Need hero suggestions for a particular vanquish
Scythe Co
Currently working on NF vanquisher and so far Ive been pleasantly working through all the areas with the same team all the way.
I've only got a few places left, I've not started work on the desert areas, but the last area outside the desert I can't seem to do is ..... Hidden city of Ahdashim. As soon as we run into groups of roaring ethers + ruby djinns the team just begins to fail.
Anyone recommend some good builds to help make these guys easier =]
- Scythe co
I've only got a few places left, I've not started work on the desert areas, but the last area outside the desert I can't seem to do is ..... Hidden city of Ahdashim. As soon as we run into groups of roaring ethers + ruby djinns the team just begins to fail.
Anyone recommend some good builds to help make these guys easier =]
- Scythe co
chuckles79
You don't need the hidden city for vanquisher. Happy Birthday!
Slasher of Darkness
zweetreet
post your current build so people can leave suggestions for some changes
Tom Swift
As I recall I used either discord or 2rit/1necro and assorted hench and just took it slow especially in the first part where the djinns pop up
Plutoman
Mesmers.
Lack of a lot of corpses means an MM isn't ideal, which correspondingly means that a soul twisting protection ritualist is ideal. Two-three mesmers plus any sort of protection should mean you do just fine. Psychic Instability is rather fun against them, too. Take a look at gwpvx, any sort of two domination mesmers will do rather well, and an ST ritualist should be barely needed but a nice backup.

Dzjudz
A few tips:
- spread out your heroes as much as you can (to avoid most of ESurge and Searing Flames).
- try a hero with Soul Twisting and Shelter.
- despite being mesmers, Roaring Ethers don't have any enchant or hex removal, take advantage of that (pre-prot yourself with Prot Spirit / Shield of Absorption before aggro for example).
- spread out your heroes as much as you can (to avoid most of ESurge and Searing Flames).
- try a hero with Soul Twisting and Shelter.
- despite being mesmers, Roaring Ethers don't have any enchant or hex removal, take advantage of that (pre-prot yourself with Prot Spirit / Shield of Absorption before aggro for example).
AndrewSX
Overhelming amount of rupts. Pain inverter for the few spells they'll manage to cast. Spread. No MM. Prots. Damage.
Mix all this in your build and go kil stuff
Mix all this in your build and go kil stuff

AlsoSol
I haven't completed that VQ, but for Resplendent Mankuun I had three mesmers do most of the work for the Roaring Ether and Ruby Djinn groups. One Panic and two E-Surge. Only one near wipe and that was because I forgot to pre-prot (didn't have a ST rit).
zweetreet
you took hench?
you can take 7 heroes
just take something like :
3 discord
1 panic
1 inept
1 sos
1 e/mo ER prot
failproof
you can take 7 heroes
just take something like :
3 discord
1 panic
1 inept
1 sos
1 e/mo ER prot
failproof
Jeydra
Self-advertising here, but use the aggro techniques discussed in this thread. In this case, I'd use technique 5 first, mixing in technique 6 if you get heavily DP'ed. Remember to micro Prot Spirit on yourself!
http://www.guildwarsguru.com/forum/p...t10447337.html
http://www.guildwarsguru.com/forum/p...t10447337.html
Ok Dont Panic
I know it's not really the best solution and not really answering the OP but if you are having a lot of trouble with a Vanquish DP remover is always a really good start to carry.
Other than the suggestions above idk if i can't read and missed it but consumables are always really useful if you are really struggling. Other than that Runes on heros can make a big difference to a build and weapons that are better than the basic ones
Other than the suggestions above idk if i can't read and missed it but consumables are always really useful if you are really struggling. Other than that Runes on heros can make a big difference to a build and weapons that are better than the basic ones

Wenspire
Don't forget to customize your heroes weapons for the extra 20% base damage. Not sure if most people end up doing that when equipping their heroes or not. I do hope it applies to heroes though?
Dzjudz
Quote:
Originally Posted by Wenspire

Don't forget to customize your heroes weapons for the extra 20% base damage. Not sure if most people end up doing that when equipping their heroes or not. I do hope it applies to heroes though?
Almost nobody uses (or should use) melee heroes, so it doesn't really make a difference most of the time.
DokkyDok
Mesmers all the way. I recommend PI for general use; the broader community will recommend panic. E-surge, CoF, mistrust, general interrupts...all are useful. Mantra of Flame isn't necessary, but can help to newb-proof it. ^___^
I think the Ethers in Elona don't produce corpses, so you might want to pass on a MM.
I think the Ethers in Elona don't produce corpses, so you might want to pass on a MM.
Hephaestus Ram
Like Dzjudz said... spread your team out. That's the first area where I had to accept the fact that
it had to be done that way. Once you get used to it you'll do it without even thinking about it.
Like this:
You (puller)
1 2 3
4
it had to be done that way. Once you get used to it you'll do it without even thinking about it.
Like this:
You (puller)
1 2 3
4
Adult
I use this on my bar with basically the same heroes everyone else is using:
AP / ymlad / fh / leech sig / cry of frustration / mantra of resolve / res sig / EVAS
OwVTImB7ZaBymMmcXMHoHICQAAA
I love it- jsut target the rubys or whatever first-AP+ymlad right off the bat to KD them, follow with EVAS and train them with leech adn cry....nto much gets off with 2 KD's and 2 interupts
AP / ymlad / fh / leech sig / cry of frustration / mantra of resolve / res sig / EVAS
OwVTImB7ZaBymMmcXMHoHICQAAA
I love it- jsut target the rubys or whatever first-AP+ymlad right off the bat to KD them, follow with EVAS and train them with leech adn cry....nto much gets off with 2 KD's and 2 interupts
akelarumi
most builds work prohibbated you take certain skills.
On you Breath of the Great Dwarf and Pain Inverter. Pain inverter can deal with most enemy's, leaving you with one less. BotGD provides a quick way to get rid of burning conditions.
Further I would recommend two other condition removers like extinghuish on your hero's.
An interupt mesmer (panic)
This should take care of most of the heavy spikes and take the pressure of the healers energy.
For the mesmer boss, it would be good to have some kind of energy renewal, preferable for the whole party.
Remember to spread out your hero's, specially when dealing with the harder groups.
Use a longbow for carefull pulling, lot of the harder groups can be split.
Last of all bring enough partywide dp-remover. Due to the heavy spikes hero's are going to die.
On you Breath of the Great Dwarf and Pain Inverter. Pain inverter can deal with most enemy's, leaving you with one less. BotGD provides a quick way to get rid of burning conditions.
Further I would recommend two other condition removers like extinghuish on your hero's.
An interupt mesmer (panic)
This should take care of most of the heavy spikes and take the pressure of the healers energy.
For the mesmer boss, it would be good to have some kind of energy renewal, preferable for the whole party.
Remember to spread out your hero's, specially when dealing with the harder groups.
Use a longbow for carefull pulling, lot of the harder groups can be split.
Last of all bring enough partywide dp-remover. Due to the heavy spikes hero's are going to die.
SongOf
I'm so surprised nobody mentioned, bring two copies of Complicate. SF is what kills most parties, with a 2 second recharge its generally better to disable the spell out of the fight (other alternatives are Signet of Humility/Power Lock). Complicate also lets you neuter multiple Roaring Ethers at a time.
Also consider running Fevered Dreams on your illusion mesmer (remember description is wrong, only 1 condition required). You can lock down and interrupt a lot of spells with everyone simply wanding.
Also consider running Fevered Dreams on your illusion mesmer (remember description is wrong, only 1 condition required). You can lock down and interrupt a lot of spells with everyone simply wanding.