Nerf GVG Cheatway
papryk
omg... AN really sux...
form gw.com : "For that we've crafted the Zaishen Strongbox, a grab bag item that drops when the Guild Lord is killed."
but resigning also kill the GL...
and damage on GL after 28 min doesnt give u the reward xD
form gw.com : "For that we've crafted the Zaishen Strongbox, a grab bag item that drops when the Guild Lord is killed."
but resigning also kill the GL...
and damage on GL after 28 min doesnt give u the reward xD
Chocobo1
Meh it is really not a big issue. It's not like HB was where you would be getting a Zkey every game. Most of the time you get stupid shit like sparklers and flames of balth. The only people who would complain about it are people who haven't/can't gvg.
It's really not that exciting.
It's really not that exciting.
lemming
8 boxes per win * 65 wins per guild * 6 guilds = 3k+ boxes
The going rate is what, 2e per box?
The going rate is what, 2e per box?
ErrantVenture
Quote:
add a condition to get the strongbox: u must kill the Guild Lord.
|
Simplest solution is to just add a rating requirement. If the winner of the match doesn't have at least 975 rating, they don't get a box. It's really not a difficult concept, not sure why there's any argument here.
Kunder
If anything forcing the guild lord kill even helps the exploiters. They have to wait for 2 mins to /resign, but they can kill the lord at any time. If the other team isn't interfering you could actually speed UP the rate at which strongboxes were being farmed.
Chocolate_Prayers
Artisan Archer
Otello
Quote:
Go ahead and scale the drops based on the rating. If you beat a low level guild, you get a strongbox with low rewards. Beat a high level guild, get a strongbox with higher rewards. Lets see how many people farm it when there is 0% chance of striking it big and all you get are a handful of ales for your time.
|
So you have no advantage going down in the ladder, its better to stay high!
Still Number One
Another problem has come to my attention during last nights AT. A.Net had to put in a stipulation that you had to be ranked in the top 1000 in order to get tournament reward points because we had guilds entering and just sitting idle throughout the tournament in order to get points.
Now, every single guild that has played a match is in the top 1000. Therefore, even if you have 0 wins and 1000 losses, you are still eligible for tournament reward points. So guilds can now just join the AT's, sit idle for all rounds while watching TV or something, and gain the 15 RP's for completing the tournament.
Action needs to be taken against these guilds as well. A.Net has already established in the past that this is not acceptable behavior by creating stipulations to get rid of it. So A.Net needs to do something about this as well. Maybe change it from 1000 ranking to needing 1000 or more rating.
Now, every single guild that has played a match is in the top 1000. Therefore, even if you have 0 wins and 1000 losses, you are still eligible for tournament reward points. So guilds can now just join the AT's, sit idle for all rounds while watching TV or something, and gain the 15 RP's for completing the tournament.
Action needs to be taken against these guilds as well. A.Net has already established in the past that this is not acceptable behavior by creating stipulations to get rid of it. So A.Net needs to do something about this as well. Maybe change it from 1000 ranking to needing 1000 or more rating.
Reverend Dr
No one has really brought this up, but this type of farming also applies to the Zquest.
melissa b
Shayne Hawke
Quote:
Solution would be an invisble farming code, since pve awards are now in pvp the farming code should be carried over
Heres how it will work... Farming Code will only apply to low rank guilds Farming Code will gradually kick in for the strong box....based on a formula set up by anet first it will remove possible rare drops like everlasting tonics and minipets then it will start removing the better drops and so on until all thats left is the worst possible drops. The formula will track time in match, resigns, frequency of matches, and so on. |



Quote:
So, people are farming an item that has a 1/1000 chance to give something nice, and you're complaining?
|
Quote:
It should be easy to fix though since it is easy to see who would be doing it. Just look at the bottom of the ladder and then run game logs for those guilds. If foul play is suspected then The participants and the guild should be banned.
|
Quote:
solution to this: Make it so you can't resign before 2 minutes (or longer), so when the syncers aren't fighting the other sync guilds, it would take a lot longer for them to go in another match.
