Strongbox for Alliance battles
Master Ketsu
Problem: JQ seems to offer a better reward for AB for the time invested and thus makes JQ farming still more rewarding.
Proposed solution: Whenever your team wins by 150 points or more, you get an AB strongbox.
Proposed solution: Whenever your team wins by 150 points or more, you get an AB strongbox.
Ximvotn
Alliance Battles need to give more faction regardless. Most people will farm a specific VQ because they net way more faction than either format.
Bright Star Shine
Yeh, AB needs to be fixed all together. Strongboxes won't help it. Strongboxes can be added imo, but it needs a bigger fix than that...
jazilla
I agree with OP and other opinions in this thread. AB would be a hotbed of fun again if the rewards were increased. I think the reason why some of the other formats were given increased reward was because they were ghost towns a few years ago.
I remember when friends and I were finishing our canthan cartography titles 2 or 3 years ago, we had to recruit people from Kaineng Center and or Alliance to go to both places so we could scrape walls in FA and JQ. It was really funny because no one was fighting. We were all just scraping walls in there. The other problem with Ab imho is that wait times can last longer than matches in most cases and the combat is pretty static now. Everyone fights those battles in exactly the same manner and it makes for a pretty boring fight.
I remember when friends and I were finishing our canthan cartography titles 2 or 3 years ago, we had to recruit people from Kaineng Center and or Alliance to go to both places so we could scrape walls in FA and JQ. It was really funny because no one was fighting. We were all just scraping walls in there. The other problem with Ab imho is that wait times can last longer than matches in most cases and the combat is pretty static now. Everyone fights those battles in exactly the same manner and it makes for a pretty boring fight.
HawkofStorms
Quote:
Alliance Battles need to give more faction regardless. Most people will farm a specific VQ because they net way more faction than either format.
|
Sure, AB probablly needs more faction, but if you increase that to the point of it giving you the most, everybody will play that and nobody will play JQ.
I kinda like the OP's suggestion just cause it offers incentives without pulling people away from JQ. There is a tradeoff, rather then just making one option obviously worse. People can choose to get strongboxes in AB or slightly more faction in JQ.
Ximvotn
Quote:
No matter what, one form of faction farm is going to be the most efficient and then everybody will do that.
Sure, AB probablly needs more faction, but if you increase that to the point of it giving you the most, everybody will play that and nobody will play JQ. I kinda like the OP's suggestion just cause it offers incentives without pulling people away from JQ. There is a tradeoff, rather then just making one option obviously worse. People can choose to get strongboxes in AB or slightly more faction in JQ. |
Hobbs
I'd play AB if there were strongboxes.
/signed
/signed
Koyote
A friend of mine needs to max her Party Animal & Drunkard titles, and we really enjoy playing AB.
/signed
/signed
RedDog91
What's to stop guilds from just syncing both sides and then letting their friends +150 them?
Also, when you cap all 7 shrines for 1 minute, it shoots your score to 500 (meaning you can win +150 by skipping to 500), so it would be possible for synced guilds to get 12 strongboxes every 2 minutes (taking into account waiting time before and in mission) for every instance that they sync. A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes.
Also, when you cap all 7 shrines for 1 minute, it shoots your score to 500 (meaning you can win +150 by skipping to 500), so it would be possible for synced guilds to get 12 strongboxes every 2 minutes (taking into account waiting time before and in mission) for every instance that they sync. A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes.
Reverend Dr
Problem?
Yes one type of faction farming is going to trump the others. Might as well give it to the format that is least likely plagued by AFK farmers and requires actual team formation.
I'm going to say the match selection process which doesn't include rank and instead just whoever is there.
A 96 person guild...
Yes one type of faction farming is going to trump the others. Might as well give it to the format that is least likely plagued by AFK farmers and requires actual team formation.
Quote:
What's to stop guilds from just syncing both sides and then letting their friends +150 them?.
A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes. |
A 96 person guild...
RedDog91
Quote:
I'm going to say the match selection process which doesn't include rank and instead just whoever is there.
|
Quote:
A 96 person guild... |
Kunder
Like the idea. Perhaps some kind of extra boost for when you fight at a disadvantage to encourage more people to play then? i.e., lets say if you are mildly disadvantaged then any win gives you 1 strong box, and if your are highly disadvantaged then winning gives +1 and winning by 150 gives another +1?
Srsly.
JQ/FA gives 25% less faction so no one plays it? OK, just buff JQ/FA faction by 50% and everything will be fine.
6 months later:
AB gives 25% less faction than JQ/FA, OMG NO ONE PLAYS HALP! Fine, lets buff AB by 50% and maybe people will quit whining.
This cycle has repeated before.
Monumental effort for a relatively low payoff per person. Even still, you could easily add some kind of restriction along the lines of only giving the strongbox if the other team scored at least 100 points.
Quote:
No matter what, one form of faction farm is going to be the most efficient and then everybody will do that.
Sure, AB probablly needs more faction, but if you increase that to the point of it giving you the most, everybody will play that and nobody will play JQ. I kinda like the OP's suggestion just cause it offers incentives without pulling people away from JQ. There is a tradeoff, rather then just making one option obviously worse. People can choose to get strongboxes in AB or slightly more faction in JQ. |
Srsly.
JQ/FA gives 25% less faction so no one plays it? OK, just buff JQ/FA faction by 50% and everything will be fine.
6 months later:
AB gives 25% less faction than JQ/FA, OMG NO ONE PLAYS HALP! Fine, lets buff AB by 50% and maybe people will quit whining.
This cycle has repeated before.
Quote:
What's to stop guilds from just syncing both sides and then letting their friends +150 them?
Also, when you cap all 7 shrines for 1 minute, it shoots your score to 500 (meaning you can win +150 by skipping to 500), so it would be possible for synced guilds to get 12 strongboxes every 2 minutes (taking into account waiting time before and in mission) for every instance that they sync. A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes. |
Reverend Dr
Quote:
96 people is the minimum needed to have 12v12 four times at once.
|
I mean yes if more than 4 times the number of people that ever show up for an arena suddenly show up with intentions to sync, some sync is going to happen. In the meantime, I would like to get an AB match this hour, but probably won't.
Missing HB
/signed , probably more people would play AB then... Today , even less people are in AB because they added boxes in RA/CA/GvG....
Swingline
Strongboxes ruined pvp so what makes you think it won't ruin AB in some way?
To fix the faction problem you have to force people to play AB unfortunately by only giving faction for VQs the first time.
To fix the faction problem you have to force people to play AB unfortunately by only giving faction for VQs the first time.
Our Virus
Yea AB should have strongboxes. While we are at it, I think there should be strongboxes dropped by every monster in PVE and have a 100% drop rate.
Master Ketsu
Fabbles
Would rather see AB's faction reward get buffed, but I'm in support of anything that would get AB rolling again.
Our Virus
FoxBat
I think he got that. Slippery slope still isn't a valid argument.
Anyway faction rewards seem to have enough value to the population that strongboxes aren't needed. Making strongboxes more common will devalue them as well. The faction rewards ought to eclipse JQ given the time investment in forming teams and the occasional need to actually fight players instead of just farming NPCs.
Anyway faction rewards seem to have enough value to the population that strongboxes aren't needed. Making strongboxes more common will devalue them as well. The faction rewards ought to eclipse JQ given the time investment in forming teams and the occasional need to actually fight players instead of just farming NPCs.