Nerf Assassins promise, buff Glyph of Renewal

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Seeing that AP is popular with Els for recharging skills, why not nerf it so it only recharges Assassin skills and then buff glyph of renewal for els? Make it one energy cost, 3/4th cast time, no recharge and have it half the recharge of your next spell. Or tie it to energy storage and have it last for 1...3 spells.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Im all for a buff of renewal, even something like 1/2 cast time and next 3 spells recharge in 3/4 the time. I disagree with The promise nerf, though, as it is totally fine as is, and the "Interact with x class skills only" clause set a bad precedent.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

AP is also popular with Mesmer's and Necro's,and there's really no reason either why most other professions can't use it. Are you going to suggest buffs or new skills to allow all classes the same functionality of an elite?


This change(regarding AP) is totally unnecessary and would literally ruin PvE for more people that it would benefit.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

I can accomplish your elite skill change with my ebon ward of wisdom.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by IronSheik View Post
I can accomplish your elite skill change with my ebon ward of wisdom.
No you can't. EBSOW only recharges spells when your luck hits,AP recharges all skills inc pve specific all of the time.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

AP Nerf /notsigned

While it is a powerful skill, I can think of plenty of other stuff that needs nerfing first.

Glyph of Renewal Buff /signed

I would go even further and have glyph return some energy as well.

Something like, move to energy storage, Glyph of Renewal- 5e 1sec 20rc- Your next 0..2..3 spells recharge instantly and for every 2 points invested in energy storage you gain 1 energy.

might be a little OP but you get the idea.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Calista Blackblood View Post
AP is also popular with Mesmer's and Necro's,and there's really no reason either why most other professions can't use it. Are you going to suggest buffs or new skills to allow all classes the same functionality of an elite?

This change(regarding AP) is totally unnecessary and would literally ruin PvE for more people that it would benefit.
The reason cause he's thinking to eles only is that is prolly the only thing a ele should run in HM for maximum effectiveness (which isn't that great tbh).

Ask Jeydra for example, who is the only person i've ever heard completed Doa HM using a ele atm.
http://www.guildwarsguru.com/forum/s...&postcount=454

If Ap would get stomped to oblivion Mes or Nec wouldn't be affected so much... Mes have tons of awesome stuff, Necs use it only when nuking in sc's, where Air of Superiority could fill the insta-recharge role.
Eles would see disappear one of the 2 really worthy elites they have (the other is ER). Nothing against Invoke/Bsurge/Unsteady and such, but those pales against what AP allow to do(Human eles using it for Pve skills abuse mostly).

I'll be favorable to a AP nerf only when Eles will be reworked as they deserve.

P.S:if you're looking for a unused elite to fill the insta-recharge for eles only, i'd propose Second Wind instead on Glyph of Renewal btw.
And glyphs could see some love anyway.

Soulfire Ninja

Soulfire Ninja

Academy Page

Join Date: Feb 2011

Green Ambition (GOD)

A/

Nerf Assassin's Promise? What did the elite skill ever do to you?
/UNSIGNED!

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

/signed for the AP nerf

I find it silly that anyone would say that nerfing an OP skill would "ruin" PvE for people...

AP in itself isn't necessarily overpowered... its the combination of AP + Eotn PvE skills that is overpowered. While I am all for nerfing the eotn PvE skills, this isn't going to happen. As such, unless all of the offensive eotn PvE skills are nerfed, I support nerfing AP FOR ASSASSING SECONDARIES.

By this, i mean change it so that AP only affects assassin skills. Currently, the only viable alternative to JS>FF>DB spam for assassins is using AP with various, synergizing attack skills (ex: black mantis thrust>jungle strike>trampling ox>falling lotus strike>blades of steel). With the low recharge of the JS>FF>DB chain, there is simply no way another build can compete with it unless AP is used to negate the recharge. Therefore, in my opinion, nerf AP for secondary classes to prevent the abuse of eotn PvE skills but keep it the same for assassins to prevent the class from falling further into an only-one-build-is-viable profession.

EDIT: and combine the AP nerf with a change to elemental lord or intensity that grants armor penetration (scaling) to elementalist skills.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

AP is like a band aid for eles so chances are it might actually see a nerf. Before ripping off the band aid, I wish they would fix eles in HM, and smite monks, before they swing the nerf bat at AP.