|
Quote:
Also they would need to remove the 1win per box ...after all thats what's making the farm possible
|
Quote:
I said it the first day that they should remove strongboxes from the reward system. They should just put them on the Zaishen Gold Coin vender. 1 gold coin seems like a fair price, this way even pve players have access to them.
|
Quote:
Idea:
Dishonor system for resigning. Resigning within one minute could give 100 minutes of dishonor. Resigning within 2 minutes = 90 minutes of Dishonor. And so on. After 5 minutes (maybe more) no dishonor should be given for resigning. This should only apply to Rated and Daily GvGs. |
Quote:
the way i see it they should make it so you cant face the same guild winthin 24 hours of the previous match. if ppl make several guilds spot them then ban them.
edit: and make it so it costs more to make a guild so that you cant make any profit off "farming" this way |
Increasing the cost of the guild too will also likely be more hurtful to others than these farmers. Sure, you might make it so that the farm isn't necessarily profitable,, but you could ruin some people's desires to even get a hall in the first place for their startup guild.
Quote:
Go ahead and scale the drops based on the rating. If you beat a low level guild, you get a strongbox with low rewards. Beat a high level guild, get a strongbox with higher rewards. Lets see how many people farm it when there is 0% chance of striking it big and all you get are a handful of ales for your time.
|
Probably the only way that this could be accomplished is by making multiple strongboxes for GvG, and giving them tiers (Champion's Strongbox I, Champion's Strongbox II, etc.) so that different boxes could be rewarded at different levels. Then it becomes a dispute over what rewards should be offered where, what levels the boxes should be available for, etc.
At the lower level, you'll likely end up with a strongbox chocked full of "junk" items like single-point consumables or something, at which point we just have to ask, "Why do we even have a strongbox for this," and following that, "Why didn't we just limit our first strongbox to the levels where the reasonable strongboxes are awarded?"
Quote:
But , once again , what is done for people syncing codex easily + getting chests easily ?? what is done for people farming HA dead hours easily ??
|
Quote:
Well they havent done anything wrong this time, it's the player base that are doing it wrong.
Anet only made PvP more rewarding. If people are resigning in GvG like RR day they are just bad players who doesn't deserve it. Players who abuse the system should be banned. |
Quote:
then raise the time to 5 minutes + add the "kill guild lord" condition.
i dont think that ppl who rr will wait such amount of time + fighting |
Strongboxes are only awarded for victories before the 28-minute mark, last I knew. This was intentional. The strongbox acts as a prize for those who have aggressive enough play to win the game before the tiebreak kicks in.
Essence Snow
@ Shayne..thx for one of the better posts I have seen in quite some time as it addresses many posts w/o bias
cataphract
I think it's time for a good old rollback and some bans. PvP should not give PvE rewards.
Kanyatta
Quote:
I think it's time for a good old rollback and some bans. PvP should not give PvE rewards.
|
- Refer to drops from Strongboxes, such as tonics, Flames of Balthazar, party items, and minipets as "PvE rewards"
-- Flames of Balthazar give Balthazar Faction, which cannot be acquired in PvE, so how is that a PvE reward?
-- Almost all minipets are acquired from birthday presents, special events, access codes, etc. All of which can be acquired without even entering PvE. How is that a PvE reward? There are some minipets that are only PvE rewards, but that's a pretty small minority.
-- While some tonics are acquired from PvE chests, the majority can still be acquired from the Zaishen Chest and Birthday Presents, neither of which require PvE play. How are tonics in general a PvE reward?
--- Where do you even get the sense of entitlement that these rewards were specifically designed for those dedicated enough to play PvE and only PvE? You seem to feel that the PvE community deserves more shiny pixels than the PvP community, and I don't understand the deep-seated feelings behind that.
- Claim that PvE rewards should be reserved specifically for PvE play.
- Forget the title of the game is "Guild Wars", referring to GvG combat, the very idea this game was first based around.
On the whole, I'm sensing a couple truckloads of jealousy from the hardcore PvE crowd about Strongboxes.
