Mesmer 105 MoR solo farm (in progress)
neo the tyrant
DISCLAIMER: This is a build in progress. Every single part of this build is still a sort of beta stage. I'm posting this hoping to get decent (or negative) feedback and see how this can be improved and hopefully be evolved into a mainsteam mesmer farming build. So far I've only tested it on insects, luxon assassins, minotaurs, Jade Brotherhood (haven't gone against necros yet) and a few others with a worthwhile amount of success.
What it is:
This is a farming build that should work on a fair amount of enemies in hard mode that don't have heavy degen, enchantment removal, or the ability to heal large amounts. Basically you're allowed to keep all of the enchants on you permanently with Mantra Of Recovery, and kill with repeated Clumsiness and Wandering Eye. With 105 health you only take 10.5 health every hit since you'll have prot spirit up. The damage is easily mitigated and healed through via SoA and Healing Breeze.
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Armor/weapons:
*Caster weapon +20 enchant and +5 energy with illusion focus with hct 10% and hsr 20%.
*Max armor with radiant insignias and 5 superior runes to get you to 105 health. I use an illusion mask for this.
*Note that the focus upgrades are pretty forgiving. As long as you have the caster weapon with +20% enchant and +5 energy and a focus with 12 energy you're fine. The mods are just to complete it a little. By no means necessary.
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Skill Set/Attributes:
^The listed attributes there are BEFORE runes.
With runes the attributes are:
Fast Casting - 10+1+3 (Fast Casting Mask and Sup Fast Casting Rune)
Illusion - 8+3
Healing Prayers - 8
Protection Prayers -10
Inspiration - 3 (sup rune, absolutely no relevance to the build as there are no inspiration skills.)
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How to:
Start out by casting Essence Bond and Balthazar's Spirit. Before aggroing put up Mantra of Recovery, Prot Spirit, Healing Breeze, and Shield Of Absorption. Cast Clumsiness and Wandering Eye when everything else is on cooldown/doesn't need to be applied yet. ALWAYS keep up Mantra, Prot Spirit, Healing Breeze, and SoA. This build is SO simple once you understand how to keep everything up.
*Note that there is about 1 second maximum of downtime of SoA, and if there's too many enemies it can get hectic, but still manageable.
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Random video of me taking out spiders in Plains of Jarin:
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Final thoughts:
I've spent a while trying to work on this build and I think it really has the potential to become a really viable option for us mesmers. Please people, throw your opinions in here and let's work on this together and help out our fellow mesmer community. PLEASE post in this thread or message me in game. Currently I'm online all day every day. Feel free to talk to me.
Template Code for build: OQNUA0A2wnSNArAIg3V1DgEyD6DA
IGN - Emergency Combo
What it is:
This is a farming build that should work on a fair amount of enemies in hard mode that don't have heavy degen, enchantment removal, or the ability to heal large amounts. Basically you're allowed to keep all of the enchants on you permanently with Mantra Of Recovery, and kill with repeated Clumsiness and Wandering Eye. With 105 health you only take 10.5 health every hit since you'll have prot spirit up. The damage is easily mitigated and healed through via SoA and Healing Breeze.
__________________________________________________ ____________
Armor/weapons:
*Caster weapon +20 enchant and +5 energy with illusion focus with hct 10% and hsr 20%.
*Max armor with radiant insignias and 5 superior runes to get you to 105 health. I use an illusion mask for this.
*Note that the focus upgrades are pretty forgiving. As long as you have the caster weapon with +20% enchant and +5 energy and a focus with 12 energy you're fine. The mods are just to complete it a little. By no means necessary.
__________________________________________________ ____________
Skill Set/Attributes:
^The listed attributes there are BEFORE runes.
With runes the attributes are:
Fast Casting - 10+1+3 (Fast Casting Mask and Sup Fast Casting Rune)
Illusion - 8+3
Healing Prayers - 8
Protection Prayers -10
Inspiration - 3 (sup rune, absolutely no relevance to the build as there are no inspiration skills.)
__________________________________________________ ____________
How to:
Start out by casting Essence Bond and Balthazar's Spirit. Before aggroing put up Mantra of Recovery, Prot Spirit, Healing Breeze, and Shield Of Absorption. Cast Clumsiness and Wandering Eye when everything else is on cooldown/doesn't need to be applied yet. ALWAYS keep up Mantra, Prot Spirit, Healing Breeze, and SoA. This build is SO simple once you understand how to keep everything up.
*Note that there is about 1 second maximum of downtime of SoA, and if there's too many enemies it can get hectic, but still manageable.
__________________________________________________ ____________
Random video of me taking out spiders in Plains of Jarin:
__________________________________________________ ____________
Final thoughts:
I've spent a while trying to work on this build and I think it really has the potential to become a really viable option for us mesmers. Please people, throw your opinions in here and let's work on this together and help out our fellow mesmer community. PLEASE post in this thread or message me in game. Currently I'm online all day every day. Feel free to talk to me.
Template Code for build: OQNUA0A2wnSNArAIg3V1DgEyD6DA
IGN - Emergency Combo
Dzjudz
Just a quick note: use a headpiece of Fast Casting, that way you can get 10+1+3 FC and 8+3 Illusion, for 14 and 11 instead of 14 and 10.
I like how you use Mantra to maintain SoA .
I like how you use Mantra to maintain SoA .
neo the tyrant
Ahh I'm glad you noticed that! Thanks man
Our Virus
Seems legit, but why 105hp instead of 55? Just doesn't really make since to me. And also what other areas can this farm?
neo the tyrant
That's a better way of looking at ^
Mechanko1
shielding hands wont work?
neo the tyrant
Spiritz
I was surprised to see a member of 4 yrs almost come up with something this old - well the actual concept of 105 mes.The one major problem is the same that effects all 55 xx chrs - theres not a lot of places left in gw that are decent farming.