/signed after they fix certain classes.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

AP is used better on mesmers and necros anyway. The reason AP is good for eles is it is energy management as well and it recharges glyph of lesser energy for even more energy management.

Glyph of Renewal is a gimmick unless it's tied to energy storage: see Mo/E seed of life with glyph of renewal.

It doesn't fix anything if you buff glyph of renewal because the ele damage is not that great to begin with.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by Swingline View Post
AP is like a band aid for eles so chances are it might actually see a nerf. Before ripping off the band aid, I wish they would fix eles in HM, and smite monks, before they swing the nerf bat at AP.

/signed after they fix certain classes.
this is it exactly. I am ok with nerfing AP. But they need to do something about ele in HM. my main is an ele. Short of AP, Searing flames(horribad in HM) and Emo bonder. Really out of those only AP is good for continous damadge and decent on your fingers( emo bonding hurts like hell after awhile.)

So yes im all for nerfing AP as long as they fixes ele's BEFOREHAND. Not after

Mashiyu

Frost Gate Guardian

Join Date: Mar 2010

E/

they could just buff elementalists until AP/PvE spam looks unattractive compared to real elementalist spells
/notsigned

Jeydra

Forge Runner

Join Date: May 2008

AP is overpowered, but without a comparable buff to Elementalist skills (and possibly Nec / Mes / Monk offense) then a nerf to AP will have serious, serious consequences in PvE. It wouldn't be "I need to use new builds now", but more of "I can't do ___ anymore".

Those changes you wrote to Glyph of Renewal will not make it much more powerful. For heroes, maybe; for players, no way.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Why cripple Eles and annoy everyone else?
I understand the desire to weaken the OP crap being thrown around, but this is not a good way to do it.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The key word in Assassin's Promise is 'Assassin'.

It's an elite, and the primary uses it waaay less than caster professions.
It shouldn't be like that. An elite skill should ALWAYS be either as useful or more useful to primaries than to secondaries, never less useful.

I would just link the energy gain to critical strikes, and maybe also recharge only assassin skills.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Xenomortis View Post
Why cripple Eles and annoy everyone else?
I understand the desire to weaken the OP crap being thrown around, but this is not a good way to do it.
The good way to do it is to weaken the OP crap while giving them more viable build options, hence why AP should be nerfed at the same time intensity or elemental lord is changed to give armor penetration to elemental spells.

Think about paragons. Imbagons are overpowered, but paragons dont have much else going for them. Thus, imbagons should be nerfed at the same time other options are buffed. Its the same concept, except much easier for elementalists because they only need one skill change to make a whole bunch of elemental damage builds viable.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by MithranArkanere View Post
An elite skill should ALWAYS be either as useful or more useful to primaries than to secondaries, never less useful.
Well then there isn't a problem, since assassins use AP themselves now and then for caster builds with a free secondary.

Many players see it as a skill that gives a hero team enough damage, so it makes up for a lack of players.

Making it assassin only would be a kill, since the assassin meta is too spammy (WotA, Death Blossem, non-sin weapons, etc.) to need it.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

/signed for AP nerf.

/not signed for Glyph of Renewal buff. It will just open up rampant abuse by other professions (mesmers come to mind here). If it was tied to energy storage . . . maybe.

Kunder

Desert Nomad

Join Date: Nov 2010

Out of all the OP skills in the game, you want to go after the one elite that takes some small shred of player skill to use effectively and which is the key skill in at least half if not more of all effective caster builds (not just ele)? Why?

Quote:
The key word in Assassin's Promise is 'Assassin'.

It's an elite, and the primary uses it waaay less than caster professions.
It shouldn't be like that. An elite skill should ALWAYS be either as useful or more useful to primaries than to secondaries, never less useful.