Quote:
Originally Posted by Essence_Snow
@ Shayne..thx for one of the better posts I have seen in quite some time as it addresses many posts w/o bias
|
Although, I suppose that lends itself to the fact that this is a pretty big beast of a problem that has no clear-looking solution outside of removing the boxes, which I personally don't think will happen.
Bright Star Shine
Quote:
Then no one will ever see a strong box. Even at 26+ minutes, killing the lord takes a couples seconds. Plenty of time for the other team to resign out. No one will ever get strongboxes because people will just resign to troll them instead of letting their lord die.
|
cataphract
Quote:
I-- Flames of Balthazar give Balthazar Faction, which cannot be acquired in PvE, so how is that a PvE reward?
|
Quote:
-- Almost all minipets are acquired from birthday presents, special events, access codes, etc. All of which can be acquired without even entering PvE. How is that a PvE reward? There are some minipets that are only PvE rewards, but that's a pretty small minority.
-- While some tonics are acquired from PvE chests, the majority can still be acquired from the Zaishen Chest and Birthday Presents, neither of which require PvE play. How are tonics in general a PvE reward? |
Quote:
--- Where do you even get the sense of entitlement that these rewards were specifically designed for those dedicated enough to play PvE and only PvE? You seem to feel that the PvE community deserves more shiny pixels than the PvP community, and I don't understand the deep-seated feelings behind that.
|
Quote:
- Claim that PvE rewards should be reserved specifically for PvE play.
|
Quote:
- Forget the title of the game is "Guild Wars", referring to GvG combat, the very idea this game was first based around.
|

floor
referencing the above post regarding weapons being available only through pvp, this isnt a new concept and has happened for a long time. shield of the dead anyone?
The whole point of the update was primarily to try and push some players from PvE over into PvP, for a couple of days at least it worked quite well as people were eager to get the new rewards. Unfortunately most of the "new" teams got their ass handed to them and have quit again since they couldnt actually win the rewards, proved by the ladder already beginning to show signs of being dead after just 1 week. So even though the update failed to some extent (its still been really good in other ways such as ladder reset), the idea behind it is entirely logical. Put PvE style items in pvp, if the pve'rs want them, they have to pvp.
Your argument about handing out tigers and such as largely irelevant also, i do admit the emote is seen as "cool" by a lot of people, but essentially its just a title. PvE players have their titles, PvP players have theirs and the zaishen title is available to both and it comes with an emote! But in terms of actual items accumulated from playing one format or the other, they are not too different. Ectos in PvE, zkeys in PvP. PvE weapons/armour, or Reward point weapons/armour. The only real exception is consumables, but during holiday events, these regularly appear in PvP anyway...
The whole point of the update was primarily to try and push some players from PvE over into PvP, for a couple of days at least it worked quite well as people were eager to get the new rewards. Unfortunately most of the "new" teams got their ass handed to them and have quit again since they couldnt actually win the rewards, proved by the ladder already beginning to show signs of being dead after just 1 week. So even though the update failed to some extent (its still been really good in other ways such as ladder reset), the idea behind it is entirely logical. Put PvE style items in pvp, if the pve'rs want them, they have to pvp.
Your argument about handing out tigers and such as largely irelevant also, i do admit the emote is seen as "cool" by a lot of people, but essentially its just a title. PvE players have their titles, PvP players have theirs and the zaishen title is available to both and it comes with an emote! But in terms of actual items accumulated from playing one format or the other, they are not too different. Ectos in PvE, zkeys in PvP. PvE weapons/armour, or Reward point weapons/armour. The only real exception is consumables, but during holiday events, these regularly appear in PvP anyway...
cataphract
Quote:
Put PvE style items in pvp, if the pve'rs want them, they have to pvp.
|
Quote:
Your argument about handing out tigers and such as largely irelevant also, i do admit the emote is seen as "cool" by a lot of people, but essentially its just a title.
|
And yes, rank 9is a title. And the reward for achieveing it is its emote. Why no rewards for KOABD title tiers? Maxing 30 titles takes a lot more skill than playing IWAY anyway.
