Virgorous Spirit used during FoWSC
Hymn
Is there any possibility to change/remove this skill from a UA, considering the fact that 100b/vos melees hit mobs in just 1 hit. I personally don't see it as an effective anti-pressure skill considering the fact the only time I really use it is when the team is at forest already and casting it only on MT so he would get a heal-per-cast.
Would like to hear your comments and suggestions as well.
Hymn
Would like to hear your comments and suggestions as well.
Hymn
Atro
Honestly I find it to be pretty useless, it can easily be subbed in with Dismiss Condition or pretty much anything else. I personally have not ran it in my build since my first few runs as a UA.
TBH Heal Party isn't needed if you're confident enough, I take out Vigorous Spirit and Heal Party out for Selfless Spirit and Heal Other/ Jamei's Gaze, its a good red for bad situations and IMO just better.
TBH Heal Party isn't needed if you're confident enough, I take out Vigorous Spirit and Heal Party out for Selfless Spirit and Heal Other/ Jamei's Gaze, its a good red for bad situations and IMO just better.
Slaphead Monk
Depending on how good your MT is, the entire UA bar is pretty much redundant. there shouldnt be very much cleanup to do anyway, and Seed Of Life if anything is something you should drop. half of the pug UAs ive seen enjoy putting seed on the tank whilst he's balling, which can pull aggro and whipe you. If you're confident in your tank/team, run Mo/P with 11 heal, 11 divine and 8 in command (cons put this up to the 9 breakpoint). Bring Cant Touch This and Fall Back instead of heal party (healing tanks to over half hp is pointless- they function better at half) and Vigorous Spirit (shouldnt be much cleanup) and then if you want to, finish him! or ymlad instead of seed. you shouldnt need to be redbarring. people either need powerheals from patient + dwaynas, or theyre better off dying + being ressed at max with UA - redbarring someone with heal other/gaze is just a waste of energy. Hope this helps
Tripolityx
Run your own build you can heal with. AS long you can heal with it no one should have anything to nag about it.
ele kid
Ok Dont Panic
Hymn
Alright, thanks for the info.
So right now, this is the bar I'm running
Heal: 12+2
DF: 10+1
Command: 8
Dwayna's Kiss
Patient Spirit
<Optional space> (Been filled with Healing Ribbon; I'm sure you get it that I use this on the melees)
Cure Hex
"Fall Back!"
Heal Party
Selfless Spirit
Unyielding Aura
So right now, this is the bar I'm running
Heal: 12+2
DF: 10+1
Command: 8
Dwayna's Kiss
Patient Spirit
<Optional space> (Been filled with Healing Ribbon; I'm sure you get it that I use this on the melees)
Cure Hex
"Fall Back!"
Heal Party
Selfless Spirit
Unyielding Aura
LifeInfusion
Vigorous Spirit is more for the Spiteful spirit/Empathy spam than anything, it's not required if your MT is any good.
Heal Party is generally useless if the tank is any good; the only other use is if you need to redbar people that are outside your aggro circle.
Heal Party is generally useless if the tank is any good; the only other use is if you need to redbar people that are outside your aggro circle.
Mig Coconut
I agree with everything Slaphead and LifeInfusion said. HP is pretty much useless, vigorous spirit is mostly to counter empathy/SS, and big heals like infuse are useless since you can just UA (exception for lots of deaths and pugs who don't bring dp removal). I recommend:
Patient, dwayna's, cure hex, fallback, cant touch this, UA, vigorous spirit, optional
HP if nub tank (only use if he's ~30% hp).
Healing ribbon/infuse/etc for nub spike teams.
Evas/FH for good teams.
Patient, dwayna's, cure hex, fallback, cant touch this, UA, vigorous spirit, optional
HP if nub tank (only use if he's ~30% hp).
Healing ribbon/infuse/etc for nub spike teams.
Evas/FH for good teams.
[Nika]
Ua-bar:
Infuse; Evas; Fh; Patient; cure hex; seed of life; Ua; gole
Or the Mo/P-bar.
Infuse; Evas; Fh; Patient; cure hex; seed of life; Ua; gole
Or the Mo/P-bar.
Hymn
Just a question, is bringing "CTH!" really useful? There are only 2 touch skills at the main team side (Lightning Touch and Throw dirt [I've been to teams where MoP brings Foul Feast])
Minimized Rook
I'll just assume you said CTT!
That's incredibly handy at the worms in forest.
I used to play MoP a LOT and when we got a team that all knew what they were doing I simply did not use foul feast very much (well, a few times each run). Not getting the front end of a manly spike blind is a huge advantage.
