DoAsc videos

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

I have an own youtube channel almost dedicated to DoAsc videos only, from different perspectives. I post this because some people asked me about these videos. I know there are other channels, feel free to post them here.

Mine:http://www.youtube.com/user/venom1876

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

What's the run like without "BUH!" now? Still strong enough?

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Yup, didn't changed anything about the times, in most builds we just putted Arcane Echo somewhere in and Overload + Shatter somewhere else. On solotank runs it doesn't mather that much anyway.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

times even better, lol

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Yup indeed, having to drop BuH for other skills opened peoples eyes for better builds

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Solo tank runs are slowwwwwwwwww

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Screens of a 27 min run we recently did:
http://img709.imageshack.us/img709/9137/doa1v.jpg
http://img713.imageshack.us/img713/7869/doa2x.jpg

Solo tank is only slow if you don't know what you are doing.

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Yes but a mindless comment like " it's sloowwwwwww" is just stupid. With our guild we do average runs of 33-35 minutes, wich is faster then the average duo tank guild.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

clicker
12

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

It put the wrong face, meant to have a : o face :/

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Also, the biggest downside on singletanking is teaching. With duotanks you can take a new tank, since the other one will most likely carry him/her anyway, but with singletanks teaching a new kid can get very messy I imagine..

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Not true, while we take the last snake, we need to wait about 30 seconds for Foundry bigball to be done, and with done I mean a total dotball. If we want we can do Black Beast at that time, but we found out it doesn't save that much time.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Moved to a more suitable forum

ValeV

Frost Gate Guardian

Join Date: Mar 2009

Mo/

I think 2 tanks is about 1.5x faster than with 1 tank. Just use logic.

paranon

paranon

Site Contributor

Join Date: Aug 2006

UK

[Zraw]

Mo/

Quote:
Originally Posted by ErrantVenture View Post
Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With duo tanks you can just pull stuff out of the way while doing snakes/fury and just skip most of the mobs in big room altogether which saves tons of time
Spiking bigroom foundry is incredibly fun though, and it doesnt rly take that much time if your tank is good. You also save time in places like 2nd room and city wall, and also because you can spike shitty balls easier.

Quote:
Originally Posted by ValeV View Post
I think 2 tanks is about 1.5x faster than with 1 tank. Just use logic. I used logic, and solo tank is about 2-3min slower than duo for casual runs, if you wanna spout BS, at least support it with some explanation.

Mig Coconut

Krytan Explorer

Join Date: Apr 2009

Gulfstream Owners

R/

The real disadvantage to single tank is you end up with 1-2 godly tanks while nobody else gets to tank (at least in my experience). Dual tank allows much more flexibility in re-rolls.

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

You can't split as much in solo tank (mostly in veil but also inside city, gloom rift, foundry room3) hence it is slower.

The extra spiker you get isn't as good as it seems: in solo tank everyone needs AoS and you need 1 copy of deep freeze to do the foundry big pull, so although you gain a player, you lock a profession and 5 pve skills.
Also the more spikers you get the less effective it is to add more (e.g. 2 spikers is a ton better than 1, however 6 spikers is not much better than 7) - if you change the monk to a spiker with healing seed and/or take damage skills on a tank then you close the gap in spike effectiveness considerably.

For pure speed: 2 tanks is faster than 1, in fact 3 tanks is even faster it seems.

For casual runs: foundry big spike, and the fact that if your tank dies somehow (e.g. at Jadoth) then you have nobody as backup makes solo tank ultimately more dangerous as well as slower.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

i dont think this thread was meant to argue the merits of single vs duo tank...

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Great vids, I love the Vor Pov. Quite some damage.


btw this alone makes you wonder about the skill called shadow form but thats for a nother part of the forum
Quote:
Originally Posted by ErrantVenture View Post
Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With duo tanks you can just pull stuff out of the way while doing snakes/fury and just skip most of the mobs in big room altogether which saves tons of time You're stupid.

Ofc if anyone in our guild ever took an open mind to me offering a solo tank run for fun you might not have either of these misconceptions.

paranon

paranon

Site Contributor

Join Date: Aug 2006

UK

[Zraw]

Mo/

pm me for solo tank runs any day, they are more fun than duo

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Will do
12chars

Mig Coconut

Krytan Explorer

Join Date: Apr 2009

Gulfstream Owners

R/

To skip spiking the foundry big ball in single tank, could you...

1) Tank recalls Me/A
2) Get snakes as usual
3) Some mesmer tanks black beast
4) Team goes into cave, me/a recalls emo
5) Me/A takes reward and gets near fury group (not aggro) while main tank has center groups away
6) Tank recalls to me/a, who then recalls to emo
7) Tank pulls fury into cave for ball
8) Tank recalls emo and pulls groups away for chest

Yes/no? Tank'll lose bonds while team goes into cave but that doesn't matter.

(Sorry for threadjack, had to ask)

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

What we tryd is:
-Tank just holds aggro of everything in the middle ( balls up if normal run)
-Me/A takes last snake with Spellbreaker on
-any mes tanks blackbeast, position snakes against wall
-Me/A tanks Fury, put recall on snakes and ball on snakes
-Spike
(- Spike bigball)
-Team takes chest, after that tank takes chest, recalls out.
If you want to go for records and skip chests:
- After/during Fury spike, tank recalls out and team goes to city.

For normal runs we tryd this but it's not much faster, so we just prefer the normal way since everyone is used to it.

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

It's 3 waves you have to spike to , so I can assume that 100b/mop spike is gonna be complete useless. Because of the range of mop, and the possible insta blind the warriors are gonna have when the Fury/Dementia titans spawn.

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

MoP spike works, you just need someone with MoP+AoS. Blind doesn't matter with 100b.

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

For 5th room we only use SB on the Me/A at 3th snakes, first one is piece of cake and second one we just spike down. No time loss or gain with either tactic since we are waiting for bigball anyway. We could do black beast in the meantime, but as stated before it doesn't really improve the speed of the run.

On topic: Planning to make some Full run videos with narration after my exams, since I think people find it interesting to know what the whole team does.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

100b would still work even if your warriors are blind. Hard part is finding a mop target that will stay up through all 3 waves of titan breakdowns.

Darknes Lives Again

Darknes Lives Again

Lion's Arch Merchant

Join Date: Mar 2010

Belgium

[Fury], [Zraw]

Me/R

Ye you don't need it, but if it's in our teambuild anyway, why not use it ?