Every time I run a new character through Nightfall, I always do all the missions that trick out your command post. Every time I play a game like Oblivion, finding the best house and making it totally awesome is half the fun of the game. Why can't we have something like that in Guild Wars too?
We already have guild halls, which you can fill with helpful merchants and friends and customize fairly well. Perhaps we can get a new area on the isles as well -- a house!
The economy doesn't seem to particularly need a new gold sink as its functioning pretty well now, but it would still be an amazing feature.
New gold sink: player houses
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Hah we could be real estate moguls, ranch some moas/flamingos/spiders/whatever floats ur boat
Honestly gw is a huge vanity fest, i'm sure everyone would flock to build a house... only if they got to show it off. If it's to be privately viewed, well, functionally all of that can be covered by a gh.
Honestly gw is a huge vanity fest, i'm sure everyone would flock to build a house... only if they got to show it off. If it's to be privately viewed, well, functionally all of that can be covered by a gh.
I hadn't even thought of the animals: we could put it in the front (or back) of our menagerie and have a fine good time!
I think that people would flock despite having to invite people like the GH (of which there's no functionality that Balthazar doesn't have) -- it's cool, it's vanity, and it's the same reason I build the sweet house in Oblivion :-P
I think that people would flock despite having to invite people like the GH (of which there's no functionality that Balthazar doesn't have) -- it's cool, it's vanity, and it's the same reason I build the sweet house in Oblivion :-P
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Agreed, I'm onboard with this too 
Anything that offers more facets to the game, as long as people are given the choice of not taking part can, in my opinion, only be a good thing.
I like this idea. Perhaps be able to use your collectible drops to build / furnish the house. Those mysterious mud bricks might finally come into play. Being able to buy / sell plots of land, build houses on them, buy / sell houses, it's all good.
Out in the back garden with the lads having a barbie (BBQ not actually doing wrong things to a barbie doll - people, keep it clean! I'm shocked at you people for thinking such things.)
How would it be implemented? I'd probably go for a completely different set of maps / state in the game. Switch into "house mode" and be able to view houses. So it would have been an expansion pack then - Sim Wars. I don't think I'd want them during normal game play and would also not want certain zones sectioned for houses. I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.
I'd have a little place in Sanctum Cay overlooking the sea. For some reason I've met a couple of top, russian teenage girls there at different times over the years and gone on to become quite good friends with both of them - yeah baby! Hence my favourite place in the game. I'd also like a little place in Dry Top, it's an obscure and remote part of the game - lone wolf country.
There is always the game, "The Sims" for this kind of thing. It probably blurs the genera of the game too much but if it were offered I'd buy into it and waste yet more time wallowing in online nonsense.

Anything that offers more facets to the game, as long as people are given the choice of not taking part can, in my opinion, only be a good thing.
I like this idea. Perhaps be able to use your collectible drops to build / furnish the house. Those mysterious mud bricks might finally come into play. Being able to buy / sell plots of land, build houses on them, buy / sell houses, it's all good.
Out in the back garden with the lads having a barbie (BBQ not actually doing wrong things to a barbie doll - people, keep it clean! I'm shocked at you people for thinking such things.)
How would it be implemented? I'd probably go for a completely different set of maps / state in the game. Switch into "house mode" and be able to view houses. So it would have been an expansion pack then - Sim Wars. I don't think I'd want them during normal game play and would also not want certain zones sectioned for houses. I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.
I'd have a little place in Sanctum Cay overlooking the sea. For some reason I've met a couple of top, russian teenage girls there at different times over the years and gone on to become quite good friends with both of them - yeah baby! Hence my favourite place in the game. I'd also like a little place in Dry Top, it's an obscure and remote part of the game - lone wolf country.
There is always the game, "The Sims" for this kind of thing. It probably blurs the genera of the game too much but if it were offered I'd buy into it and waste yet more time wallowing in online nonsense.
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Originally Posted by shambolica
I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.
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Well I have one already:
It's fully customizable, but unfortunately, the customizations are somewhat permanent, and I can't sleep in it all to well.
But at least I get a jacuzzi!
http://wiki.guildwars.com/wiki/Hall_of_monuments
It's fully customizable, but unfortunately, the customizations are somewhat permanent, and I can't sleep in it all to well.
But at least I get a jacuzzi!
http://wiki.guildwars.com/wiki/Hall_of_monuments
A customizable home/house for a character would be nice... several years ago.
But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days. And with GW2 looming in the future, many players are using all their gold for HoM-related things and so wouldn't want to spend any gold on this now.
But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days. And with GW2 looming in the future, many players are using all their gold for HoM-related things and so wouldn't want to spend any gold on this now.
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the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.
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Anyway , on topic , considering they added menagerie without much care , then HoM rewards , i hardly think we will implement house stuff...
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Im guessing you got this from lotro. I have actually played lotro and tbh the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.
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Besides, you'd never have to touch the feature if you didn't want to so...uh, what's the problem exactly?
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Originally Posted by IronSheik
Yup, that sums it up
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Originally Posted by sirblack
But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days.
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This will be implemented in GW2, don't see the need to do it here as well. I like it, but since we will be getting it in the future, don't see the need to spend manhours on this.
If they could magically poof this into existence without wasting precious live team hours on this: yes, if live team hours go to waste: no..
That means a no I guess..
If they could magically poof this into existence without wasting precious live team hours on this: yes, if live team hours go to waste: no..
That means a no I guess..
I'm pretty sure many people wouldn't touch it because this wouldn't do much for game progression or make it interesting and that would make the live teams hard work go to waste. At this point in the game there needs to be updates that are close to 100% needed to keep the game interesting and I see a black hole for your gold not being one.
I think it is too late for player housing.
What I would like to see is more customization of Guild Halls.
A toggle to turn off PvP so I can see pve skills and not have tons of pvp spam when I zone in.
A toggle to show/hide henchmen I really do not like the Kurz hench hanging around in my Luxon hall.
Ability to buy consumables merchants with max faction.
As far as housing coming in GW2, WTF does that have to do with this game?
What I would like to see is more customization of Guild Halls.
A toggle to turn off PvP so I can see pve skills and not have tons of pvp spam when I zone in.
A toggle to show/hide henchmen I really do not like the Kurz hench hanging around in my Luxon hall.
Ability to buy consumables merchants with max faction.
As far as housing coming in GW2, WTF does that have to do with this game?
Cute feature, but it'd require waaaaay too much work for waaaay too little payoff by the Live Team. In other words: I'd rather them put this work into content that everyone can appreciate, rather than something silly like this.
BTW, we're not getting "player housing" in GW2, we're getting an entire instanced city block that changes depending on your personal story and the decisions you make. Don't get your hopes up for being able to buy a table and chair for your house; heck, I wouldn't even bet on having a house that you can call your own, at least not for all possible personal stories.
BTW, we're not getting "player housing" in GW2, we're getting an entire instanced city block that changes depending on your personal story and the decisions you make. Don't get your hopes up for being able to buy a table and chair for your house; heck, I wouldn't even bet on having a house that you can call your own, at least not for all possible personal stories.
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Originally Posted by Ghost Dog
You say it doesn't effect us and yet it takes developer time away from various projects, how exactly does this not effect us?
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