Hero Setup - What am I Doing Wrong?
bennyandthejets
Hello, I fairly new to GW (Just started about a month & half ago) & well I am having a great deal of trouble clearing content. I think this largely has to do with the way I currently have my heroes setup. These are the only heroes I currently have access to with the exception of Vekk. I know yall are probably saying (WoW lol wtf was he thinking) but truthfully I don't know a great deal about the other professions(I play a ranger) so this is the best I could come up with. I did purchase the Core/Nightfall skillset so I do have access to some of the elite skills for heroes but not all. Using this composition of heroes can anyone provide suggestions as to how I can make my group more effective? Thanks for your time!
Jora - [Crippling Slash][Gash][Signet of Stamina][Balanced Stance][For Great Justice][Watch Yourself][Endure Pain][Resurrection Signet]
Xandra - [Weapon of Remedy][Vengeful Weapon][Orison of Healing][Heal Area][Healing Breeze][Restful Breeze][Mending][Death Pact Signet]
M.O.X. - [Mystic Sweep][Victorious Sweep][Chilling Victory][Heart of Holy Flame][Faithful Intervention][Avatar of Balthazar][Intimidating Aura][Resurrection Signet]
Gwen - [Cry of Frustration][Enchanter's Conundrum][Empathy][Shatter Enchantment][Ether Feast][Power Drain][Hex Breaker][Resurrection Signet]
Ogden - [Healer's Boon][Orison of Healing][Signet of Devotion][Healing Touch][Healing Breeze][Heal Area][Mending][Resurrect]
Whirl E Vic
Well, to start, one thing is that heal area also heals foes. With two copies of it you're probably healing of the very things you're trying to kill.
Aeronwen
I suppose you have limited skills right now? even so I wouldnt have a rez on a monk, if your party needs a rez your monk should be busy healing. and ressurect is a pretty horrible rez. Healing touch and heal area are not really useful either.
Actually I would not have a rez on a war either.
edit - oh and are they runed?
Actually I would not have a rez on a war either.
edit - oh and are they runed?
Dn M
Can you post the build you are using too?
You can check some builds at this website: http://www.gwpvx.com/PvX_wiki
You can check some builds at this website: http://www.gwpvx.com/PvX_wiki
The Josip
If you play ranger switch all heroes to Ranger secondary and give them Comfort Animal (before that charm a pet with Charm Animal, it can be done in Zaishen Menagerie).
Think of the other heroes as your support team, not as standalone characters. In this way you'll have more fun and more success. "Is my hero healing me?" "Is he increasing my damage?" "Is he removing my conditions and hexes?" "Does he increase team traveling speed with Fall Back and such?" "Do I enjoy seeing him use those skills" and of course "Can I win with THAT".
Or, if you don't want to have fun exploring the game:
http://www.gwpvx.com/PvX_wiki
Think of the other heroes as your support team, not as standalone characters. In this way you'll have more fun and more success. "Is my hero healing me?" "Is he increasing my damage?" "Is he removing my conditions and hexes?" "Does he increase team traveling speed with Fall Back and such?" "Do I enjoy seeing him use those skills" and of course "Can I win with THAT".
Or, if you don't want to have fun exploring the game:
http://www.gwpvx.com/PvX_wiki
FoxBat
At this point I would suggest you use henchmen while learning the game and unlocking more heroes/skills. The EotN henchmen are fairly decent, long as you grab 2 monks you should be able to get through the campaign on normal mode. There's not a whole lot of point on working on a good warrior bar with limited skills for example, as virtually no-one with all skills and heroes unlocked would ever use a warrior hero. Most of the money ritualist skills are in factions, which you are again missing.
Plutoman
0 sources of protection. If you have access to rit skills for the heroes, using something of either an Signet of Spirits/Restoration healer as Xandra is good, or using Soul Twisting with Shelter for protection. If you don't have access to those, you need monk protection - use an E/Mo with Ether Renewal to power monk skills such as Protective Spirit, Aegis, Spirit Bond, Shield of Absorption, and others. I'm not sure what skills you have, so pick and choose as necessary.
If you don't have Ether Renewal, then you'll need to find some way to get protection, on Xandra, or something.
In addition, touch spells are generally bad, because you don't want monks running up to the warrior to heal him/her and then getting damaged and take aggro. You want monks healing, not running around. Same with heal area, except it also heals foes too, which is pretty bad. Mending is going to drain energy for minor benefit, it isn't worth it. Healing breeze is pretty energy intensive, you either force use yourself and leave it disabled, or drop it. Some good skills to use, especially if you have some protection - dwayna's kiss, heal other, orison of healing atm. HB will make orison semi-okay, and I'm not sure what skills you have access too so it's a safe bet.
