Is there any possibility to change/remove this skill from a UA, considering the fact that 100b/vos melees hit mobs in just 1 hit. I personally don't see it as an effective anti-pressure skill considering the fact the only time I really use it is when the team is at forest already and casting it only on MT so he would get a heal-per-cast.
Would like to hear your comments and suggestions as well.
Hymn
Virgorous Spirit used during FoWSC
1 pages • Page 1
Honestly I find it to be pretty useless, it can easily be subbed in with Dismiss Condition or pretty much anything else. I personally have not ran it in my build since my first few runs as a UA.
TBH Heal Party isn't needed if you're confident enough, I take out Vigorous Spirit and Heal Party out for Selfless Spirit and Heal Other/ Jamei's Gaze, its a good red for bad situations and IMO just better.
TBH Heal Party isn't needed if you're confident enough, I take out Vigorous Spirit and Heal Party out for Selfless Spirit and Heal Other/ Jamei's Gaze, its a good red for bad situations and IMO just better.
S
Depending on how good your MT is, the entire UA bar is pretty much redundant. there shouldnt be very much cleanup to do anyway, and Seed Of Life if anything is something you should drop. half of the pug UAs ive seen enjoy putting seed on the tank whilst he's balling, which can pull aggro and whipe you. If you're confident in your tank/team, run Mo/P with 11 heal, 11 divine and 8 in command (cons put this up to the 9 breakpoint). Bring Cant Touch This and Fall Back instead of heal party (healing tanks to over half hp is pointless- they function better at half) and Vigorous Spirit (shouldnt be much cleanup) and then if you want to, finish him! or ymlad instead of seed. you shouldnt need to be redbarring. people either need powerheals from patient + dwaynas, or theyre better off dying + being ressed at max with UA - redbarring someone with heal other/gaze is just a waste of energy. Hope this helps 

e
Alright, thanks for the info.
So right now, this is the bar I'm running
Heal: 12+2
DF: 10+1
Command: 8
Dwayna's Kiss
Patient Spirit
<Optional space> (Been filled with Healing Ribbon; I'm sure you get it that I use this on the melees)
Cure Hex
"Fall Back!"
Heal Party
Selfless Spirit
Unyielding Aura
So right now, this is the bar I'm running
Heal: 12+2
DF: 10+1
Command: 8
Dwayna's Kiss
Patient Spirit
<Optional space> (Been filled with Healing Ribbon; I'm sure you get it that I use this on the melees)
Cure Hex
"Fall Back!"
Heal Party
Selfless Spirit
Unyielding Aura
M
I agree with everything Slaphead and LifeInfusion said. HP is pretty much useless, vigorous spirit is mostly to counter empathy/SS, and big heals like infuse are useless since you can just UA (exception for lots of deaths and pugs who don't bring dp removal). I recommend:
Patient, dwayna's, cure hex, fallback, cant touch this, UA, vigorous spirit, optional
HP if nub tank (only use if he's ~30% hp).
Healing ribbon/infuse/etc for nub spike teams.
Evas/FH for good teams.
Patient, dwayna's, cure hex, fallback, cant touch this, UA, vigorous spirit, optional
HP if nub tank (only use if he's ~30% hp).
Healing ribbon/infuse/etc for nub spike teams.
Evas/FH for good teams.
[
I'll just assume you said CTT!
That's incredibly handy at the worms in forest.
I used to play MoP a LOT and when we got a team that all knew what they were doing I simply did not use foul feast very much (well, a few times each run). Not getting the front end of a manly spike blind is a huge advantage.
What I used to do as mop with a 100B that was used to me and vice versa was just spike the worms (1grp, usually) while he has ctt. He used to put up all preps, get ctt and go in so mop didn't get interrupted. If that spike failed not being blind is still a huge advantage.
As for lightning touch, that shouldn't affect you team alot. The only person that should get hit by it is the main tank. He shoudn't even be targetted by that much, since it's a touch skill used by casters.
To summarise: CTT! prevents blind by worms wich is very, VERY handy.
That's incredibly handy at the worms in forest.
I used to play MoP a LOT and when we got a team that all knew what they were doing I simply did not use foul feast very much (well, a few times each run). Not getting the front end of a manly spike blind is a huge advantage.
What I used to do as mop with a 100B that was used to me and vice versa was just spike the worms (1grp, usually) while he has ctt. He used to put up all preps, get ctt and go in so mop didn't get interrupted. If that spike failed not being blind is still a huge advantage.
As for lightning touch, that shouldn't affect you team alot. The only person that should get hit by it is the main tank. He shoudn't even be targetted by that much, since it's a touch skill used by casters.
To summarise: CTT! prevents blind by worms wich is very, VERY handy.
V
W
W
Well, in guild run you can almost take what you want if your MT and spikers know what to do. I play RoJ with some antihex and seed just for kicks.
But when in PUG run, you'd better pack some heal. I think that vigorous is plain stupid. Almost every PUG monk plays it because it's on f**king PvX :
- first HP is not needed except if your MT is newb in FoW
- GoLE : I play with 45 energy and I rarely switch to staff or high mana set, but it might be needed to fuel your HP if MT is a freshman.
- vigorous : gets shattered everything when mesmers are encountered
So, what's to use ? I play :
patient's spirit
dwayna's kiss
infuse
seed
cure hex
remove hex (I like two antihexes with PUGs)
YMLaD (good when berserker are chasing you after a fail spike)
UA
Unless major fail occurs (massive aggro steal, MT dying, whatever), no one should die.
But when in PUG run, you'd better pack some heal. I think that vigorous is plain stupid. Almost every PUG monk plays it because it's on f**king PvX :
- first HP is not needed except if your MT is newb in FoW
- GoLE : I play with 45 energy and I rarely switch to staff or high mana set, but it might be needed to fuel your HP if MT is a freshman.
- vigorous : gets shattered everything when mesmers are encountered
So, what's to use ? I play :
patient's spirit
dwayna's kiss
infuse
seed
cure hex
remove hex (I like two antihexes with PUGs)
YMLaD (good when berserker are chasing you after a fail spike)
UA
Unless major fail occurs (massive aggro steal, MT dying, whatever), no one should die.
