the winner of HOH can obtain a token to have an option to setup the bars or remain with the old bars for the whole guildwars community.
who wins, who is the boss, it is more interactive, can be who wins the most in the same day, who has the most token in the week etc to fix the bar.
the whole guildwars HA uses the same build by the winner
players who wishes to change the bars, must fight along and win the creator of the skill bars to obtain the token.
if it is good build, it will stay longer than other, and anet developer don't really have to spend time making the fix bar themselves.
causal players can still practice skills, and maps, and have more focus knowledge of builds and skills.
the fun is even crap builds can be run in HA, as all other players using the same build
causal players do not really have to spend 10 hours making the build, and lose in 1 min, without knowing whats went wrong.....and quit, and blame on other players skill, but actually the build is inferior than other teams.
causal players will simply just used the fixed bar, and do not really have to care about the skills with all sort of opinions that really don't help anything in the team...as most of the time in a group usually is the leader who gives the build, and pug and players will mainly copy it and run it...
groups can be formed easier, as the builds are more expected.
True that it will decrease complexity, but complexity and barrier to entry should also be balanced...either is too extreme, will just be meaningless as a game for players to stay playing.
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