Nerf GVG Cheatway

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by Sk8tborderx View Post
They should just do what they did with reward points, you don't get a box if you have less than 1000 rating.
i prefer consecutive wins to get a strong box that way everyon has to actually DO something, making a guild get a rating of 1000 in order to acclaim a box would screw up the economy PVE wise as well as pvp however WOULD get more GVG active. other than the GvG change you suggested, what would u do about HA and such?....exactly

Ximvotn

Banned

Join Date: Jun 2011

Giving stronboxes to certain ranked guild won't do much that will only make those who are rich more rich. The variety of solutions are very slim.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

As opposed to... making gold sellers more rich?

I mean, how many guilds that are genuinely encouraged to play more ladder by the promise of boxes are below rating 1000/950/900?

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by lemming View Post

There's already a moratorium on resigns, btw. Resigning before 2 minutes doesn't give the other team boxes.
Yes, they resign right away, so they can go into another match and fight another sync guild, and the non sync guilds don't get any boxes. What I'm saying is make it so you can't resign before 5 min, so they have to wait 5 min before they go into another match.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by i farm baddies View Post
also gw just loves throwing me wads of $$$. i dont even have a job and buy all this expensive shit. ahhh gotta love being a professional gw player.
Have fun making an actual career out of it.

Now on topic after that laugh, short of removing strongboxes from the game not sure there is anything to be done about this unless you want to start waving the ban scythe around.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Shayne Hawke View Post
A rollback might have been a good idea if we were still in maybe the first twelve or so hours of this getting exploited. At this point, these guilds have been doing this for days, and everyone else has been playing the game as they see fit. Rollbacks affect everyone, not just those who are doing this.
You do realise that was me trolling people, right? I just can't help it when I see all that greed.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Spammable rewards=abuse so remove rewards and there you go. GvG should only have RPs for at/mat and cape trims as rewards. If you you have honor thats more than enough incentive to try being good at gvg/pvp.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by Terrible Surgeon View Post
Spammable rewards=abuse so remove rewards and there you go. GvG should only have RPs for at/mat and cape trims as rewards. If you you have honor thats more than enough incentive to try being good at gvg/pvp.
and gvg goes back to dead, because all of the pvp guilds that would gvg aren't gvging and are now doing other pvp arenas, ha,codex,etc, because you can get boxes from them. I suggest stop posting.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

So we're better off with people abusing the system and getting rich off the rewards than not having an exploitable system in the first place?


And to think you told Surgeon to stop posting... /facepalm

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Until the number of syncers or people willing to abuse the system are easily 3 times more than the number of serious GvG'ers , there's nothing that can be done in my opinion...
Putting 975 points at minimum would be good, but i'm not sure if people would still not abuse then...

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

Code: no strongboxes if the match takes less than 2minutes. Problem solved

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Our Virus View Post
Code: no strongboxes if the match takes less than 2minutes. Problem solved
not really, it just slow down the supply of strongboxes, they can wait 2 mins then resign

_Aphotic_

_Aphotic_

Krytan Explorer

Join Date: Mar 2010

Muppets Versus Muppets [MvM]

P/A

Random and possibly different:

Customize all weapons, tonics, and minipets to the character who opens it upon acquisition. Put a note on the box that says "All non-consumable items obtained from this box will be customized and can only be used by the character who obtains the item upon opening the box."

Of course, this could lead to two completely different cases:
-Heavy rise in Strongbox prices due to increased rarity and lack of availability of the non-consumable items.
-Extreme drop in Strongbox prices due to lack of desire to obtain the non-consumable item as well as IF A HEAVY RISE IN PRICES OCCURS, people will avoid buying it simply due to its lackluster reward. ~ once you obtain the item, it is forever yours. You can't power trade it.

