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Quote:
Originally Posted by floor
But then again, bsurge and b flash are still around, and ward vs melee is still very functional.
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The OP suggests a nerf to B-flash. 2 copies of aegis and 1 copy of B-surge is not overpowered by any means and very capable of being shut down by just one player - if they are good. Ward vs Melee is a non-issue because if teams ball up in a ward, dervishes are going to rip them apart regardless... but of course, I'm not suggesting wards get buffed anyways.
Quote:
Originally Posted by floor
I can agree with you to a point that aegis if reverted right now would not be as bad as it used to be, but then there would also need to be a whole selection of other skill changes in order to accommodate it which is not the point of this discussion. If aegis was introduced RIGHT NOW, it would be a problem.
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Baseless assertion. If there are so many skills that would require balancing simply because Aegis was reverted, surely you could name a couple. I agree that there are skills that should be nerfed if Aegis was reverted however I still believe that if everything stayed the same except the Aegis revert, the game would still be leaps and bounds better than it is today.
Quote:
Originally Posted by floor
No ranger would ever get every aegis down. Non retarded monks would guardian themselves before casting so theres 50% block.
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Interrupt guardian, call for a strip, or use magebane. It's typical for triple melee to use magebane already anyways. Any ranger of moderate skill can disrupt an Aegis on a frequent basis. It is still a 2 sec cast spell that has a 30 second recharge.
Quote:
Originally Posted by floor
Now include the ones that the ranger doesnt even see go up, or hes blind/blurred and misses.
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Bad blind/blurred removal and bad ranger play should result in people losing the game. If a team fails to shutdown another teams defenses and they lose because of it, I don't see a problem with that. In fact, it ought to be encourage by anybody who loves GvG and wants to see it thrive again.
Quote:
Originally Posted by floor
95% of mesmers suck, and domination magic is generally underpowered compared to other attribute lines at the moment (mind wrack and shit is OP but the actual shutdown skills is what im referring to) Ofc if aegis were to be reverted, and they reverted p leak and p block at the same time, then yeah np im all for it.
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Baseless assertion. Domination shutdown is not underpowered at all. What other attribute lines are you comparing it to? There is no comparison to make. No other attribute line does anything remotely similar to domination. I don't know what you are talking about with regard to p-leak. The most recent nerf to p-leak was March 06, 2008. Aegis wasn't changed from passive defense until 14 months later. P-leak was perfectly fine at disrupting Aegis for over a year. Assuming Aegis does get reverted, if a monk gets P-leaked while casting aegis, that would result in a 31 point energy loss. That's massive by any standard. Assume he has mind wrack on him prior to casting the skill and now mesmers can output a good amount of pressure as well. With regards to P-block, the only change it has seen since 2007 is a decrease in the shutdown effect from 15 seconds to 11. P-Block was hugely overpowered back then and is now balanced. I don't see a problem with either skill.
Quote:
Originally Posted by floor
I still maintain dervishes are not as "easy" to play as many ppl think, you still have to actually hit the right targets in order to achieve any kind of pressure, and many frontliners fail to do this which is precisely why there were only about 5 teams who could play triple dervish well and everyone else got stomped.
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Firstly, that is not why only five teams could play triple dervish well. The reason is because the build has very little defense and
requires a very skilled backline. If you don't have one, you will get stomped by teams that do.
Secondly, the vast majority of players think that dervishes are less fun than warriors because they require less skill and don't promote a tactical and strategic game mechanic. Everything else is irrelevant. If players don't like it, then how do you justify its existence? I believe that unless this premise holds true, the argument is automatically invalid. It's all off topic anyways because this thread is not about Dervishes.
Quote:
Originally Posted by floor
Is ur comment related to what i wrote at all?
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You opposed the view that any team using triple dervish could potential win trim. I responded to that by saying, if
any team had a player that could micromanage all the bad kids by telling them where to go and guested good monks, like Divine, then yes.... any guild could contend for gold trim running triple dervish. Ranger is the only non-monk player on the triple dervish team build that actually requires more than an infinitesimal amount of skill.
Quote:
Originally Posted by floor
Also D9's teams dont even play triple melee, so where did ur point come from.
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Irrelevant. Divine is a good monk regardless of which team he is in.
Quote:
Originally Posted by floor
I do actually disagree with ur comments though that divine and the caller (skittles?) can just carry a team to gold. [WHAT] has an extremely good lineup who play split far better than anyone else in the game, and due to the nature of split its very very difficult for trip melee teams to accomplish much as they are running flags on a frontliner all game, but excuses aside, WHAT are by far the best guild around, claiming that their players get carried i feel is doing them a dis-service cos everyone on that team is pretty dam smart at their given role.