The mesmer bar is gonna run dry on energy, take another source of energy management (drain enchantment, waste not want not, leech signet, something).
Intimidating Aura isn't great in the dervish build, but the derv is the least of the worries atm. AoB is a good elite.
I'm not a warrior expert, but I don't believe crippling slash is a good elite to use. Try and look at a couple others, maybe.
Otherwise.. use some henchmen. If you have a protection henchmen, take it. And drop Xandra for it. Also, melee heroes and henchmen aren't great. The AI for them is rather lackluster.
If you don't have Ether Renewal, then you'll need to find some way to get protection, on Xandra, or something.
In addition, touch spells are generally bad, because you don't want monks running up to the warrior to heal him/her and then getting damaged and take aggro. You want monks healing, not running around. Same with heal area, except it also heals foes too, which is pretty bad. Mending is going to drain energy for minor benefit, it isn't worth it. Healing breeze is pretty energy intensive, you either force use yourself and leave it disabled, or drop it. Some good skills to use, especially if you have some protection - dwayna's kiss, heal other, orison of healing atm. HB will make orison semi-okay, and I'm not sure what skills you have access too so it's a safe bet.
The mesmer bar is gonna run dry on energy, take another source of energy management (drain enchantment, waste not want not, leech signet, something).
Intimidating Aura isn't great in the dervish build, but the derv is the least of the worries atm. AoB is a good elite.
I'm not a warrior expert, but I don't believe crippling slash is a good elite to use. Try and look at a couple others, maybe.
Otherwise.. use some henchmen. If you have a protection henchmen, take it. And drop Xandra for it. Also, melee heroes and henchmen aren't great. The AI for them is rather lackluster.
Ghost Dog
Pedantic aren't we?
OP judging by your signet on your warrior, you need to look at great builds and find out what it is that makes them great compared to others. This will give you the basic grasp of build making you need to go nuts.
OP judging by your signet on your warrior, you need to look at great builds and find out what it is that makes them great compared to others. This will give you the basic grasp of build making you need to go nuts.
Pugs Not Drugs
Use henchmen for now. They are especially good in NF and EOTN, and might not be the most effecient way to clear teh game, but they are alot better than what you have now (no offense).
If you really want to learn how to build heros, just go on pvx wiki. DO NOT copy the build straight onto heroes. Instead, examine it closely, and compare it to other builds to see what makes it so good, and learn how it fits into a team.
If you really want to learn how to build heros, just go on pvx wiki. DO NOT copy the build straight onto heroes. Instead, examine it closely, and compare it to other builds to see what makes it so good, and learn how it fits into a team.
Denim
I feel for ya. My biggest problem in gw was acquiring the skill & the trying to understand the Unlock - Use skills concept. Best is buying the 5 packs. Otherwise, unlock as many as you can (hopefully all) while playing. Noone will suggest skill improvements limited to a specific campaign; they know which skills are Overpowered (OP) & can suggest builds based on them. The problem becomes..acquiring those. Good Luck.
wilebill
By all means try out the hench, that is what they are there for.
Look up the hench by name on the wiki and see what skills they are using. You can do better than that with a hero eventually, but right at first you can also do worse than that all too easily!
Look up the hench by name on the wiki and see what skills they are using. You can do better than that with a hero eventually, but right at first you can also do worse than that all too easily!
tacotown
1st of all, i commend your boldness in asking for help while knowing your own inexperience.
2nd, i recommend you read and understand skills before you put them in your builds(signet of stamina ends when hitting with an attack, so that's a wasted skill on jora, etc). a hero skill bar with 5 good skills and 3 empty slots is better than a hero skill bar with 5 good skills and 3 crappy skills.
lastly, a few friendly pointers on your heroes to help your setup.Jora - signet of stamina is useless as stated above. balanced stance / endure pain - try to think more offensively with warriors, their armor is the best in game so they don't need too much help from defensive skills.
Xandra - splitting in heals/restoration is redundant and inefficient(heroes using mending is especially inefficient). recommend focus in restoration with skills such as: protective was kaolai, mend body and soul and a spirit. or focus on weapon spells with renewing memories and weapon of warding.
Mox - the avatars have special abilities that happen when they lose dervish enchantments(read 2nd note above). try to focus on flash enchantments that have an effect both when cast and when it ends. also bring a teardown (e.g. eremite's attack).
