REAL assassin... Str8 up NINJA
makeitrain43
First time playin GW. I have played for about 2 weeks now, I have a lvl 20 A/Mo and have a plan for my assassin. It tends to die alot, my lack of skill is probably the issue, but here is my idea. Please post any ideas that would help.
I am new, so I dont know all the math and what not, but here it goes.
Max critical strikes---Most this build could afford (ie some runes -health)
8 into shadow arts
Rest into dagger mastery ???- How much would b left for dags?
Elite- Way of the Assassin --- (%17 ias %29 crit)
Critical Eye --- (%13 crit, 1 E per crit)
Critical Defense --- (%75 block 9 sec, refreshes every crit)
Way of the Fox (8pts in SA) --- (23 sec dur, 4 hits unblockable)
Unsuspecting Strike --- 90+ dam (before crit)
Golden Fang Strike --- Deep wounds
Death Blossum --- AoE, high dual damage, quick recharge
Heart of Shadow (8 in SA) --- 94 heal, tele out of trouble
Ok, the theme/concept is Quick, percise deadly attacks (ASSASSIN). Cause some pain, retreat and heal if needed, then get back in there and F things up.
Pros --- High crit = high damage + efficient energy
High block chance (75%) = low damage intake
Spurts of unblockable-ness = deadly
When in doubt Shadow the F out! = sneaky + evasive
Cons --- IDK, ill still probly die alot lmao.
What do you guys think? Deadly and sneaky was my idea of an assassin.
I am new, so I dont know all the math and what not, but here it goes.
Max critical strikes---Most this build could afford (ie some runes -health)
8 into shadow arts
Rest into dagger mastery ???- How much would b left for dags?
Elite- Way of the Assassin --- (%17 ias %29 crit)
Critical Eye --- (%13 crit, 1 E per crit)
Critical Defense --- (%75 block 9 sec, refreshes every crit)
Way of the Fox (8pts in SA) --- (23 sec dur, 4 hits unblockable)
Unsuspecting Strike --- 90+ dam (before crit)
Golden Fang Strike --- Deep wounds
Death Blossum --- AoE, high dual damage, quick recharge
Heart of Shadow (8 in SA) --- 94 heal, tele out of trouble
Ok, the theme/concept is Quick, percise deadly attacks (ASSASSIN). Cause some pain, retreat and heal if needed, then get back in there and F things up.
Pros --- High crit = high damage + efficient energy
High block chance (75%) = low damage intake
Spurts of unblockable-ness = deadly
When in doubt Shadow the F out! = sneaky + evasive
Cons --- IDK, ill still probly die alot lmao.
What do you guys think? Deadly and sneaky was my idea of an assassin.
Ok Dont Panic
GW assasins dont really work that way tbh. As an Assassin what you should look at is either tanking or speedclearing using Shadow form OR looking at some critical strikes builds
http://www.gwpvx.com/Build:A/any_PvE_Dagger_Spammer
http://www.gwpvx.com/Portal:Speed_Clears
http://www.gwpvx.com/Build:A/any_PvE_Dagger_Spammer
http://www.gwpvx.com/Portal:Speed_Clears
GrimmNinja
To have decent survivabillity as a sin it is always good to pre prot. This means getting a hero, normally the minion master and micro managing protective spirit on you. This will save your butt many times, and most people will agree. Also don't rush in all rambo style in every mob, this is particularly important when playing in harder areas, let you heroes take initial aggro and make sure your armour is max and you preprot. Also try and buy insignias which add armour instead of health, this is my opinion and some will say survivor are better but I think things like blessed insiginas and things like that are more useful. Also if you have eye of the north, get the skill asuran scan and replace it with way of the fox, its more useful.
Calista Blackblood
Quote:
Originally Posted by Ok Dont Panic
GW assasins dont really work that way tbh. As an Assassin what you should look at is either tanking or speedclearing using Shadow form OR looking at some critical strikes builds
http://www.gwpvx.com/Build:A/any_PvE_Dagger_Spammer
http://www.gwpvx.com/Portal:Speed_Clears How do you propose that someone would get through the rest of pve that isn't speed clearable with SF?
Did you get all 200 attribute points? Someone else can disect your build
http://www.gwpvx.com/Build:A/any_PvE_Dagger_Spammer
http://www.gwpvx.com/Portal:Speed_Clears How do you propose that someone would get through the rest of pve that isn't speed clearable with SF?