What I used to do as mop with a 100B that was used to me and vice versa was just spike the worms (1grp, usually) while he has ctt. He used to put up all preps, get ctt and go in so mop didn't get interrupted. If that spike failed not being blind is still a huge advantage.
As for lightning touch, that shouldn't affect you team alot. The only person that should get hit by it is the main tank. He shoudn't even be targetted by that much, since it's a touch skill used by casters.
To summarise: CTT! prevents blind by worms wich is very, VERY handy.
That's incredibly handy at the worms in forest.
I used to play MoP a LOT and when we got a team that all knew what they were doing I simply did not use foul feast very much (well, a few times each run). Not getting the front end of a manly spike blind is a huge advantage.
What I used to do as mop with a 100B that was used to me and vice versa was just spike the worms (1grp, usually) while he has ctt. He used to put up all preps, get ctt and go in so mop didn't get interrupted. If that spike failed not being blind is still a huge advantage.
As for lightning touch, that shouldn't affect you team alot. The only person that should get hit by it is the main tank. He shoudn't even be targetted by that much, since it's a touch skill used by casters.
To summarise: CTT! prevents blind by worms wich is very, VERY handy.
Vlad
Virgorous Spirit--- Never use it in fowsc but still have it on my bar for some reason.. Useless IMO
Saru The Boss
Bring Great Dwarf Weapon!
Way2dead
only problem then is splinter weapon..........
Windbow
You use it when the rit isn't around, during griffs for example.
tipiak
Well, in guild run you can almost take what you want if your MT and spikers know what to do. I play RoJ with some antihex and seed just for kicks.
But when in PUG run, you'd better pack some heal. I think that vigorous is plain stupid. Almost every PUG monk plays it because it's on f**king PvX :
- first HP is not needed except if your MT is newb in FoW
- GoLE : I play with 45 energy and I rarely switch to staff or high mana set, but it might be needed to fuel your HP if MT is a freshman.
- vigorous : gets shattered everything when mesmers are encountered
So, what's to use ? I play :
patient's spirit
dwayna's kiss
infuse
seed
cure hex
remove hex (I like two antihexes with PUGs)
YMLaD (good when berserker are chasing you after a fail spike)
UA
Unless major fail occurs (massive aggro steal, MT dying, whatever), no one should die.
But when in PUG run, you'd better pack some heal. I think that vigorous is plain stupid. Almost every PUG monk plays it because it's on f**king PvX :
- first HP is not needed except if your MT is newb in FoW
- GoLE : I play with 45 energy and I rarely switch to staff or high mana set, but it might be needed to fuel your HP if MT is a freshman.
- vigorous : gets shattered everything when mesmers are encountered
So, what's to use ? I play :
patient's spirit
dwayna's kiss
infuse
seed
cure hex
remove hex (I like two antihexes with PUGs)
YMLaD (good when berserker are chasing you after a fail spike)
UA
Unless major fail occurs (massive aggro steal, MT dying, whatever), no one should die.
San Arios
dwayna's |patient |seed |cure hex |fallback |ee |ymlad |ua
working very well if u got a not oo bad team (80% u got a team whos good enough)
working very well if u got a not oo bad team (80% u got a team whos good enough)
Essence Snow
I'm going to have to agree with Panic. IF we are talking about PuG's, then some of these skills have uses. Asumming your MT(and really thats the player that matters) is lackluster...HP is the only O-S*&t skill, since it can save them from dying at the major pulls...toc..forge (360)...wailing. Besides that like others have said it's basically pointless. That being said going mo/e for gole is redundant. Vig spirit with it's 30 sec duration adds an enchant for d-kiss and relieves pressure from that war or derv that swings away blindly..again this would be based on poor spiking usually due to bad balling by the MT. CTT is crutch when it comes to wurms in the wailing forest. It out-performs the condition removal of the mop when it comes to throw dirt. 1 use of CTT at 6 spec is equal to up to 6 condition removal skill casts at wurms. FB will be on the mop if they are n/p so bringing that is meh.
Ofc alot of this is based on bad MT. There are other spikes where other members of the group should be aiding where typically they dont. example at forge where 360 pulls are concerned the eoe should be using technobable on the mesmer monk groups. That will aleaviate most casts of empathy. But ofc u must assume a lazy eoe...so bringing hex counters is recommended.
Ofc alot of this is based on bad MT. There are other spikes where other members of the group should be aiding where typically they dont. example at forge where 360 pulls are concerned the eoe should be using technobable on the mesmer monk groups. That will aleaviate most casts of empathy. But ofc u must assume a lazy eoe...so bringing hex counters is recommended.
paranon
last post: May 27, 2011, 09:52 AM