I have a Warrior/Monk who sustains this effect on herself and I would like to know if the damage bonus adds to her weapon damage or not. I though it did, but then I found this on the GW wiki, so I'm confused:
"The additional damage is armor-ignoring and does not add to the target's weapon damage. This can be used on a character without the required attribute rank for their melee weapon to deal Strength of Honor's damage."
Thanks a lot in advance for your answers.
Question: Strength of Honor
Maese Mateo
Dzjudz
Edit: it's not dealt separately, but it's armor ignoring damage separate from the weapon's own damage, so your weapon will basically do dmg(weapon dmg + soh dmg).
In other words, it does not increase when you achieve a critical hit but it also does not decrease when you don't meet a weapon's requirement.
In other words, it does not increase when you achieve a critical hit but it also does not decrease when you don't meet a weapon's requirement.
Chthon
To put it more mathematically:
normal hit:
dmg = (random{weapon_min, weapon_max} * customize_bonus * inscription_bonus * slayer_bonus * 2^((baseline - armor)/40)) + bonus_dmg
critical hit:
dmg = (weapon_max * customize_bonus * inscription_bonus * slayer_bonus * 2^(((baseline + 20) - armor)/40)) + bonus_dmg
where baseline = mastery*5 - greater_of{0, 3*(mastery - (2+round_down{lvl/2})}
(Easier to think of it as 5 per mastery point up to 12 and then 2 per mastery above that - for level 20 characters.)
or, for wands/staves/spells:
baseline = 3*lvl
The damage from SoH goes in the bonus_dmg category, which, as I hope you can see, has nothing to do with any other variable. It's just a straight up addition tacked on at the end.
normal hit:
dmg = (random{weapon_min, weapon_max} * customize_bonus * inscription_bonus * slayer_bonus * 2^((baseline - armor)/40)) + bonus_dmg
critical hit:
dmg = (weapon_max * customize_bonus * inscription_bonus * slayer_bonus * 2^(((baseline + 20) - armor)/40)) + bonus_dmg
where baseline = mastery*5 - greater_of{0, 3*(mastery - (2+round_down{lvl/2})}
(Easier to think of it as 5 per mastery point up to 12 and then 2 per mastery above that - for level 20 characters.)
or, for wands/staves/spells:
baseline = 3*lvl
The damage from SoH goes in the bonus_dmg category, which, as I hope you can see, has nothing to do with any other variable. It's just a straight up addition tacked on at the end.
Maese Mateo
I got it know.
Thank you very much both of you! =)
Thank you very much both of you! =)