Morostav Trail Speed Build

greenough

Frost Gate Guardian

Join Date: Jan 2009

A/E

Im looking for a build that will clear MT really fast to gain Faction for title. When i do it i do use a BU so a build that will benefit with use of essence or con set would be preferred. Please don't post a build that you "think" will work, it would be nice to see a picture of a fast clear.

I'm currently running a WOTA and hero's with these builds and have pretty much run outta ideas, can't seem to get any faster no matter what i do. I did run a bunch of sf ele's that was much faster than the build I'm running now but it was extremely sketchy and for every fast run i had 3-4 that were in the other direction due to wipes.



Please don't say swap this skill for that if your not going to go test it out first, see too many threads with people tossing up suggestions without actually testing it out themselves.

Just looking for something that will breeze threw the VQ to max title faster. I see a lot of challenge threads so just think of it as that, fastest run wins and helps out Thanks.


EDIT: forgot to add times, i've been getting 23 minute runs and im looking for a build that will do 20 or below.

Gabs88

Desert Nomad

Join Date: Jan 2011

Morostov Trail is relatively easy and many of the groups are small. You also have absolutely no hex removal in the entire zone.

I'd say AP caller, 5 air eles, a minion master and a UA monk possibly is your best bet when using a BU. No energy problems, no conditional skills, no spirits falling behind, large area on the AoE and with as much as 5 elementalists vs those small groups along with the AP caller doing his thing would be able to near instapop the smaller groups and at the same time be able to cope easily with the bigger ones. Just don't use a bomber MM as he will likely fall behind, use a more conventional AoTL approach for minion walls when aggroing multiple groups.

Cors Seel

Academy Page

Join Date: Jun 2009

Belgium

OHL

A/E

I just did a MTSC vanquish and now i understand why you use double Ineptitude^^. Got a few deaths when i aggro'd 3 or 4 groups and when the sin boss popped up. Time (33 min) wasn't spectaculair since it was the first time in a very long time i did this vanquish and i needed to backtrack.
gw017.jpg

Almost all damage comes from physical attackers so blind is a must-have here.

I think gabbs is right and air eles work quite well here.
There mostly are 3-4 foes balled up which is ideal for Invoke Lightning. Give at least 1 hero Blinding Surge and make sure you got EBSoH and weaken armor and you're ready to go.

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by greenough View Post
I'm very aware that it is an easy vq, I'm looking for speed, have you tested that build and if so whats the time?
Testing I leave to you. So drop the attitude. Explanation on why Air eles will work great below:

Quote:
Originally Posted by Cors Seel View Post
I think gabbs is right and air eles work quite well here.
There mostly are 3-4 foes balled up which is ideal for Invoke Lightning. Give at least 1 hero Blinding Surge and make sure you got EBSoH and weaken armor and you're ready to go. Exactly, ineptitude and esurge is better off vs bigger groups. Most of the groups in Morostov consist of one or two mob types and 3-4 mobs at most. Usually either two ranged + 1 melee or 2 melee + 1 ranged or 2+2. They also spread cracked armor which is important for an A\Me AP sin because the way that build works is to use Archane Echo + double EVAS.

You also don't have split capacity with a single player anyhow so quick spiking will then be better.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Got a 35 minute run, give or take a small bit, using 2x E-surge, 1x Ineptitude, 3x invoke ele (including me, heroes with fall back), ER prot, and BiP resto. That's with 3 wipes due to overaggro, carelessness, unfamiliarity, and a bit of backtracking. I imagine I can pull it under 25 minutes with ease, due to the way it went, and using a second ineptitude may be better.

Whirl E Vic

Frost Gate Guardian

Join Date: Aug 2009

D/

I did the same VQ many times and really had a hard time getting down below 22 consistently. I was using the old banishing strike + high spec splinter weapon to literally blow up the ranger/rit warden groups in 1-2 swings. There are limitations simply to how fast you can run around the map if you're going as one 8-man group. 2x fall back may help a bit. I used to use pretty much the exact Xandra bar that you have, but later settled on Rt/P for another copy of fall back, and Find their weakness! to really finish off any stragglers, and used a RoJ smiter to carry SoH and the like.

Edit: Had the epiphany that I was running with 3 heroes - Xandra Rt/P as above, Dunk as Mo/Me smiter and an OoU MM N/P with fall back. Used Danika, the Professor (poor mans ST) and the wallow hench.