I would just link the energy gain to critical strikes, and maybe also recharge only assassin skills.
This is a point, though assassin casters are just as amazing with AP, you simply don't see it because assassins have enough other imba builds to run. At most, to prevent ruining the majority of all HM-worthy caster builds that require an IQ over room temperature to play, I would recharge everything but link energy to the # of assassin skills recharged. 1...4...6 energy each.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Kunder View Post
Out of all the OP skills in the game, you want to go after the one elite that takes some small shred of player skill to use effectively and which is the key skill in at least half if not more of all effective caster builds (not just ele)? Why?
You just answered your own question. When something becomes so important that it becomes a staple in almost every build, it needs a nerf. Also, it doesn't take any skill to use it effectively.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by Lanier View Post
/signed for the AP nerf

I find it silly that anyone would say that nerfing an OP skill would "ruin" PvE for people...

AP in itself isn't necessarily overpowered... its the combination of AP + Eotn PvE skills that is overpowered. While I am all for nerfing the eotn PvE skills, this isn't going to happen. As such, unless all of the offensive eotn PvE skills are nerfed, I support nerfing AP FOR ASSASSING SECONDARIES.

By this, i mean change it so that AP only affects assassin skills. Currently, the only viable alternative to JS>FF>DB spam for assassins is using AP with various, synergizing attack skills (ex: black mantis thrust>jungle strike>trampling ox>falling lotus strike>blades of steel). With the low recharge of the JS>FF>DB chain, there is simply no way another build can compete with it unless AP is used to negate the recharge. Therefore, in my opinion, nerf AP for secondary classes to prevent the abuse of eotn PvE skills but keep it the same for assassins to prevent the class from falling further into an only-one-build-is-viable profession.

EDIT: and combine the AP nerf with a change to elemental lord or intensity that grants armor penetration (scaling) to elementalist skills.
IDC what you find funny and i doubt anyone else really does either. Point being, many players enjoy running around PvE using one build, IE. Shadowform sins, AP ele, AoTL necros and etc...when you have played the game for 6 years and you know what you like (ap ele build) it is likely that if something you like (ap ele build) disappears so will you. Being that you quit.

Its PvE and its for fun. AP can fail and sometimes does. Its a useless skill outside of doing things like solo VQ. I think that should sum it up.

/not signed

Glyph of renewal needs a change, but a lot of useless elite skills need changed. I like the ideas people have in the thread but i think its just another AP specified for ele use only. That seems a little unfair taking AP away from everyone else as suggested while giving the ele a skill similar if not better than AP..

/unsigned

SheilaWhiteclaw

SheilaWhiteclaw

Academy Page

Join Date: Apr 2011

Bucharest, Romania

Cursed Swords Of Blood N Steel [BS]

R/Rt

/SIGNED for nerf

/SIGNED for GoR buff.

My opinion,not only glyph should be buffed, but also, elemental attributes. Water and Earth magic are super underrated, Air is used but not as much, leaving Fire magic being over used... shame.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Lanier View Post
The good way to do it is to weaken the OP crap while giving them more viable build options, hence why AP should be nerfed at the same time intensity or elemental lord is changed to give armor penetration to elemental spells.
The point is that this change won't do that.
Whilst Assassin's Promise is arguably an OP skill, it's not the core of the problem. Destroying it would be detrimental at this point.

vitorvdp_68

Lion's Arch Merchant

Join Date: Jun 2010

Basically, you want to buff glyph so that Eles can take a different secondary, and nerf AP so that all the other classes that usually use it get screwed over?

No thanks.
If you want to make Eles more powerful, I don't think Glyph is what you should be looking at.

/notsigned

Edit: when you suggest an idea, you have to mention what positive impact it could have on players. Which you haven't...

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Winterclaw cleverly forgot to add that he wants AP nerfed to sins only to force an update to ele damage output and lol water nukes.

Neither the problem nor the solution lie with AP or GoR in this case.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Terrible Surgeon View Post
IDC what you find funny and i doubt anyone else really does either. Point being, many players enjoy running around PvE using one build, IE. Shadowform sins, AP ele, AoTL necros and etc...when you have played the game for 6 years and you know what you like (ap ele build) it is likely that if something you like (ap ele build) disappears so will you. Being that you quit.

Its PvE and its for fun. AP can fail and sometimes does. Its a useless skill outside of doing things like solo VQ. I think that should sum it up.

