Team Build: SoO Heroway in 30min or less
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How are you dealing with the group of crypt wraiths, shock phantoms and enchanted axes on the 2nd floor after lighting the braziers? No tactic seems to work and this build cant handle the amount of pressure without wiping once. Mind you I am using x/rt but the mesmers packing cry of frustration along with air ele seem to decimate this build even with a fresh shelter with AoU up.
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I have updated the builds and the adjustments are as follows:
1. ST Rit-dropped Armor of Unfeeling-was not using correctly. Added Glyph of lesser energy for even better energy management. I want the ST to ***ONLY SPAM SHELTER+VITAL*** so yeah i want a ton of energy management. Some have suggested to bring offensive skills on the ST and I have to disagree. The ST should be set to avoid combat and used only defensively and as the primary rezzer if Gwen goes down.
2. Added the RoJ/Prot to make this a true heroway run although I use a dual account or have a friend join me and I will drop the RoJ/Prot.
3. Added Recuperation to the Nec/Rit healer to better counteract the degen in Fendi's room. Dont worry about energy issues because.........
4. Took out the Mes secondary on one of the RoJ'ers in favor of Necro for Blood Ritual. I have found that making sure the ST Rit and the Healer have enrgy as well as the Panic will help prevent wipes on Fendi.
5. Changed the panic bar slightly in favor or more interupts.
6. Added armor of unfeeling on the SoS to help spirits live longer against the enchanted and fendi.
1. ST Rit-dropped Armor of Unfeeling-was not using correctly. Added Glyph of lesser energy for even better energy management. I want the ST to ***ONLY SPAM SHELTER+VITAL*** so yeah i want a ton of energy management. Some have suggested to bring offensive skills on the ST and I have to disagree. The ST should be set to avoid combat and used only defensively and as the primary rezzer if Gwen goes down.
2. Added the RoJ/Prot to make this a true heroway run although I use a dual account or have a friend join me and I will drop the RoJ/Prot.
3. Added Recuperation to the Nec/Rit healer to better counteract the degen in Fendi's room. Dont worry about energy issues because.........
4. Took out the Mes secondary on one of the RoJ'ers in favor of Necro for Blood Ritual. I have found that making sure the ST Rit and the Healer have enrgy as well as the Panic will help prevent wipes on Fendi.
5. Changed the panic bar slightly in favor or more interupts.
6. Added armor of unfeeling on the SoS to help spirits live longer against the enchanted and fendi.
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Made final adjustments to this team build making it fail proof, always killing Fendi on 1st attempt, with some minor changes to skills and tactics. I will be adjusting the OP at this time with final changes. Once again tyvm to everyone who has pm'ed me saying how much they enjoy this.
Listed Changes:
1. Replaced Signet of Lost Souls on Preservation Necro(wont use unless set to guard and I prefer the extra heal).
2. Replaced the 4th RoJ monk with another ST Communing Rit. This makes killing the enchanted and Fendi much easier.
3. Replaced a few skills on the mesmer making it more effective.
4. Made a DRAMATIC change to the tactics in Fendi's room. Doing it the "crazy" way before by entering the room by the lava stream can at times make it faster, BUT I found it more effective to pull him back to the bridge. Takes a little longer but is WAY safer.
5. Replaced Recuperation with Rejuvenation on the Necro Preservation Rit. Better energy management.
Final note: plz feel free to pm in game if you have any questions.
Listed Changes:
1. Replaced Signet of Lost Souls on Preservation Necro(wont use unless set to guard and I prefer the extra heal).
2. Replaced the 4th RoJ monk with another ST Communing Rit. This makes killing the enchanted and Fendi much easier.
3. Replaced a few skills on the mesmer making it more effective.
4. Made a DRAMATIC change to the tactics in Fendi's room. Doing it the "crazy" way before by entering the room by the lava stream can at times make it faster, BUT I found it more effective to pull him back to the bridge. Takes a little longer but is WAY safer.
5. Replaced Recuperation with Rejuvenation on the Necro Preservation Rit. Better energy management.
Final note: plz feel free to pm in game if you have any questions.
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Quote:
Originally Posted by Yae Mozs
I dropped p-spike for cof and p-lock for complicate. Seems to reduce the clamor spike on fendi's room as well the invoke spike on room 2.
Nice idea I will have to check it out. I am working on some new templates atm and will be posting some updated builds and optional builds as well in the next few days.
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You dont fight in the zone chamber on floor 1. All you do is pop an ST, and agro the closest group to the door lock, and run through before the other 2 patrols crash into you.
If you want me to run you through this, so you can see my tactics, please feel free to pm me in game. I usually get 25-27 min runs every time.
Finally, I promised some updated builds and they are coming. I am currrently play testing a few different builds. I think that everyone will love my new ST build, the update to the healer, and some minor adjustments to the spikers. These new builds will be posted today or tomorrow.
Once again tyvm for the positive feedback.
If you want me to run you through this, so you can see my tactics, please feel free to pm me in game. I usually get 25-27 min runs every time.
Finally, I promised some updated builds and they are coming. I am currrently play testing a few different builds. I think that everyone will love my new ST build, the update to the healer, and some minor adjustments to the spikers. These new builds will be posted today or tomorrow.
Once again tyvm for the positive feedback.

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