I like messing around with other elites on my para when Im helping people out and I found that Destructive was Glaive spam is quite efficent on Paras. I use something similar to:
12 Channeling
10+1+1 Leadership
8 Command
Destructive was Glaive (e)
Ancestors Rage
Light of Deldrimor
Spirit Rift
Go for the Eyes
Hexbreaker Aris/Anthem of Envy (depends on party type)
optional cool para skill
We Shall Return
The ability to spam mass AoE dmg while maitaining energy very easiy on a para is fun, to me atleast. I can usually make an entire group in the tormet realm explode in just 3 seconds by myself, on my para! It may be better to use on a rit bc of runes, but aren't we all here for paras anyway?
Critique
DwP - Destructive was Paragon
Our Virus
Essence Snow
Much like war dwg energy issues....I really dont see gfte maintaining energy enough for...Spirit rift>DwG>A-rage>LoD>DwG chain with 2pips...idk could be wrong
wilebill
It is interesting and creative. Might be worth a shot.
Other interesting alternative P/whatsis builds on page below.
http://wiki.guildwars.com/wiki/User:...urning_Barrage
Other interesting alternative P/whatsis builds on page below.
http://wiki.guildwars.com/wiki/User:...urning_Barrage
bitchbar player
Holding DWG makes you not attack so no adranaline, which means no energy. So that rules out double dropping.
_Aphotic_
DwG Paragons are already used/were used in DoA NM SC's if their was no other DwG's to choose from and Imba was already taken.
Khomet Si Netjer
for what it's worth -
motivation might actually be helpful in such a build, you can bring skills such as leader's zeal, lyric of zeal, and aria of zeal to help with energy. I played W/Rt glaive quite a bit, so i am familiar with tactics for low-energy professions. Alternatively you could go Command and bring Stand Your Ground, Can't Touch This, and/or Help Me... the Command skills would let you be more tankish so you can pull, similar to the W/Rt, while the Motivation skills would give more energy and therefore more damage. Spirit Siphon is also helpful for energy; many teams will bring an SoS rit, and if not you can still suck energy from enemy spirits in all of the areas except Stygian Veil.
Also... you should definitely bring Lightbringer Signet and Lightbringer's Gaze, I don't think there is anything better you can bring in DoA. 8x100 damage beats Light of Deldrimor unless you can hit more than 13 foes, and it also recharges faster.
motivation might actually be helpful in such a build, you can bring skills such as leader's zeal, lyric of zeal, and aria of zeal to help with energy. I played W/Rt glaive quite a bit, so i am familiar with tactics for low-energy professions. Alternatively you could go Command and bring Stand Your Ground, Can't Touch This, and/or Help Me... the Command skills would let you be more tankish so you can pull, similar to the W/Rt, while the Motivation skills would give more energy and therefore more damage. Spirit Siphon is also helpful for energy; many teams will bring an SoS rit, and if not you can still suck energy from enemy spirits in all of the areas except Stygian Veil.
Also... you should definitely bring Lightbringer Signet and Lightbringer's Gaze, I don't think there is anything better you can bring in DoA. 8x100 damage beats Light of Deldrimor unless you can hit more than 13 foes, and it also recharges faster.
Our Virus
The only energy problem I've ever had was today during the zmission for raisu palace, hit 0 twice. Still finihed mission in HM in 8min tho