Gwen - there are more effective elites. give energy surge a try if you're having trouble choosing. hex breaker may not be worth bringing as it is only for gwen(Me/Mo with remove hex is more effective). instead of rez signet, try renew life for a soft rez, works pretty well with fast casting(but you don't need to put attribute points into healing).
Ogden - as stated above, don't bring resurrect on your monk. drop healing breeze and mending (neither synergize with healer's boon enough). protection spells are also very useful as stated above, so consider taking a look at protective spirit, aegis, zealous benediction.
Overall - try to balance healing and damage dealing. 2 pure healers (try to have condition and hex removal) tend to be good enough for most of the game, the rest of your team should focus mostly on damage dealing with a touch of enchantment removal and hexing foes up. don't rely on a single build completely, stay flexible and change skills out according to the situation you will be in. avoid superior runes until you know what you are doing(and then possibly choose to avoid them further).
if you choose to keep playing heroes instead of henchmen, take a look here. if you can afford the attention, watch your hero skill bars to see if they're running out of energy / not using a certain skill / etc. lastly, mostly personal opinion here but avoid melee heroes like the plague. they're not worth the trouble that they cause.
2nd, i recommend you read and understand skills before you put them in your builds(signet of stamina ends when hitting with an attack, so that's a wasted skill on jora, etc). a hero skill bar with 5 good skills and 3 empty slots is better than a hero skill bar with 5 good skills and 3 crappy skills.
lastly, a few friendly pointers on your heroes to help your setup.Jora - signet of stamina is useless as stated above. balanced stance / endure pain - try to think more offensively with warriors, their armor is the best in game so they don't need too much help from defensive skills.
Xandra - splitting in heals/restoration is redundant and inefficient(heroes using mending is especially inefficient). recommend focus in restoration with skills such as: protective was kaolai, mend body and soul and a spirit. or focus on weapon spells with renewing memories and weapon of warding.
Mox - the avatars have special abilities that happen when they lose dervish enchantments(read 2nd note above). try to focus on flash enchantments that have an effect both when cast and when it ends. also bring a teardown (e.g. eremite's attack).
Gwen - there are more effective elites. give energy surge a try if you're having trouble choosing. hex breaker may not be worth bringing as it is only for gwen(Me/Mo with remove hex is more effective). instead of rez signet, try renew life for a soft rez, works pretty well with fast casting(but you don't need to put attribute points into healing).
Overall - try to balance healing and damage dealing. 2 pure healers (try to have condition and hex removal) tend to be good enough for most of the game, the rest of your team should focus mostly on damage dealing with a touch of enchantment removal and hexing foes up. don't rely on a single build completely, stay flexible and change skills out according to the situation you will be in. avoid superior runes until you know what you are doing(and then possibly choose to avoid them further).
if you choose to keep playing heroes instead of henchmen, take a look here. if you can afford the attention, watch your hero skill bars to see if they're running out of energy / not using a certain skill / etc. lastly, mostly personal opinion here but avoid melee heroes like the plague. they're not worth the trouble that they cause.
awry
The best way to learn is to watch your hero bars. If you constantly see a zero energy hero or see a hero that doesn't bother with their skills, it's a bad bar. For a hero bar you have to realize that even if its skill bar could be great in the hands of a player, you have to build for the AI. I could say how this and this skill is bad, this is inefficent and such, but as a player, you've got to develop a sense of standards, you play around and eventually figure out how to stay alive and then how to drop defenses for more offense and learn how to treat offense as the best means of defense. You can watch other people play of course and I encourage it but it is also good to experiment and develop a intuitive and lasting of what is bad from experience.
Chthon
Quote:
Originally Posted by FoxBat
At this point I would suggest you use henchmen while learning the game and unlocking more heroes/skills.
I'd go with that.
Denim
It should almost be obvious by now...you'll be wanting a place to test new builds. Cross the bridge at the Great Temple of Balthazar & you'll find your own, private testing grounds. Testing can, also, be done in-game...flag your heros/hench to a fight after clicking the number next to a heros name (this opens a mini skill-bar) & watch the skills activate.
akelarumi
To OP,
I remember when i started first with hero's i made some mistakes and i can see the same mistakes with you.
Some of the people here sugested to use henchman instead, but I disagree. You have to learn it sometimes, you came for help and a simple reply of use henchman is disrespectfull imo.
What is important to know is how far you are in the different campaigns. Some skills can't be accesed early on.
Some general advise on your teamsetup. Personally I mostly use only one melee (warrior dervish assasin) of any. Bringing two is imo a waste of effort. Cause of certain characteristics in the intelligence of M.O.X. I would recommend leaving him out of it and take a caster henchman instead.
