And all those quests have a fail-proof way to do them anyway, I enjoyed it when a titan suddenly wiped a few heroes with that smash attack, I was like: "what??? die!!!"
Shit got real when Panic was used against me, loved it!
MArcSinus
Jeydra
My tone might be a bit sharp, but then, after two consecutive posts, one deriding people who find that things in GW can be challenging by claiming they must be playing another game and one calling people who have trouble with these quests stupid, I think some sharpness is called for. Or perhaps, even better, some other posters could soften their posts' tones.
The comment about wanting people to fail is also not particularly endearing - DP removing consumables still cost money, in case of Powerstones, quite a lot of money. Not to mention that you seem to have forgotten that at least two of those quests ARE failable. Only Defend Droknar's forge and Defend Denravi will let you grind through slowly. Defend nothern Kryta province and The last day dawns are failable. Unless you are really really really careful, and read wiki discussions, and pre-clear the Ascalon version. It should be possible, of course, except that I, with 7000+ hours of GW and having done the NM Titan quests could not lure the last group of titans to me and got wiped several times in the process of pre-clearing. A small detail: 4 key presses and 4 mouse clicks took me, just now, 4 seconds. 4 seconds of me not using my own skills, not using my PvE and similar key skills, and enough time for the enemy to use about 3-4 skills per enemy. With the damage those titans dish out, let me tell you that I've several times had a team that usually clears HM dungeons on C-space, fail to kill even a single ice titan enemy. Of course the HM titan quests are doable - I've done 4 of 5 myself. But they are not easy and they do offer a solid challenge. |
lemming
Kunder
Is this not a cue for '90%' of parties to stop being so bloody stupid?
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Plutoman
Matirion Maeronta
FoxBat
AndrewSX
Xenomortis
You misinterpret what I said. When I said that 90% of parties fail horribly, I mean that as 90% of reasonable and effective builds that you could run simply don't work,
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Tbh, the thing i dislike most of this quest is that anet haven't understood yet that "Hard" doesn't mean necessarily "12010+ Armor, 100% IAS & IMS & Cast time, 30 att points".
They did it when introducing HM, and they keep doing it. Sure, makes titans really annoying, but isn't what i want to see as interpretation of "Hard"...better mobs build/AI is. Also, the other thing is that "lock" your build choiches. ST Rit to survive. Armor ignoring dmg to kill. And so on. The fact that those quest are set thinking to use the most gimmick builds in your team to succeed in other words. |
MArcSinus
AndrewSX
It's definitely possible without a ST rit, I didn't use one because I prefer the SoGM build.
Shelter + Panic/Stolen Speed + armor ignoring damage from rits and mesmers, makes hard mode go into normal mode. The increase of things like armor is only really bad for Elementalists. |
Jeydra
Still; AFAIK these quests can be done without Soul Twisting on defensive spirits and without Save Yourselves.
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Xenomortis
Here's something to think about. If you were given the chance, how would you design a difficult mission? Without going into anti-hero mechanics like UW 4H, or by artificially making an area where you cannot retreat from (Gloom HM, Foundry HM), or maybe force a constricted area vs. Fire Eles (Forgewight HM, this is vulnerable to ST / SY though), I don't see how it can be done. It's not hard to make a quest impossible, but difficult?
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Plutoman
Kunder
Then they aren't reasonable, effective builds. You cannot expect a random collection of skills to achieve what you want. And there is no list of 'must-have'* skills that you require to finish 90% of Hard Mode content.
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Edit: The result of a few select builds being desirable comes as a result of them being leagues above everything else. When you design content to be challenging (as has been done here) it has got to take these builds into account and so it is not surprising that when something is designed to be a challenge when using these builds, it is very difficult when using anything else.
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Vazze
Plutoman
Xenomortis
They are reasonable builds. Elite content is based on requiring imba builds. Take a well developed PvP build, run it in PvE and you will lose. This is the opposite of what guild wars was like pre-nightfall. PvE is now dependant on exploiting imba.
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Yes, which is why Anet needs to stop screwing around trying to make things hard for teams using SY/ST/ER/etc, and just go ahead and nerf the imba crap in the first place. Trying to make guild wars challenging with the amount of bullshit the players can stack up to make themselves invincible deathdealing machines is futile, and doing so only degrades gameplay for every other build in existence.
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Xiaquin
amber dawn
Ximvotn
Instead of making the AI better for a more interesting challenge, they decided to make level 40 foes with overpowered skills that deal 400 damage with Ride the Lightning and a complete hard counter to enchantments (SMASH SMASH)
And it's pretty much impossible to do with a generic PuG group (i.e. not so optimal builds and tactics), so it doesn't really encourage socializing, but frustration. |
Chthon
MArcSinus
Killed u man
So it's a bad thing that people are encouraged to actually run good builds for once?
Nothing you sum up is actually new, yes prots are overpowered, armor ignoring damage is the best, parties usually consist of casters ect..., this has been the case for a while now. It only makes sense to utilise this in quests which are supposed to be some of the hardest. These quests are perfectly doable with 7 heroes and even more with a party of human players. |
AndrewSX
MArcSinus
AndrewSX
Xiaquin
MArcSinus
I agree, it is healthy and refreshing to have a meta where the majority of skills and mechanics are outmoded and insists that we play paint-by-numbers with the same crayons over and over.
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Jeydra
If you assume the AI enemies were given all the advantages they currently are (i.e. energy is of little concern) then the only way I can think of is to stack a lot of hard counters; tons of hex and enchantment removal and plenty of anti summon stuff then give them loads of damage to boot. Hard to do in one 8 man group however.
Ultimately it might have to come down to extreme variety but even then... Everything A.Net have tried so far as been dealt with by simple brute force. |
vitorvdp_68
@Cthon - you really shouldn't complain about Panic too. Panic is only deadly against bad players. Those who flag heroes apart will NOT have trouble with Panic. Call it annoying? Long stretch, but maybe. Call it cruel? Definitely not.
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Chthon
So it's a bad thing that people are encouraged to actually run good builds for once?
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[T]here's no "run this or you die". You can go without any single skill / template and still make it.
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@Cthon - you really shouldn't complain about Panic too. Panic is only deadly against bad players. Those who flag heroes apart will NOT have trouble with Panic. Call it annoying? Long stretch, but maybe. Call it cruel? Definitely not. |
MArcSinus
Xiaquin
MArcSinus
Chthon
maxxfury
Jeydra
Really? Can you do it without the damage-capped-at-X%-of-max-hp mechanic and without SY? I'd say that having one or the other of those is "run this or you die."
I find having to flag for almost every single mob during a looong walk to be very annoying. Apparently you have a higher tolerance for flagging. |
Plutoman
JSX