Hero tier lists
Lanier
I didn't bother to read the walls of text above me pertaining to eles vs. mesmers, so i will instead respond to the OP and give my opinion of tiers.
I like my paragons
My team build consists of myself on a paragon build (usually offensive with cruel spear or soldier's fury), 3 paragon heroes with offensive attacks and buffs, a orders/rit weapon support necro, a minion master, and my two backliners (ER ele and HB monk).
In my opinion, the whole casterway concept is overrated. That includes the use of discords, mesmers, and to a lesser extent (since i rarely see them) air eles. I have found that I tend to kill mobs much faster with physical based teams and buffs like orders, barbs/MoP, weapon spells, and smiting buffs. The physicals dont even have to be paragons - I have substituted rangers, warriors, assassins, and dervishes, and these heroes have still killed very fast when used with the caster buffs. I'm not going to give my tiers, but I would put physical damage higher on the list than caster damage.
I like my paragons
My team build consists of myself on a paragon build (usually offensive with cruel spear or soldier's fury), 3 paragon heroes with offensive attacks and buffs, a orders/rit weapon support necro, a minion master, and my two backliners (ER ele and HB monk).
In my opinion, the whole casterway concept is overrated. That includes the use of discords, mesmers, and to a lesser extent (since i rarely see them) air eles. I have found that I tend to kill mobs much faster with physical based teams and buffs like orders, barbs/MoP, weapon spells, and smiting buffs. The physicals dont even have to be paragons - I have substituted rangers, warriors, assassins, and dervishes, and these heroes have still killed very fast when used with the caster buffs. I'm not going to give my tiers, but I would put physical damage higher on the list than caster damage.
AndrewSX
In GW physical damage has ALWAYS been over caster.
A Warrior/Derv/Sin/etc swinging his Sword/Scythe/etc deal more damage than a caster blowing all his energy to attack foes. If you consider to buff physical with enchs/weapon spells/triggering hexes/shouts/and let them use their skills.......there's no match. But this is(should be) well know among players.
So when people start the math wars about what caster build use for damage, physical are assumed out of it i guess.
A Warrior/Derv/Sin/etc swinging his Sword/Scythe/etc deal more damage than a caster blowing all his energy to attack foes. If you consider to buff physical with enchs/weapon spells/triggering hexes/shouts/and let them use their skills.......there's no match. But this is(should be) well know among players.
So when people start the math wars about what caster build use for damage, physical are assumed out of it i guess.
Xenomortis
Quote:
Originally Posted by AndrewSX
So when people start the math wars about what caster build use for damage, physical are assumed out of it i guess.
It has been said many times already that the AI is absolutely terrible with melee roles. This fact alone renders the advantages they have near meaningless when put into the hands of the Hero AI.
LexTalionis
Gee, maybe it's because some people actually like handling single pulls instead of having heroes run around in front and aggro everything in radar range, like in the Tomb of Primeval Kings or the Domain of Anguish.
Maybe it's because melee actually requires you to be near your target and clean to do any damage instead of running around crippled or snared when everything squishy is moving at faster speeds and kiting in HM. Maybe it's because being repeatedly blinded or whatever makes your total damage output near zero. Maybe some people dislike the unreasonably massive amounts of melee hate in certain zones. (See: Shards of Orr or anything using Ancestor's Visage/Soothing Images)
Maybe it's because some people don't like building teams entirely based around physical support after the strange realisation that monsters only have a limited amount of life and 8 casters are perfectly capable of killing all of them using a reasonable amount of energy instead of turning everything into a long-drawn out DPS comparision. Maybe some caster teams are even capable of killing all the enemies in a pack by the time an assassin puts up all his enchantments and preparations or whatnot and manages to run into range.
Maybe it's because ranger and paragon heroes have no AI checks to make sure they actually have a clear line of sight to their target instead of repeatedly firing for 30 seconds at a completely innocent wall. Maybe some people like being able to nuke stuff through walls and elevation differences.