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I never said their players get carried. I said that their players
could carry a bad guild to compete for gold trim. Do you oppose that view? Is necromancer really that hard where an elite player grants his team a distinct advantage over a bad one? I don't think so. It's really that easy to play. The same logic applies for an EDA or Balthazar Dervish.
Quote:
Originally Posted by floor
Healers are recomended, you can get top 100 with byob as kaon has proved with only 1 monk. Having a full backline is by no means compulsory.
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For America [FA] is top 100. I really don't care. If 1 monk BYOB is your ground-breaking argument to keeping shutdown completely nonexistent in the GvG meta, then I don't even know why I am trying to have this conversation with you quite honestly. That refutation has more holes than a pound of Swiss cheese.
Quote:
Originally Posted by floor
Damage is also optional, say what you like but quad necro has won 3 gold capes in the last 6 months, [cake] [LaG] [yawn], and the build is entirely based around defensive hexes and degen. I dont see a whole lot of damage there.
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So are you advocating that quad necro is a productive and healthy play style for the GvG format? I honestly don't think you are even trying to be intelligent. That argument is self-defeating. Just like any build that has zero shutdown is bad for the game (all of the meta builds), builds that have zero damage are also bad for the game. Please let me know if you are seriously advocating that quad necro is good for the game... If you are not, which I presume is true, then this point is entirely invalid as it doesn't pertain to the topic of what is GOOD for the GvG format.
Quote:
Originally Posted by floor
I never said it wasnt required, but you would certainly require MORE enchant removals than at present.
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I'm not conceding that this is a true statement (I believe a ranger can fully shut down an aegis chain fairly easily if he devotes the resources to doing so), but for the sake of argument, let's assume it will require more enchant removals. How is that a bad thing? Why is having enchantment removals bad for the game?
Quote:
Originally Posted by floor
Also for the record, the first 6 months of 2010 where everyone was running around playing quad ele, had either no enchant removal at all, or extremely limited amounts depending on the team playing it, and 0 interupts. Ofc the point of the build was to stall and win at 28, but thats irelevant, still a build that functions without enchant removal. Most invoke spike teams also play without any enchant strips or rupts. And the current split build that [WHAT] have been implementing so well, also has no enchant removals and i think just 1 interupt on the illusion mesmer.
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There are a lot of flaws in this argument. I already know that quad ele had no enchantment removals but again, you completely ignore the obvious. Even with the Aegis revert, quad ele would still need no enchantment removals so it is entirely irrelevant. Do those eles need to get more wand damage through?
Invoke Spike teams have no enchantment removals? Really? Again, how is this relevant to the discussion? Aegis does nothing to these team builds. I honestly believe that you are arguing for the sake of arguing and you have no intention of persuading anybody. How could you? Are people reading this going to say, "Invoke spike and quad ele have no enchant removals or rupts... I guess an aegis revert would be bad. What a terrific argument floor made by saying that."... yeah...
[WHAT]'s build devotes an elite skill to interruption on their mesmer so this is not an argument for your position.
Quote:
Originally Posted by floor
Im not necessarily claiming that this is a good thing for the game, but its fair to say ur comments about it being a mandatory feature are wide of the mark.
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I never made that claim. I said that damage, shutdown, and healing SHOULD be mandatory for any build. It's in text so really there is no reason for you to misinterpret that. It's right there in black and white.
Quote:
Originally Posted by floor
U are right in the sense a lot of mesmers quit, as a result of mesmers losing their role through power creep, or the game simply being old. But this is a game wide problem, not specific to just mesmers.
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No, mesmers leaving the game is a symptom of the game-wide problem. The reason why GvG is dying is not because it's old. It's dying because A-Net ran it into the ground with piss poor skill balance that promote unhealthy, skilless play styles.
Quote:
Originally Posted by floor
Even since 2008, there have been relatively few mesmers competent at the top level, and post 2008/early 2009 there have been virtually none. Right now if you do not have 1 of the few remaining good mesmers, there is no reason to bring one since other characters, particularly melee are far more efficient.
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Wait wait wait... You mean to tell me that when all passive defense was systematically eliminated from the game, mesmers stopped being good and left the game in droves? I'm not going to continue this train of thought because you already knoe exactly where it is going.
Why are melee more efficient? It's not like mesmers and melee are interchangeable and can perform the same fundamental tasks. Mesmers shut things down over time. Melee deal damage and can only shutdown to allow bursts of damage through a teams defenses. The reason why mesmers are inefficient is because they have nothing to do. There is nothing of value to shutdown for any extended period of time. Blind/Blurred and Snares can be removed faster than they can be shutdown and melee can put out more damage than a mesmer can mitigate healing. That's just what this game has come to. And you are arguing that this is a good thing. If you fail to see the fundamental flaws in this mentality, then I have nothing to say to you.