/not signed
You want to talk about having fun? Having one build that dominates all others for a given profession is not fun - it kills build diversity for that profession. A large part of this game is the fact that their are countless skills and countless skill combinations, and being limited by the fact that one combination of skills (most of which arn't even elementalist) completely dominate all other builds is counter to having a variety of equally viable builds. What I am trying to say is that the fact that one build dominates all other builds for a single profession (note that i am talking about offensive builds here, obviously eles can also ER), is not fun at all.

I'll go back to my analogy with paragons. The imbagon build is simply far more effective than any of the other builds available to paragons. It is OP, and as such, has ruined the fun of the class because it has restricted the build diversity and forced you to run a single build if you want to run the optimal build.

In other words, having one build that clearly outshines all of the other builds for that intended use (and by a large margin too) is not "fun" at all.

Quote:
Originally Posted by Xenomortis
The point is that this change won't do that.
Whilst Assassin's Promise is arguably an OP skill, it's not the core of the problem. Destroying it would be detrimental at this point.
I'm not supporting the Glyph change. I said that I supported a nerf to AP if it accompanied a change that made elemental damage useful, and I don't believe the glyph change in the OP is the right way to make elementalists useful offensively. Back to my paragon analogy - I support a nerf to imbagons as long as it occurs at the same time other options for paragon support are buffed.

_Deals_

Desert Nomad

Join Date: Aug 2010

Fort Worth, Tx

[DMNS][HEAT]

Mo/A

/not signed,

if you're talking about nerfing AP why not nerf SoS, since even like AP, SoS is used by other caster classes besides ritualist, what about putting AP under Critical Strikes so no one besides assassins can get it above 4(with the help of lots of p-cons)..but of course rework the skill and give it some XX% damage along with the energy gain when foe dies. It's 5 years into factions, i don't think it's really going to matter now..and i don't really see anyone using it anymore anyways since everyone and there mother uses SoS because of Spirit Walls, AP is a good spike if you use, spirit-way bars on heros and you don't need to run SoS yourself.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Elnino View Post
You just answered your own question. When something becomes so important that it becomes a staple in almost every build, it needs a nerf.
It may need a nerf, yes, but more importantly every other shitty useless option that can't be run because its too weak needs a buff. This would be like nerfing SY and then telling paragons to go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off and be useless everywhere in guild wars. Its not just eles that use AP, nearly every other caster uses it in their own way to make builds that are not only more effective, but also more mechanically interesting than the other builds available to them.

Furthermore, if you are intent on nerfing a skill simply because it is used a lot, go into a zaishen quest and check the groups forming. I daresay you will be lucky if AP users make up 5% of the players. Several other elites are used at least 5x if not 10x more often than AP.

Quote:
Originally Posted by Elnino View Post
Also, it doesn't take any skill to use it effectively.
I would never presume to call any build usage in guild wars as really requiring "skill" (give any half decent player a build and they can probably draw up a flow chart of its usage in 5 mins). But AP is the only one currently available in which if you misjudge the environment you are dead weight for 45s. Whatever you want to call that, it requires a hell of a lot more attention than lol I cast spirits 1-2-3-4-5 then aggro the mob and AFK.

vitorvdp_68

Lion's Arch Merchant

Join Date: Jun 2010

Plus, AP is a hex, and so can be removed (and it does happen).

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

As mentioned, part of the reason for the suggestion was that if you get rid of els exploiting AP (for both recharge and energy), they would probably deserve a much needed fix. The first part of that fix could potentially be a buff to GoR, which is why I suggested that.


My opinion on water magic is a different matter.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Six pages of AP debate which ppl were not to happy bout

tiny_the_tokin_bear

tiny_the_tokin_bear

Wilds Pathfinder

Join Date: Dec 2006

Toronto

Destructa Fuqus

E/

/signed ele buff of some kind

/notsigned AP nerf

Yes eles are terribad, nerfing AP is not the way to remedy this. Perhaps changing Energy Storage over to "Elemental Mastery" where your elemental damage and/or penetration is increased and your energy cost for elemental spells is also decreased so as to allow similar energy management to the present energy storage primary would be a worth while change.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Essence Snow View Post
Six pages of AP debate which ppl were not to happy bout
I remember that debate and it was like trying to take candy from a baby, all you get is crying. The whole point those people missed is it is all a balance issue. They simply don't care because they don't play those classes or are afraid of change.

