Introducing a new set of rank based PVE Skills

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m
melissa b
Krytan Explorer
#21
Quote:
Originally Posted by Deviant Angel View Post
I thought majority of your threads in this forum were horrible ideas that you were serious about, but now I'm convinced that you're trolling.

The game does not need more overpowered skills to appeal to the casual crowd. They have plenty of them at this disposal already. If they are unable to steamroll everything imaginable with the skills we already have, it might be time to uninstall or learn how to play the game.
Thats been the pattern of pve skills. They will be strong like pve skills are supposed to be but not too strong. On similar ground to how the other pve skills were when first introduced and then nerfed as needed.
M
My New Name
Krytan Explorer
#22
we have plenty of skills already... no1 wants to bother with making new OP skills... i'd rather have them finish the bloody WoC already
mathiastemplar
mathiastemplar
Wilds Pathfinder
#23
Although this is never gonna happen, I must give you credit for creativity ^^

Gave me a good laugh :')
m
melissa b
Krytan Explorer
#24
Alright based on feedback so far I would like to propose the following changes. Decrease the range in half of the rank requirement range for spells. Some people have mentioned rank discrimination.

I don't have any specific skill updates yet but wanted to give some of the reasoning for the skills.

Paragon- Paragons lack aoe skills and while not a true aoe skill this new pve skill allows more spears on the battlefield.

Warrior - Not a lot of hammer warriors are used in pve so I wanted to create a strong skill to give incentive to using them.

Monks - Monks I thought could use a little love in the smite line, ray of judgement is popular but causes scatter. This will be a nice complement.

Necromancers - this is designed to further strenghten their energy use in group, also I wanted a way to handle annoying rezzing foes found in wik, nightfall and even those pesky bugs in charr lands.

Elementalist - not very good in hard mode due to armor and many of the powerful ele skills being aoe. This addresses both. The fast execution of the aoe skills should help get enemies hit more by aoe when combined with snares or not.

Ranger - a way to get away from splinter spam, since this skill is a weapon spell it forces them to consider other alternatives. Also, it can work with a preperation unlike barrage.

Dervish - another rez control and also condition heavy which dervishes are known for.

Assassin - a way to temporarily increase damage, give them an alternative to shadow form

Mesmer - a kinda test skill, but also a good shutdown skill

Ritualist - I have a feeling SOS will be nerfed some day so wanted to give them an alternative to strengthen their spirit line
Steps_Descending
Steps_Descending
Wilds Pathfinder
#25
I'd like to point to nice things about melissa's ideas. Asiode from the ludicrous amout of new work and new mecanics that would need implemented.

The rez control is something we don't see too often in GW, and the only ones we have are mass effects (is there another aside from frozen soil?).

Rangers skill is interesting, something like this might work : "your arrows hits thrice but you lose 2 energy". That would be doable with what is already in the game. But even if rangers need it, 3x dmg is too much I think. 2x would be sufficient I think, maybe with a dmg penalty.

And did I miss something or the mesmer skill is really weak? As in, REALLY WEAK.
g
gremlin
Furnace Stoker
#26
Your imagination does you credit some very good ideas and maybe some will make it into GW2 but there are problems.

Many of the existing pve skills are overpowered and some of yours carry on this trend.
I have no problems with making the game more interesting but pve skills based on rank ie needing no points putting into the characters skill lines can be very overpowered.

Paragons with undead and zero points into death magic or even having necro as a secondary.
The Monk skill appears to be very overpowered too.

I think they should start much lower powered but I do appreciate your work and you showing them to us.
ruk1a
ruk1a
Wilds Pathfinder
#27
I honestly lol'd OP, but I do like the idea of shadow fighting besides you like in Diablo with assassins.
m
melissa b
Krytan Explorer
#28
Quote:
Originally Posted by gremlin View Post
Your imagination does you credit some very good ideas and maybe some will make it into GW2 but there are problems.

Many of the existing pve skills are overpowered and some of yours carry on this trend.
I have no problems with making the game more interesting but pve skills based on rank ie needing no points putting into the characters skill lines can be very overpowered.

Paragons with undead and zero points into death magic or even having necro as a secondary.
The Monk skill appears to be very overpowered too.

I think they should start much lower powered but I do appreciate your work and you showing them to us.
I can raise the primary attribute and secondary attribute requirement from 4 to 9 for these skills not to fail 50% of the time.

Yeah the paragon I was debating to make /death a requirement but didn't also the other Idea I didn't post was some kind of aoe spear attack.

For the monk I was thinking a small deacrease in burning and damage and decrease recharge to 45 seconds. I'm not sure because its already weak by 60 second recharge and hitting your own team members with the damage.