3 yrs ago i was 55 mes farming hulks outside ascalon hm - sadly tho even at that time what was farmable was very limited and even sader is thats why there are hardly any other 55 professions except 55 monk and 55 necro.
The thing to remember is for eg - a 55 mo/d takes almost zero dmg and carries both sh and soa but used to cover each other ( yes even on 55 necro ) but if you have only 1 and the downtime its the small packets of dmg that actually kills you nothing else and its making sure that you can heal past that dmg - 10 foes doing 10 dmg in your case can easily kill you ( as Frost gate guardian has found out ).
Essence bond and bals spirit isnt really needed together - bals spirit id use .. infact id just go standard 55 monk build on mes and maybe only use wastrels demise instead of an elite.When i 55 farm undead outside bergen in hm my bar doesnt change from nm - energy is easy to cope with if you have sense.
Reflecting you could use with standard 55 build with Vor on the spiders with no probs.
3 yrs ago i was 55 mes farming hulks outside ascalon hm - sadly tho even at that time what was farmable was very limited and even sader is thats why there are hardly any other 55 professions except 55 monk and 55 necro.
The thing to remember is for eg - a 55 mo/d takes almost zero dmg and carries both sh and soa but used to cover each other ( yes even on 55 necro ) but if you have only 1 and the downtime its the small packets of dmg that actually kills you nothing else and its making sure that you can heal past that dmg - 10 foes doing 10 dmg in your case can easily kill you ( as Frost gate guardian has found out ).
Essence bond and bals spirit isnt really needed together - bals spirit id use .. infact id just go standard 55 monk build on mes and maybe only use wastrels demise instead of an elite.When i 55 farm undead outside bergen in hm my bar doesnt change from nm - energy is easy to cope with if you have sense.
Reflecting you could use with standard 55 build with Vor on the spiders with no probs.
neo the tyrant
Yeah..I agree with it seeming like there aren't a lot of places left that are decent farming. In regards to Balthazar's Spirit and Essence Bond, I feel like I need both of them. Healing Breeze, Prot Spirit, and Clumsiness do all cost 10 energy.
Anyways, I'm going to keep working on mesmer solo farming rigourously until we conjure some build that's able to farm just about anything successfully. My above build may not be it, but a future revision very well may be.
Anyways, I'm going to keep working on mesmer solo farming rigourously until we conjure some build that's able to farm just about anything successfully. My above build may not be it, but a future revision very well may be.
Spiritz
Best thing i can think of is to try and find some of the old 55 monk posts - ignore the necro ones as they are more suited to necro rather than monk.This will gave a pure 55 monk base build - then add suitable mes skills replacing a few skills and the posts will also give a better picture of what and where can be farmed.
And Embers right with the eotn part - after the derv update my poor 330rt cant enter battledepths and fight the whisps - they rupt like mad in hm and poor 330rt found it easy to die and hard to cast anything lol.
If you use soa or sh ( forget which it is but someone will say ) as well as essence bond you will have problems - there is a bug where essence bond wont trigger but bals spirit will and thats the actual reason i never use both e/bond and bals spirit on my 55 monk - every so often i will go from +1 +1 nrg to +1 nrg till it runs out.
The most important thing for energy is making sure you dont get stupid near then end of a mob which will cost you energy and after you need to regen.i said earlier my 55 monk doesnt change build for nm > hm where i do recall ages ago it was recomended to add essence bond because of soj kd`s means less hits on you and less energy intake.
If you need energy then maybe dropping essence bond ( you gain +1 nrg regen in doing so ) for a mes energy skill but beware it has to be carefully planned - channelling may seem gd but you have to be surrounded for it to work.
And Embers right with the eotn part - after the derv update my poor 330rt cant enter battledepths and fight the whisps - they rupt like mad in hm and poor 330rt found it easy to die and hard to cast anything lol.
If you use soa or sh ( forget which it is but someone will say ) as well as essence bond you will have problems - there is a bug where essence bond wont trigger but bals spirit will and thats the actual reason i never use both e/bond and bals spirit on my 55 monk - every so often i will go from +1 +1 nrg to +1 nrg till it runs out.
The most important thing for energy is making sure you dont get stupid near then end of a mob which will cost you energy and after you need to regen.i said earlier my 55 monk doesnt change build for nm > hm where i do recall ages ago it was recomended to add essence bond because of soj kd`s means less hits on you and less energy intake.
If you need energy then maybe dropping essence bond ( you gain +1 nrg regen in doing so ) for a mes energy skill but beware it has to be carefully planned - channelling may seem gd but you have to be surrounded for it to work.
neo the tyrant
Those are interesting points, I'll give 55 another chance and also work on a few other things and report back with updates.
Also, I had no luck with channeling. Even against a mob of 10-12 I ran out of energy using it :[
Also, I had no luck with channeling. Even against a mob of 10-12 I ran out of energy using it :[
SheilaWhiteclaw
600/smiting its still possible... but for those who are really experienced and who likes a lil bit of adventure. i still use 600/smiting religiously and it's nothing different like it was before nerf.
neo the tyrant
^ ahh that's awesome. Can't wait to see what you have.
Mechanko1
For my 55 nec i dont take healing breeze. It is not necessary. I take both SoA and SH making the damage i take 0. Yes it did take some practice because if i didnt have one of them on me at all times i would instantly die. Maybe u can add the mantra to prevent interrupts (sorry idk what its called) and just take out ur elite mantra. That way u will be able to face foes that have interrupts. After all the Elite mantra was only needed to maintain SoA. Even though u lose energy with the interrupt mantra, with bond and baltha your energy should come right up. The interrupt prevention is something 55 nec couldnt do. Makes the 55 mes special :P