When another professions elite becomes the best elite for another profession to use then you have a big problem with balance. Another elite like AP is SoS. SoS does more damage at 12 channeling magic than most skills of other professions at 16, not to mention its utility for taking heat off you and other party members.

Tormiasz

Ascalonian Squire

Join Date: Mar 2011

E/

My suggestion to change the skills descriptions:

AP: E Cost: 5, Cast Time: 3/4s, Recharge Time: 20s
Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 0...1...2 Energy for every rank in Critical Strikes and all your skills excluding Assassin's Promise are recharged.

Glyph of Renewal: E Cost: 5, Cast Time: 1, Recharge Time: 15s
Elite Glyph. For 15 seconds, for every 2 ranks of Energy Storage 1 of your spells instantly recharges. Spells with recharge time less than 5 seconds do not consume uses of this skill. Each spell can be recharged one time.

vitorvdp_68

Lion's Arch Merchant

Join Date: Jun 2010

I'm going to lay this out nice and easy for anyone that is too selfish to acknowledge it.
Let's say that with a certain class (or team), you have 5 types of builds to run, INCLUDING AP.
You can run any of them, it's your choice. Nothing is stopping you from using the other 4 builds that aren't AP. If you think AP is more fun, good for you, you use it. If you think AP is not fun, you can run any of the other 4 classes. And here is the catch.
If you nerf AP, it does NOT make ANY of the other builds stronger.

All it means is that as a player, you have one less choice of build to run.
So you ask yourself. Is it going to make the game more fun for YOU if a build that you don't even use gets nerfed? I don't see how.

If you use the build but still think it's OP / unfair, take the initiative to try out different stuff yourself. It is very fun to come up with different builds for mission/vanquishes, as I have done so quite a few times, especially with the ability to use 7 (SEVEN!) customizable heroes in your party.
If you nerf it, it only affects the people that want to use it, negatively.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by _Deals_ View Post
/not signed,

if you're talking about nerfing AP why not nerf SoS, since even like AP, SoS is used by other caster classes besides ritualist, what about putting AP under Critical Strikes so no one besides assassins can get it above 4(with the help of lots of p-cons)..but of course rework the skill and give it some XX% damage along with the energy gain when foe dies. It's 5 years into factions, i don't think it's really going to matter now..and i don't really see anyone using it anymore anyways since everyone and there mother uses SoS because of Spirit Walls, AP is a good spike if you use, spirit-way bars on heros and you don't need to run SoS yourself.
SoS should also be nerfed. In the end it probably would be better if the most useful or powerful skills fall under the primary attribute, so I agree with you there.

As soon as a skill becomes commonplace amongst other places, you've got to wonder about that. I understand it for ress skills or speed boosts but beyond that dual classing has created a lot of monsters.

vitorvdp_68

Lion's Arch Merchant

Join Date: Jun 2010

I guess that's the point of being able to carry a secondary class...

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by Lanier View Post
You want to talk about having fun? Having one build that dominates all others for a given profession is not fun - it kills build diversity for that profession. A large part of this game is the fact that their are countless skills and countless skill combinations, and being limited by the fact that one combination of skills (most of which arn't even elementalist) completely dominate all other builds is counter to having a variety of equally viable builds. What I am trying to say is that the fact that one build dominates all other builds for a single profession (note that i am talking about offensive builds here, obviously eles can also ER), is not fun at all.
Nah, how about buff other skills instead?

I rather not have my VQ drag way too long. It is boring, we meet the same enemies. Then kill the same group again.

Then if we nerf all damaging skills, how do we kill monk bosses? They heal way too fast and too much. Some of their heals have a short recharge/cast time to make interrupts worthless.

vitorvdp_68

Lion's Arch Merchant

Join Date: Jun 2010

Quote:
Originally Posted by Miteshu View Post
Nah, how about buff other skills instead?

I rather not have my VQ drag way too long. It is boring, we meet the same enemies. Then kill the same group again.

Then if we nerf all damaging skills, how do we kill monk bosses? They heal way too fast and too much. Some of their heals have a short recharge/cast time to make interrupts worthless.
You really aren't helping. Have you heard of Backfire, Scourge Healing, Migraine, knockdowns, Diversion?