Quote:
Originally Posted by Essence Snow
The main problem with PvP is lack of players........The barriers to entry have become the crutch of this problem. There have been no solutions put forth to remove this crutch. All I constantly hear is deal with the crutch. This is piss poor on any account.
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So this is not the most eloquent comment I have ever written but just bear with me.
Listen.... you concede that the main problem with PvP is lack of players. So we will start with that premise since both parties have found common ground that we can formulate arguments from. You then proceed that forcing the current HA players to do things that they don't want to do will
not drive them away from the format and
will, in turn, increase the number of players in that format. Your fatal conceit is that you think there is this massive pool of PvE players that are interested in HA if they could only get into a group. This is just not true.
The problem in PvP is that it has abandoned all forms of micro-tactical play on virtually all non-monk characters, thus making that position independent of player skill, leaving monks with the only skillful role in the format. GvG isn't dying because there isn't a big enough influx of new players. GvG is dying because newer teams without ultra-pro backlines can not win matches.
The lack of new players is the symptom of this problem. Believe it or not, there used to be a time when people would say things like, "that guy is such a good warrior." or, "If we had that mesmer on our team, we would win more matches.". Does anybody say that anymore about anything except monk? Think about it. "If only we had that Av of Balth dervish, we would win more". "It's too bad we don't have that Sig of Suffering necromancer on our team. He is so pro". Nobody says that because anybody and everybody who is not a monk is almost to the point of pure irrelevance. Is there a difference between top 100 dervishes and rank 1000 dervishes? yes... but only in so much as they possibly know how to react to splits a bit faster or they body black during flag pushes a bit better. Wooohooo! That's a game changer!!! That is why HA died and GvG is on it's way to death. HA had this problem WAY before GvG developed it so it makes sense HA died first. I have already commented on other threads what I believe the solution is so I'm going to just stop talking now.
This isn't rocket science people. It's guild wars. Just use your common sense. GvG used to be popular and now it isn't. In my opinion, HA always supported unhealthy game types and skilless strategies. GvG was HA's crutch. What happens when GvG starts to die from the same symptoms HA had? HA players go to GvG and GvG players quit the game. Ultimately, what changed? GvG used to be fun and now it is less fun. It's not balance. It's because we lost an entire play style that made this game different from other MMOs.
Do you want to fix HA? Then it starts with reworking skills away from the "paragon mentality" and more towards the "bull's strike mentality".