Official Suggestions Thread - March BWE
Crito
oops! should have read through. thanks!
Perpetua Gale
Hey Everyone,
I just had a great idea come to me as I was grumbling about my stupid error in the Feb beta and am surprised noone else has mentioned it before. As we recall the Feb beta was the first we saw of pre-seared Ascalon.....and to play in it we had to start with a zero level char and build it up....this was great but I thought that meant I had to delete my other chars to "enable" this feature..... so I did....boooooo.... of course later I found out that I could just create a new one and keep my other chars......now I know that the error is all mine..but what about a safety net that allows you to reinstate a char that was accidently deleted.....maybe like an hour grace period before it is permanent??......It is a serious bummer to lose a char that is level 20 all from the push of one button!! ..just an idea.....I hope it never happens to you....
I just had a great idea come to me as I was grumbling about my stupid error in the Feb beta and am surprised noone else has mentioned it before. As we recall the Feb beta was the first we saw of pre-seared Ascalon.....and to play in it we had to start with a zero level char and build it up....this was great but I thought that meant I had to delete my other chars to "enable" this feature..... so I did....boooooo.... of course later I found out that I could just create a new one and keep my other chars......now I know that the error is all mine..but what about a safety net that allows you to reinstate a char that was accidently deleted.....maybe like an hour grace period before it is permanent??......It is a serious bummer to lose a char that is level 20 all from the push of one button!! ..just an idea.....I hope it never happens to you....
Ranis Harlequin
Quote:
Originally Posted by Perpetua Gale
what about a safety net that allows you to reinstate a char that was accidently deleted
|
...oh wait, that's spam! Better make this post worthwhile.
I don't have a little sister, especially not one named Gwen, but if I did and she came along and pressed 'delete' after my 546430986734 hours spent playing a character...I would be through the roof. I would probably be so mad as to give up on gw. Well maybe not...but there really should be some sort of grace period, and more than just the usual 'are you sure you want to delete this character?'.
While I'm at it, I have to enforce the decisions to revamp the skills. I am probably saying this in vain, but meh. My beef is with the elementalist: why bother with any lines other that fire? Sure air has knockdown and armor piercing...water snares...earth protects...but at the cost/cast/cooldowns those other lines are at, they are no match for fire. Fire does have some hefty energy prices, but they are accurate, for the most part, for what they put out. The other three lines cannot be used as the main offensive spells with any rate of success when compared to fire, and at most are just casual entertainment. At the very least, give us a staple attack for each element that we can find early and use without compromise. Take out the 25% armor penality if you must, lower the max damage if you have to....but give us something we can use without wasting our time on uselessness. I'd like to be able to specialize (effectively) with something other than fire.
EDIT: That's a bit of an exaggeration, but really, the other el lines need some desperate help.
The Punisher
Quote:
if I did and she came along and pressed 'delete' after my 546430986734 hours spent playing a character...I would be through the roof. I would probably be so mad as to give up on gw.
I believe that you have to type in the character's name to delete it. About the fire elementalist issue, I think it's pretty even. During last beta I saw more water Elementalist.
I've a few suggestions (if have not been mention before).
First of all the Guild Wars ad on Computer Gaming World doesn't look appealing at all, it is very hard to determine the genre of the game (no screenshots?).
Now go to in game changes:
If all goes well you guys should add another arena (I call it Death Pit) which allows Guilds to meet other guilds for battle challenge, it would be cool if there is a stake system, like if both guilds agree to fight for a certain amount of money or so. About the arena it can be creative as you guys can think of or just a plain gladiator kind of field where one guild is on each end charging toward the other. Since Guild Wars is "all about having fun" I dont think that the cap limit for the number of people should apply (of course the challenged guild must know how many people in the other team before making their decision).
I think it would be great if Guild Wars staff to held monthly tournaments for prizes (or give Guilds this option), I imagine gladiator arena would be a good place. For example, each individual has to pay a fee let say 100 gold, to enter the tourney. Then they can click enter mission and randomly fight others, after say 5 round, top 4 or so go to the final. The team that won get let say 50 percent of the total entrance money, second receive 25 percent, third 15, and 4th 10 percent. You guys can probably play around this idea more than I can.
Since I haven't been playing many GuildvGuild, Im not sure if there is a type of game that doesn't have Guild Lord, or we choose our Guild Lord. But I personally just like it if you just kill everyone in opposition team in a GuildvGuild battle.
Thank you for reading and feel free to give me some feedbacks.
if I did and she came along and pressed 'delete' after my 546430986734 hours spent playing a character...I would be through the roof. I would probably be so mad as to give up on gw.
I believe that you have to type in the character's name to delete it. About the fire elementalist issue, I think it's pretty even. During last beta I saw more water Elementalist.
I've a few suggestions (if have not been mention before).
First of all the Guild Wars ad on Computer Gaming World doesn't look appealing at all, it is very hard to determine the genre of the game (no screenshots?).
Now go to in game changes:
If all goes well you guys should add another arena (I call it Death Pit) which allows Guilds to meet other guilds for battle challenge, it would be cool if there is a stake system, like if both guilds agree to fight for a certain amount of money or so. About the arena it can be creative as you guys can think of or just a plain gladiator kind of field where one guild is on each end charging toward the other. Since Guild Wars is "all about having fun" I dont think that the cap limit for the number of people should apply (of course the challenged guild must know how many people in the other team before making their decision).
I think it would be great if Guild Wars staff to held monthly tournaments for prizes (or give Guilds this option), I imagine gladiator arena would be a good place. For example, each individual has to pay a fee let say 100 gold, to enter the tourney. Then they can click enter mission and randomly fight others, after say 5 round, top 4 or so go to the final. The team that won get let say 50 percent of the total entrance money, second receive 25 percent, third 15, and 4th 10 percent. You guys can probably play around this idea more than I can.
Since I haven't been playing many GuildvGuild, Im not sure if there is a type of game that doesn't have Guild Lord, or we choose our Guild Lord. But I personally just like it if you just kill everyone in opposition team in a GuildvGuild battle.
Thank you for reading and feel free to give me some feedbacks.
tuacker
Hi, haven't read the whole thread so, if it already has suggested sorry
Skills:
A lot of ppl use different skills for PvP, GvG and PvE. What about making arrows on the right side of the Skill bar (up/down) to switch between different Skill sets (only in city/outposts ^^). So we don't always need to drag and drop the skills again and again, would be nice.
Guild:
If you'r in a City/Outpost and you click on any player, who is in a guild, then there should appear a button called 'Guild Info' (or something like that). If you click on it a new window opens containing following info's:
Permanent
Optional (can be set by officer/leader wheter it should be shown or not)
What do I mean with Status?
