Modern ROJway
thetwistedboy
SY definitely isn't needed, I think that EFGJack only slotted it on the sword bar because of his adventures in DoA. You can't ball everything, especially in the foundry. So, in HM, SY is kind of a must.
@Assylia, Shelter is basically a partywide PS. It's great just in case something goes wrong and it can't just be stripped by enchantment removal.
@Assylia, Shelter is basically a partywide PS. It's great just in case something goes wrong and it can't just be stripped by enchantment removal.
Assylia
Well I never did DoA with heroes myself because I'm not really a fan of it in general, but I'm sure SY can be usefull there.
I don't like Shelter, I understand it's great power to save a whole team from wiping in a generic c-space team, but if you actually have a dedicated frontliner that takes all the damage, then PS seems so more safe, and if the spirit dies you're gonna get raped too. And to me it really looks like the spirits dies fast if the tank is standing in like 30 firestorms. ;p
I don't like Shelter, I understand it's great power to save a whole team from wiping in a generic c-space team, but if you actually have a dedicated frontliner that takes all the damage, then PS seems so more safe, and if the spirit dies you're gonna get raped too. And to me it really looks like the spirits dies fast if the tank is standing in like 30 firestorms. ;p
Wenspire
Tank probably won't be taking damage that reaches the 10% threshold often. Shelter is mainly for the squishies in the party, I believe.
thetwistedboy
Shelter is basically there for the squishies yeah. It last quite long, surprisingly. And because of ST, it's thrown back down a couple seconds later. Like I said, it's basically there because you can't ball everything everywhere, or at least it can be hard to, and because of his adventures in DoA. Where you can't ball everything and AoE is pretty much everywhere. *Cough* Rage Titans with Shockwave that own your party anyway because Shockwave is evil *cough*
Assylia
Ah well, since you're talking about the mobs that doesn't get balled, then I would rather just take SY to reduce most of the damage that way. And again I can't really say much about DoA, but all dungeons and stuff went fine without even thinking about Shelter.
hunter
SY is fine until you face those pulls with flame Djinns and 3 roaring ethers in HM. Forgewright is a good example of it.
Assylia
Forgewright is a good example where you can just Death Charge to the caster mobs and just spike 'em down to avoid having your backline getting agro. Ooze Pit and SoO are other places where Death Charge is really good.
Daesu
I replaced BiP with Well of Power for hp and energy and some corpse control.
I don't trust heroes with drain delusions either although it is a good energy management on human mesmers, they could drain a useful hex from the target due to the limited AI.
Everything else looks good.
I don't trust heroes with drain delusions either although it is a good energy management on human mesmers, they could drain a useful hex from the target due to the limited AI.
Everything else looks good.
Squishy ftw
That's my version of Rojway. Very much open to suggestions/improvements.
One of the more fun team builds to run imo.
AoG -> SS -> Death's Charge -> Aura of Thorns -> Eremite's and stuff will be crippled + diseased + bleeding while you should have some proper adrenaline ready for Heart of Fury -> Staggering -> Wearying. This is usually the point where stuff blows up.
hunter
IT lacks single target prot. What will happen is that shelter will go down due to the initial AoE burst (think flame djinns or roaring ethers) leaving your party naked for the onslaught.
First thing you do is throw PS in there. give it to the ST, or some of the RoJ monks, or even the para, i don't care
I would ditch the para altogether but i take it you wanna avoid the 2x mes 2x rit makeup we have all grown to love and hate.
Only thing im worried about is the healing, 1 AoE healer and 1 single target healer while lacking PS and single target protting won't cut it in some areas.
First thing you do is throw PS in there. give it to the ST, or some of the RoJ monks, or even the para, i don't care
I would ditch the para altogether but i take it you wanna avoid the 2x mes 2x rit makeup we have all grown to love and hate.
Only thing im worried about is the healing, 1 AoE healer and 1 single target healer while lacking PS and single target protting won't cut it in some areas.
Surgo
To EFGJack:
First of all, great builds! I just have a few questions on the workings though, and what your micro "routine" is for maximum efficiency.
* For Strength of Honor, do you disable it and micro it on yourself? I've noticed heroes can vary between sucky and good when it comes to casting this in combat then dismissing it at the end of it.
* For the constant-upkeep Shield of Absorption, is this part of your micro? I have next to no experience with this skill whatsoever.
* I'm pretty sure the last time I tested the combination of Judge's Insight and Strength of Honor, they didn't stack. Which would you say is the more valuable skill to be kept?
* What is BIP buying you? You've got GoLE and at least one other energy management skill on just about everybody. If you got rid of BIP, who would be running out of energy?
