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Originally Posted by shambolica
Your move 
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Why thank you :P I guess I'll take the stand...
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Originally Posted by shambolica
That is the appeal. It brings yet another facet to the game. We have PvE, we have PvP. This is something a little different from both. You don't have to like it, 80% of players don't have to like it. If the player base is in the millions and 10% .. 20% of people like to occasionally spend the odd, gold coin and enter, could that still not make the idea a success?
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10-20% is a nice, small change. It could potentially divert a lot of traffic from SC outposts (see ToA, DoA). Unfortunately, the player base is about 1-2 million and it can be projected that the population becoming more-than halved at the release of GW2 (for obvious reasons), taking that person count down to ~750k players range. That reduces your projected ~10-20% to a measly x<20000 players (about how much you get MAX on a crappy F2P Chinese/Korean MMO). Counting on that each of these players plays in a different time-zone, you'd probably end up with an outpost filled with the amount of players in CA, American - English District 1 on a non-Z-mission day (See ToPK AED1 for a PvE comparison). ToPK has completely gone out the window (Ecto farm nerf as well as crappy greens). CA is mostly a joke, an *occasional* challenge to the well-rounded PvP player, as well as the only way ANet could replace TA in a still semi-competent format (if that).
My point is, if it only sees the *occasional* success as the above areas, it would hardly be worth the time and energy being put into. ANet should build things the community as a whole wishes to have. However, I'm not calling this idea completely obsolete. If after the release of GW2 (when community-requested content may be the only updates ever done in GW again), the community begs/spams email requests/posts on every forum board on every guild-wars forum for this idea to happen, then maybe it would be worth putting it in. Until then, ANet needs to feed to keep the larger population going (sadly, as smaller causes are usually the only ones worth fighting for).
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Originally Posted by shambolica
So what? It's whatever build you care to enter against everyone else's choice of build. It is not the same, fixed set of builds that you get pitched against over and over as in the Norn Tournament. Furthermore you are not controlling your character, as you have to in the Norn Tournament, so please don't compare it too closely with the Norn Tournament.
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People don't play to lose. NPC's in this tournament such as Togo, Suun would generally have to run the same builds for ANet's convenience. I have nothing against controlling your own character (I was a big fan of that one Megaman: Battle Network game where all you do is choose chips and let the AI do work for you), but unfortunately, the "same, fixed set" builds have the highest probability of winning. Maverick builds can generally counter 1-2 of these "same, fixed set" builds, but over-specialization on anti-meta will ultimately result in failure as they will fall short where metas are stronger.
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Originally Posted by shambolica
Do you really believe this? I take your point that a select few builds might dominate and you're absolutely right that spiritspam could well become one of them. Quick solution to that is to use pvp version of spirit cast times. You want your shadowsong or disenchantment down, feel free but get ready for that 3..5 second cast time (whatever it is). Surely we have enough interrupts to cause some problems for such builds. Let's say you are right though, and from my own experience in Guild Wars I bet you are. We all know the power of the ridiculous perma sin nonsense that split the community or the absurdity of SoS farming builds. Let's say one or a few builds completely dominated the temple. First off, everyone can use them if they so choose. So my spirit spammer is now going up against yours. You won't make a fortune farming this because everyone will very quickly jump on the gimmicky build bandwagon. One hundred people using the same few builds vs a few mavericks that try and be original; you're still looking at one chance in over a hundred to win.
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See the first sentence in the above response.
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Originally Posted by shambolica
Finally, if this were to be the case then surely that is a problem for ANet. It shows their weakness in skill balancing / class balancing and maybe they should use something like this as part of the development process. Maybe they should consider employing some experts in A.I. and artificial biology. Maybe they don't really care because they still manage to create a fun game, in spite of the imperfections between the classes. Maybe it doesn't really matter that much and it can still be fun.
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Showing weakness in skill balancing? OH NOEZ. You wouldn't be the first. Most of the population ignores it/doesn't care for it, as it can be more exploited and used as an advantage than stopped being used altogether. Making AI output more efficient could also require the use of a different game engine as well, so if you're not satisfied, go find another game.
Yes. It still can be fun. But is it worth the fun? (Will you make a profit? Will you make new friends?......)
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Originally Posted by shambolica
Based on the low chance of winning, does it matter that there is not much work there. You do need to pay an entry cost. It would be so easy to limit entry to one time per day per account.
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Yeah, paying an entry cost would be nothing to older/more-experienced players. Limiting entry would annoy players who want to experiment with builds, and make this whole idea see very little traffic... also, I need to state it again:
People don't play to lose.
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Originally Posted by shambolica
Oh I am so sorry for introducing another idea into the game. Mate, it's almost like a lottery, buy your ticket, enter your build and see what happens. Why you need to be so heavy in your detailed hatchet job of my idea strikes me as unnecessary.