There should be 3 Flags:
Full: Is pretty selfexplaining ^^
Invite only: The only way to get into this Guild is if a Officer/Leader hands you out an invitation
Recruiting: If this is the current status another Button will appear in this Guild window called 'Send Request'. This Request will contain the Name of the Player, Class and some optional Info given by the user himselve (own written text).
PvP:
Heck, bring in the 1vs1 . But let us select the enemy by ourselve. I want to smash my friends ^^. (I know Warrior vs. Monk isn't fair at all, but hell who cares)
Skills:
A lot of ppl use different skills for PvP, GvG and PvE. What about making arrows on the right side of the Skill bar (up/down) to switch between different Skill sets (only in city/outposts ^^). So we don't always need to drag and drop the skills again and again, would be nice.
Guild:
If you'r in a City/Outpost and you click on any player, who is in a guild, then there should appear a button called 'Guild Info' (or something like that). If you click on it a new window opens containing following info's:
Permanent
- Full Guild Name
- Guild rank
- Short Guild description e.g.: 'This Guild is PvP only' (if available)
- Status (I'll explain that later)
Optional (can be set by officer/leader wheter it should be shown or not)
- Membercount
- Won/Lost Fights (since you can't see that out of guild rank)
- Long Guild description e.g.: How the Guild was formed, whats the Story behind the guild and so on (if available)
- URL to Guild-Homepage (if available)
What do I mean with Status?
There should be 3 Flags:
- Full
- Invite only
- Recruiting
Full: Is pretty selfexplaining ^^
Invite only: The only way to get into this Guild is if a Officer/Leader hands you out an invitation
Recruiting: If this is the current status another Button will appear in this Guild window called 'Send Request'. This Request will contain the Name of the Player, Class and some optional Info given by the user himselve (own written text).
PvP:
Heck, bring in the 1vs1 . But let us select the enemy by ourselve. I want to smash my friends ^^. (I know Warrior vs. Monk isn't fair at all, but hell who cares)
tpolisher
Well, I have now officially read this entire thread so I feel fairly certain that if I address something I know its been said before
1. I would like to see the whisper command in the chat window have an /all option. This way I could talk to everyone on my friends list at the same time, it would make co-ordinating our movements a bit easier. I will have more friends on my list than I can party with, and although I don't have a guild at this time, I am thinking about making one to make communication between friends eaiser, but not everyone on my friends list will be in my guild, they may be in other guilds and I would like to see ease of talking to my list.
2. When scouring Old Ascalon and our party gets separated (I tend to wander off!) it would be helpful if there were directional markers to follow to catch up with our party...or as has happened to me, if a party member dies, their body should be shown on the map for ease of doin rez. The player that died literally had to direct me to where he was, and I walked by him several times, because he was in a little crevice in the game LOL.
2a. This directional marker would also come in handy for our charmed animals as well (BTW I love my charmed Melandrous "Kitty" it has taken a LOT of abuse for me). A friend and I spent almost an hour in the water near Kings Gate (which we never found btw) looking for my "kitty's" body so I could revive him. Fortunately I finally moved my mouse over a spot and saw it! I know...we could have disbanned and gone back to town, and come back and he would have been fine....but this was probably our 5th attempt at trying to get this quest (which we never did btw) and we didn't want to do that lvl 8 monster one more time (although we were getting quite good at it)!!
3. Also, when playing only 2 in a party, when one dies, it doesn't go to the ressurection point but just lays there. The other player (if not a monk or can't use their 1 time per quest rez) then has to suffer either a death pentaly (which I like the death penalty better than losing exp....but could ya tone it down just a bit?????) because I have to die for both of us to ressurect, or we have to abandon and break up and go back to town, then go through the hassel of finding each other (although again....by the end of March BWE we were getting quite good at that as well). I can't think of a workable (I know....not a word) solution to this, but it is extremely frustating, and my friend and I both, several times said we are not sure we'll purchase the game and play it full-time if these hassels are going to be ongoing. I think we've both decided we will in fact play the game but still anything you can do to improve this would be much appreciated!!
4. As far as /emote goes...it is fun occassionally to see or do this, especially if your just standing around waiting for party members to finish business and such, but I don't think we need to see everyone! Possible solution to this would be to just see those in your party, or guild (large guilds could have a problem here).
5. Seeing others equipment? No not mine....I play Diablo II currently, and there is a hack that people use that can see everyone's armor but personally...What I have, if I want you to know....I'll show you, otherwise...it's none of your business.
6. Profanity filters? They are great...but also can be gotten around by any creative thinker. Actually I have to get around it a lot, since a friend that I play with, his real name is **** when I type it anywhere but in whisper! So I have developed a way to say his name so that it comes out his name. This can happen with any profanity you can think of so although you can protect from most things you can't protect from everything, so viewer discretion needs to be allowed and a definite /ignore that works well used.
7. Character names...should be as creative as a persons imagination no matter what the "era" of the game is. If you find the name offensive (again filters can protect from most but not all) then put that name on ignore, or just move on. Making comments to them usually does no good, since they make those names for "shock" value or they will hound you to death if they know it offends you Deletion of a persons account or character is a serious matter and should only be done in instances of abuse. If user names are mentioned in the terms of agreement, then Anet should have the right to delete those accounts or characters without warning.
8. Inventory/storage...ongoing need for every game I have ever played in this genre, unless you have hacks (which I truly hope GW doesn't get too many of to start with...what a waste of money to invest in a game if your not going to learn to play it). It would be nice to have more or stack items better, and it would really be nice to have a way to transfer this nifty bow I found while playing my necro/monk to my warrior/ranger! But, if that doesn't happen, people will just create multiple accounts (as they do on Diablo II) to handle this load, and take up even more bandwidth/space.
Okay....think that's all I can think of at the moment.....can't wait only 13 more days!!!!!!!
1. I would like to see the whisper command in the chat window have an /all option. This way I could talk to everyone on my friends list at the same time, it would make co-ordinating our movements a bit easier. I will have more friends on my list than I can party with, and although I don't have a guild at this time, I am thinking about making one to make communication between friends eaiser, but not everyone on my friends list will be in my guild, they may be in other guilds and I would like to see ease of talking to my list.
2. When scouring Old Ascalon and our party gets separated (I tend to wander off!) it would be helpful if there were directional markers to follow to catch up with our party...or as has happened to me, if a party member dies, their body should be shown on the map for ease of doin rez. The player that died literally had to direct me to where he was, and I walked by him several times, because he was in a little crevice in the game LOL.
