Warrior class is getting useless

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Over 2/3rd the enemies in the game pull their armor from a simple formula: level * 3 + profession/race modifiers. This was never "carefully balanced" in the first place, nor is changing one universal formula all that complex.

Urcscumug

Krytan Explorer

Join Date: Jan 2011

UNO

W/

Quote:
Originally Posted by Voodoo Rage View Post
It's kind of a chicken or the egg thing. If we didn't constantly buff everything in an attempt to make every single profession equally desirable for high end PvE (which only a tiny fraction of population probably plays), the power creep wouldn't exist in the first place.
Sometimes I think that Hard Mode shouldn't have been about quantity (more damage, more armor) but about quality: better AI, thus forcing players to use smarts and teamwork instead of skill buffs. We wouldn't have powercreep and we'd see more players working together instead of H/h.

I think (hope) that's what they've planned for GW2.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by Urcscumug View Post
Sometimes I think that Hard Mode shouldn't have been about quantity (more damage, more armor) but about quality: better AI, thus forcing players to use smarts and teamwork instead of skill buffs. We wouldn't have powercreep and we'd see more players working together instead of H/h.

I think (hope) that's what they've planned for GW2.
HM has a better AI then normal. And to be fair, I would say the AI on enemies overall is pretty damn good compared to what is usually seen in online RPGs.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Quote:
Originally Posted by Voodoo Rage View Post
I'm guessing that he's referring to the flawed mechanic of elemental damage in general in relation to armor.
This and the fact that other professions have been grossly over-buffed resulting in the current state of elementalists.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Urcscumug View Post
Sometimes I think that Hard Mode shouldn't have been about quantity (more damage, more armor) but about quality: better AI, thus forcing players to use smarts and teamwork instead of skill buffs. We wouldn't have powercreep and we'd see more players working together instead of H/h.

I think (hope) that's what they've planned for GW2.
Sometimes? Sometimes?

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by Urcscumug View Post
Sometimes I think that Hard Mode shouldn't have been about quantity (more damage, more armor) but about quality: better AI, thus forcing players to use smarts and teamwork instead of skill buffs. We wouldn't have powercreep and we'd see more players working together instead of H/h.

I think (hope) that's what they've planned for GW2.
This is what they've done with WiK afaik.
Mobs have better builds and use them effectively, instead of have massive armor/health/HMstuff. This meaning that in HM they're still challenging even w/o have 324235355345345 elemental armor....the problem is that is nearly impossible to apply to rest of HM PvE content. I expect HM WoC to follow this pattern-better builds over massive stats-but that's all.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by Urcscumug View Post
Sometimes I think that Hard Mode shouldn't have been about quantity (more damage, more armor) but about quality: better AI, thus forcing players to use smarts and teamwork instead of skill buffs. We wouldn't have powercreep and we'd see more players working together instead of H/h.
Much easier said than done. It is so much quicker to up numbers than redesign the entire AI, especially considering HM spans the entire game. The programmers in charge monster behavior (besides specific mob scripting) are probably too busy working on Gw2.

Tshedd31

Academy Page

Join Date: Sep 2010

We Farm Your [Ectos]

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is getting more like has been useless. while 100b in fowsc is much stronger than VoS, and it is stronger > 1 hit vs 2-3 < Mes spike is faster and i'm unsure why pugs haven't picked it up since even when a run goes a little slow it's just under a conset, and i haven't had very many sub 1 conset manly's since sf nerf

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Funny! Yes, playtesting would probably be the big thing here definitely - you can't just do a blanket nerf on all armor and expect everything to remain balanced. The actual coding would be quite simple and probably not crop up any bugs unless something stupid was done (though this is always a possibility). But just because you can do something doesn't mean it is a good idea to do it.
The worst that could happen by nerfing enemy armor down to a baseline is that PvE becomes too easy. Clearly several months of testing are worth avoiding this horrible problem so that we can keep PvE balanced. Oh wait...

Needing to playtest making the game harder makes some sense, but not really the other way around.

TheRakeman

Ascalonian Squire

Join Date: Mar 2011

W/P

Quote:
Originally Posted by Kunder View Post
The worst that could happen by nerfing enemy armor down to a baseline is that PvE becomes too easy. Clearly several months of testing are worth avoiding this horrible problem so that we can keep PvE balanced. Oh wait...

Needing to playtest making the game harder makes some sense, but not really the other way around.
Good points If the problem is that armor ignoring damage is the only way to go, maybe lowering armor and raising health would be the solution. Of course this too could lead to problems, but probably better off for eles and other non-armor ignoring damage sources.

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

Make all skills armor respecting in HM.