Quote:
Originally Posted by ruk1a View Post
I honestly lol'd OP, but I do like the idea of shadow fighting besides you like in Diablo with assassins.
Yep, these skills are designed to be fun to play.
Bandwagon
Bandwagon
Lion's Arch Merchant
#29
1. This game does not need new PvE skills, there are plenty to choose from.


2. This game doesn't need new skills, simply changing the myriad of useless skills that exist currently (in other words, powercreep them) will suffice in "introducing" new skills to the game.

The effects of these skills are pretty crazy and for the most part unnecessary, we don't need UBER omgwtf super attack abilities if your going to suggest adding skills (PvE skills of all things), at least try to be creative instead of just introducing instant Ray of Judgement. We have RoJ already, if anything we would want an interesting button to press (used the M/ as an example)
g
gremlin
Furnace Stoker
#30
Quote:
Originally Posted by melissa b View Post
I can raise the primary attribute and secondary attribute requirement from 4 to 9 for these skills not to fail 50% of the time.

Yeah the paragon I was debating to make /death a requirement but didn't also the other Idea I didn't post was some kind of aoe spear attack.

For the monk I was thinking a small deacrease in burning and damage and decrease recharge to 45 seconds. I'm not sure because its already weak by 60 second recharge and hitting your own team members with the damage.



Yep, these skills are designed to be fun to play.

Ahh sry I didn't notice the damage hit allies too interesting idea always wondered how area effect damage never hurts friends.

I was rushing a reply because the usual trend here is if enough people get very negative the thread gets closed before many of get a chance to comment.
imo this has lead to a small group of people able to close threads almost at will be the nature of their comments.

Maybe threads should remain open for a reasonable amount of time before closing.
Xiaquin
Xiaquin
Wilds Pathfinder
#31
Aww, of course the ranger skill is the worst. Takes up the weapon skill and lose a pip of energy regen?

Alternate suggestion: Legolas' Shot: Kills target foe. This attack cannot miss and is unblockable.

Also your character reports in Team channel about your kill count if Ogden is in your party.
LostThing
LostThing
Academy Page
#32
So much fun to read, especially these 2 things
Quote:
Originally Posted by melissa b View Post
target foe temporarily dies

foe is removed from the game
Oh, and don't forget this...since obviously every assassin only runs Shadow Form...good stuff.
Quote:
Originally Posted by melissa b View Post
Assassin - a way to temporarily increase damage, give them an alternative to shadow form
But yeah, like pretty much everyone pointed out...way too overpowered/not going to happen/whatever.

*waits for more silly topics for more laughs*
m
melissa b
Krytan Explorer
#33
Quote:
Originally Posted by LostThing View Post
So much fun to read, especially these 2 things


Oh, and don't forget this...since obviously every assassin only runs Shadow Form...good stuff.


But yeah, like pretty much everyone pointed out...way too overpowered/not going to happen/whatever.

*waits for more silly topics for more laughs*
The sin skill is getting adjustment. On successful cast lose all sin enchantments, when shadow leaves play lose all sin enchantments. I'm working on the skill reworks now. Probably won't post changes for a few days to allow for other skill recommendations.
Q
Que Pedito
Ascalonian Squire
#34
Quote:
Originally Posted by melissa b View Post
The monk skill is balanced by hurting your own team as well as foes, a long recharge and if the enemy has monk enchantments their immune. Also if you could perhaps post what stats you would change for these spells.
All you'd need in a group of 8 monks is one person with aegis and then you could just roll through anything. I'd say that is not balanced
K
Kunder
Desert Nomad
#35
Quote:
Originally Posted by melissa b View Post
I doubt you could have read through all the skills to determine if their broken within 2 minutes of me posting.
It took me about 30s.

imba PvE shit = bad. You are whats wrong with guild wars pve.
m
melissa b
Krytan Explorer
#36
Quote:
Originally Posted by Que Pedito View Post
All you'd need in a group of 8 monks is one person with aegis and then you could just roll through anything. I'd say that is not balanced
True, I also had a guildmate say that too. The workaround that I'm working on is...on cast all ally pve monks smite skills are disabled for 60 seconds. This would be effective to limiting copies with arcane echo and 8-man monk teams.
Elnino
Elnino
Wilds Pathfinder
#37
PvE doesn't need more imbalance and power creep. /notsigned
[
[email protected]!k3
Ascalonian Squire
#38
I'm not one speak on everyone's behalf, but a lot of you are being incredibly impertinent to the OP, this is a forum for people to spread out their ideas with expected collaboration of fellow patrons of the forum. People as such, are the ones who give the site a bad name and should learn to be more courteous of others, but I do not mean to give everyone a lesson on manners your parents should've done so.