Of course the other problem (and possibly bigger) is ZKeys....
Customize the rewards from the ZChest too?... not in the long history of GW.
Hope that ZKey prices eventually fall to 1k each, or at least a lower price than current (OMG 5K), should the above mentioned idea actually occur in some form or another.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Our Virus View Post
Code: no strongboxes if the match takes less than 2minutes. Problem solved
That's already implemented.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by _Aphotic_ View Post
Random and possibly different:
It's way easier to just remove them alltogether.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

I really needs a ranking requirement that will prevent these farming guilds while not discouraging completely fresh guilds that will not be top tier quality.

That's all it needs. As has been said before about 950-900 ranking.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by cataphract View Post
So we're better off with people abusing the system and getting rich off the rewards than not having an exploitable system in the first place?


And to think you told Surgeon to stop posting... /facepalm
Listen

We're better off having the game actually active and being able to play GvG, along with people abusing the system, then nobody gvging because there's no incentive to play.I couldn't honestly care less about people having loads of cash if they abuse the system, if you still have the game active and being able to play. But I know all of the people who only PvE will get butthurt about people not honorably getting their items (like ppl who protect speed clears), that's what i suggest a system to cease the amount of money they get from this per hour.

(fun fact: this game was originally designed to be focused on PvP, it's roughly when Factions came out is when Anet learned that they made more money with PvE than PvP, so that's what they focused on.)

What I suggested is making it you can't resign before 5 min, so it will take them a lot longer to go into another match. Because what's happening is if the sync guilds don't get matched with each other, they just resign right away, making it <1min to go in another match. My suggestion makes it less profitable for them if they just abused another aspect of the game (trust me, there's a lot of easy abusable mechanics to make a lot of money.)

Or actually the low rating guilds not getting boxes works as well, since i'm tired of 5 round at's every day.

making the game active and being able to play+ppl getting money>game dead.

And you do realize that if you just remove the GvG boxes, GvG will become completely dead in the casual scene and most of the competitive scene, because why do GvG (no boxes), when you can do tombs,CA,RA. (boxes).

-Martian-

-Martian-

Krytan Explorer

Join Date: Jul 2006

W/

I'd like to know what aNet is thinking/going to do about this...


Exploit the game like this way just ruins what good is left in GW1...

Draca

Draca

Academy Page

Join Date: Apr 2011

Sweden

E/

Here's what i think about it

to solve this we can:
1. Set no rewards if the game is shorter then 10min maybe even 15min
2. Make it so you can enter a other gvg until 15min after you started the last one.

i like #1 best since it doesn't break anything else and i don't see even games lasting less then 15min.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by Draca View Post
Here's what i think about it

to solve this we can:
1. Set no rewards if the game is shorter then 10min maybe even 15min
2. Make it so you can enter a other gvg until 15min after you started the last one.

i like #1 best since it doesn't break anything else and i don't see even games lasting less then 15min.

With trip derv meta, most games last about 5-10 min. And you don't want the winning team just afking until they can win to get boxes.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by UnicornStampede View Post
Listen

We're better off having the game actually active and being able to play GvG, along with people abusing the system, then nobody gvging because there's no incentive to play.
If balthazar faction, champion title points, guild rank and competition aren't incentive enough I don't know what is. Furhtermore, RR cannot seriously be called "playing".


Next GvG popularity update: Killed players and henchies drop ecto.

Shadar

Shadar

Academy Page

Join Date: Sep 2006

Croatia

[ACID]

Me/

Pretty sure noone playing gvg before this update asked or cared for strongboxes. Add abusable reward, you get abusers playing the format, not the we-care-about-pvp crowd (history repeats itself, see: HB)
Anet failing at logic, as usual. And I'm /care.

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Shadar View Post
Pretty sure noone playing gvg before this update asked or cared for strongboxes. Add abusable reward, you get abusers playing the format, not the we-care-about-pvp crowd (history repeats itself, see: HB)
Anet failing at logic, as usual. And I'm /care.
yes, just remove the damn things, and better a small population that wants to play for the right reasons than a big population that sees it as a new way of proving they're good cause they've got more shinny crap bought with the profits of cheating

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by cataphract View Post
If balthazar faction, champion title points, guild rank and competition aren't incentive enough I don't know what is. Furhtermore, RR cannot seriously be called "playing".


