A Monk's Heroes?
ashes
Which heroes are you using when playing on your monk? Normally i play a dmg dealing class, but after gwamm i started playing on my monk - but im having problem with dealing a satisfying amount of dmg pr sec when not dealing dmg myself.
Someone enlighten me please - and no, im not going discocaller
Someone enlighten me please - and no, im not going discocaller
Nilator
I usually run a UA heal build, 3 discords(I know you said you don't want to discord call)[1 blood discord, 1 curse, 1 minion bomber], panic mesmer, 1 JB rit minion bomber, SoS rit, and to finish up I grab a incoming/fallback commandagon.
Sit back and c+space use heal party once in a while to make it seem like your heroes aren't doing all the work.
It may seem like a lot of minions but they provide extra bodies so your heroes don't take damage making more dedicated healers a nonissue.
Sit back and c+space use heal party once in a while to make it seem like your heroes aren't doing all the work.
It may seem like a lot of minions but they provide extra bodies so your heroes don't take damage making more dedicated healers a nonissue.
Gabs88
Honestly, though. A variant of disco-caller would be the way to go about things.
http://www.gwpvx.com/Build:Mo/A_AP_Boon-Prot
Something like that, combined with a couple of air elementalists. Smite condition, smite hex, selfless spirit, seed of life, ebon vanguard assassin support, AP?
Other then that there is of course RoJ based builds. But as the player it's you're job to control the battle rather then have all impressive damage and skills. Calling or balling
http://www.gwpvx.com/Build:Mo/A_AP_Boon-Prot
Something like that, combined with a couple of air elementalists. Smite condition, smite hex, selfless spirit, seed of life, ebon vanguard assassin support, AP?
Other then that there is of course RoJ based builds. But as the player it's you're job to control the battle rather then have all impressive damage and skills. Calling or balling
ashes
I dont have anything against discord, but i really prefer not to run around calling targets all the time - but it starts looking like the only way out, now im not playing a dmg dealing class...
Sigh, maybe i should go ursan ;P
Sigh, maybe i should go ursan ;P
Haggis of Doom
... Discord is so not the only way out.
A monk's hero team is not that different from any other profession's hero team. As long as you're not backlining it should be fine.
A monk's hero team is not that different from any other profession's hero team. As long as you're not backlining it should be fine.
ashes
Used to play 100b with mop heroes n splinter n smite n stuff - so i guess it differs alot.
Killing just seems so slow now... *ponders*
Killing just seems so slow now... *ponders*
FoxBat
I've been a little frustrated recently watching mesway's reluctance to target things you aren't targeting, which translates into alot of missed triggers. Seems the potential is there for you to just drop ward of wisdom and heal people while your mes mercs go to work.
jackinthe
LexTalionis
Well, doesn't Arcane Echo -> Ray of Judgement do a heck of a lot of damage? You could probably do something funny with that and Searing Flames. Or take three more RoJ hero monks and see how many beams you can drop at once.
If that's too Energy Intensive, you could use Glyph of Swiftness/Serpent's Quickness/Weapon of Quickening instead.
If that's too Energy Intensive, you could use Glyph of Swiftness/Serpent's Quickness/Weapon of Quickening instead.
ashes
RoJ deal decent dmg, but most of the pulses are often wasted due to scatter
awry
Strength of honor, Bonds Spam, bip+orders buddy Bond your whole team and then micro your heroes while u sit back and watch.
Wenspire
Rangers (with pets), an sos rit and an oov necro works for me when I run my monk as defensive.
Windbow
I run quad roj on monk+heroes with spiritway and a mes. bound roj to num 123 and balling stuff quickly with Pspirit and SoA. Works for me, and 4 rojs deal so much dmg scatter is no issue.
Frostie Arrows
I either heal or run SoS. Then for heros i run 1 illusion, 1 domination, 1 curses, ST defensive rit or Necro Healer, Sos or UA depending on what i run. Of course you could put in a ST Offensive Rit. Used to run SoGM rit, however ive come to learn since heros can't summons spirits ST seems to work better.
Hope this helps.
Hope this helps.
darthsabbath
When I play my monk I usually go heals (maybe with EVAS and Finish Him! for a little added dmg) and let my heroes do the work. My typical monk hero setup is:
UA Prot Monk - I usually run Healing Burst so I Arcane Mimic UA for a big healing boost
SoS Rit - Pretty generic bar, SoS, Splinter Weapon, Bloodsong, etc.
