OK, this seems like a good a place as ever to ask this...
e.g. 20%+dmg to Dragons
Elemental sword of Dragonslaying
What exactly are the limits of a 20%+dmg mod?
Do they only work towards melee/projectile? (normal attack)
Do they count towards spell/skill damage against said foe?
Do they increase the base damage of the weapon and thus adding a small percentage to your "post calculated" damage?
Thanks!
20%+dmg verses.......
Marvel-Kid
Artisan Archer
It only affects the base damage of your weapon. Spells, and skills with +dmg, are not affected.
Ok Dont Panic
It doesn't affect spells I know that for sure.
Tal L
20% damage modes are specific to certain foes and therefore for certain areas. The best examples are:
20% vs. Skeletons-Used in FoW by 100 blades or VoS againts skeletons.
20% vs. Demons-Used in DoA vs. everything.
The pros:
Verses a specific foe they are very effective.
The cons:
Verses everything that is not under the damage your losing damage/second.
2) They do work on projectile weapons, but are rare for wands.
2) No they do not act as 20% more damage by skills for specific foe.
3) They add percent to base damage e.g. staves 11-22 + 20% damage vs. skeletons have maximum 22+4.4 =26.4~26 damage and minimum 11+2.2=13.2~13 when the mode is in effect*. It's most effectivly used by melee.
Hope I helped peace.
20% vs. Skeletons-Used in FoW by 100 blades or VoS againts skeletons.
20% vs. Demons-Used in DoA vs. everything.
The pros:
Verses a specific foe they are very effective.
The cons:
Verses everything that is not under the damage your losing damage/second.
2) They do work on projectile weapons, but are rare for wands.
2) No they do not act as 20% more damage by skills for specific foe.
3) They add percent to base damage e.g. staves 11-22 + 20% damage vs. skeletons have maximum 22+4.4 =26.4~26 damage and minimum 11+2.2=13.2~13 when the mode is in effect*. It's most effectivly used by melee.
Hope I helped peace.
Marvel-Kid
Awesome! Thanks a ton guys!!
October Jade
Quote:
Originally Posted by Tal L
The cons:
Verses everything that is not under the damage your losing damage/second. |
Crom The Pale
And those that use such mods on melee weapons often have a swap out set for facing foes not covered by the mod.
Quaker
Quote:
The cons:
Verses everything that is not under the damage your losing damage/second. |
The Con: would be:
The mod takes the place of some other mod. That is, it takes the place of +30 health, +armor, +20% enchant, etc.
So you need to determine which mod is best in a certain case. Best thing is to have an alternate "normal" weapon set to switch to.