Update 05-05-2011

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.

Updated the Automated Tournament map rotation.

Reduced the duration of Summoning Sickness to 10 minutes.

Added Razah to the Isle of the Nameless and the Command Post.

Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.

Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I'll start things off by saying:

- So no Hard Mode quests?
- Thanks for allowing us to change Razah in more than one place.
- 1/3 the time for Summoning Stone waiting? Huzzah!

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

AT map rotation was updated but the Flux has stayed the same.
That's a worrying sign; is the Flux liable to change just before the MAT?

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Great summoning change. More fun.

Neith

Neith

Krytan Explorer

Join Date: Jun 2008

Texas

One in Guild Wars

R/

i like the reduced wait on stones, i have so many of those things

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

Updated confirmed ANET's inadaquacies.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

o_O i just posted in a topic about me hating elitism (as in people who want everything being harder to use and such)

and now this, Anet thx alot
summon stones now have a real good use, normally they were a lil extra for HM, but no they can be used well

go anet, there's a way to make the game more fun and less elitism-ish

i'm happy with this change

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

any why this could not wait until the new build on friday??? (lots of afk peeps still)...

oh and yeah, sure ok...bug fixes....still quite a few that need looking at------
good thing to hear about razah and the summoning stones....

dorin

dorin

Desert Nomad

Join Date: Oct 2006

yay , stone spam

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Summon stone now became usefull, they were always handy to have in hm but one wipe and bye bye ally for another hour, by which time a vanq is already over or reached level 2 in a dungeon.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by StormDragonZ View Post
- 1/3 the time for Summoning Stone waiting? Huzzah!
1/6th actually.

Guess they wanted all the solo players (7 heroes) to be able to maintain a summon instead of waiting 30 minutes (after forced death) to use another.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Dark-NighT View Post
Summon stone now became usefull
Why is this a good thing?
Edit: I'll agree it could be with the Mercantile stone but I'd rather the others weren't viable for anything, ever.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by Xenomortis View Post
AT map rotation was updated but the Flux has stayed the same.
That's a worrying sign; is the Flux liable to change just before the MAT?
Starting in June, Flux will change on the first of every month.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Regina Buenaobra View Post
Starting in June, Flux will change on the first of every month.
What does that imply for this month's monthly?

Also, it's something kind of minor, but how much longer is the Guru Cup going to show up at Tolkano?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

So this Flux stays for May's monthly too?

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Quote:
Originally Posted by Anon-e-mouse View Post
Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.

Updated the Automated Tournament map rotation.

Reduced the duration of Summoning Sickness to 10 minutes.

Added Razah to the Isle of the Nameless and the Command Post.

Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.

Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.
I nutted

LordDragon

Frost Gate Guardian

Join Date: Aug 2010

Dragons Den

E/

Quote:
Originally Posted by Neith View Post
i like the reduced wait on stones, i have so many of those things
I keep getting them much faster than I use them. That is probably the reason why the change. Lots of people have lots of them.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

i like the summoning stones thing. the rest is really unimportant

Aycee

Aycee

Lion's Arch Merchant

Join Date: Aug 2010

The other side

I wish they would've added Razah to Embark. The reduced time to stones is nice to have, other than that not much else that has an effect on me.

Kunder

Desert Nomad

Join Date: Nov 2010

Looks like they actually reduced all summons' duration to 10 mins as well. No chance for having 5 fire imps at once on my pre character, sadly

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Kunder View Post
Looks like they actually reduced all summons' duration to 10 mins as well. No chance for having 5 fire imps at once on my pre character, sadly
Stones had a clause forbidding more than one summon being active at any time anyway.
You sure about the duration? The descriptions haven't been updated to reflect that.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Xenomortis View Post
Stones had a clause forbidding more than one summon being active at any time anyway.
You sure about the duration? The descriptions haven't been updated to reflect that.
All I checked was the fire imp stone because that is the only one I have. Its possible the others are unchanged.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I'm testing with Mysterious stones now. After 10 minutes Summoning Sickness went away but I was still prevented from activating a second one as expected; the summon is still there 23 minutes later, preventing me from using another.