Next GvG popularity update: Killed players and henchies drop ecto.
Well if balthazar faction, fame, competition, and drops from the hoh chest aren't incentive enough, I don't know what is.

Well if balthazar faction, codex points, competition, and being "honorable" aren't incentive enough, I don't know what is.

Well if alliance faction, balthazar faction, competition, and knowing you are helping your fellow luxon/kurzick allegiance aren't incentive enough, I don't know what is.

And they should take out experience and gold from quests, because knowing you helped that family in ascalon/whatever should be good enough reward for you.

And they should take out the chest in UW since knowing you took down Dhuum should be reward enough for you.

And you're not just facing the forfeit guilds, you are facing the casual guilds that want to get strongboxes. And having the forfeit guilds syncing actually makes it active because there are a lot of guilds who say "yeah let's try to fight the sync guilds to improve our rating by getting +4/+5s from them, because everyone knows the better rating you have, the bigger your epeen is." What happens since a lot of guilds have that thought, they end up playing each other.

I'll say my stance on this again, i don't really care about people getting a lot of money, i just care about being able to play GvG, which was extremely hard to do before this update since none of the casual guilds wanted to play.

I Am Not Ok

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

Die Vornehmen [edel]

Mo/W

Quote:
Originally Posted by cataphract View Post
If balthazar faction, champion title points, guild rank and competition aren't incentive enough I don't know what is. Furhtermore, RR cannot seriously be called "playing".


Next GvG popularity update: Killed players and henchies drop ecto.
this

and i never faced any sync team afer update, so dunno how often this happens?

Rice Farm

Banned

Join Date: Apr 2011

Quote:
Originally Posted by UnicornStampede View Post

I'll say my stance on this again, i don't really care about people getting a lot of money, i just care about being able to play GvG, which was extremely hard to do before this update since none of the casual guilds wanted to play.

this^.

If you take out the boxes from GvG, and not the other PvP places, what do you think casual guilds will play?

It would be like if UW had a chest and FoW didn't, which one would you expect to see players play more?

Urcscumug

Krytan Explorer

Join Date: Jan 2011

UNO

W/

Quote:
Originally Posted by mathiastemplar
This was meant to encourage more people to play GvG.
You can't simply "encourage" individuals to play a team game.

And we've seen what the boxes have accomplished.

Quote:
Originally Posted by nologic
Well they havent done anything wrong this time, it's the player base that are doing it wrong.
If something is possible in a game, it will be done. And abused. One of the first rules of game design (hell, any system design).

The only solution I see is to make sync not possible anymore and to remove absolutely all PvP rewards and titles. Have just per player and per guild stats (wins/losses), and the ladder purely as an ordered list (wins, losses and win/lose ratio).

You play for the fun of it or you don't play. And any serious rewards and bragging rights should come solely from tournaments where you show up and play in person. No kind of sport is complete without the act of live demonstration of performance.

Obviously, it's too late for such a radical solution. Here's hoping they will apply this in GW2.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Do casual guilds play?

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Rice Farm View Post
this^.

If you take out the boxes from GvG, and not the other PvP places, what do you think casual guilds will play?

It would be like if UW had a chest and FoW didn't, which one would you expect to see players play more?
cannot be compared, before there wasn't a chest or something but you can see the distinction can be drawn from ectos and shards, in pve it ultimately depends on the environment, player vs environment.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

Quote:
Originally Posted by Urcscumug View Post

The only solution I see is to make sync not possible anymore and to remove absolutely all PvP rewards and titles.
or just shutdown GW servers. all problems solved

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by lemming View Post
Do casual guilds play?
They stopped playing early 2008.

Rice Farm

Banned

Join Date: Apr 2011

Quote:
Originally Posted by lursey View Post
cannot be compared, before there wasn't a chest or something but you can see the distinguish can be drawn from ectos and shards, in pve it ultimately depends on the environment, player vs environment.
The distinguish between ectos and shards was drop rate.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Rice Farm View Post
The distinguish between ectos and shards was drop rate.
I was trying to say the environment, which includes, item, item drop rate, monster, difficulty and length of the map, etc that decide how many players will play in the game or map.

