Heroway for Silent Surf HM Luxon Faction Farming
untitled2005
I have been farming Luxon faction through vanquishing Silent Surf for my Savior title. If you are not in a MQSC guild, silent surf is a good alternative. This area has about 250 foes, and will give you about 18.5k luxon points (~32k during vanquishing bonus weekend last week). With my herobuild, I can finish it around 20~22 min consistently without any con, which will give you 50k plus luxon points per hour. And the vista in silent surf is beautiful and I like the music a lot, so it's not as boring as MQSC :-)
One good thing about silent surf is that many foes fight each other so you don't have to kill everyone to vanquish the area. I usually vanquish 180~195 out of the 250 or so foes in the area, so as many as 70 foes die by fighting each other. Since the 50 point per foe of luxon points that you gain at then end of vanquishing is based on the total foes died, not total foes you killed, so you are getting a huge discount vanquishing Silent Surf. The area also has 9 easy bosses, so that's 2250 factions by themselves.
Comparing MQSC split FFF with Silent Surf heroway:
Silent Surf: Total foes: 250, foes you kill: 190, bosses: 9 = 250X50+190X20+9X250=18550 points, so that's 883 points/min for 21 min runs.
MQSC: Total foes: 140, foes you kill: 140, bosses: 5 = 140X50+140X20+5X250=11050 points, so that's 1105 points/min for 10 min runs.
So all in all not that far off a source for farming luxon points if you don't want to wait to form groups. Usually you'll see 5~6 chests which drops jellyfish wand, plagueborn weapons, outcast weapons and lots of jade sword/wand/staff/bow. The foes include afflicted, jellyfish, dragons, outcasts so there is chance to drop all kinds of desirable loots. I got r9 15% dual vamp longsword and r10 15% energy regen Jade sword during the double-factions and double-vanq weekends last month.
Here is the build. It's a standard mesway with tweaks to suit this area. To get constant speed boost without con, I ditched minions, minimized spirits and put 3 copies of fall back. Its a large map so you will need the speed boost. Since I use endurance dagger myself, so 2 copies of splinter weapon are a must. You'll also need IAU since turtles KD and for armor boost. I have max ETON titles and working on drunk title so Drunken Master is perfect. Buffed Shatter Hex is nice for constant AOE damge. Mend condition is for blinding since afflicted rangers always throw dirt on you. Hard rez is OK in this area since there are 9 bosses to recharge it every 2 min, and you don't die often. You basically just death charge in any group on recharge and kill everything. Pulling is not required except the 2 groups together with mes boss when you leave unwaking waters (luxon).
For heroes, they all have 20/20 wand and offhand, superior runes on headpieces and radiant insignias.
New Build:
Old build is here:
http://imageshack.us/photo/my-images...emplate1.jpg/]
Here is the route for the run. I was testing endurance axe last night, but like daggers better.
One good thing about silent surf is that many foes fight each other so you don't have to kill everyone to vanquish the area. I usually vanquish 180~195 out of the 250 or so foes in the area, so as many as 70 foes die by fighting each other. Since the 50 point per foe of luxon points that you gain at then end of vanquishing is based on the total foes died, not total foes you killed, so you are getting a huge discount vanquishing Silent Surf. The area also has 9 easy bosses, so that's 2250 factions by themselves.
Comparing MQSC split FFF with Silent Surf heroway:
Silent Surf: Total foes: 250, foes you kill: 190, bosses: 9 = 250X50+190X20+9X250=18550 points, so that's 883 points/min for 21 min runs.
MQSC: Total foes: 140, foes you kill: 140, bosses: 5 = 140X50+140X20+5X250=11050 points, so that's 1105 points/min for 10 min runs.
So all in all not that far off a source for farming luxon points if you don't want to wait to form groups. Usually you'll see 5~6 chests which drops jellyfish wand, plagueborn weapons, outcast weapons and lots of jade sword/wand/staff/bow. The foes include afflicted, jellyfish, dragons, outcasts so there is chance to drop all kinds of desirable loots. I got r9 15% dual vamp longsword and r10 15% energy regen Jade sword during the double-factions and double-vanq weekends last month.
Here is the build. It's a standard mesway with tweaks to suit this area. To get constant speed boost without con, I ditched minions, minimized spirits and put 3 copies of fall back. Its a large map so you will need the speed boost. Since I use endurance dagger myself, so 2 copies of splinter weapon are a must. You'll also need IAU since turtles KD and for armor boost. I have max ETON titles and working on drunk title so Drunken Master is perfect. Buffed Shatter Hex is nice for constant AOE damge. Mend condition is for blinding since afflicted rangers always throw dirt on you. Hard rez is OK in this area since there are 9 bosses to recharge it every 2 min, and you don't die often. You basically just death charge in any group on recharge and kill everything. Pulling is not required except the 2 groups together with mes boss when you leave unwaking waters (luxon).
For heroes, they all have 20/20 wand and offhand, superior runes on headpieces and radiant insignias.