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I strike you down because I find it un-epic to my tastes as well as un-original due to its similarities of pre-existing ideas found in games I have already played as well as this game in itself. Some of those pre-existing ideas I found were great, and should be carried on in other games. Unfortunately, some of those great ideas are of select taste and were in very unpopular games. At the moment, I am generally trying to stand from my understanding of what could be most "improving" of the community at the moment. I don't find your idea very "improving" of the community, as it limits human-human interaction (axed by ANet with 7 heroes; Embark was the ironic implement that came with it. (You can play by yourself now! Oh and that update that we should have implemented before we ever invented heroes is here too!). No community growth can be seen through your idea (unless the general population likes to send PM's to the foes they obs'd saying: GG); your idea is mostly a boon to the economic side of GW.
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Originally Posted by shambolica
That is fine, no problem with your criticism there. I was just throwing some ideas out there. I have no problem with having to pay full price for lockpicks, anything else. I was just making a set of suggestions for possible prizes. I don't need my idea to be accepted in whole and fully accept any tweaks, recommendations and criticisms.
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Okay. Cool.
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Originally Posted by shambolica
Far too massive? Why use this as an argument? Who cares how massive it is (if it even is massive). It's an idea. I'm sure if they can introduce holiday quests (snowball dominance) they could sit down and implement this without any real problem.
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Yeah... but Snowball Dominance is that small event that comes once every so often that makes players want to play GW again. What your suggesting is a non-occasional, permanently-standing idea. If it's going to last forever, make it an idea that'll do the same.
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Originally Posted by shambolica
Then maybe they need to take another look at their A.I. or maybe not. It's not a heavy duty, let's all sneer at the pseudo pvp format idea. It was supposed to be a light-hearted, spend a gold zoin, enter a build, lottery. If the prizes were disproportionate to the effort involved then it's so easy to rebalance them. Instead of getting the celestial minipet have a 5% chance of getting it. Let's say all winners do get one. The market will soon adjust to being flooded with celestials. Does it really matter that much? Plus, the computer is controlling _both_ of us. I no longer have the unfair advantage as you do against the doppelganger. I can't manipulate the A.I. because you can also do the same.
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Light-hearted? Uhuh. This idea, like all ideas, is quickly made heavy-hearted by a troll (hang out in the PvP outposts more often... you'll get quite a few of those...).
I don't really mind the rewards, now that you made it more reasonable, nor do I mind the AI.... but having to face your own build (while both characters are controlled by AI) and losing would be pretty stupid...
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Originally Posted by shambolica
A PvE garbage farm?. We've covered that now, tnx. You won't make a fortune from this, I've explained that above. I never set out to try and find a way of making a quick buck from this. What I did do is try and introduce something original into the game. Surely Guild Wars was / is crying out for new ideas.
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Yeah, and if were not making a quick buck, how do you expect this to improve the game? It's definitely NOT community-oriented (AI vs. AI). Surely it has to improve the economy in some fashion or another? (at least Oppressor weapons helped boost the economy somewhat with the release of WiK).
Like I was mentioning with original ideas earlier, I've seen this idea in other games before. Other somewhat-unpopular games.
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Originally Posted by shambolica
I'm gonna be a rich man now!!! Really? As soon as you see a bandwagon it's already too late to get on. If this did prove to be some kind of farming nirvana don't you think everyone would pile in? Whatever prize you got out would soon crash to zero in value.
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Yep. See Ecto farming.
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Originally Posted by shambolica
All the ideas I put in. Norgu on mic with "ready to rumble", Gwen in a skimpy outfit holding up score cards, possible celestial minipets as a reward, whole new angle for a light hearted fighting system, cool name for the temple and you come along and distill from that, that I somehow hope to introduce a get rich quick scheme and become a rich man as a result.
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ANet would have to re-hire to get new vocals in the game (going back to Blacklight Studios and re-recording for a lot of money, if they want the same voice actors). Generally, you would get all the voice-recording work done BEFORE the release of a game.
The idea sounds cool how you epic-ize other heroes. But just isn't needed. Heroes already speak by coming with cool quotes from great literature/TV shows/movies that's fun to relate with (if you've seen them), and all of their quotes come from something worth reading/seeing/listening to (oh and in cutscenes as well). Their armor is pretty nice, and they speak quite often, which can give somewhat a feeling of them being "there" in one's own adventure.
I radicalized your idea because everything dwindles (at end-game) to "how can I make a profit" extremely fast?(especially now with HoM) Even most well-experienced players do until they have enough money to purchase all the content in the game. What you're suggesting, then, is an idea for peeps who have seen/purchased all content in the game and are tired of the game due to overplaying (something that they can just casually chillax on).
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Originally Posted by shambolica
Could it not be the case that I love the game and just wish to see it become so much better than it is?
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I'm sorry to shoot you down, but everyone has to love the game; not just a few individuals here and there.