2a. This directional marker would also come in handy for our charmed animals as well (BTW I love my charmed Melandrous "Kitty" it has taken a LOT of abuse for me). A friend and I spent almost an hour in the water near Kings Gate (which we never found btw) looking for my "kitty's" body so I could revive him. Fortunately I finally moved my mouse over a spot and saw it! I know...we could have disbanned and gone back to town, and come back and he would have been fine....but this was probably our 5th attempt at trying to get this quest (which we never did btw) and we didn't want to do that lvl 8 monster one more time (although we were getting quite good at it)!!
3. Also, when playing only 2 in a party, when one dies, it doesn't go to the ressurection point but just lays there. The other player (if not a monk or can't use their 1 time per quest rez) then has to suffer either a death pentaly (which I like the death penalty better than losing exp....but could ya tone it down just a bit?????) because I have to die for both of us to ressurect, or we have to abandon and break up and go back to town, then go through the hassel of finding each other (although again....by the end of March BWE we were getting quite good at that as well). I can't think of a workable (I know....not a word) solution to this, but it is extremely frustating, and my friend and I both, several times said we are not sure we'll purchase the game and play it full-time if these hassels are going to be ongoing. I think we've both decided we will in fact play the game but still anything you can do to improve this would be much appreciated!!
4. As far as /emote goes...it is fun occassionally to see or do this, especially if your just standing around waiting for party members to finish business and such, but I don't think we need to see everyone! Possible solution to this would be to just see those in your party, or guild (large guilds could have a problem here).
5. Seeing others equipment? No not mine....I play Diablo II currently, and there is a hack that people use that can see everyone's armor but personally...What I have, if I want you to know....I'll show you, otherwise...it's none of your business.
6. Profanity filters? They are great...but also can be gotten around by any creative thinker. Actually I have to get around it a lot, since a friend that I play with, his real name is **** when I type it anywhere but in whisper! So I have developed a way to say his name so that it comes out his name. This can happen with any profanity you can think of so although you can protect from most things you can't protect from everything, so viewer discretion needs to be allowed and a definite /ignore that works well used.
7. Character names...should be as creative as a persons imagination no matter what the "era" of the game is. If you find the name offensive (again filters can protect from most but not all) then put that name on ignore, or just move on. Making comments to them usually does no good, since they make those names for "shock" value or they will hound you to death if they know it offends you Deletion of a persons account or character is a serious matter and should only be done in instances of abuse. If user names are mentioned in the terms of agreement, then Anet should have the right to delete those accounts or characters without warning.
8. Inventory/storage...ongoing need for every game I have ever played in this genre, unless you have hacks (which I truly hope GW doesn't get too many of to start with...what a waste of money to invest in a game if your not going to learn to play it). It would be nice to have more or stack items better, and it would really be nice to have a way to transfer this nifty bow I found while playing my necro/monk to my warrior/ranger! But, if that doesn't happen, people will just create multiple accounts (as they do on Diablo II) to handle this load, and take up even more bandwidth/space.
Okay....think that's all I can think of at the moment.....can't wait only 13 more days!!!!!!!
MoldyRiceFrenzy
i still want more small things to happen... it would be cool to do dumb things for commical feeling just for fun. not just emotes but actual like doing things.
Also for the movie i think it could get better if it didnt show the life bar, but its just my opinion
Also for the movie i think it could get better if it didnt show the life bar, but its just my opinion
Tozen
Gaile, I wrote a full column critiquing your skill system in detail that should appear on gwonline.net in a few days. Hopefully it will help some!
---Player Search List---
However, in the meantime, having a list of people that are looking for group would be very nice. Hunting for people that want to go with you into explorable areas becomes a real pain in town. If people could flag themselves for invites and be invited from a distance it would be really helpful.
---Hex/Enchant Counter---
Many of the abilities in the game rely on stripping X number of hexes and enchants. Having a counter beneath the player health bar would make reaction time a lot quicker than simply trying to guess if the "glowing thing" around the character is an enchantment or hex.
EDIT: BTW, there really should be a limit for how many posts a player can post in this thread =p
---Player Search List---
However, in the meantime, having a list of people that are looking for group would be very nice. Hunting for people that want to go with you into explorable areas becomes a real pain in town. If people could flag themselves for invites and be invited from a distance it would be really helpful.
---Hex/Enchant Counter---
Many of the abilities in the game rely on stripping X number of hexes and enchants. Having a counter beneath the player health bar would make reaction time a lot quicker than simply trying to guess if the "glowing thing" around the character is an enchantment or hex.
EDIT: BTW, there really should be a limit for how many posts a player can post in this thread =p
Jaythen Tyradel
Quote:
Originally Posted by SisterMercy
Okay, please play-balance the @#$% Academy. I just went in as an L5 Mesmer, was paired up with a useless Fighter henchie against a Ranger, a Fighter, a Healer and a Stalker cat, and did miserably. I've never had that problem before, but I was always on Red team and had a good cadre with me. Is the blue team set up for failure?
Anyhow, now I'm trying to do the bunker with a useless henchman who just charges, draws out everyone he sees and then dies. I've tried perhaps 8 times, now, and can't seem to take on any less than 4 opponents at a time. I can't log out and go back, can't change my skill set -- I'll probably have to scrap everything and start over, because it's clear I'm never getting out of the Academy portion. |
leoam
Quote:
Originally Posted by Tozen
---Hex/Enchant Counter---
Many of the abilities in the game rely on stripping X number of hexes and enchants. Having a counter beneath the player health bar would make reaction time a lot quicker than simply trying to guess if the "glowing thing" around the character is an enchantment or hex. |
The Punisher
Future features suggestion:
A new class call thief in future expansion, this class basically have the ability to wield 2 weapons (maybe require a skill to do so uh.. Weapon mastery?). With 4 attributes
Agility (prime)-for each point increase character running speed by 0.5% and ncrease effectiveness of Agility skills. Roughly speaking this skill will help your character move fast and dodge attacks. This attribute could link to skill like haste- jump toward target and gain 20% chance to block next melee attack for 1-5 secs, but suffer 20% attack failer for 5-1 seconds.etc. Note: this skill we require energy activate.
Trick- increase effectiveness of trick skills. This is a skill that involve using thief stuff like Smoke Bombs-blind everyone around for 2-6 seconds or Time Bomb- explode in 5 seconds and deals 60-120 damage to everyone around. While activating this skill, you are easily interrupted.etc. Note: this skill we require energy to activate.
Luck-increase effectiveness of luck skills. This skill should revolve around chances. Where every skills will have 30-5% failure and all of the character's skills are disable for 2 second. This attribute should revolve around a variety of skills like Final assault (melee base)- quadruple your next attack and deal an additional 10-40 damage. This skill has a 25% chance of draining all of your energy and deal 80-20 damage to you. Another could be Bargain with the Devil-60%-20% loose half of your max life & energy for 20-10 seconds. You take half damage from all sources and immune to Disease & Condition for 10-20 seconds. etc. Note: this skill we require energy to activate.
