You may complain and argue, but they won't be fooled anyways.
Even if you bring that 'thrill' argument, where does that 'thrill' comes from?
Something that doesn't happen often?
That can be said with rarest skins that drop under the inscribed system.
So it goes back to the cash, and the 'thrill' of getting something that has a higher monetary value.
And if you keep insisting that inscriptions make weapons perfect, you will never get even close to saying something believable.
Inscriptions don't increase drop rates.
Inscriptions don't make items drop req9. (Actually, req7 and req 8 items are even more rare under this system)
Inscriptions don't make items have max damage.
Inscriptions are not even guaranteed to exist in items, items may drop without inscription slot at all, even when they have other upgrades. More than once I got gold drops in Nightfall that didn't have the inscription slot, so I just identified them and sold them to the merchant for the 300..500gold they are worth.
Inscriptions don't really make skins worth less. What decreases their value is the saturation of the market, originated by overfarming, the increased rare drops in HM and the lack of a decent sink for the existing weapons (like a worthwhile customization or forced customization).
So you are not getting any convincing. You may fool yourself, but you are not fooling others.
Quote:
Originally Posted by Bright Star Shine
[...] Nowadays, whenever I get one I id it, I don't even look at the stats, cause they don't matter anyway and it goes straight to the merch. Gone thrill, gone fun.[...]
|
You are not talking about the inscribed drops there, you are talking about the outmoded drops.
Whenever you get a gold drop in Factions and Prophecies, over 99.999...% of the time, for over 99.999% of the players, it will always be merchant fodder. Something you identify for the points, or sell cheap to people going for Wisdom.
Those that played Nightfall first and got the other campaigns later notice it the most.
He'll I've spent over 40% of my entire play time time in Factions, and during 5 years I only got 5 maxed gold weapons in the old system, and only 2 of those had decent properties I liked, and now they are all in the hands of heroes, because I already got better things for my characters. Things that I can freely mod.
Having a little 'thrill' so separate in time doesn't compensate that.
With a low character level cap, and determinate maximums in all equipment, and a heavily Balance-oriented PvP, you can't have a diablo-esque drop system.
If you want something like that, you'll have to wait for GW2 and the WvW.
In GW1, you'll have to add completely random PvE-only properties that can't be modded and are stuck to the weapon, and that become disabled in PvP, not affecting it at all. Something that I seriously doubt that will ever happen.