Rice Farm

Banned

Join Date: Apr 2011

Quote:
Originally Posted by lursey View Post
I was trying to say the environment, which includes, item, item drop rate, monster, difficulty and length of the map, etc that decide how many players will play in the game or map.
The UW analogy was arbitrary, my point is most casual players will go to the place with the reward (kids going to the barber shop that gives lollipops at the end of it, instead of the one that doesn't.) . And GvG is harder and takes longer to form, and you add no reward to that, most casual guilds will stop playing GvG.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by Rice Farm View Post
The UW analogy was arbitrary, my point is most casual players will go to the place with the reward (kids going to the barber shop that gives lollipops at the end of it, instead of the one that doesn't.) . And GvG is harder and takes longer to form, and you add no reward to that, most casual guilds will stop playing GvG.
still you have to first establish whether the kid would like the lollipop, or their parent would allow the kid to go to the barber to have a lollipop instead of a haircut.

item is only a bigger factor of the environment but not the determinant.

whether casual guild will play gvg or not, is determined by the factor of casualness, not the item.

UnicornStampede

Frost Gate Guardian

Join Date: Mar 2011

Quote:
Originally Posted by lursey View Post
still you have to first establish whether the kid would like the lollipop, or their parent would allow the kid to go to the barber to have a lollipop instead of a haircut.

item is only a bigger factor of the environment but not the determinant.

whether casual guild will play gvg or not, is determined by the factor of casualness, not the item.
Well GvG is the least casual form of PvP, and you are removing the reward from it. It would be like would you want to go to the barber shop close by that has excellent service, or the barber shop an hour away that has terrible service. (length between your house and barber shop=casual level, service=reward)

Ember Silvermoon

Pre-Searing Cadet

Join Date: Feb 2011

Mo/

How about this as a possible alternative – I think this alternative should be possible to implement as tournament reward points are implemented in a similar manner already to my understanding, but just thought I’d put it out there.

Limit the champion strongbox to the GvG daily tournaments only. For any guild to earn strongboxes, they must finish in the top x% of the GvG daily.

Rewards such as champion strongboxes in PvP should really (IMO) be earned by doing well in that PvP format. To prove that you do well in GvG, participate in the GvG Daily. Winning a few matches and coming out in that top percentile should earn you a champion strongbox in addition to tournament reward points. The higher you place, the more strongboxes you receive.

It is still possible to loophole to some extent I guess if all guilds win an equal number of times - perhaps the guild's rank as a tiebreaker?

Thoughts on this alternative?

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

No reward for below 950 rating.
Rare shit only to be rewarded for winning AT's.

Combined with a ban and something that mows down all the idiots farming rp's because of rank N/A it'd be nice.

lursey

Krytan Explorer

Join Date: Sep 2005

d2

R/N

Quote:
Originally Posted by UnicornStampede View Post
Well GvG is the least casual form of PvP, and you are removing the reward from it. It would be like would you want to go to the barber shop close by that has excellent service, or the barber shop an hour away that has terrible service. (length between your house and barber shop=casual level, service=reward)
that depends on how you want the reward to be defined in gvg, pvp competitiveness or the ease of getting the strongbox.

the ease of getting the strongbox is quite irrelevant to the point of pvp if you choose the reward is pvp competitiveness.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

There were many legit guilds who were < 900 rating before the reset. If this whole reward thing does work and new players come in then we can expect the ladder to expand at least that far down. The point of the elo rating system is put similar skilled teams against each other, not exclude teams for being unskilled. That's what tournaments are for.

If they disallow resigning, syncers will just leave the game instead or manually kill the guild lord with their henchmen.

To fix this problem, we need to address the format itself. One idea is to make it so the Guild Lord cannot be killed before 8 minutes and increase the number of Npcs - boxes can only be obtained after 8 minutes. Teams still have reason to get/prevent moral boosts, kill each other, kill npcs, and build aggression.