Or maybe you know, everyone else is just stupid and you're special. Durrr.
Maybe it's because melee actually requires you to be near your target and clean to do any damage instead of running around crippled or snared when everything squishy is moving at faster speeds and kiting in HM. Maybe it's because being repeatedly blinded or whatever makes your total damage output near zero. Maybe some people dislike the unreasonably massive amounts of melee hate in certain zones. (See: Shards of Orr or anything using Ancestor's Visage/Soothing Images)
Maybe it's because some people don't like building teams entirely based around physical support after the strange realisation that monsters only have a limited amount of life and 8 casters are perfectly capable of killing all of them using a reasonable amount of energy instead of turning everything into a long-drawn out DPS comparision. Maybe some caster teams are even capable of killing all the enemies in a pack by the time an assassin puts up all his enchantments and preparations or whatnot and manages to run into range.
Maybe it's because ranger and paragon heroes have no AI checks to make sure they actually have a clear line of sight to their target instead of repeatedly firing for 30 seconds at a completely innocent wall. Maybe some people like being able to nuke stuff through walls and elevation differences.
Or maybe you know, everyone else is just stupid and you're special. Durrr.
Outerworld
Quote:
Originally Posted by Lanier
I didn't bother to read the walls of text above me pertaining to eles vs. mesmers, so i will instead respond to the OP and give my opinion of tiers.
I like my paragons
My team build consists of myself on a paragon build (usually offensive with cruel spear or soldier's fury), 3 paragon heroes with offensive attacks and buffs, a orders/rit weapon support necro, a minion master, and my two backliners (ER ele and HB monk).
In my opinion, the whole casterway concept is overrated. That includes the use of discords, mesmers, and to a lesser extent (since i rarely see them) air eles. I have found that I tend to kill mobs much faster with physical based teams and buffs like orders, barbs/MoP, weapon spells, and smiting buffs. The physicals dont even have to be paragons - I have substituted rangers, warriors, assassins, and dervishes, and these heroes have still killed very fast when used with the caster buffs. I'm not going to give my tiers, but I would put physical damage higher on the list than caster damage. A fully buffed Human physical will win the DPS war certainly, but a buffed hero won't come close mainly due to its poor AI. So yes a caster based hero team is probably better despite theoretical DPS.
I like my paragons
My team build consists of myself on a paragon build (usually offensive with cruel spear or soldier's fury), 3 paragon heroes with offensive attacks and buffs, a orders/rit weapon support necro, a minion master, and my two backliners (ER ele and HB monk).
In my opinion, the whole casterway concept is overrated. That includes the use of discords, mesmers, and to a lesser extent (since i rarely see them) air eles. I have found that I tend to kill mobs much faster with physical based teams and buffs like orders, barbs/MoP, weapon spells, and smiting buffs. The physicals dont even have to be paragons - I have substituted rangers, warriors, assassins, and dervishes, and these heroes have still killed very fast when used with the caster buffs. I'm not going to give my tiers, but I would put physical damage higher on the list than caster damage. A fully buffed Human physical will win the DPS war certainly, but a buffed hero won't come close mainly due to its poor AI. So yes a caster based hero team is probably better despite theoretical DPS.
syphonus
From a melee perspective:
God Tier: Channeling Rit
Top Tier: MM, ROJ, Domi Mes, Communing Rit
Middle Tier: Illusion Mes, Utility Necro
Bottom Tier: ER ele, Monks etc, Bunch of Stuff
Garbage: Melee Heroes
God Tier: Channeling Rit
Top Tier: MM, ROJ, Domi Mes, Communing Rit
Middle Tier: Illusion Mes, Utility Necro
Bottom Tier: ER ele, Monks etc, Bunch of Stuff
Garbage: Melee Heroes
AndrewSX
Quote:
Originally Posted by Lanier
It has been said many times already that the AI is absolutely terrible with melee roles. This fact alone renders the advantages they have near meaningless when put into the hands of the Hero AI.