Quote:
Originally Posted by floor
Unless shutdown received a buff of some form, which would allow mesmers to compete at the same level as other professions again, and also allow more average mesmers to be effective, will u see them return to serious top play.
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It's not like playing mesmer was something people were born to do. You learn to play mesmer well... and that's how it should be for all professions. The problem today is that the skills don't require players to be anything more than mediocre.
Buffing shutdown would be the worst thing A-Net could do. If anything, they should nerf some of the active defensive skills i.e. 5e heals and the spammable blinds/snares. Why would you advocate for more powercreap?!?!?!
Quote:
Originally Posted by floor
Could you also explain your 2 second cast statement, that was somewhat lost on me. Aegis reverted would be a 2 second cast, but other than that there are very very few skills with longer than 1s cast in circulation. If you simply wanted aegis down, you could bring mirror of disenchant, and not bother with a mesmer. So if you bring a mesmer ofc its ping based, how could it not be?
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An Aegis revert is all I'm advocating for. I fail to see the relevance of other spells in this discussion that have a shorter cast time. Whether we revert Aegis or not, those spells will have a shorter cast time which makes talking about them entirely irrelevant to the discussion. Like you said, people don't need to bring a mesmer to shutdown aegis and I'm not advocating that people should. The only argument I am making is that Aegis promoted skillful midline play because of the fact that the midline was responsible for shutting something down in order for the team to accomplish their specific goals. People used to shutdown Aegis chains with a paragon that had one interrupt and Mirror of Disenchantment. I don't see anything wrong with that. It made Paragon more fun to play and made it's role more important than simply pressing buttons on called targets.
I think we may be at a stalemate here. Nothing I am saying seams to be getting through to you and it is a point of fact that nothing you are saying is getting through to me.
Quote:
Originally Posted by fowlero
A whole load of crap needs nerfing before bringing aegis back would make any sense to me, even then i don't want it either.
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Baseless Assertion. You failed to name even one thing that would
need to be nerfed in order to bring Aegis back. I certainly can't think of anything. Assuming everything else is exactly the same as it is now, an Aegis revert is still better than the current meta.
Quote:
Originally Posted by fowlero
If monks had old Aegis (in todays meta) I just see them getting curbstomped vs trip derv. I'd wager blood necs just taking 2 strips and your monks getting trained down since they then have nothing else to relieve pressure on themselves.
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Monks would still have 2 copies of guardian and shielding hands. The necro can only strip one target every 15 seconds which is exactly how frequently aegis is being applied if no shutdown is occurring. This comment is just ignorant honestly. I can't possibly understand how Aegis would harm a team that is fighting against three melee and a ranger. That's just absurd.
Quote:
Originally Posted by fowlero
To put "midline skill" back into the game (or to actually make them worth brining outside of spikes), doesn't require a change to Aegis, it just needs a tone down on stuff like hammers/dervishes as a whole/ele's/hexes/domination straight damage/blood nec that took people into stupid playstyle build such as trip melee/quad ele (at the time)/quad nec.
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That's just not true. Triple melee is only useful because shutdown isn't. Balancing passive defense with active defense is the fastest, easiest, and most efficient way to make this game fun for every level of play. I aimed to do this by suggesting an Aegis revert. There are obviously many other options to doing this but I chose one that would be easy to implement and would grant the best net benefit. The reason why Aegis would work best at balancing passive and active defense is because monks are pretty much the only profession that almost every build has. It would allow teams to bring a small amount of passive defense on virtually every team build they decide to play.
Quote:
Originally Posted by Artisan Archer
Not to mention N/Me can take mirror of disenchantment...
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I'm glad you mentioned that. Here's 4 reasons why this is a good thing:
1) If N/Me takes mirror of disenchantment, then that is eliminating a lot of bar compression. The necromancer will have to get rid of something in order to bring that skill.
2) Mirror of Disenchantment is a 15 energy spell so the necromancer would have to manage energy better resulting in the bar being less forgiving to bad players.
3) The other team is going to be looking to disrupt Mirror of Disenchant, which creates another layer of tactical play as a result of the Aegis revert.
4) One mirror of disenchantment can not possibly take down an aegis chain forever. It would require communication on the part of the ranger and the necromancer to keep it down entirely. If they succeed in doing that, I have no problem with triple melee winning matches. They used skillful play to shutdown the other teams defense which allowed their damage to get through unmitigated resulting in them winning the game.
That is a good thing.