2 Mesmers - PI Dom Mesmer + Ineptitude Illusion
Minion Master with curses support
AoG Dervish - Usually used for pulling/balling mobs... toss Seed of Life on them when they grab aggro to protect your team from spikes. Will also Micro the prot monk's Prot Spirit on this one.
Last spot is usually open... I'll often run a Command Paragon just because I have a soft spot for the class.
It may not be the most ideal or efficient setup, but it's a lot of fun and can blow through most everything in HM so far.
UA Prot Monk - I usually run Healing Burst so I Arcane Mimic UA for a big healing boost
SoS Rit - Pretty generic bar, SoS, Splinter Weapon, Bloodsong, etc.
2 Mesmers - PI Dom Mesmer + Ineptitude Illusion
Minion Master with curses support
AoG Dervish - Usually used for pulling/balling mobs... toss Seed of Life on them when they grab aggro to protect your team from spikes. Will also Micro the prot monk's Prot Spirit on this one.
Last spot is usually open... I'll often run a Command Paragon just because I have a soft spot for the class.
It may not be the most ideal or efficient setup, but it's a lot of fun and can blow through most everything in HM so far.
LexTalionis
Plutoman
Rather effective, actually. Look at Jeydra's HM Raisu run where he uses 2 of them, I believe. The armor penetration is effective in mitigating the level difference. I personally run invoke quite often, and against everything besides rangers I hit upwards of 90+ damage packets on invoke and chain, and l-orb is pretty good single target damage, though the 2 second cast is annoying.
However, in areas where you can easily hit more than 2-3 targets, there's better options by far. Bar compression is pretty good though, too - you can easily have 2, 3, or even 4 skills as open slots if needed - the important skills are invoke, chain, l-orb, air attunement. I usually use glyph of ele power to boost damage, AoR, and two other generic spells - weaken armor is a nice complement and can boost damage to over the stated amounts, and it's easy to fit in fall-back chains, too. It's a relatively good spike in a short recharge, and it supplements as a mild AoE, so I've always liked it. Plus I main as an ele so I have a soft spot.
Sorry to derail the topic here <_<
However, in areas where you can easily hit more than 2-3 targets, there's better options by far. Bar compression is pretty good though, too - you can easily have 2, 3, or even 4 skills as open slots if needed - the important skills are invoke, chain, l-orb, air attunement. I usually use glyph of ele power to boost damage, AoR, and two other generic spells - weaken armor is a nice complement and can boost damage to over the stated amounts, and it's easy to fit in fall-back chains, too. It's a relatively good spike in a short recharge, and it supplements as a mild AoE, so I've always liked it. Plus I main as an ele so I have a soft spot.
Sorry to derail the topic here <_<
akelarumi
I made my monk mainly to help my guild, cause we have a shortage of monks/healers, when doing stuff together.
But on the ocassions I have to play her with hero's I bring a SoS-build myself, with discordhero's, 2 seering flames ele's, a blazing finale paragon and a hb-monk.
It didn't fail on me so far.
But on the ocassions I have to play her with hero's I bring a SoS-build myself, with discordhero's, 2 seering flames ele's, a blazing finale paragon and a hb-monk.
It didn't fail on me so far.
Xiner
I might sound like a newb but I usually do this:
When I'm vqing myself (so with 7/5 heroes) I usually run a RoJ build. In areas where spiritspam can be useful I switch to Mo/Rt. You can also run a healer build, but as you say you'll lack damage. If you really want to spam damage go something with RoJ and take Necrosis with you. :P
For the heroes I'd take the default thingies like Panic, Ineptitude, SoS Resto, MM Bomber, ST Rit etc.
When I'm vqing myself (so with 7/5 heroes) I usually run a RoJ build. In areas where spiritspam can be useful I switch to Mo/Rt. You can also run a healer build, but as you say you'll lack damage. If you really want to spam damage go something with RoJ and take Necrosis with you. :P
For the heroes I'd take the default thingies like Panic, Ineptitude, SoS Resto, MM Bomber, ST Rit etc.
AndrewSX
Only thing i'd add, is to be sure get a meele hero(derv or earthshacker war generally) when running heal bar:
-The dumb meele hero loves jump in aoe/nasty places...
-put seed of life on him...profit.
Again(srry) OT, @pluto:
17-18 Air = -hp from rune, bar expansion for glyph/ench/cracked-foes debuffs/blabla.
Esurge at 13 Dom do the same, better(no 3 target cap of Invoke says hi!), using 1 slot and full hp.