Thing is, whatever changes are made, unless very carefully thought out, will mess things up. If a change is implemented and ele's become the meta damage dealers, the mop necro's, the sos rits, the mesmers, (and the rest) all possibly become unused.

We'll have necro's everywhere telling us theres nothing useful for them to play anymore.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by qazwersder View Post
Make all skills armor respecting in HM.

Thing is, whatever changes are made, unless very carefully thought out, will mess things up. If a change is implemented and ele's become the meta damage dealers, the mop necro's, the sos rits, the mesmers, (and the rest) all possibly become unused.

We'll have necro's everywhere telling us theres nothing useful for them to play anymore.
I don't think eles are that powerful. This didn't happen much in NM, didn't it? So I guess HM would be fine.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by qazwersder View Post
Make all skills armor respecting in HM.

Thing is, whatever changes are made, unless very carefully thought out, will mess things up. If a change is implemented and ele's become the meta damage dealers, the mop necro's, the sos rits, the mesmers, (and the rest) all possibly become unused.

We'll have necro's everywhere telling us theres nothing useful for them to play anymore.
necromancers will always be useful due to minion mastering and physical buffs.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

The safest a build is ( read , the best it will abuse mobs) , the highest chances it has to be meta.. The way SoS rits and MM necros can tank easily mobs and pump good damage just says it will remain meta as long as they will remain unchanged...

These are quite " must profession " and to make a link with topic , warrior isn't really a must at " tanking " or " dealing damage"... You see on a mesmer how effective fast casting is , on a necro how effective soul is... however on a warrior , the gain from strengh isn't really an evidence... apart of a few skills , i don't notice a huge gain on damage to be honest....

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by Missing HB View Post
The safest a build is ( read , the best it will abuse mobs) , the highest chances it has to be meta.. The way SoS rits and MM necros can tank easily mobs and pump good damage just says it will remain meta as long as they will remain unchanged...

These are quite " must profession " and to make a link with topic , warrior isn't really a must at " tanking " or " dealing damage"... You see on a mesmer how effective fast casting is , on a necro how effective soul is... however on a warrior , the gain from strengh isn't really an evidence... apart of a few skills , i don't notice a huge gain on damage to be honest....
That is good. No profession should be a must. Not being a must doesn't mean the profession is weak either, Assassins aren't a must outside niche SC builds either yet you argue they are relatively too strong. The same with Dervish.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

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Quote:
Originally Posted by TheRakeman View Post
Good points If the problem is that armor ignoring damage is the only way to go, maybe lowering armor and raising health would be the solution. Of course this too could lead to problems, but probably better off for eles and other non-armor ignoring damage sources.
Problems include degen being even more useless in pve.

The main problem is the classes that deal damage not checked by armor. IMHO nerfing armor ignoring damage in HM would be the best solution instead of power creeping eles.

TheRakeman

Ascalonian Squire

Join Date: Mar 2011

W/P

Quote:
Originally Posted by Swingline View Post
Problems include degen being even more useless in pve.

The main problem is the classes that deal damage not checked by armor. IMHO nerfing armor ignoring damage in HM would be the best solution instead of power creeping eles.
Of course, pushing mesmers back to pvp only status would be a bit counter-productive... but then again, why should ele's be stuck in that position?

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by NerfHerder View Post
I think the most important question is, how do you balance a profession/attribute line when they become underpowered due to powercreep?
We buff them to be just as overpowered as said powercreep!

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by TheRakeman View Post
Of course, pushing mesmers back to pvp only status would be a bit counter-productive... but then again, why should ele's be stuck in that position?
Panic and PI have nothing to do with damage, and I'd still take them. The power creep is insane, but at least those skills are doing what mesmers are supposed to do: shut down.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Mesmers were not a damage oriented class in the past - they were a shutdown oriented class. Iv played mesmer for awhile, and what I liked about them was their shutdown capability.

Nerf mesmer's damage output - with skills like Panic and PI and shared burden, they'll still be able to shutdown efficiently.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

There's no useless professions only useless players.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Quote:
Originally Posted by slowerpoke View Post
There's no useless professions only useless players.
And if we should do a list, wars are everything but useless (but wars seems the worst used prof in pugs. See thread in campfire).

Just forget the "Lot of armor, skills to increase hp, i'm the ultimate tank!" idea, pick SY!, a sword elite(or any other good one of your choiche), some buff for your damage and steamroll trough pve.


And do not became a Wammo, lol.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

i haven't played my warrior since people on acid decided to make hammers better and effectively ruin all my good hammer bars...warriors not worthless there still usable... there just not over powered like sins and dervishes... Dervishes do more damage.. and perma sins can tank better.... what does a war do better than other classes?... not a damn thing....