Did you get all 200 attribute points? Someone else can disect your build
SpyderArachnid
There is other ways to play an Assassin besides tanking and SC. As a new player, I'd try to stay away from PvX as well till you get the hang of things. When you are more comfortable with the play style of your profession, then check out some of the builds there for some tips.
If you're having trouble with survivability though, spec into Shadow Arts. There is a bunch of healing abilities in there that will help you out. I personally enjoy Flashing Blades as my Elite, and it allows you to spec into Dagger Mastery to get the most out of your combo.
Top that with some Shadow Arts (Shadow Refuge, Shroud of Distress, Way of Perfection, Heart of Shadow, etc) and you got some good heals with a great chance to block.
Hopefully those help ya with Survivability.
If you're having trouble with survivability though, spec into Shadow Arts. There is a bunch of healing abilities in there that will help you out. I personally enjoy Flashing Blades as my Elite, and it allows you to spec into Dagger Mastery to get the most out of your combo.
Top that with some Shadow Arts (Shadow Refuge, Shroud of Distress, Way of Perfection, Heart of Shadow, etc) and you got some good heals with a great chance to block.
Hopefully those help ya with Survivability.
Ratman
Quote:
Originally Posted by makeitrain43
So your saying Jagged strike (bleeding) and fox (unblockable) are better than
Unsuspecting strike (90+ dam) and golden fang strike (deep wounds)? is it?
Jagged Strike (1sec recharge) Fox Fangs (3sec Recharge) and Death Blossom (2sec recharge).
Unsuspecting strike is powerfull, but if you have a party that has some sort of AoE damage you'll be hitting the +90% health cap that will trigger the bonus damage from Unsuspecting Strike very fast.
That and it's a skill that costs 10 energy. Even with a high rank in Critical Strikes you'll run out of energy during longer battles.
Quote:
No I dont have all 200 attributes. I heard about attribute quests... enlighten me please lol. Did you mean you know someone who can disect my build or literally mean other ppl can? Tks
Lost Treasure
An Unwelcome Guest
An Unwelcome Guest
Ok Dont Panic
Quote:
Originally Posted by Calista Blackblood
How do you propose that someone would get through the rest of pve that isn't speed clearable with SF?
Did you get all 200 attribute points? Someone else can disect your build Hi chris, i also linked him to a Pve build page that shows elites etc variations of a general build that works...
Did you get all 200 attribute points? Someone else can disect your build Hi chris, i also linked him to a Pve build page that shows elites etc variations of a general build that works...
Outerworld
Coast
ninja sin got nerfed, sin sucks at being ninja now for a long time
Calista Blackblood
Quote:
Originally Posted by makeitrain43
http://wiki.guildwars.com/wiki/An_Unwelcome_Guest
Quote:
Originally Posted by Ok Dont Panic
Hi chris, i also linked him to a Pve build page that shows elites etc variations of a general build that works...
The main emphasis of your post was on speedclears :P
SpyderArachnid Our Virus
Sins aren't a good class for beginning players anymore, they are only good at. Speed clearing which new players won't know how to do. Honestly, you would save yourself alot of trouble by makig a dervish instead. They just got a huge update and u can put on 3 random enchantments and 3 random attacks then you go blow shit up.
Mike Jack
"killing faster" is as vague as you can get.
Dagger spam usually results in more stuff dying though. saint666
Quote:
Originally Posted by Mike Jack
"killing faster" is as vague as you can get.
Dagger spam usually results in more stuff dying though. "more stuff dying" is still pretty vague though. Dagger spam is able to reduce the health points on a monster remarkably fast and thus inducing it's death in a short span of time. Ghost Dog
Sins are still very much the beginners class.
Bandwagon
Quote:
Originally Posted by Ghost Dog
Sins are still very much the beginners class.
Compared to Warriors, Elementalists, and Rangers? Hardly.