Weapon Mastery- for each point increase character attack speed by 0.5% with skills like Dual Sword/Axe/Dagger(if there is one)- able to wield 2 weapons at the same time. Dual Arrows- Shoot 2 arrows at the same time. Poison Wepons (Elite)- , Enemies struck by your attacks become poisoned for 2-6 seconds.etc. Note: These skills are auto use (like charm animal), so as long as you have it in your 8 slots it will work,however no more than 1(maybe 2) of these are allow.
Lastly is the Non-Attribute Linked Skills, this will have skills like Ultimate luck- all luck skills have 100% chance of success and cannot be interupted but the skill will take 3x longer to recharge. etc. Note: these skills will varie some might require energy and some will be free.
Maybe ability to order pizza or any other food while playing would be a good addition
I also have some question regarding to Speakeasy; Teamspeak, Do we have to pay to use our headphones to communicate with each others? Plus is there any plan for better graphic updates in the future?
Feedbacks please...
A new class call thief in future expansion, this class basically have the ability to wield 2 weapons (maybe require a skill to do so uh.. Weapon mastery?). With 4 attributes
Agility (prime)-for each point increase character running speed by 0.5% and ncrease effectiveness of Agility skills. Roughly speaking this skill will help your character move fast and dodge attacks. This attribute could link to skill like haste- jump toward target and gain 20% chance to block next melee attack for 1-5 secs, but suffer 20% attack failer for 5-1 seconds.etc. Note: this skill we require energy activate.
Trick- increase effectiveness of trick skills. This is a skill that involve using thief stuff like Smoke Bombs-blind everyone around for 2-6 seconds or Time Bomb- explode in 5 seconds and deals 60-120 damage to everyone around. While activating this skill, you are easily interrupted.etc. Note: this skill we require energy to activate.
Luck-increase effectiveness of luck skills. This skill should revolve around chances. Where every skills will have 30-5% failure and all of the character's skills are disable for 2 second. This attribute should revolve around a variety of skills like Final assault (melee base)- quadruple your next attack and deal an additional 10-40 damage. This skill has a 25% chance of draining all of your energy and deal 80-20 damage to you. Another could be Bargain with the Devil-60%-20% loose half of your max life & energy for 20-10 seconds. You take half damage from all sources and immune to Disease & Condition for 10-20 seconds. etc. Note: this skill we require energy to activate.
Weapon Mastery- for each point increase character attack speed by 0.5% with skills like Dual Sword/Axe/Dagger(if there is one)- able to wield 2 weapons at the same time. Dual Arrows- Shoot 2 arrows at the same time. Poison Wepons (Elite)- , Enemies struck by your attacks become poisoned for 2-6 seconds.etc. Note: These skills are auto use (like charm animal), so as long as you have it in your 8 slots it will work,however no more than 1(maybe 2) of these are allow.
Lastly is the Non-Attribute Linked Skills, this will have skills like Ultimate luck- all luck skills have 100% chance of success and cannot be interupted but the skill will take 3x longer to recharge. etc. Note: these skills will varie some might require energy and some will be free.
Maybe ability to order pizza or any other food while playing would be a good addition
I also have some question regarding to Speakeasy; Teamspeak, Do we have to pay to use our headphones to communicate with each others? Plus is there any plan for better graphic updates in the future?
Feedbacks please...
sabincole
1) The right mouse button when pressed down controls the camera. I would like a option to have that a toggle, so i could just click it once and have the mouse be camera control, then click again to turn it off.
2) The limit of only 4 characters per account is really a problem for me. I like to try out all the professions. Currently there are six professions and i can only create four characters. I can't even have one of each profession. This could get even worse when chapter 2 is released with more professions. I know that you are now able to switch your secondary profession, but how easy is that and how soon is that availble?
3) Item constrains are still causing me too much problems. There are so many crafting, collector, quest, and equipment items. i don't have enough room to put them anywhere. I find stuff i have no idea what it is used for and would like to hold on to just in case it is for a quest that i will find later. I constantly find myself trading items with my friends to try and save on item stacking, and also trading it back to me on a different character. An item storage would be useful in town that holds alot more items that you can store but only access in towns. A way to trade items to your other characters without have to trade them to someone else, logout, come back as another character to recieve the item. A post office where you could mail items to characters (your personal storage, another one of your characters, or a friend).
4) This is a silly thing, and i laughed at myself when i realized what was going on. I was trying to save up gold to get the later level armor. i believe the cost is $1,500 gold. I say my gold around 900+ i would go to town sell off all the item that i collected and check to see how much i had. When i looked it was less then $100. i though it was a glitch. My friend had the same problem. So we logged on to our other character and traded some gold around so i could get $1,500. And it kept happening, we figured it was either when we were zoning a glitch would appear, or a new build would be available rebalanceing gold and items. So we just report what we thought were bugs and went on. Later i realized the game was converting $1,000 gold into one platnium. Needless to say i felt pretty dumb, but i thought on mouse-over the picture of the platnium and goldm, it should tell you what it means and how much gold you have, or even if it is covered in the manual would be fine.
2) The limit of only 4 characters per account is really a problem for me. I like to try out all the professions. Currently there are six professions and i can only create four characters. I can't even have one of each profession. This could get even worse when chapter 2 is released with more professions. I know that you are now able to switch your secondary profession, but how easy is that and how soon is that availble?
3) Item constrains are still causing me too much problems. There are so many crafting, collector, quest, and equipment items. i don't have enough room to put them anywhere. I find stuff i have no idea what it is used for and would like to hold on to just in case it is for a quest that i will find later. I constantly find myself trading items with my friends to try and save on item stacking, and also trading it back to me on a different character. An item storage would be useful in town that holds alot more items that you can store but only access in towns. A way to trade items to your other characters without have to trade them to someone else, logout, come back as another character to recieve the item. A post office where you could mail items to characters (your personal storage, another one of your characters, or a friend).
4) This is a silly thing, and i laughed at myself when i realized what was going on. I was trying to save up gold to get the later level armor. i believe the cost is $1,500 gold. I say my gold around 900+ i would go to town sell off all the item that i collected and check to see how much i had. When i looked it was less then $100. i though it was a glitch. My friend had the same problem. So we logged on to our other character and traded some gold around so i could get $1,500. And it kept happening, we figured it was either when we were zoning a glitch would appear, or a new build would be available rebalanceing gold and items. So we just report what we thought were bugs and went on. Later i realized the game was converting $1,000 gold into one platnium. Needless to say i felt pretty dumb, but i thought on mouse-over the picture of the platnium and goldm, it should tell you what it means and how much gold you have, or even if it is covered in the manual would be fine.
leoam
Quote:
Originally Posted by sabincole
2) The limit of only 4 characters per account is really a problem for me. I like to try out all the professions. Currently there are six professions and i can only create four characters. I can't even have one of each profession. This could get even worse when chapter 2 is released with more professions. I know that you are now able to switch your secondary profession, but how easy is that and how soon is that availble?