Edit:
Works as expected, although I haven't tested the case for the summon dying before 30 minutes.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

10 mins neato!!

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

So if I f up in Pre I can wait it out

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Summoning stones should be getting nerfs, not buffs.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Why? They're fun and it's lame when you get a sucky one that dies in seconds leaving you to wait an eternity before you can use another.

MrKGado

MrKGado

Frost Gate Guardian

Join Date: Jul 2009

USA

W/

^^^^ this. i had a few vanqs where I had to wait it out because I needed a little additional push.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

AT rotation change didn't go through again.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Ty for reducing the summoning sickness..

Pfew

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

I wish Anet realized the game lacks a good gold sink and actually added some primarily gold-based consumables to drain away at least some of the gold. Craftable summoning stones are certainly a great way to drain some of that excess gold away.

Really, game developers so often forget that the basis of currency is the knowledge that you'll be able to get something you need in exchange for that money. In the real world, where the useful items come from stores/factories that's guaranteed. In game world, where they come from random monster drops, it's a problem that then leads to alternative currencies and barter trade...

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

This also makes Fire Imp in pre extremely powerful,
if it dies while in Northlands, it's easy to pop a new one

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Iuris View Post
I wish Anet realized the game lacks a good gold sink
The game has plenty of gold sinks, HoM being a big one along with gwamm and other cosmetics.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Way to make PvE even easier

PS: if you die after using a summoning stone, you can give one to another player to use. That should be one of the small benefits of playing with real people instead of heros (though at this rate I bet they'll let heros use summoning stones eventually too).

Aeronwen

Aeronwen

not so much fell as.....

Join Date: Jan 2009

UK

bone

R/

Quote:
Originally Posted by refer View Post
Way to make PvE even easier
^^

who would have thought that there were players out there who still couldn't manage to play the game with over buffed skills, 7 heros, mercs, summons and cons. How on earth can you need spammable summons too?

What next? get rid of party size caps and take away death pen (oh oh this now sounding horribly familiar) Lets hope when GW2 comes out they return GW to the great game it used to be.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Aeronwen View Post
^^

who would have thought that there were players out there who still couldn't manage to play the game with over buffed skills, 7 heros, mercs, summons and cons. How on earth can you need spammable summons too?

What next? get rid of party size caps and take away death pen (oh oh this now sounding horribly familiar) Lets hope when GW2 comes out they return GW to the great game it used to be.
Well at this point I'm sure Anet is thinking of ways to make the game more enjoyable than easier. Hopefully the future HM quests will be more of a challenge.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Death penalties are already irrelevant with all the candy.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Hobbs View Post
Why? They're fun and it's lame when you get a sucky one that dies in seconds leaving you to wait an eternity before you can use another.
Because they shouldn't exist in the first place.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Originally Posted by Swingline View Post
The game has plenty of gold sinks, HoM being a big one along with gwamm and other cosmetics.
Actually, no, it does not. Gold has to disappear from the game, not just get transferred to other players.
-material traders are not a gold sink since they don't create materials but only redistribute materials sold to them by players
-therefore, only the gold cost of the elite armors and destroyer weapons is removed by the HoM
-hero armor upgrades are acquired by players in challenge/elite missions
-tormented and oppressor's weapons are acquired by players
-alcohol, sweets could be a gold sink, if the merchant sold items were the ones used to achieve them. However, they are not - most alcohol and sweets come from players farming them during events. And Nick.

So, HoM REDISTRIBUTES gold, but hardly removes any from the game.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by reaper with no name View Post
Because they shouldn't exist in the first place.
Summoning stones are a cool concept especially since they are a take on utopias summoner class.

The reasoning behind this new update is probably because the new HM quests will actually be hard.