heroes I have:

Nightfall - Koss, DunKoro, Acolyte Sousuke, Master of Whispers.
EotN - Ogden, Vek
All Campaigns - M.O.X.

Any suggestions are greatly appreciated, and templates are a plus.

Thanks in advance everyone,

ELDA UNGOR
IGN: Lamb Of Elda

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

This is a challenge mission and can't be beat. You will continue to rotate between the 3 maps until you run out of time or die.

http://www.guildwiki.org/Dajkah_Inlet

ELDA UNGOR

Pre-Searing Cadet

Join Date: Mar 2011

Archaic Gods

N/Me

Wow I feel dumb, I should have read this first on Wiki. Thanks for the info. I'll check this fist next time before I post again.

caballo_oscuro

caballo_oscuro

Krytan Explorer

Join Date: Aug 2008

Aura

Best advice for this is to cut a line straight for the boss, kill him and move on. Don't waste too much time killing other enemy NPCs, just get rid of the ones in your way.

Gabs88

Desert Nomad

Join Date: Jan 2011

Basically, in order to do good on this map you need two things, in the beginning you just need to kill fast. That's relatively easy

But once you get past the initial stages you will be fighting 6-10 level 28 bosses (double damage yes) at a time and at that stage you really will want a tank. Don't really need anything special for the tank at all, just having protective spirit and protective bond on the player character is enough. But without prot spirit they will be hitting you for a solid 2-300 per spell which really hurts like a bitch. Once you reach this stage it will be more about managing to tank and kill them then anything else and since they're all "Corsair Commanders" or whatever it is they're called they add 30 seconds every time they're killed. And then after a while they start adding 25 instead and then 20 and then 15 I haven't moved on further then that myself. But by that stage it's really really really really starting to become a pain.

After a while you also get invulnerable ghost spawns, these ghosts cannot be killed or even attacked. But they cast Ravenous Gaze at you along with some other skills

Anyhow, if you can get past the first stage where the time is constantly running out and get to the second stage where you're killing a ton of commanders the time bar isn't going to be a problem. Youre killing 15-20 of them per island and they all add 30 seconds so the time bar will move up to 40-50 minutes to spare and you just gotta chill and figure a way to kill the buggers.

Oh yeah, you were asking about speed clear tactics aswell. IMO the fastest way of breaking the record on this map would be to use an ER-Prot, 3-4 people with Charge! and a bunch of healers. And then spiking down the guild lord only with YMLAD and Finish Him. If you have 8 players with YMLAD+Finish Him you can pretty much instaspike anyone and anything and with a bunch of hex removal and charge to remove cripple you could just run from base to base and instaspike the guild lords one by one. Could even be pretty profitable if I'm not mistaken