The OP's Ideas are very original and creative, and I can see why she felt the want to post them; as they are very in-depth and articulate. Though, I must side with those who I prefer not to. The ideas are well-thought out, but they do not go well with this game. Skills are not meant to be overpowered to any extent (few exception e.g. Keiran's skills, Junundu's, etc.), but some may/are exploited to gain advantages, such as Shadow Form for tanking, Keystone for damage/interrupt. All-in-all though, those skills do provide functions that are rather strong due to one skill, but the skills require others to function as they do to achieve the exploitation. The majority of the skills you propose make builds obsolete, since they serve functions of large magnitudes. I don't want to ridicule by saying these skills are "broken" or are nonadjustable, so I will say that they simply do not fit the type of "style" this game is, but nonetheless your skills are very well thought out and may be better used in other games and I give you credit for that.

May you have success with other future endeavors and may the people who disgracefully laughed at you rethink their actions. The internet may be anonymous, but it is not an excuse for people to act as if others do not exist.
v
vitorvdp_68
Lion's Arch Merchant
#39
Quote:
Originally Posted by [email protected]!k3 View Post
I'm not one speak on everyone's behalf, but a lot of you are being incredibly impertinent to the OP, this is a forum for people to spread out their ideas with expected collaboration of fellow patrons of the forum. People as such, are the ones who give the site a bad name and should learn to be more courteous of others, but I do not mean to give everyone a lesson on manners your parents should've done so.

The OP's Ideas are very original and creative, and I can see why she felt the want to post them; as they are very in-depth and articulate. Though, I must side with those who I prefer not to. The ideas are well-thought out, but they do not go well with this game. Skills are not meant to be overpowered to any extent (few exception e.g. Keiran's skills, Junundu's, etc.), but some may/are exploited to gain advantages, such as Shadow Form for tanking, Keystone for damage/interrupt. All-in-all though, those skills do provide functions that are rather strong due to one skill, but the skills require others to function as they do to achieve the exploitation. The majority of the skills you propose make builds obsolete, since they serve functions of large magnitudes. I don't want to ridicule by saying these skills are "broken" or are nonadjustable, so I will say that they simply do not fit the type of "style" this game is, but nonetheless your skills are very well thought out and may be better used in other games and I give you credit for that.

May you have success with other future endeavors and may the people who disgracefully laughed at you rethink their actions. The internet may be anonymous, but it is not an excuse for people to act as if others do not exist.
That's exactly what people have said, only dressed up to sound nice and overly long.

That assassin skill is so OP. Imagine a party with 2 healers and 6 assassins.
Now each one takes that skill... BAM, 12 man spike. No thank you.
"an alternative to shadow form" - as if Shadow Form was of any use outside speed clears and dungeons..

If you want to present ideas, present them at a level that won't be laughed at, instead of just saying "don't worry I'll adjust it later"
O
Outerworld
Krytan Explorer
#40
Quote:
Originally Posted by [email protected]!k3 View Post
I'm not one speak on everyone's behalf, but a lot of you are being incredibly impertinent to the OP, this is a forum for people to spread out their ideas with expected collaboration of fellow patrons of the forum. People as such, are the ones who give the site a bad name and should learn to be more courteous of others, but I do not mean to give everyone a lesson on manners your parents should've done so.

The OP's Ideas are very original and creative, and I can see why she felt the want to post them; as they are very in-depth and articulate. Though, I must side with those who I prefer not to. The ideas are well-thought out, but they do not go well with this game. Skills are not meant to be overpowered to any extent (few exception e.g. Keiran's skills, Junundu's, etc.), but some may/are exploited to gain advantages, such as Shadow Form for tanking, Keystone for damage/interrupt. All-in-all though, those skills do provide functions that are rather strong due to one skill, but the skills require others to function as they do to achieve the exploitation. The majority of the skills you propose make builds obsolete, since they serve functions of large magnitudes. I don't want to ridicule by saying these skills are "broken" or are nonadjustable, so I will say that they simply do not fit the type of "style" this game is, but nonetheless your skills are very well thought out and may be better used in other games and I give you credit for that.

May you have success with other future endeavors and may the people who disgracefully laughed at you rethink their actions. The internet may be anonymous, but it is not an excuse for people to act as if others do not exist.
Pointing out broken shit is broken counts as ridicule? I wouldn't mind but the OP has a clear tendency to make threads on w/e random thought she just had. Also, don't try and patronise us by taking a moral high ground.