Update 05-05-2011
Anon-e-mouse
Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
Updated the Automated Tournament map rotation.
Reduced the duration of Summoning Sickness to 10 minutes.
Added Razah to the Isle of the Nameless and the Command Post.
Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.
Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.
Updated the Automated Tournament map rotation.
Reduced the duration of Summoning Sickness to 10 minutes.
Added Razah to the Isle of the Nameless and the Command Post.
Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.
Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.
StormDragonZ
I'll start things off by saying:
- So no Hard Mode quests?
- Thanks for allowing us to change Razah in more than one place.
- 1/3 the time for Summoning Stone waiting? Huzzah!
- So no Hard Mode quests?
- Thanks for allowing us to change Razah in more than one place.
- 1/3 the time for Summoning Stone waiting? Huzzah!
Xenomortis
AT map rotation was updated but the Flux has stayed the same.
That's a worrying sign; is the Flux liable to change just before the MAT?
That's a worrying sign; is the Flux liable to change just before the MAT?
The Josip
Great summoning change. More fun.
Neith
i like the reduced wait on stones, i have so many of those things
cantalus
Updated confirmed ANET's inadaquacies.
Ayuhmii Shanbwa
o_O i just posted in a topic about me hating elitism (as in people who want everything being harder to use and such)
and now this, Anet thx alot
summon stones now have a real good use, normally they were a lil extra for HM, but no they can be used well
go anet, there's a way to make the game more fun and less elitism-ish
i'm happy with this change
and now this, Anet thx alot
summon stones now have a real good use, normally they were a lil extra for HM, but no they can be used well
go anet, there's a way to make the game more fun and less elitism-ish
i'm happy with this change
cosyfiep
any why this could not wait until the new build on friday??? (lots of afk peeps still)...
oh and yeah, sure ok...bug fixes....still quite a few that need looking at------
good thing to hear about razah and the summoning stones....
oh and yeah, sure ok...bug fixes....still quite a few that need looking at------
good thing to hear about razah and the summoning stones....
dorin
yay , stone spam
Dark-NighT
Summon stone now became usefull, they were always handy to have in hm but one wipe and bye bye ally for another hour, by which time a vanq is already over or reached level 2 in a dungeon.
Dzjudz
Xenomortis
Regina Buenaobra
lemming
Xenomortis
So this Flux stays for May's monthly too?
vamp08
Quote:
Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
Updated the Automated Tournament map rotation. Reduced the duration of Summoning Sickness to 10 minutes. Added Razah to the Isle of the Nameless and the Command Post. Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting. Fixed a bug that caused resolution settings to be saved on an account basis instead of locally. |
LordDragon
Lord Dagon
i like the summoning stones thing. the rest is really unimportant
Aycee
I wish they would've added Razah to Embark. The reduced time to stones is nice to have, other than that not much else that has an effect on me.
Kunder
Looks like they actually reduced all summons' duration to 10 mins as well. No chance for having 5 fire imps at once on my pre character, sadly
Xenomortis
Quote:
Looks like they actually reduced all summons' duration to 10 mins as well. No chance for having 5 fire imps at once on my pre character, sadly
|
You sure about the duration? The descriptions haven't been updated to reflect that.
Kunder
All I checked was the fire imp stone because that is the only one I have. Its possible the others are unchanged.
Xenomortis
I'm testing with Mysterious stones now. After 10 minutes Summoning Sickness went away but I was still prevented from activating a second one as expected; the summon is still there 23 minutes later, preventing me from using another.
Edit:
Works as expected, although I haven't tested the case for the summon dying before 30 minutes.
Edit:
Works as expected, although I haven't tested the case for the summon dying before 30 minutes.
chessyang
10 mins neato!!
Painbringer
So if I f up in Pre I can wait it out
reaper with no name
Summoning stones should be getting nerfs, not buffs.
Hobbs
Why? They're fun and it's lame when you get a sucky one that dies in seconds leaving you to wait an eternity before you can use another.
MrKGado
^^^^ this. i had a few vanqs where I had to wait it out because I needed a little additional push.
lemming
AT rotation change didn't go through again.
Scary
Ty for reducing the summoning sickness..
Pfew
Pfew
Iuris
I wish Anet realized the game lacks a good gold sink and actually added some primarily gold-based consumables to drain away at least some of the gold. Craftable summoning stones are certainly a great way to drain some of that excess gold away.
Really, game developers so often forget that the basis of currency is the knowledge that you'll be able to get something you need in exchange for that money. In the real world, where the useful items come from stores/factories that's guaranteed. In game world, where they come from random monster drops, it's a problem that then leads to alternative currencies and barter trade...
Really, game developers so often forget that the basis of currency is the knowledge that you'll be able to get something you need in exchange for that money. In the real world, where the useful items come from stores/factories that's guaranteed. In game world, where they come from random monster drops, it's a problem that then leads to alternative currencies and barter trade...
Bristlebane
This also makes Fire Imp in pre extremely powerful,
if it dies while in Northlands, it's easy to pop a new one
if it dies while in Northlands, it's easy to pop a new one
Swingline
refer
Way to make PvE even easier
PS: if you die after using a summoning stone, you can give one to another player to use. That should be one of the small benefits of playing with real people instead of heros (though at this rate I bet they'll let heros use summoning stones eventually too).
PS: if you die after using a summoning stone, you can give one to another player to use. That should be one of the small benefits of playing with real people instead of heros (though at this rate I bet they'll let heros use summoning stones eventually too).
Aeronwen
^^
who would have thought that there were players out there who still couldn't manage to play the game with over buffed skills, 7 heros, mercs, summons and cons. How on earth can you need spammable summons too?
What next? get rid of party size caps and take away death pen (oh oh this now sounding horribly familiar) Lets hope when GW2 comes out they return GW to the great game it used to be.
who would have thought that there were players out there who still couldn't manage to play the game with over buffed skills, 7 heros, mercs, summons and cons. How on earth can you need spammable summons too?
What next? get rid of party size caps and take away death pen (oh oh this now sounding horribly familiar) Lets hope when GW2 comes out they return GW to the great game it used to be.
Swingline
Quote:
^^
who would have thought that there were players out there who still couldn't manage to play the game with over buffed skills, 7 heros, mercs, summons and cons. How on earth can you need spammable summons too? What next? get rid of party size caps and take away death pen (oh oh this now sounding horribly familiar) Lets hope when GW2 comes out they return GW to the great game it used to be. |
EPO Bot
Death penalties are already irrelevant with all the candy.
reaper with no name
Iuris
Quote:
The game has plenty of gold sinks, HoM being a big one along with gwamm and other cosmetics.
|
-material traders are not a gold sink since they don't create materials but only redistribute materials sold to them by players
-therefore, only the gold cost of the elite armors and destroyer weapons is removed by the HoM
-hero armor upgrades are acquired by players in challenge/elite missions
-tormented and oppressor's weapons are acquired by players
-alcohol, sweets could be a gold sink, if the merchant sold items were the ones used to achieve them. However, they are not - most alcohol and sweets come from players farming them during events. And Nick.
So, HoM REDISTRIBUTES gold, but hardly removes any from the game.
Swingline