Sorry for the questions, just trying to take my heroing "to the next level" or so and your build here looks incredibly great.
First of all, great builds! I just have a few questions on the workings though, and what your micro "routine" is for maximum efficiency.
* For Strength of Honor, do you disable it and micro it on yourself? I've noticed heroes can vary between sucky and good when it comes to casting this in combat then dismissing it at the end of it.
* For the constant-upkeep Shield of Absorption, is this part of your micro? I have next to no experience with this skill whatsoever.
* I'm pretty sure the last time I tested the combination of Judge's Insight and Strength of Honor, they didn't stack. Which would you say is the more valuable skill to be kept?
* What is BIP buying you? You've got GoLE and at least one other energy management skill on just about everybody. If you got rid of BIP, who would be running out of energy?
Sorry for the questions, just trying to take my heroing "to the next level" or so and your build here looks incredibly great.
Olle
Quote:
Originally Posted by Surgo
First of all, great builds! I just have a few questions on the workings though, and what your micro "routine" is for maximum efficiency.
* For Strength of Honor, do you disable it and micro it on yourself? I've noticed heroes can vary between sucky and good when it comes to casting this in combat then dismissing it at the end of it.
Yes, disable and micro, otherwise they wount keep it up during some battles.
* For the constant-upkeep Shield of Absorption, is this part of your micro? I have next to no experience with this skill whatsoever.
Yes, this is needed to be microed, otherwise the heroes would use SoA on any other npc under alot of pressure
Basicly, Cast on yourself before rushing in/shadowstepping,then when its about to run out, cast on second hero.
* I'm pretty sure the last time I tested the combination of Judge's Insight and Strength of Honor, they didn't stack. Which would you say is the more valuable skill to be kept?
Im quite sure the +20% and the added damage does infact stack
* What is BIP buying you? You've got GoLE and at least one other energy management skill on just about everybody. If you got rid of BIP, who would be running out of energy?
My guess is that he doesnt need more damage, nor protection, and therefor wants BiP to make his heroes have full energy at all times to cast the important skills(some which are a bit e-heavy aswell,if you get the HSR)
Sorry for the questions, just trying to take my heroing "to the next level" or so and your build here looks incredibly great. Hope it helped
Surgo
It did. And to clear up any confusion, I just ran back to the Master of Damage and re-tested Strength of Honor and Judge's Insight. They do stack; I was in error.
Just a couple more questions, if you don't mind...
* With Balthazar's Spirit, is Warrior's Endurance really needed on the axe build? I'm not even sure about FGJ! as the only two adrenal skills on the build are Whirlwind Attack and Dismember, and they'll be practically insta-charged between Dark Fury and Balthazar's spirit.
* Similarly, with Balthazar's Spirit, is the blood support from Mark of Fury / Dark Fury so necessary? It'd be nice with the hammer build I suppose (you can keep getting a lot of adrenaline while they're KD'ed), but for the axe and sword? Well, I guess it can always get stripped and that sucks.
Just a couple more questions, if you don't mind...
* With Balthazar's Spirit, is Warrior's Endurance really needed on the axe build? I'm not even sure about FGJ! as the only two adrenal skills on the build are Whirlwind Attack and Dismember, and they'll be practically insta-charged between Dark Fury and Balthazar's spirit.
* Similarly, with Balthazar's Spirit, is the blood support from Mark of Fury / Dark Fury so necessary? It'd be nice with the hammer build I suppose (you can keep getting a lot of adrenaline while they're KD'ed), but for the axe and sword? Well, I guess it can always get stripped and that sucks.
Olle
Quote:
Originally Posted by Surgo
* With Balthazar's Spirit, is Warrior's Endurance really needed on the axe build? I'm not even sure about FGJ! as the only two adrenal skills on the build are Whirlwind Attack and Dismember, and they'll be practically insta-charged between Dark Fury and Balthazar's spirit.
Try diffrent elites out, who knows, you might find a more usefull elite
though you do realise balt isnt going to be triggered 100% of the times, since you might not get a good ball, or other factors
* Similarly, with Balthazar's Spirit, is the blood support from Mark of Fury / Dark Fury so necessary? It'd be nice with the hammer build I suppose (you can keep getting a lot of adrenaline while they're KD'ed), but for the axe and sword? Well, I guess it can always get stripped and that sucks.
as above, try diffrent skills. i like it cause BS can get stripped, and MoF/dark helps getting extra-extra adrenaline. Everyone can run discord and roll truh the game, but not everyone can/know howto change skills in order to make the build(s) more efficient