Hi all, I don't venture into this part of the forums much, but I have a question/discussion that I think the community here would be more insightful on and could maybe enlighten me:
Basically, the last couple Z-bounties and Z-missions have been elite end-game dungeons (CoF yesterday, Slavers today), and I normally do all my Z-questing on my monk character, since that's the easiest character to get into pugs for, and monking elite dungeons in HM is not very difficult with the mass amount of consumables and PvE armor/health/friendly damage buffs.
But, when venturing into these "elite" areas, I've had some problems getting into pugs. I normally just run a standard healing burst build with seed of life and some other standard healing skills, and it's not hard to keep a team of 8 alive and manage energy. But, here's the rub:
Pretty much every freaking time I get into a pug to go do an elite mission/dungeon (this same exact thing has happened to me at least 6 times over the past 2 days), they ping me this same SUPER CRAPPY healer bar they want me to run. I ask them why they want me to run that bar, since I think it's awful, and I immediately get kicked. It always consists of Healer's Boon, GoLE, Heal Party, Renew Life, among other skills, but it's those 4 in particular that piss me right off. I'm guessing you all know about this bar, having cleared many dungeons with standard balanced teams. Let me explain why this makes me rage so hard:
Healer's Boon/Heal Party: Why? This elite skill used to be good, but now it's not. I understand with a 20% enchant it can be maintained for nearly a minute, but seriously? Monks never get interrupted in dungeons, since you tend to stay out of spellcasting/arrow range of baddies if you ever look at your compass/minimap. I can see how an extra 50% healing might be cool, especially since it bumps Heal Party up to 90+ HP for everyone, but even then, Light of Deliverance is still an overall better choice, and it doesn't take up 3 skill slots (with the glyph lesser, heal party, healer's boon)... And Healing Burst is way better than that with the uber divine favor bonus.
Glyph Lesser: This isn't a very good e-management skill for PvE in my opinion, you only get 2 spells taken down in energy, and you only have one spell on this bar that's 15 energy to take full advantage of it. If e-management is really that big of a problem for you, bring Selfless Spirit [PvE]. Even with a 4-rank in Kurzick/Luxon and a 20% enchant, it still lasts almost 20 seconds and should get you through however big of a mob you encounter, and it can be recast with only ~10 seconds of downtime, during which you shouldn't really cast 40 energy worth of spells anyway.
Renew Life: I haven't PvE'd in a long time, but when did monk hard rezzing become fashionable again? I thought we all agreed that was a bad idea after around 2006? If your party is dying, having a monk take 4 seconds (or 2 if you're lucky on the 40% cast time) off to rez a party member is only going to result in having another death in the party, and the vicious circle begins again.
And another thing: I've noticed that NO melee/damage dealers bring rez anymore in PvE, even a sig. Why not? You have to be able to drop at least one skill in your bar to bring a standard resurrect skill if you're in a balanced group. There's no way your Summon Mursaat or whatever is more important than getting a monk up as quickly as possible if your team takes a bad death. And if your team party wipes except for one or two people, the odds that your monks are the ones alive are pretty slim, because your party probably wiped because they lost their source of healing.
Summary: Healer's Boon is a mediocre elite at best, but I've found that every balanced pug in elite areas wants to smoke this skill's pole, and GoLE + Heal Party is a noob combo, even though everyone seems to love it. Also, rezzing shouldn't be a monk's responsibility.
I'm leaving room open for myself to be wrong, but I'd like to hear if anyone has any insight as to how I might be wrong on this whole thing. Or even just an explanation in the general shift in PvE groups' thinking when it comes to bringing rezzes or certain skills.
http://www.gwpvx.com/Build:Mo/any_Generic_Healer ... Here's the bar. It's labeled as "meta" in GWPvX. I don't understand how anything this apparently bad got meta status.
I realize Dwayna's Kiss, Patient Spirit, and Seed of Life are probably the best red bar non-elites in the game, and I have no qualms with those, and typically use those when I hench missions. Cure Hex is alright too, but I find Spotless Mind is better for PvE since hexes usually come in stacks with monsters.
K