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Sin
Drop issues
1) In PVE many times a group fights a monster longer than they should, for whatever reason, and, it can be after they killed say 5 lower level monsters 3 of which dropped an item. Well, the timer on the drop assignments sometimes expires before they kill the monster from hell that just wouldn't die and then it's back to being a FFA for the items. So is it possible that the drop timer starts when the battle is over like when health regen starts?
2) Someone in a group might have a lousy weapon and you just got an elite version, say a bow. But you are a warrior and the bow is +9 marksmanship and the guy with the +4 bow could use the blue lettered one you just got. Since it's only one item and not a trade many times people just drop the item near the other player for them to pick-up, however many times another member picks it up first ( often they leave afterward ) So is it possible that I could assign that drop to another player?
**Admins please, if this has been covered above delete this post and I apologize for the reptition, it's just such a long thread.
1) In PVE many times a group fights a monster longer than they should, for whatever reason, and, it can be after they killed say 5 lower level monsters 3 of which dropped an item. Well, the timer on the drop assignments sometimes expires before they kill the monster from hell that just wouldn't die and then it's back to being a FFA for the items. So is it possible that the drop timer starts when the battle is over like when health regen starts?
2) Someone in a group might have a lousy weapon and you just got an elite version, say a bow. But you are a warrior and the bow is +9 marksmanship and the guy with the +4 bow could use the blue lettered one you just got. Since it's only one item and not a trade many times people just drop the item near the other player for them to pick-up, however many times another member picks it up first ( often they leave afterward ) So is it possible that I could assign that drop to another player?
**Admins please, if this has been covered above delete this post and I apologize for the reptition, it's just such a long thread.
Jaythen Tyradel
Quote:
Originally Posted by Jaythen Tyradel
I may have been that warrior. I lost my weapon somehow. and all I could use was my monk skills. But I agree with you on that bunker quest. Nearly impossible and aggravating.
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Lost Weapon:
When at the trader, I was selling weapons that I thought were in my backback. However, they were the ones I thought I had "equipped". I was trying out the axe, sword, and hammer to see which one I liked the best.
Suggestion: Even if you are not using the weapon, if you have equipped it under equppied weapons menu at the bottom of screen, you sould not be able to sell it. I sold my sword (which I thought was an extra one I had picked up), and my axe and hammer. And it left me with no weapons. Yes, it is my fault for not keeping track of it, but Im suggestin git to help prevent something like this happening again.
Bunker raid:
Part of my problem with this level was the fact that I thought the academy was a new area with more quests so I didnt bother trying to get a weapon thinking that I could maybe get a better one in the academy.
My bad.
However, the bunker raid was aggravating with since you could not go back and were essentailly caught in a "loop". You could not go forward or back unless you completed that mission. Even with the weapon I had picked up in the bunker raid, it was still very difficult and the NPC that accompanied you wasnt very helpful.
Suggestion:
Maybe less monsters for the bunker raid.
Maybe make the beginning of the mission a small outpost for you to join other people in order to complete the quest instead of having to use the NPC.
Kityn
A single player vs player duel would be interesting.There has been times when I wanted to duel someone who was acting like a jerk.Could request a duel within town and if player accepts,get into party and zone outside.I think honor points would be a neat idea.Get dishonor points if a player rejects a duel.Honor and dishonor points would just be a rating and wouldn't affect gameplay at all.Could request duel like only once in 10 minutes to reduce spamming.Would be interesting to check out how many people reject personal duels.Would give you an idea about that persons personality and wether or not to party with such a person.I mean would you want someone in your guild if that person has more dishonor points than honor points?Just an idea.
Lea Black
Quote:
Originally Posted by czymann
A single player vs player duel would be interesting.There has been times when I wanted to duel someone who was acting like a jerk.Could request a duel within town and if player accepts,get into party and zone outside.I think honor points would be a neat idea.Get dishonor points if a player rejects a duel.Honor and dishonor points would just be a rating and wouldn't affect gameplay at all.Could request duel like only once in 10 minutes to reduce spamming.Would be interesting to check out how many people reject personal duels.Would give you an idea about that persons personality and wether or not to party with such a person.I mean would you want someone in your guild if that person has more dishonor points than honor points?Just an idea.
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Dragonhammer
A great (and IMHO essential) addition to game,would be the abillity to spectate PvP battles.
I know that live spectating is out of the question dew to limitations of the network and server capabilities.(many users in the same place al exchanging data between each other,wich the server has to synchronize and to keep track of).
But this problem can be circumvented by recording the pvp battlle on the users machine.(like demorec in ut2004 for example)
After the match the user can walk into a portal and the recorded battle will be loaded like a regular level.
You then can watch the battle, and for instance switch the viewpoint to different players of the battle and analyse where you made mistakes, so you can improve your tactics and fightingstyle.
And a very cool addition would be that the server records matches of the top ranking guilds wich can be view by all players,so they can learn a thing or two.
I know that live spectating is out of the question dew to limitations of the network and server capabilities.(many users in the same place al exchanging data between each other,wich the server has to synchronize and to keep track of).
But this problem can be circumvented by recording the pvp battlle on the users machine.(like demorec in ut2004 for example)
After the match the user can walk into a portal and the recorded battle will be loaded like a regular level.
You then can watch the battle, and for instance switch the viewpoint to different players of the battle and analyse where you made mistakes, so you can improve your tactics and fightingstyle.
And a very cool addition would be that the server records matches of the top ranking guilds wich can be view by all players,so they can learn a thing or two.
Elythor
Probably mentioned by someone before...but I'd like to add my opinion to it:
GW needs good death animation.
Considering how many ways a player can die in the game, it'd be great if additional animation/textures can be implemented to show better death scene. Doesn't necessarily have to be gory or bloody...but it'd be good to see a person dying from a Fireball will have a charred body (no pun intended)
Suggestions:
Pin-cushioned corpse dying from arrows. (that's my #1 want-to-see actually)
Discolored corpse dying from DoTs or drain-life-type spells. Or maybe a bloated diseased corpse with accompanying big ugly flies around the body? Or even maggots growing from the body! (ok, this would be a bit too hard to do)
Visible wounds dying from warriors' attack. Dismembered limbs? Or a body bent with impossible angles?
Charred corpse dying from fire/lightning spells.
Iced corpse dying from cold-dmg spells. A blue-colored corpse would do too, althought I'm thinking more towards Subzero icing from Mortal Combat.
GW needs good death animation.
