hi there,
i'm working on a NM DoA build, i can do all areas but foundry.
i can do it alone but i try to make hero builds for in NM wich anyone can use, so not alot of microing aquired.
i play SF tank and ball them, as my balling skills are pretty good.
but i do have some issues in room 2 and 4 cuz of the terrorwebs... i cannot clean spike them and they just searing flame spike my heroes down in 2 seconds.
i tried maelstrom, panics, e surges, keystones, freezes, searing flames, fire nukes, FoCs... nothing works as good as it should be.
i do have some reqs tbh... i want it to be fully castered and 1 or 2 persons max.
as i tank and i got a bonder i can use in theory 6 spikers... but i also brought in a UA wich is kinda neccesary and sometimes a protter.
anyone know decent 4 to 5 hero spikes wich can maybe disable Massive AoE spells? (terrorwebs deal about 200 dmg/ spell)
emo could do it but ye id like it to be 7 heroes.
if anyone got some advice id would really help, thanks!
foundry bit of some advice please
pogi8
From The Blackness
Load up a rit hero with Soul Twisting and Shelter. Problem solved.
Saru The Boss
Run several copies of Mistrust. It can be extremely useful.
shaygo
Quote:
Originally Posted by From The Blackness
Load up a rit hero with Soul Twisting and Shelter. Problem solved.
This, plus an Avatar of Dwayna healer.
and some kind of shutdown of course (I run this with 3 mesmers).
and some kind of shutdown of course (I run this with 3 mesmers).
paranon
Moved to Elite End-game. You should consider bringing skills that limit damage taken, like protective spirit and shelter. Combined with effective flagging to prevent heroes from balling up this should give you enough time to take the dryders down.
aspi
I would sudgest to leave the sf skill at home and go as wota sin with SY. They should be fine with a constant +100 armour.
Just did this to try it out and agroed too much in the fury room but untill there no deaths.
Just did this to try it out and agroed too much in the fury room but untill there no deaths.