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by Mireles View Post
i haven't played my warrior since people on acid decided to make hammers better and effectively ruin all my good hammer bars...warriors not worthless there still usable... there just not over powered like sins and dervishes... Dervishes do more damage.. and perma sins can tank better.... what does a war do better than other classes?... not a damn thing....
Get out of the SC all-or-nothing mindset and you'll see why Warriors are effective. It isn't because they are the best tanks or do the heaviest damage, it is because they can do it all at the same time.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Skyy High View Post
Your barrage build must be terrible. Also, barrage spike damage scales with number of foes because of a little skill called splinter weapon. MoD doesn't let you test that.
That's the damage from barrage only (before GDW/splinter/etc) FYI, which is why rangers are still in a better spot than eles if there's not more than 3 targets in adjacent.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Awww...are da poor widdle warriors sad dat dey aren't always the best at everything anymore?

Their only problem in PvP is that Anet doesn't realize how broken they made the dervish there.

And in PvE, the warrior is, for the first time, equal to the dervish. The dervish gets VoS, the warrior gets 100B. The dervish gets Pious Spam, the warrior gets Earthshaker. The dervish gets 50 different ways to heal people with AoD, the warrior gets 50 different ways to keep a single target on the ground indefinitely.

Warriors just need to realize that with the exception of 100B, their strength lies not in all-out damage, but in keeping enemies on the ground so they can't do anything (while the warrior kills them). If a warrior (who was designed to be a balanced frontliner with KDs) can ever outdamage frontliners designed specifially for the purpose of doing damage, then there is a problem. The warrior has to do less damage than the dervish and assassin, because it has better knockdowns. The fact that most warrior builds worth using now force it to do it's own job (rather than someone else's) is a good thing. It means PvE's frontliners are becoming (at least somewhat) more balanced.

Killed u man

Forge Runner

Join Date: Feb 2006

There is some truth in the last post, but the toughest foes in this game have immunity to knockdowns, in more recent history the Titans from the Titan-quest series.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

And it's less effective than usual to use them against those enemies without earthbind or something, just like using physicals against melee-hate without cleaning, or SF against those things with soul-rending shriek, or minions against monsters with RoJ, or pious spam dervs against things with chillblains ("hey! you made me strip AoHM by accident, you horror flick reject!").

X-Bomb

Wilds Pathfinder

Join Date: Jul 2005

Black Widow [Wi] / Team Dangerous [DnG]

W/Mo

Quote:
Originally Posted by NerfHerder View Post
I think they should give the PvE Warrior a better IAS, and thats about all I would change.

In PvP the Warrior is one of, if not the most, balanced class in the game and the Dervish and Assassin should be tweaked to a similar standard. (ie. consequences for IAS, punishment for miss timed skills, etc.)

Aside from a few seemingly dartboard buffs/nerfs, I doubt the Warrior will recieve any skill updates. More than likely you will see changes fto non-Imbagon Paragons, Smite Monks, and hopefully Ranger and Ele Buffs.
Agree for pve 15% base increase +1% for each rank in strength, giving max 33% using a egg and +1 strength (20% chance) shield, superior strength rune and headpeice.

A lot of people are missing the point here, while I agree warrior class is well balanced - it does not help at all in terms of being picked, because u have better classes to fill the warriors job. Either buff warrior or debuff the other classes

Anime Divine

Frost Gate Guardian

Join Date: Nov 2007

W/

also can i point out warrior have the highest hp
i enjoy having 1500 hp in doa. minimum of 800 without sweets
and still do the same damage as if they had a normal skillbar.

i enjoy being smashed by the initial spike while my heroes far away trying to keep up with my sprint and come just in time to heal me.

and as some people said is not about highest damage or tanking.
its about how versatile you can be and put your playstyle to good practice.


for examble 1 warrior has 4 playstyles to be effective destroyer
sword hammer/axe/spear
a dervish has 1style scythe
sin 2 styles dagger scythe
of course im just giving a example i dont know many effective builds for other classes.

Ximvotn

Banned

Join Date: Jun 2011

Quote:
Originally Posted by Anime Divine View Post
also can i point out warrior have the highest hp
i enjoy having 1500 hp in doa. minimum of 800 without sweets
and still do the same damage as if they had a normal skillbar.

i enjoy being smashed by the initial spike while my heroes far away trying to keep up with my sprint and come just in time to heal me.

and as some people said is not about highest damage or tanking.
its about how versatile you can be and put your playstyle to good practice.


for examble 1 warrior has 4 playstyles to be effective destroyer
sword hammer/axe/spear
a dervish has 1style scythe
sin 2 styles dagger scythe
of course im just giving a example i dont know many effective builds for other classes.
Warrior has five simply because of Warrior's Endurance which includes scythe, Dervish has three because I've seen plenty using daggers and I'm sure a spear would fit right in. Assassins also have the most: scythe, staff, daggers, bow. I don't know if it is still ran, Dervish were using swords for a bit as well. There is versatility in any profession.