Considering how many ways a player can die in the game, it'd be great if additional animation/textures can be implemented to show better death scene. Doesn't necessarily have to be gory or bloody...but it'd be good to see a person dying from a Fireball will have a charred body (no pun intended)
Suggestions:
Pin-cushioned corpse dying from arrows. (that's my #1 want-to-see actually)
Discolored corpse dying from DoTs or drain-life-type spells. Or maybe a bloated diseased corpse with accompanying big ugly flies around the body? Or even maggots growing from the body! (ok, this would be a bit too hard to do)
Visible wounds dying from warriors' attack. Dismembered limbs? Or a body bent with impossible angles?
Charred corpse dying from fire/lightning spells.
Iced corpse dying from cold-dmg spells. A blue-colored corpse would do too, althought I'm thinking more towards Subzero icing from Mortal Combat.
Nik The Barbarian
I just thought of an interesting reward for guilds and tournaments. I suggest that if a guild wins a tournament, they can have their own custom guild embelm that only they can use. They could send it into GW and they will check it/conform it/ apply it to that guild. Or there could be a way to mark the champions of a tournament another way.
Lansing Kai Don
Quote:
Originally Posted by Nik The Barbarian
I just thought of an interesting reward for guilds and tournaments. I suggest that if a guild wins a tournament, they can have their own custom guild embelm that only they can use. They could send it into GW and they will check it/conform it/ apply it to that guild. Or there could be a way to mark the champions of a tournament another way.
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Lansing Kai Don
Odd Sock
One thing that definately needs to be adressed is the lost connections and rejoining games. It would be nice if before a GvG or PvP you'd first create your 8 man team and then have 2 guildies be available in case one person gets disconnected. These 2 people would have the desired playing build locked that way abuses would be avoided (ie you see a guild using a strategy and then fake a disconnection to bring in a more adapted player to the field). Even easier would be to just select a random online player from the guild to join the group in case a player were to disconnect. This would avoid any form of abuse since you don't know who you're getting and would allow for the guild who has a disconnected player to join the battle. Let's face it, if someone goes link disconnected then it turns to a 7v8 which basically means you're going to lose if you're fighting a guild that is at your skill level.
leoam
Quote:
Originally Posted by Odd Sock
One thing that definately needs to be adressed is the lost connections and rejoining games. It would be nice if before a GvG or PvP you'd first create your 8 man team and then have 2 guildies be available in case one person gets disconnected. These 2 people would have the desired playing build locked that way abuses would be avoided (ie you see a guild using a strategy and then fake a disconnection to bring in a more adapted player to the field). Even easier would be to just select a random online player from the guild to join the group in case a player were to disconnect. This would avoid any form of abuse since you don't know who you're getting and would allow for the guild who has a disconnected player to join the battle. Let's face it, if someone goes link disconnected then it turns to a 7v8 which basically means you're going to lose if you're fighting a guild that is at your skill level.
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I agree, this issue needs to be addressed. Since you can easily lose several rank points by one loss, there needs to be some protection in place against acts of god. I'm not sure that having another player on standby or grabbing another guild member is a good idea though, since this might be exploitable. Another possibility could be a voting system so you could be able to vote for a rematch or draw or something like that with an additional check for dropped players. Don't know if anyone here has played Savage (the battle for newerth), but they have a pretty good voting system in place. Basically, you just type a command in the chat window like "/callvote rematch".
ratatass
If you take a look in the other forums online you will find that most people would liked it changed.
1. He looks like an old Dictator - names mentioned ,Stalin, WW1 german Soldier, Tom Selleck etc ...and more less flattering names.
2. AT Least take away the Facial hair. PLEASE!
Anyway I am to perplex to leave a better argument. He looks really really bad. Please change him to a more Ghostly appereance - with less facial expressions.
The rest of him is great. It is just his helmet and face.
Here is a link to a thread in one forum:http://www.guild-hall.net/forum/showthread.php?t=9914
First aversion I have ever had of any GW content...
1. He looks like an old Dictator - names mentioned ,Stalin, WW1 german Soldier, Tom Selleck etc ...and more less flattering names.
2. AT Least take away the Facial hair. PLEASE!
Anyway I am to perplex to leave a better argument. He looks really really bad. Please change him to a more Ghostly appereance - with less facial expressions.
The rest of him is great. It is just his helmet and face.
Here is a link to a thread in one forum:http://www.guild-hall.net/forum/showthread.php?t=9914
First aversion I have ever had of any GW content...
MoldyRiceFrenzy
For the custimization on the weapons i think it would be much better if u could actually do stuff with the weapon besides 20% more damage. like maybe if u could add things or ways to custimze ur weapons image , maybe for that fire sword - turn it blue , green. for bows but little spiky looking things at the fronts of em to make em look cool. it would be better than just 2-% more damage and then no one except u can use it...
Also for the movies i think small types of talk that introduce the person are really good. sorta like in the begining of the game when u make a new char except the part where the peoples voices dont match the lips.like a general intro.
also i still think that if u killed an enemy 100% by urself ur should be able to claim all its treasure, but if somone else killed it , the drop would be randomized, this way if one of ur friends decides to go and afk while u fight monsters half ur drops wont just be for him. also when u kill a really tough monster by urself when no ones there i hate it when it drops from somone else although u killed it 100%.
'
It would be nicer if u could do more in the guildhalls...besides duel, after awhile dueling the same type of terrain gets boring. but im not really sure i played 4 games and they were either attacking or defending on the hunter island. all the same land nothing different.
Maybe some different battles to snow or undead land. i dunno maybe u could , but i didnt c it.
It could be cool if u could custimize ur land...
like buy a shuvol and dig for fun. or maybe a way so people could buy things from a vendor that changes the landscape of a certain tiny piece of land . the castle gets sorta dule after awhile...
Also im not sure if itll work or anyhthhing but if ur computer automaticly starts downloading in a cinematic instead of waiting the entire time u could get a headstart especially for the slow 3kb/sec downloaders like me.
im pretty sure 3/4 of this info most people are gona miss...
also more interactions with things could be cool. like picking up boxes and such. or kicking a tree would be fun. these type of fun things really brighten up the game.Yet of course no ones gona listin to what i say...
Also for the movies i think small types of talk that introduce the person are really good. sorta like in the begining of the game when u make a new char except the part where the peoples voices dont match the lips.like a general intro.
also i still think that if u killed an enemy 100% by urself ur should be able to claim all its treasure, but if somone else killed it , the drop would be randomized, this way if one of ur friends decides to go and afk while u fight monsters half ur drops wont just be for him. also when u kill a really tough monster by urself when no ones there i hate it when it drops from somone else although u killed it 100%.