Assuming you are not using a PvX-ish resource. Assassins are volatile and die easily and quickly, the very nature of Shadow Steps allowing unsuspecting noobs to BANZAI into enemy lines proves this. This is not the image that strikes one as being beginner friendly. Frostie Arrows
I like to use a A/W Build with
12 Tactics 10 Crit 10Dagger I think Skills are Soliders Stance -> 33% IAS 75% Chance to Block Fear Me -> Spamable Shout for ^^ &+25% Crit I am the Strongest/Unstoppable-> Another shout your choice Jagged Strike -> Spamable Lead Fox Fangs -> Spamable Offhand Deaths Blossum -> Massive Damage Save Yourself Asura Scan Last 2 skills could be whatever your want. But this build works great for me. thetwistedboy
If you want to be a real rp assassin, like shadow step in, do a lot of dmg, then shadowstep out, go into pvp. It's really the only place where tactics like that are viable. In pve, its all about using critical strikes as energy management and pumping damage through fast recharging 3 skill chains. ie jagged strike, fox fangs, death blossom. Thats for general pve, for farming and speed clears, shadow form builds. Imo, assassins are really limited when it comes to general pve, campaigns and such. there's like 2 - 3 good builds. The rest are can be used, but are subpar or just trash. You're on the right track with db and way of the assassin.
_Aphotic_
Meh. Having SY! is not ninja at all. I mean, if we were RP'ing, a Ninja shouting out loud for all the world to hear would give away his stealth/position.
Here's my favorite Ninja Build: OwJkMydrngZEBYzhCzVoxH/zvmAA Attributes: 12 Crit Strike (+ whatever) 11 Dagger Mastery (+ whatever) 6 Wilderness Survival 2 Deadly Arts (+whatever) Shadow Fang Spike Trap (Elite) Falling Spider Trampling Ox Falling Lotus Strike Blades of Steel Natural Stride Resurrection Signet Last 2 skills can be replaced with anything more ninja-esque. If the ninja is not seen, he can put up the 2-second cast of Spike Trap... scoutct6
In my honest opinion, any assassin on the frontline more an extended period of time is begging to be killed. The JS,FF, DB combo is definately a powerful spammable attack chain, but the problems it creates is that too much damage over a short time against maybe 4~5 mobs at once, -will- change their target to you. This is especially deadly to you if you're over-extended. They're basically a midline class with frontline abilities.
This is probably why assassins' with melee attacks are'nt as popular in high end pve compared to their caster counterparts. i would'nt add SY into any of my assassin builds, simply because warriors are much better at doing that with FGJ . and id rather spend my skill slot for something more damaging to my target so i can kill him faster without putting myself in a 1 vs 5 situation However, you can use the Assassin's Promise/Shadow Fang combo to quickly get into a mob, use highly potent single targeting attacks to spike(maybe kill the target) and then get out- with shadow fang. Here's a build i've been using quite extensively now - against lvl 28 HM mobs OwBj0pe64SkZ7PdP8PJQLQEg1gA Dagger mastery 10+3 Critical Strikes 11+3 Deadly Arts 10 Black Spider Strike Critical Strike Golden Phoenix Strike Blades of Steel Impale Assassin's Promise (elite) Shadow Fang Critical Agility (PvE) 1. Cast critical agility before heading in for the kill. 2. Cast Shadow Fang to shadow step to your target while hexing him at the same time, allowing you to use Black Spider Strike as your combo starter 3. Use Black Spider Strike -> Critical Strike -> Golden Phoenix Strike -> Blades of Steel -> Assassin's Promise -> Impale (i would cast Assassin's promise prior to shadow fang - risky but that's just how i do it.) 4. target should die - ending shadow fang, and instantly bringing you back to wear you cast it in the first place and assassin's promise should recharge your skills, allowing you to 'ninja' in on another target again. You might ask, why 2 deep wounds? The basis of this build is deal high amounts of damage in 10 seconds, which is the time span of Shadow Fang. Shadow fang is just there as your 2 way ticket in and out of the mob's group. Impale is there as your damage spike skill. A deep wound at the end of the combo can deal a large spike of health for even a HM monk to handle. Basically the build throws away your usual defense enchants for the extra damage. You're definately weaker than a frontline sin with Critical Defenses, but being in the killzone in less than 10 seconds decreases your chance of getting any aggro on you - hence being you can attack and probably kill any caster with the combo. Therefore it is best not to take first aggro, but stay behind where the necros/monks/eles are. Once the battle starts extend out far enough to start the combo. The problem behind this build, apart from the defense, is that if both hexes are stripped, you're practically useless for the next 45 seconds.. so its best to target enemies with hex removal skills first. Also any blindness or blocking can spoil this build. just pick your targets right and you should be fine |