Also, Armor Penetration is nice, but can't be compared to what IGNORE it at all....
Don't get me wrong, i DO NOT want to restart the HM ele discussion (plenty of thread for it), neither force anyone to play/do not play something, just want to underline that if you need damage in HM(and playing non-smiter monk you'll need it) Mesmers(or Necs/Rits...and Smiters) will be a much better class to use for that purpose, expecially cause we are talking about noob hero AI w/o pve skill abuse.
Unless playing nm or particular stuff (Snowmen lair and such), ER protter is (sadly) the only things ele heroes do in my teams. And is a nice help when monking afterall.
P.S: i'm half of Kurzick title far to get GWAMM of my main, a Ele. Trust me, i know too what i'm talking about (i wasn't happy at all when listed damage dropped from 90ish of the description to 35 real...still having nightmares about that).
-The dumb meele hero loves jump in aoe/nasty places...
-put seed of life on him...profit.
Again(srry) OT, @pluto:
17-18 Air = -hp from rune, bar expansion for glyph/ench/cracked-foes debuffs/blabla.
Esurge at 13 Dom do the same, better(no 3 target cap of Invoke says hi!), using 1 slot and full hp.
Also, Armor Penetration is nice, but can't be compared to what IGNORE it at all....
Don't get me wrong, i DO NOT want to restart the HM ele discussion (plenty of thread for it), neither force anyone to play/do not play something, just want to underline that if you need damage in HM(and playing non-smiter monk you'll need it) Mesmers(or Necs/Rits...and Smiters) will be a much better class to use for that purpose, expecially cause we are talking about noob hero AI w/o pve skill abuse.
Unless playing nm or particular stuff (Snowmen lair and such), ER protter is (sadly) the only things ele heroes do in my teams. And is a nice help when monking afterall.
P.S: i'm half of Kurzick title far to get GWAMM of my main, a Ele. Trust me, i know too what i'm talking about (i wasn't happy at all when listed damage dropped from 90ish of the description to 35 real...still having nightmares about that).

Plutoman
Because I don't want to clutter up the thread, I sent you a PM with my math on an elementalists damage. It's way more viable than you might think.
I did forget to include a note for a potential of exhaustion, but it's not typically a big deal. And the bars are relatively tight as I explained.
Just to point out for OT, Invoke ele's are definitely viable candidates for damage in HM, unless you can ball enemies to hit more than 3. Or even in that case, when you have already used 3 mesmers. I'd take an ele over a smiter and necro any day, unless it's special circumstances.

Just to point out for OT, Invoke ele's are definitely viable candidates for damage in HM, unless you can ball enemies to hit more than 3. Or even in that case, when you have already used 3 mesmers. I'd take an ele over a smiter and necro any day, unless it's special circumstances.
AndrewSX
For same reason above, i've replied via PM :P
Anyway, more than the source of damage (Invoke, Esurge, Roj, Foc,...) is the amount that a monk must always balance carefully. If you play Smite, go with the regular caster setup.
Playing Prot/Heal requires a rework of the team.
Something i was running lately (only nm, was rushing through nf...)
-Me Hburst heal+RoF as preprot+Seed.
-ER Protter (redundant in nm, but the team was designed for more hard stuff)
-Aotl MM
-PI rupts+dom dmg
-Shared burden + illusion dmg
-AoB + wind/earth flashment and teardown depending on area
-2x roj nuker(carrying some utility stuff).
Not the best surely (i'm saying it too) but gives you the idea of the standard balance offense/defence when player is the latter.
Anyway, more than the source of damage (Invoke, Esurge, Roj, Foc,...) is the amount that a monk must always balance carefully. If you play Smite, go with the regular caster setup.
Playing Prot/Heal requires a rework of the team.
Something i was running lately (only nm, was rushing through nf...)
-Me Hburst heal+RoF as preprot+Seed.
-ER Protter (redundant in nm, but the team was designed for more hard stuff)
-Aotl MM
-PI rupts+dom dmg
-Shared burden + illusion dmg
-AoB + wind/earth flashment and teardown depending on area
-2x roj nuker(carrying some utility stuff).
Not the best surely (i'm saying it too) but gives you the idea of the standard balance offense/defence when player is the latter.
Daldaen
I run 2 Mesmers, 2 spirit rits, 2 AotL MMs, and an Ele nuker personally. Works fine for me (I run UA just for facerolling ease)