Flux Ideas

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Hopefully Anet won't feel inclined to dartboard buff skills anymore since they have this new Flux thing to play around with. This thread is for the community to share and discuss new ideas for future Fluxes.


Here are some of mine:

Wolf Pack: 3-4 teammates in earshot of each other move 10% faster and both deal and take +5% damage. 5 or more teammates are unaffected.

Light and Dark: Enchantments last 10% longer and bestow +1 regen to enchanted targets (nonstacking with itself). Hexes last 10% longer and inflict +1 degen to hexed targets (also nonstacking).

Intensity: All players' armor and health are reduced by 10%, all damage is increased by 5%.

Jack-of-all-trades: All attribute lines have +2 bonus. No attribute line cannot exceed 12 (counting runes).

Nature's Wrath: Spirits and Pets gain extra health and armor and Spirits have their casting time reduced by 1 second. Conditions last +10% longer.

Self Reliance: All players have natural +1 regeneration and self heals heal for +10% more. Healing used on other players heals for 20% less.

Marathon (GvG): Players holding the flag run 25% faster than normal, but have -15% armor and health. Their movement speed cannot drop below 80% nor can they be knocked down.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Intensity is a horrid idea. VoD-type effects never did anything more than making spikes stronger. In fact, a Flux along those lines was scrapped on the TK because of the unanimous negative reaction to it.

Messing with hex duration seems dangerous.

Marathon seems like kind of a cool solution to the flag pushing conundrum.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

flux ideas are retarded, get ur balancing better so that u don't gotte use ur crap ideas(anet)

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Of all those, I like Self Reliance the most; shaking up the redbar meta and bringing back protting temporarily.
Jack of All Trades sounds interesting, definitely benefitting casters and rangers more than the rest of the physicals.

The next three I don't like as a month long change:
Intensity would be assassins and dervs, 24-7
Nature's Wrath would be all rangers and ST rits, 24-7.
Light and Dark, all mesmers and necros, 24-7

Wolf Pack would obviously encourage splits in GvG, and better team discipline in AB and would make some..interesting changes in JQ. Would NPCs be counted? I see shrine/quarry capping becoming problematic.

Marathon is too specific to one format that already gets the lion's share of attention. You could make it carrying any object, which would make life interesting for ritualists in all formats.

Quote:
Originally Posted by Coast View Post
flux ideas are retarded, get ur balancing better so that u don't gotte use ur crap ideas(anet)
You'd rather they just fire away and make crap changes like they used to, or do as they do now and take 3 months to make changes that are obvious to everyone in fear of unbalancing everything?

I like the idea because PvP is becoming stale, and this will allow them to understand what professions and roles get affected by certain changes.

Some other ideas that probably aren't well thought out

GIVE PEACE A CHANCE: Players that are attacking or receive 10% less healing. (Hex meta, here we come, goodbye dervfest)

DARKEN THE SKY: ranged attacks have 25% greater ranger but do 33% less damage. (condition removal would get real popular, and paras might make a comeback in some formats)

IRON CURTAIN: Players that are not moving receive 15% damage reduction, but deal 15% less. (would keep the battles more fluid, while strategic usage could bring good things)

THE WAY OF GOOD INTENTIONS: When you heal, you take 5% of the amount healed as damage. When you deal Damage, you gain 5% of damage dealt as healing

melissa b

Krytan Explorer

Join Date: Oct 2007

Deathly Repercussions - Suffer 5% death penalty per Death, maxing at 10%. Every Death you cause gain 1% morale maxing at 10%. Gain 1% morale every time you resurrect a team mate.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by chuckles79 View Post
IRON CURTAIN: Players that are not moving receive 15% damage reduction, but deal 15% less. (would keep the battles more fluid, while strategic usage could bring good things)
but...you have to stop moving in order to attack/cast.
Maybe this flux would work in a game where it is possible to move while attacking/casting, but not in GW.

This would make people want to stand still anyway, as they will take less damage. So what if they deal 15% less? They can focus on powerful spikes that hit high enough that the 15% reduction doesn't matter.

Mike Jack

Academy Page

Join Date: Apr 2011

A place where people like to emo bond.

[EMO]

E/Mo

So wouldn't that turn into a game where overall, damage is nerfed by 28%?

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

^I haven't done the math yet, but yes.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

I like marathon but none of the others. Chances are there may be a "marathon" type flux. IMO flux should change every week.

floor

Lion's Arch Merchant

Join Date: Mar 2008

England

Activity Can Be An Issue [afk] / Queen And Country [QC]

Mo/W

I dont think increasing durations on conditions or hexes is a viable flux. Conditions are already a big problem largely to do with dervishes, and hexes are relatively overpowered in relation to the amount of hex removal readily available.

I do like ur marathon idea also though, a meta not based on flag pushing even if just for 1 month would be awesome.

Personally i wouldnt mind seeing something like this:

Cast time of all spells increased by 25%, and all enchantments have 25% longer duration.
or
Skill Recharge increased bt 25%, and all enchantments have 25% longer duration.

Imo would promote shutdown positively, wouldnt affect spike teams too much (2-3s extra delay), and would force monks to be a bit smarter with their skill usage.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

[QUOTE=chuckles79;5493464]
You'd rather they just fire away and make crap changes like they used to, or do as they do now and take 3 months to make changes that are obvious to everyone in fear of unbalancing everything?
/QUOTE]
I rather have they using their brains instead of all the trash they did every update(every update they did was just trash)

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Winds of Change : Players holding a bundle item move 10% faster. Players not holding a bundle item move 10% slower.

Hurd u liek the name

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Para Luv: Leadership grants 2X bonus for up to 4 party members within earshot

Nature's Favor: Nature rituals only effect allied party members or vice~versa

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I think it would have been interesting to add DP's in Hall Of Heroes map too then.... The same guild logs at 4 am every day and farms poor randomways 1v1 without getting any restart , and that's pretty much annoying considering red team can't do anything....

Having DP's combined with the flux system would basically help red to kill , but still make a chance for blue to come back after they died.....
The actual system is totally ridiculous and red team can just instantly resign on 2/3 situations

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

United We Stand : For each living ally your gain +2 armor.

Now try your shitty gvg spikes.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Throwback: All skills revert back to their release date mechanics.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Our Virus View Post
United We Stand : For each living ally your gain +2 armor.

Now try your shitty gvg spikes.
That'd hose "real" builds just as hard. Nothing would die unless you're running a build high in number of necros.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

ob flame spike ur ass!

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Call of Duty : Players attack, move, and use skills 15% faster while under the effects of a shout or chant.

Would change the meta for that month bc paras and tactic wars would become a must for the boosts.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

I feel like all of these would be horribly exploited by any competent GvG guild and would change the game far more than any skill balance would.

The idea for Flux was terrible to begin with and should have never been implemented. The only Flux idea I'll ever /sign for is to get rid of it.