Bringing res on healing hero's is a bad idea. Like someone earlier said, a healer must be healing. Most res skills takes a lot of time and energy to be used. So let them concentrate on healing and let other hero's res you when needed. Though unyielding aura is an exception on this rule, I would use another elite skill on Ogden, in your case if available healers boon to make the healing more powerfull or an elite healing skill.
Heal area, well, it's noted before.
Use hero's, experiment with builds, have those small skill bars open so you can see why they are doing things you didn't expect. But also limit it for now. When playing in area's where you can bring a party of 8, only use 3 hero's. When playing in an area of 6, only bring 2. Fill the rest with henchman.
I think your playing a lot in Eye of the north, Keep in mind that it is an expansion and best played when you atleast finished one campagin. Though to give you advise, keep out M.O.X. and Xandra.
1: Jora, take out her res skill, put out some of the defensive skills, and put some more attack skills in. Most of the time she wont be tanking as you would like her to. So lets make her do damage.
2: Gwen, She looks reasonable ok. So take out the res signet, make her secondary monk and put a monk res skill in.
3: Ogden, take out unyielding aura and ressurect. Replace with a healing skill and Healers Boon (or an elite healing skill).
4: Henchman lina (protection henchman)
She gives a nice overall protection for the team. and also do nice rezzing if needed
5: Henchman Eve (blood henchman)
She does very nice damage, but also gives party members low on energy some extra energy, making up for stupid mistakes on the hero builds.
6: Henchman Herta (Earth damage)
A nice res skills, a nice elite skill and lots of aoe damage
7: Henchman Zho (interupt)
He helps your team a lot by interupting your enemy's, and is reasonable durable in fights cause of self protection and self healing.
Last of all in most part of the game except eye of the north, the henchman takes skills available on that moment. So take your time to use the wiki and study them. Use those skillbars to make your hero skill bars better.
the earlier mentioned pvx site is after a while a very good place to look for more advanced builds. But you need to have access to a lot of parts of the game to get them.
I was failing on my ranger in eye of the north as well recently. Point is I have decent builds on most of my hero's but I need necro's and rits for them. before that wasn't a problem. Till I realised that before I could only bring 3 hero's and realised how much of a saviour those henchman where on unlocking the hero's I usually use on my characters. I am rolling with my ranger through Eye of the North with my ranger using Ogden, Vekk, Gwen, Olias (Nightfall Necro), Lina, Eve and Hertha and it's going smouthly as before.
If you want some more help You can always whisper me ingame (just remind of the guru topic). I don't mind taking an hour of my time, sent you a guest invite to my guildhall, sit down, and go through all the skills you got unlocked, and see if there are some easy to get hero's you are missing. Keep in mind I live in Europe though, So if your in Northern America, come on early.
I remember when i started first with hero's i made some mistakes and i can see the same mistakes with you.
Some of the people here sugested to use henchman instead, but I disagree. You have to learn it sometimes, you came for help and a simple reply of use henchman is disrespectfull imo.
What is important to know is how far you are in the different campaigns. Some skills can't be accesed early on.
Some general advise on your teamsetup. Personally I mostly use only one melee (warrior dervish assasin) of any. Bringing two is imo a waste of effort. Cause of certain characteristics in the intelligence of M.O.X. I would recommend leaving him out of it and take a caster henchman instead.
Bringing res on healing hero's is a bad idea. Like someone earlier said, a healer must be healing. Most res skills takes a lot of time and energy to be used. So let them concentrate on healing and let other hero's res you when needed. Though unyielding aura is an exception on this rule, I would use another elite skill on Ogden, in your case if available healers boon to make the healing more powerfull or an elite healing skill.
Heal area, well, it's noted before.
Use hero's, experiment with builds, have those small skill bars open so you can see why they are doing things you didn't expect. But also limit it for now. When playing in area's where you can bring a party of 8, only use 3 hero's. When playing in an area of 6, only bring 2. Fill the rest with henchman.
I think your playing a lot in Eye of the north, Keep in mind that it is an expansion and best played when you atleast finished one campagin. Though to give you advise, keep out M.O.X. and Xandra.
1: Jora, take out her res skill, put out some of the defensive skills, and put some more attack skills in. Most of the time she wont be tanking as you would like her to. So lets make her do damage.
2: Gwen, She looks reasonable ok. So take out the res signet, make her secondary monk and put a monk res skill in.
3: Ogden, take out unyielding aura and ressurect. Replace with a healing skill and Healers Boon (or an elite healing skill).