New Build:
Old build is here:
http://imageshack.us/photo/my-images...emplate1.jpg/]
Here is the route for the run. I was testing endurance axe last night, but like daggers better.
jensyea
Looks very good. Shame I don't have merc heroes.
How do you prevent them from fleeing the chaos storm AoE?
How do you prevent them from fleeing the chaos storm AoE?
Spiritz
MQ doesnt need to be sc - my alliance has times from 16 mins to 20 mins avg and we dont use any set team builds - we just make sure we have at least 1 healer and rest is mish mash of everything.We even managed 18 mins when i got stitched up by the 2 healers and they sort of didnt heal me so parts of it were 7 man lol ( we had a gd lol about it after tho ).
Only thing i can see which is a bit weird - why 2 splinter weapons and only 1 melee as heros tend to cast splinter weapon on anything but the melee ( times ive had splinter on build ive had it cast on me maybe 3x in whole zone and the rest get it instead ).
Only thing i can see which is a bit weird - why 2 splinter weapons and only 1 melee as heros tend to cast splinter weapon on anything but the melee ( times ive had splinter on build ive had it cast on me maybe 3x in whole zone and the rest get it instead ).
untitled2005
jensyea: Chaos storm is for the jelly fish who spams spirits. It helps kill pain and disenchant which can be deadly if unchecked. It's a 5e skill with long recharge so the mes heroes can afford it energy wise. You can also replace them with shatter hex for conditional AOE dmg.
Spiritz: MQSC is different from MQ vanq. Many build can vanq MQ sub-15min, including this one. But MQ has much less foes and bosses than silent surf. And foes in MQ don't fight each other automatically so you basically have to kill every foe yourself. In silent surf, you only need to kill 70% foes to vanquish the area.
kajusbonus: You are right that 2 splinters are necessary for daggers melee :-) With 5 hits and 53 dmg at 16 channeling, it is deadly. For fall back, I have 3 copies with 7sec, 7sec and 6sec, so that's 20 sec for 20 sec recharge. And the heroes chain them very well. Another SYG would be nice when the SY is down.
Spiritz: MQSC is different from MQ vanq. Many build can vanq MQ sub-15min, including this one. But MQ has much less foes and bosses than silent surf. And foes in MQ don't fight each other automatically so you basically have to kill every foe yourself. In silent surf, you only need to kill 70% foes to vanquish the area.
kajusbonus: You are right that 2 splinters are necessary for daggers melee :-) With 5 hits and 53 dmg at 16 channeling, it is deadly. For fall back, I have 3 copies with 7sec, 7sec and 6sec, so that's 20 sec for 20 sec recharge. And the heroes chain them very well. Another SYG would be nice when the SY is down.
Olle
An question though, how does heroes use Feast of Souls?
Good skill but never thought they would use it any good ..
Good skill but never thought they would use it any good ..
untitled2005
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Originally Posted by kajusbonus
Good skill but never thought they would use it any good ..
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1. I don't micro anything All heroes are on auto-pilot. I don't call targets since most dmg are AoE dmg. I really hate ctrl-click, which makes my index fingers sore. That's why I don't like AP caller and discord builds in general. I also don't flag heroes as well. They do whatever they like.
2. I don't wait for foes to ball up. When I see a group, I just death charge into the center of the group and start attacking. With IAU up and the +20 vs. ele dmg insignia, I can sustain a lot of dmg. I usually die once every 2 or 3 vanq runs. Usually at the Southeast corner when 3 jellyfish patrol groups converge with the Rit boss. I usually aggro all of them and stay alive if the heroes don't aggro the kirin and saltspray dragon group nearby. That's the only area that you could die if you don't watch the bubble. Team wipe is very rare. Another place that needs caution is the mes boss outside the outpost. It's 2 groups actually with lots of kirins and saltspray dragons. Only here you need to pull them apart with a bow.
3. I tried Mark of Pain, but didn't use it coz: 1) foes die very quickly with 4 ES, so you can get MoP off maybe a couple of times at most. MoP has 20s recharge, which is pretty long for a single target hex. 2) MoP needs adjacent range, but foes in silent surf don't ball up very well. 3) Splinter weapon basically does the same job for 5sec recharge. Would love to use it if MoP is AoE hex.
4. I use it for armor-ignoring dmg. With fast casting and 40/40 gear, it has a decent recharge. I guess E-denial doesn't hurt either.
5. SoS rit uses it petty well esp under pressure. Since I never micro-manage anything, I didn't pay that much attention. I'll keep SoS's skill pane open next time when I vanq.
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Primary mes definitely helps a lot. Not only with more powerful ES, but with faster casting speed/rez speed. My original build wasn't the safest way to vq this area. It's rather "i kill you before you kill me". I found a UA monk with splinter weapons actually helps a lot.
I used to vq other areas with the following teambuild before I got the merch pack. Hope it can be useful. AoD derv heals and AoB derv burns:
For the sin construct boss, I usually clear the smaller group with 3 afflicted first. They are close to the bridge. Then death charge to boss directly to attack. After he's dead, kill afflict Rit if there is any otherwise he'll rez the boss. I usually go in this order: boss --> rit --> mes --> monk --> ele.
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