'
It would be nicer if u could do more in the guildhalls...besides duel, after awhile dueling the same type of terrain gets boring. but im not really sure i played 4 games and they were either attacking or defending on the hunter island. all the same land nothing different.
Maybe some different battles to snow or undead land. i dunno maybe u could , but i didnt c it.
It could be cool if u could custimize ur land...
like buy a shuvol and dig for fun. or maybe a way so people could buy things from a vendor that changes the landscape of a certain tiny piece of land . the castle gets sorta dule after awhile...
Also im not sure if itll work or anyhthhing but if ur computer automaticly starts downloading in a cinematic instead of waiting the entire time u could get a headstart especially for the slow 3kb/sec downloaders like me.
im pretty sure 3/4 of this info most people are gona miss...
also more interactions with things could be cool. like picking up boxes and such. or kicking a tree would be fun. these type of fun things really brighten up the game.Yet of course no ones gona listin to what i say...
OrangeArrow
would it be possible to unlock the controls setup under options so one wouldnt need to be online to change their hotkeys?
static deathbringer
this may have been posted already but i dont feel like trolling trhough 400 posts
on the radar it would be nice to able to click the red dots(enemies) and see what they are before visual site, same with friendlies or npc's that way i didnt run into something i wasnt prepared for. *edit* would also be useful in towns trying to locate the vendors or party members. also could you please have group chars/guild chars different colors from everyone else? again making it easier to locate people. and the whisper mode needs to be tweaked a little by adding in a /reply or a drop down list of everyone who whispered you
also a bank would be nice and possibly a few channels or filters added such as market channel so if you didnt want to buy something you didnt have to listen to WTB/WTS spammed 30 times in a row, and also can you make it so they have a set number of messages they can send in a alotted time period? such as 5 every minute or two. this would cut down on the spam alot.
those are my only real gripes about this game, keep up the good work Anet!!
on the radar it would be nice to able to click the red dots(enemies) and see what they are before visual site, same with friendlies or npc's that way i didnt run into something i wasnt prepared for. *edit* would also be useful in towns trying to locate the vendors or party members. also could you please have group chars/guild chars different colors from everyone else? again making it easier to locate people. and the whisper mode needs to be tweaked a little by adding in a /reply or a drop down list of everyone who whispered you
also a bank would be nice and possibly a few channels or filters added such as market channel so if you didnt want to buy something you didnt have to listen to WTB/WTS spammed 30 times in a row, and also can you make it so they have a set number of messages they can send in a alotted time period? such as 5 every minute or two. this would cut down on the spam alot.
those are my only real gripes about this game, keep up the good work Anet!!
leoam
I think it would be great to have some artifacts available for your guild hall that give certain bonuses when GvG'ing. They could possibly all be unique and initially found while adventuring on elite quests with a guild group or something. The other way you could get an artifact is to take it from a another guild during a GvG battle. They would have to pick it up and take it all the way back to their start location and keep it there till they win. It would also be nice to be able to see what artifacts a guild has on the ladder. I think this would add a great dynamic to GvG battles. Any thoughts on this anyone?
Adaria
I'm not sure if thsi has been suggested, but is there a way to try and have Guild members appear on the same District together?
Another suggestion would be a 'join' and 'summon' sort of command, to instantly join someones party and join where they are in a district or wilderness area.
We had alot of trouble coordinating with a few people who didn't know where anything was, and couldn't remember where the things were in the game though he'd played for two straight days... o.o;
Do Guild halls have anything special about them like a specific 'stash' for each person to store items? Kind of like Diablo II, or a bank like area to hold cash.
I'm not sure about the Guild Halls, I want to look more into those, cause I want to get one for our guild over time. I'm just not sure what they offer.
I love the game so far, but that whole weakness by death thing can be really annoying when you have to run all the way back to town to get returned to normal. There isn't anything to remove those types of status' are there?
Well just a few questions and suggestions from me and a few friends.
Great job and later guys! Sorry if some of these have been repeats.
Another suggestion would be a 'join' and 'summon' sort of command, to instantly join someones party and join where they are in a district or wilderness area.
We had alot of trouble coordinating with a few people who didn't know where anything was, and couldn't remember where the things were in the game though he'd played for two straight days... o.o;
Do Guild halls have anything special about them like a specific 'stash' for each person to store items? Kind of like Diablo II, or a bank like area to hold cash.
I'm not sure about the Guild Halls, I want to look more into those, cause I want to get one for our guild over time. I'm just not sure what they offer.
I love the game so far, but that whole weakness by death thing can be really annoying when you have to run all the way back to town to get returned to normal. There isn't anything to remove those types of status' are there?
Well just a few questions and suggestions from me and a few friends.
Great job and later guys! Sorry if some of these have been repeats.
Vyxxen Heartstomper
are you all playing now (you are talking like you are), or are you commenting on your experience during the March BWE?
--Vyxxen Heartstomper
--Vyxxen Heartstomper
Fenix Swiftblade
I think a good idea for a future expansion would be attributes for class pairs.
Like for a Mesmer/Necro a Death Illusion Attribute with skills like Illusionary Minions: they do no damage unless you attack them first, and you have to be paying attention to be able to tell if they're real or not.
Or for a Warrior/Ranger something like a Dual Daggers (or some other type of low damage high attack speed) weapon Attribute. I know it's been brought up before, but I think it would work in a setting like this. This weapon config would let you attack quickly and parry for defense, but not do a lot of damage.
This would allow for more customization and more overall play style options, although coming up with 15 new (good) attributes would be tough, especially along with the skills that would go with them. (more with the new classes that may or may not be implemented in future chapters)
Like for a Mesmer/Necro a Death Illusion Attribute with skills like Illusionary Minions: they do no damage unless you attack them first, and you have to be paying attention to be able to tell if they're real or not.
Or for a Warrior/Ranger something like a Dual Daggers (or some other type of low damage high attack speed) weapon Attribute. I know it's been brought up before, but I think it would work in a setting like this. This weapon config would let you attack quickly and parry for defense, but not do a lot of damage.
This would allow for more customization and more overall play style options, although coming up with 15 new (good) attributes would be tough, especially along with the skills that would go with them. (more with the new classes that may or may not be implemented in future chapters)
Nik The Barbarian
I also like the idea of having a few skills effected by multiple classes. For instance, immolation arrow could be affected by the Fire skill on Elementalists. Thing is, you'd have to be careful and only make 1-2 skills linked to each of the combos to keep balance.
Tur713
Quote:
Originally Posted by Vyxxen Heartstomper
are you all playing now (you are talking like you are), or are you commenting on your experience during the March BWE?
--Vyxxen Heartstomper |
Beelzebubba
Quote:
Originally Posted by czymann
I mean would you want someone in your guild if that person has more dishonor points than honor points?Just an idea.