4: Henchman lina (protection henchman)
She gives a nice overall protection for the team. and also do nice rezzing if needed
5: Henchman Eve (blood henchman)
She does very nice damage, but also gives party members low on energy some extra energy, making up for stupid mistakes on the hero builds.
6: Henchman Herta (Earth damage)
A nice res skills, a nice elite skill and lots of aoe damage
7: Henchman Zho (interupt)
He helps your team a lot by interupting your enemy's, and is reasonable durable in fights cause of self protection and self healing.
Last of all in most part of the game except eye of the north, the henchman takes skills available on that moment. So take your time to use the wiki and study them. Use those skillbars to make your hero skill bars better.
the earlier mentioned pvx site is after a while a very good place to look for more advanced builds. But you need to have access to a lot of parts of the game to get them.
I was failing on my ranger in eye of the north as well recently. Point is I have decent builds on most of my hero's but I need necro's and rits for them. before that wasn't a problem. Till I realised that before I could only bring 3 hero's and realised how much of a saviour those henchman where on unlocking the hero's I usually use on my characters. I am rolling with my ranger through Eye of the North with my ranger using Ogden, Vekk, Gwen, Olias (Nightfall Necro), Lina, Eve and Hertha and it's going smouthly as before.
If you want some more help You can always whisper me ingame (just remind of the guru topic). I don't mind taking an hour of my time, sent you a guest invite to my guildhall, sit down, and go through all the skills you got unlocked, and see if there are some easy to get hero's you are missing. Keep in mind I live in Europe though, So if your in Northern America, come on early.
Kojima
Before I had all the heroes, I would make some of them into a secondary instead of using the primary. Like I would make some monks and mes into necros so I can use discord etc.
Also, you said you have the nightfall skills, but you never said if you have nightfall the game. if you do, it should not be hard to jump over and get more heroes.
the third thing you can do is use pets. Give all your heroes pets so that even if their skills aren't top notch yet, there are pets working frontlines to help out.
Also, you said you have the nightfall skills, but you never said if you have nightfall the game. if you do, it should not be hard to jump over and get more heroes.
the third thing you can do is use pets. Give all your heroes pets so that even if their skills aren't top notch yet, there are pets working frontlines to help out.
HigherMinion
Terrible skills: Heal Area, Signet of Stamina, Mending, Restful Breeze, Orison of Healing, Signet of Devotion, Resurrection Signet, Resurrect. And I think everyone can tell these skills are terrible, even when you've been playing for one month.
HigherMinion
Kojima
Raven Wing
Another thing: do your heroes have any runes or insignia? Minor runes for their professions, + radiant and survivor insignia etc can improve them a great deal.
HigherMinion
Bandwagon
If your completely new to the game, but you want to improve your hero bars, I recommend grabbing PawNed2. It is a free program that lets you build skill bars, complete with skill descriptions and attribute point allocation. A link exists in Guild Wars Guru to its free download link.
What Higher Minion said, you need to figure out what you want to do with each individual hero and get spells that compliment this direction. If you are limited to only a select number of skills, as I said grab Pawned2 it allows you to select skills only available to certain campaigns (it even has a link to the wiki site for each skill if you want to unlock em).
What Higher Minion said, you need to figure out what you want to do with each individual hero and get spells that compliment this direction. If you are limited to only a select number of skills, as I said grab Pawned2 it allows you to select skills only available to certain campaigns (it even has a link to the wiki site for each skill if you want to unlock em).
Johno77
I wouldn't say NEVER bring a rez on a monk - just make sure that if you do then it is disabled (to use manually) as you dont want them wasting valuable seconds rezzing dead chars when they could be healing
Plutoman
Quote:
Originally Posted by HigherMinion
Terrible skills: Heal Area, Signet of Stamina, Mending, Restful Breeze, Orison of Healing, Signet of Devotion, Resurrection Signet, Resurrect. And I think everyone can tell these skills are terrible, even when you've been playing for one month.
For quite a long time when I first started playing.. ehh, 4 and a half years ago or so, I was playing an E/Mo and speccing into healing prayers to use mending, healing breeze, and orison of healing for the first few months of playing, I was supporting my buddy who played a warrior and I'd heal him while he tanked, throwing flares up as we slowly went through. Not afraid to admit it, either, I was bad then. These things aren't always obvious. As you play through, sure, but when you're relatively new to the game, and particularly heroes and putting together a full team instead of just worrying about the skills for your own class (there's so many, after all), it's not altogether clear as to what's good.