Eramon
Quote:
Don't forget 8x9000 baltazar faction = 14 zkeys per win.
Basically making 200k every 2-5 minutes. Just by resigning. |
I don't GvG but that's insane.
I don't suspect anything will be done about this "exploit" anytime soon. It has already done a lot of damage. The only solution is to make changes via update then ban accounts.
Rob Roy The Divine
Everyone knew this would happen, just gotta do what they do with champ points and limit it to a certain guild range, or do regular ladder resets. If you do ladder resets, means grinding for champ range, lose lose situation
TBH, take out the rares from strongboxes and give it party items/alcohol/sweets/green weps/zcoins/zkeys, it's kinda bullshitty move, but it'll stop the box farmers.
TBH, take out the rares from strongboxes and give it party items/alcohol/sweets/green weps/zcoins/zkeys, it's kinda bullshitty move, but it'll stop the box farmers.
Ghost Dog
So the rewards brought the worst of PvE to PvP I see. Speed clear groups and full on exploiters.
This game is rather dead.
This game is rather dead.
Essence Snow
Shayne Hawke
Quote:
I think it's time for a good old rollback and some bans. PvP should not give PvE rewards.
|
Quote:
He did address many of the points and pointed out how they would not work. However, any solution to this issue was not offered up.
|
Quote:
Others who have proposals of limiting strongboxes to higher rating ranges or to a certain number in a period of time would probably be more reasonable.
|
If any action was to be taken on the ill-gotten strongboxes, it would have been a rollback, and should have happened a long time ago. At this point, there's little that can be done about them except hope that they're being hoarded on the abusers' accounts so that they'll be inaccessible if they get banned.
jazilla
Reason #129 that people don't want to play GvG. The funny part to me is I have suggested rewards for PvP in general in the past and I have had more than a few seasoned players tell me(as well as insult me) that true PvP'ers didn't care about loot. I feel vindicated that the truth was as I suspected it to be: Most players want phat lewtz.
HigherMinion
jazilla
Essence Snow
If anyone from anet is reading this thread today is the day where it'll be painfully obvious who the offenders are as they will be doing it all day b/c of the zc.
One guild in particular comes to mind that was created 2 days ago has 27 losses 0 wins...not gonna say their tag but it's on the ladder for anyone to see.
One guild in particular comes to mind that was created 2 days ago has 27 losses 0 wins...not gonna say their tag but it's on the ladder for anyone to see.
lemming
Quote:
Maxing 30 titles takes a lot more skill than playing IWAY anyway.
|
Quote:
Reason #129 that people don't want to play GvG. The funny part to me is I have suggested rewards for PvP in general in the past and I have had more than a few seasoned players tell me(as well as insult me) that true PvP'ers didn't care about loot. I feel vindicated that the truth was as I suspected it to be: Most players want phat lewtz.
|
Incidentally, I'm interested in hearing the other 128.
Back on topic: A problem I see with banning is that new accounts are so cheap at this point that with the profit they're making, it's far too easy/cheap to replace them. Even IP banning won't be slow them down that much, I imagine.
AT forfeits losing your guild 25 rating is one way to tank a guild in preparation for this. The only other way is to resign a lot of matches. Perhaps both of these can be used as methods of identifying perpetrators.
Still Number One
It is a problem and a reward at the same time. Accounts are cheap and they are able to buy a new one for less than what they made off the banned account so they really aren't hurt by the ban, but it does slow them down and A.Net gets more money every time they buy a new account to replace the one they banned. Could be a very profitable policy for A.Net to adopt.
lemming
You really think they're buying from Anet, though? I don't know how much profit Anet makes off of resold CD keys, and I can only assume that for resold accounts, it's zero.
jazilla
Quote:
You realize that the rewards are probably being exploited by gold sellers, right? I'm not sure if I'd describe them as "PvPers." Incidentally, I'm interested in hearing the other 128. |
I am working on the other 128 reasons. I will message you with them as soon as I make them up

lemming
I have no idea what you're referring to. Refresh my memory?