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Like Lea I am much more interested in the PvE part of the game and have pretty much no interest in the GvG and PvP stuff. I am also in a guild, but most of my guild mates know I don't like the whole PvP concept, and we do a lot of exploring and mission runs instead.
Capture the Flag is about the only style of PvP that I play, and when I play that I'm almost always the flag carrier, because I prefer to avoid fighting and just sneak around the enemy.
Sin
Quote:
Originally Posted by MoldyRiceFrenzy
....i still think that if u killed an enemy 100% by urself ur should be able to claim all its treasure, but if somone else killed it , the drop would be randomized, this way if one of ur friends decides to go and afk while u fight monsters half ur drops wont just be for him. also when u kill a really tough monster by urself when no ones there i hate it when it drops from somone else although u killed it 100%.
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I listened MoldyRiceFrenzy and shared some other aspects that might help out, maybe refine or bring about a different solution or approach. The current lack of battling over items at any level is a welcome breath of fresh air in comparison to other games. It allows you to focus on the mission and the team, something you will need to do alot in GVG.
tpolisher
Quote:
Originally Posted by czymann
Could request duel like only once in 10 minutes to reduce spamming.Would be interesting to check out how many people reject personal duels.Would give you an idea about that persons personality and wether or not to party with such a person.I mean would you want someone in your guild if that person has more dishonor points than honor points?
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Manderlock
Quote:
Originally Posted by tpolisher
I'd have more dishonor than honor points simply because I don't like dueling. I am for the most part a PVM player. I don't think judging whether you want someone on your team or in your guild should be based on something like that. (That's my story, and I'm stickin' to it!)
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i agree, i will manly be a pve person who will everony once in a while play some pvp. if i have my mind set on pve i souldnt be punished for it.
MoldyRiceFrenzy
Quote:
Originally Posted by Sin
Please consider 80% of the time a PVE mission fails is someone soloing, racing through without considering the team, dieing and whining about being rezzed only to do exactly the same thing a number of times until the whole team dies. Now think how much that type of play "style" will increase, and how often people will get mad if you try to "help" them kill something because they wanted the item all to themselves. In my PVE experience, too often to pass through a mission you need teamwork, so this exclusive self-interest, the "100% kill I get the item" thinking, could easily be problematic as far as progressing-through verus frustrating-over the missions. And IMHO this would spur even more encouragement and/or convenience for bots/farming. I hope GuildWars doesn't go in this direction.
I listened MoldyRiceFrenzy and shared some other aspects that might help out, maybe refine or bring about a different solution or approach. The current lack of battling over items at any level is a welcome breath of fresh air in comparison to other games. It allows you to focus on the mission and the team, something you will need to do alot in GVG. |
I hate it when ur trying to kill off enemies and u urself kills a boss unit and ur friend is ''in who knows where'' and the boss drops like a green item or somthing and it goes to ur frikin friends... so cheap...
Hmm a better ia type of mind for vendors would be good. but they only have a one track mind only say the same exact thing. it would be cool if they actually said different things to u if u did somthing mean to them or like declined a quest they might think less of u but still give u a quest. i dunno
i still bet no ones listining to this post. like all the rest...
it feels so meaningless.everything that u say.
Also for the guild halls i sorta think they stink the only use for them is guild battles which is only to 1v1 guild battles and u always fight the same territoy so boring... after awhile, im just like that. need new content.well its also a good place to meet up, but after thats its sorta useless. i mean sure its big and all but really most the time ur gona be the only person in ur guild hall. for the on ei was in it was pretty much a castle looking thing. nothing to do... got very boring and dull. even if u wonder outside u can look at the scenery but after that well... nothing
there needs to be more interactions which object******* seriously people may think its pointless, but it really makes the game much more fun...
some missions could be more helpful with more directions like go northwest or southwest. ya know.
needs more humerous things like killer gwen...
things that make u feel like its more real make a game much more fun...well at least to me and my friends.when i say real i mean interactions with objects and so on.i already said but guildhalls need improvement...i think... many people are gona think im crazy.
when the game comes out i hope it doesnt delete ur f list... i mean delting ur guild isnt that bad , but ur friends. u cant get ur friends back it would take 4ever to find them again. by then theyd prob made a new diff named char.
well the thing i just mainly concerned about is *interactions...
And i know alot of u are gona think im crazy and stupid.
And half of u arent even gona read this and just skip it never to be heard or responded to again...so pointless in a sense
Sin
Quote:
Originally Posted by MoldyRiceFrenzy
I still think there should be some better chance of getting the item... because i mean alot of the times me and my friend went wandoring off in different directions on those quest type things that arnt main. so half our items belonged to the friends. Also its sorta unfair when one of the people is AFK then somehow they get like half the items its not fair... Also back to the point about teamwork. even if no one put this idea i am talking about in people all over still go ahead and kill bu themselves... nothing changes there should just be a better frikin item drop system.
I hate it when ur trying to kill off enemies and u urself kills a boss unit and ur friend is ''in who knows where'' and the boss drops like a green item or somthing and it goes to ur frikin friends... so cheap... |
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Originally Posted by MoldyRiceFrenzy
Also for the guild halls i sorta think they stink the only use for them is guild battles which is only to 1v1 guild battles and u always fight the same territoy so boring... after awhile, im just like that. need new content.well its also a good place to meet up, but after thats its sorta useless. i mean sure its big and all but really most the time ur gona be the only person in ur guild hall. for the on ei was in it was pretty much a castle looking thing. nothing to do... got very boring and dull. even if u wonder outside u can look at the scenery but after that well... nothing
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Originally Posted by MoldyRiceFrenzy
there needs to be more interactions which object******* seriously people may think its pointless, but it really makes the game much more fun...
some missions could be more helpful with more directions like go northwest or southwest. ya know. needs more humerous things like killer gwen... things that make u feel like its more real make a game much more fun...well at least to me and my friends.when i say real i mean interactions with objects and so on.i already said but guildhalls need improvement...i think... many people are gona think im crazy....well the thing i just mainly concerned about is *interactions... |
In certain respects what has been decribed as a "troll" appears may be applicable to these posts that virtually say "re-write the game, but people think I am stupid...no one listening anyway....no one reads....yada yada yada..." When you are well aware you've got someone responding to you to learn what you mean, carrying on a dialogue that might get others involved. However, as an exampley, in respect to the item drop assignment you just repeated what you said before, as though this is more a "pet peeve."
Anyway, I was listening but I won't make the effort anymore. Just seems like this line of posts of yours is an attempt to close the suggestion thread. Understand that is just how I am seeing it, maybe this isn't how this situation is but I am unable to discern how it is not, and I am merely speaking out these thoughts not intending or meant in any way to offend anyone.
Bodhisativa
... just a suggestion.