D/A vs D/W VoS
The Only Warrior
an alarming number of newbies Ive seen have been using D/A VoS for FoWSC. this is a fault. The D/A build is alive only because Deaths Charge is noob-proof, while Ebon Escape does the exact same thing, people are rly too fail to press T after jumping to MT? D/W opens up the option of bringing Whirlwind Attack, the desc shows how over powered it is combined with VoS.
|Sand Shards|
|VoS|
|Staggering Force|
|IAU|
|Ebon Escape|
|FGJ|
|Eremite's Attack|
|Whirlwind Attack|
compare this to the wiki build, if you say D/A is faster you're lieing.
signed~Smoke[dth]
|Sand Shards|
|VoS|
|Staggering Force|
|IAU|
|Ebon Escape|
|FGJ|
|Eremite's Attack|
|Whirlwind Attack|
compare this to the wiki build, if you say D/A is faster you're lieing.
signed~Smoke[dth]
scratchdude
You may be able to bring more damage as /W, but what's the point? A VoS can already spike all mobs in one shot with the D/A build on PvX (HoHF before Staggering Force for undead mobs).
Don't call people noobs when they already do the job right. VoS doesn't need WWA.
Don't call people noobs when they already do the job right. VoS doesn't need WWA.
IronSheik
Lul.
Ebon escape-Ally
Death Charge-Enemy
Sin may not always target something adjacent.
Ebon escape-Ally
Death Charge-Enemy
Sin may not always target something adjacent.
cheape arie
What is the point of going D/W?
I understand that you do more damage, but a D/A can still K0 a mob in 1 swing.
Is it faster because you can shadowstep to other alies while running from mob to mob? That running would save you... a few seconds?
As far as I know manly spike is more made for pugs, not for very coordinated teams.
If you want coordination between members and fast runs, you should try mesmerspike.
I understand that you do more damage, but a D/A can still K0 a mob in 1 swing.
Is it faster because you can shadowstep to other alies while running from mob to mob? That running would save you... a few seconds?
As far as I know manly spike is more made for pugs, not for very coordinated teams.
If you want coordination between members and fast runs, you should try mesmerspike.
Nijntjuh
ebon escape can make you fail spikes as you will not be shadowstepped near to the MoP'ed target but rather to the place MT is standing. (yes it should be a ball and not matter but lets say not evry ball is perfect) Deaths charge on the other hand shadow steps you in melee / hitting range of the target you death's charged to always insulting in an easy spike. Also why bother with taking whirlwind when stuff dies in 1 blow anyway.
Siver
Am I the the only VoS who thinks that that 2nd VoS is not needed? Or if there is 2 VoS.. i don't see a reason for a mop. FOW Manley spike has been the same for a while now...I think its time to change up the meta. With the Derv update things have changed. I know as a Derv I have personally solo spiked large groups by myself with no MoP ( or a MoP who is too slow to keep up). The way I see it the only reason they're are 2 spikers is because the MT did not ball tight enough. Admittedly that happens allot in pugs, but with balls not being perfect I don't see a reason for a mop at all.
But on topic: yeah unfortunately U need Death Charge ( I prefer EE) Sometimes U have to make a judgment call on what side of the ball to jump... mostly cause MoP targets closest person to him leaving the back of the ball alive after spike.
Diarrhea of the mouth finished
But on topic: yeah unfortunately U need Death Charge ( I prefer EE) Sometimes U have to make a judgment call on what side of the ball to jump... mostly cause MoP targets closest person to him leaving the back of the ball alive after spike.
Diarrhea of the mouth finished
lucaa_tlw
Quote:
Originally Posted by IronSheik

Ebon escape-Ally
Death Charge-Enemy
Sin may not always target something adjacent.
With EE, an MT doing 360 in forge would not give the VoS a target to jump on the groups of 2 mesm/2 monks at the bottom.
Quote: