I'm using the Mo/W Halcyon Job Farmer build from gwpvx, and it works great, but there is just one problem. Every now and then, the Luxon Assassins are able to somehow get past my enchants and kill me in less than a second. This usually happens when I have balled them all up. I keep a real close eye to my enchants and they are always up. My question is, why are my enchants failing from time to time? Did the Assassins get an update where they have an enchant remover?
http://www.gwpvx.com/Build:Mo/W_105hp_Halcyon_Farmer
And sorry if this is in the wrong section, I wasn't sure if this should go here or in the Builds section since I don't think the problem lies within the build.
Halcyon Job
1 pages • Page 1
I
u
Quote:
|
none of those are it. if they're getting removed when you're fighitng just assa. its because your casting order. sometimes if you use SH or SoA then PS it bugs. SH/SoA reduces dmg then PS takes it down to 10%. so before every cast of SH or SoA cast PS .
|
Cast in this order: PS, SH, SoA, repeat.
You are welcome. In case you or anyone else is interested in an explanation of the effects in addition to the solution, please refer to the following links from the bug forum.
http://www.guildwarsguru.com/forum/s...4&postcount=14
http://www.guildwarsguru.com/forum/p...tml?t=10367023
Note that Stoneflesh Aura behaves in a similar fashion as Shielding Hands: the casting order of those skills and Protective Spirit determines the order of the effects.
http://www.guildwarsguru.com/forum/s...4&postcount=14
http://www.guildwarsguru.com/forum/p...tml?t=10367023
Note that Stoneflesh Aura behaves in a similar fashion as Shielding Hands: the casting order of those skills and Protective Spirit determines the order of the effects.