The fact that Meele AI sucks (hard) was subintended....the point was Physical damage vs. Caster damage, and the former outclasses the latter a lot afaik. That said, caster heroes are preferred cause they're more reliable than meeles on use correctly builds we give them. But you can still roll a physical heavy team in High Pve (Hm/Dg and such) and breezee trough it (see "Ranger heavy team" thread in Ranger section of campfire, or the para-team that sometimes someone show/run). P.S: i've never used such kind of teams, mostly cause 1-if you're a caster you'll rarely get something better than casterways out of it(and i have only 1 sin as meele char); 2-i'm a total noob using paras(which are the back bone of such kind of teams afaik). The Josip
Quote:
Originally Posted by Outerworld
A fully buffed Human physical will win the DPS war certainly, but a buffed hero won't come close mainly due to its poor AI. So yes a caster based hero team is probably better despite theoretical DPS.
"Certainly"? I'm not 100% certain at all, but I lack experience with physicals. There's no AScan anymore, no BUH. And we have 8 heroes now, not 3. In general HM area E-Surge team can bring enemy mob down to half health in no time. As AP mesmer all I'm often doing is AE+EVAS at the start of the battle, and the rest of the battle is often just AP+FHim or AP+YMLAD +FHIM; without even having time to recast EVAS. Unless the entire mob is always adjacent, an assassin is only going to kill faster than shouts if he's stoning everyone with his gaze.
Moreover, physicals have to turn GW into a strategy game where NPCs are constantly managed. I, on the other hand, install a strategy game if I feel like playing one. So even if some melee guy is going to kill faster, the way I play the game - that is not going to be the case. But even if we agree that buffed physicals (which I haven't tried much after recent AS/BUH/8Hero updates) are better (and they surely were before) - going as far as ridiculing caster hero setup and promoting crappy physical heroes (especially when half of the heroes in the team are still casters) - that's.. hmm what's the English phrase I like.. "too far gone". Plutoman
Quote:
Originally Posted by Daesu
I only brought in Overload because you brought you Weaken Armor (which is your second skill), first. Inflicting cracked armor is not a property of Invoke, but a condition inflicted by Weaken Armor. If you bring in Chain Lightning, I can bring in Wastrel's Demise into the mix. If you keep adding boosting skills for a more impressive damage of Invoke, then I can keep adding damage skills for each booster skill that you have added, to show a more impressive combined DPS. Afterall, it is the SAME number of skill slots used. I do believe I have shown my point too. |
You're forgetting that Overload is not a 'condition', but it is 'conditional'. It only triggers on interrupts. In addition to that, Wastrel's Demise only goes until a skill is used. Heroes are certainly not that good at using demise unless you have a complete shutdown.
When talking about booster skills - you talk about them as if they shouldn't be needed.
Wong. I have never said booster skills are not needed. I am saying you dont need to show that 3 skill slots combined is stronger than 1 skill slot. That is obvious.
KotCR
God Tier: Necromancers
Top Tier: Paragons, Ritualists Middle Tier: Mesmers, Monks Bottom Tier: Warriors, Elementalists, Dervishes, Rangers Garbage: Assassins That is all. maxxfury
God Tier: Rits
Top Tier: Mes & Nec Middle Tier: Elem & Monk & para Bottom Tier: Derv & Ranger **** Tier: Sin & war Verene
Quote:
But I've tried Dervish post-update for 10 minutes, and it just felt weaker and "meh". Damage was decent and more balanced but it seemed weaker than damage of my Me/D pre-update.
|
As a primary Dervish, the profession post-update is much stronger than it was before. To the point where I will occasionally bring along a Dervish hero, even with the crappy melee AI. It focuses more on AoE damage now, but trust me, I'm still very capable of spiking large amounts of damage on a single target with no problems.