Swingline
Quote:
The strongboxes were added as an incentive for people to play PvP. Why would we want to stick it on a Z-Coin vendor for PvE players to farm up? That would defeat the original purpose of the item, and it's not like we need to give PvEers more stuff to farm..
|
2) GvG/HA cannot be fixed by just adding more PvE rewards.
3) Changing the titles was a damn good incentive to start doing RA/Codex(also changing deck rotation once per day).
4) PvP has enough PvE rewards(zkeys/HA chest/z-combat)
5) Even at the z-coin vendor a pvp player can make more z-coins per day than a pve player.
cantalus
Quote:
So GvG has its own "red resign" now, it should meet the same fate as HB and get the axe imo.
Remove GvG from the game. |
can't really argue with Sauron's logical estimation of anet's historical blunt axe problem solving methods, funny though
and as someone else posted, anet doesn't apologise and doesn't change
still, anet has given a carrot, doesn't mean that the cheats have to bite, it's just a depressing aspect of human nature
remove the new rewards, balth and zquest bonus is enough
oh, and the fun
jazilla
Quote:
can't really argue with Sauron's logical estimation of anet's historical blunt axe problem solving methods, funny though
and as someone else posted, anet doesn't apologise and doesn't change still, anet has given a carrot, doesn't mean that the cheats have to bite, it's just a depressing aspect of human nature remove the new rewards, balth and zquest bonus is enough oh, and the fun |
Martin Alvito
I'm actually of two minds about this one. Setting aside the issue of match manipulation for the moment:
- These players are engaging in economic behavior that benefits a lot of players. The items that come out of the strongboxes are desired, and so if you want to buy the item with existing wealth you win as a result of the price decline.
- By driving down prices, these players are cheapening the reward for people that play the game legitimately.
My sense is that the best solution would be to rework how the highly desired items such as mini Guild Lords and EL Tonics are distributed. Enforcement isn't going to solve this problem, as much as we might wish for that to be the solution. Giving out the highly desirable rewards in a box that can only be acquired by winning ATs would at least do a better job of rewarding the "right" players.
- These players are engaging in economic behavior that benefits a lot of players. The items that come out of the strongboxes are desired, and so if you want to buy the item with existing wealth you win as a result of the price decline.
- By driving down prices, these players are cheapening the reward for people that play the game legitimately.
My sense is that the best solution would be to rework how the highly desired items such as mini Guild Lords and EL Tonics are distributed. Enforcement isn't going to solve this problem, as much as we might wish for that to be the solution. Giving out the highly desirable rewards in a box that can only be acquired by winning ATs would at least do a better job of rewarding the "right" players.
Lithril Ashwalker
removing GVG is a bit much in the least and would kind of go against the game being called "Guild Wars' in th first place however, if it was made simple to something like a team or so of anything even gvg and HA that the strong boxes have a lower chance of spawning etc after a set number of consecutive wins or so. say 5 legitimate wins that a GVG team must beat opponents that ARE NOT in the alliance or guild at all that fight each other so no one knows each other and no one is in the same alliance that can possibly rig a match, one team beat the opposing team 5 times from then on strong boxes can be obtained AFTER a win the constant farming them is a bit heinous so the only way to get them is to fight and win consecutively.
much like switching the OLD pre-update point aquisition RA with gvg except instead of points make it strong boxes. ... less whining....gets things back on track and a well balanced compromise as well
much like switching the OLD pre-update point aquisition RA with gvg except instead of points make it strong boxes. ... less whining....gets things back on track and a well balanced compromise as well
i farm baddies
Quote:
If you could remember how the PvP crowd reacted to Sardelac ideas of making emotes for KOABD title track you wouldn't have called my argument irrelevant. And yes, rank 9is a title. And the reward for achieveing it is its emote. Why no rewards for KOABD title tiers? Maxing 30 titles takes a lot more skill than playing IWAY anyway. |
also gw just loves throwing me wads of $$$. i dont even have a job and buy all this expensive shit. ahhh gotta love being a professional gw player.
Sk8tborderx
They should just do what they did with reward points, you don't get a box if you have less than 1000 rating.