This mechanic is dumb.
Why reward a team for being less talented? |
As far as spikes go, this creates an odd dynamic. Against pressure, sure, you may want to die to ensure that your spikes go through even if interrupted. Against another spike, dying buffs your damage but also makes you highly vulnerable to the opponent's spike.
Seems to me that what this flux will really do is promote heavy disruption. In an environment where four Obs Flames can make you dead, you have to bring a ton of interrupts or you risk getting gimmicked.