Venus was her name

Frost Gate Guardian

Join Date: Feb 2006

Cornwall, UK

W/N

Never seen so much rubbish in my life. Players who suck will suck period, regardless of build. Does it matter to them what your opinion is? No. If they're having fun and enjoying the game it's job done as far as i'm concerned.

Warriors just attract less experienced players (they do in most games) because their mechanics are simple yet yield high rewards. I'd take an inexperienced Warrior over an inexperienced mesmer or ele any day, and your group will be better for it. This game doesn't even NEED tanks so it's not like your missing anything.

Warriors work if you want them to just stop mixing your skills and trying to be a jack of all trades. Stack your bar with damage skills and buffs and smash PvE to pieces like a warrior should.

I only just returned to Gw after years away and the warrior builds i've seen so far are the best i've ever seen.

Anaraky

Frost Gate Guardian

Join Date: Sep 2010

Quote:
Originally Posted by reaper with no name View Post
Awww...are da poor widdle warriors sad dat dey aren't always the best at everything anymore?

Their only problem in PvP is that Anet doesn't realize how broken they made the dervish there.

And in PvE, the warrior is, for the first time, equal to the dervish. The dervish gets VoS, the warrior gets 100B. The dervish gets Pious Spam, the warrior gets Earthshaker. The dervish gets 50 different ways to heal people with AoD, the warrior gets 50 different ways to keep a single target on the ground indefinitely.

Warriors just need to realize that with the exception of 100B, their strength lies not in all-out damage, but in keeping enemies on the ground so they can't do anything (while the warrior kills them). If a warrior (who was designed to be a balanced frontliner with KDs) can ever outdamage frontliners designed specifially for the purpose of doing damage, then there is a problem. The warrior has to do less damage than the dervish and assassin, because it has better knockdowns. The fact that most warrior builds worth using now force it to do it's own job (rather than someone else's) is a good thing. It means PvE's frontliners are becoming (at least somewhat) more balanced.
Not trying to argue that Warriors are in any kind of bad shape but KDs are generally RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing awful in PvE, trying to push a bad gimmick onto a whole class is a dumb idea and the argument that Warriors should do less damage then Dervishes due to a weak gimmick is laughable. If that was how they actually balanced things Warriors would be right next to Rangers in PvE, a class afflicted by bad gimmicks and penalized because of it.

If the Warrior class deserve lower damage then Dervishes it isn't due to KDs, it is because how reliable a Warrior is. Apart from melee hate in general there is pretty much no way to stop a Warrior from inflicting or absorbing pain in whatever way he chooses while Dervishes have additional vulnerability to Enchantment-stripping.

hunter

Frost Gate Guardian

Join Date: Jun 2005

Warriors useless? wut?

head over to campfire hero and AI and you will soon change your mind.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

bring back a version of the previous dwarven battle stance with exception that it doesn't end when you use a skill! Rupts with every attack. Warriors would THEN have PvE utility on par with other melee

russiansteven

russiansteven

Lion's Arch Merchant

Join Date: Jun 2008

In a chair

R/Mo

There really is no way pleasing you people.
You buff a class, in this case the dervish, you get unhappy and ungrateful players whining and complaining that their class can't overpower the other class.
Another example? The mesmer buff---Ranger players were unhappy due to the mesmer interrupting better than they ever could.

In the first place, Rangers were never meant to be masters of interrupts but rather tamers and masters of the wild, using pets to deal with enemies. The dervishes and warriors are completely different classes. I don't play this game anymore so excuse me if I don't understand the current meta but Warriors can KD better than anyone (Says hesitantly, looking at Panic mesmer) although they can still tank the hell out of most mobs. Just make your own builds and mix it up, you'll find something worth playing.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

As a warrior mainer, I find they have the best synergy with heroes of any profession due to the versatility of weapons a warrior is capable of using, and the buffs available.

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

What I get from this is you aren't great at making warrior builds. Run derv until you can

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by russiansteven View Post
In the first place, Rangers were never meant to be masters of interrupts but rather tamers and masters of the wild, using pets to deal with enemies.
If that were the case it wouldn't have taken anet five years to make pets actually usable and useful.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

The most useless warrior i ever saw was one with nothing but tank skills who just ran into mobs and did nothing.

I'm shure he tought he was being totally meta.