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The Bubble Society
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The Bubble Society not just a guild it is a community
The Bubble Society was an idea I had years ago to put the challenge and thye life back into the game and return to what it felt like in the beginning when it was all new and you had to earn your gear and skills to progress in the game.
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The Concept
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The concept is as follows: Everyone who joins The Bubble Society must create all new character(s) of their choice and they all must begin in Prophecies. These toons are separate from the ones you already have so no one is saying get rid of them. These new toons live in a world where no one else exists except for them. They are like the Amish of Guild Wars.
These Toons are obviously not going to be your mains. These will be your "What the hell am I gonna do for now" characters. These are not title grinding, speed clearing, or raptor farming toons... they are something simpler they are "just play the game toons," like it used to be.
These toons have no interaction at all with anyone outside the society and must abide by the following twists:
Bubble Society Members Cannot
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1. Group with anyone outside of the Bubble Society.
2. Accept trades or pick up items dropped from anyone outside the society. Even from your other toons.
3. Can not use Tomes to acquire skills
4. All skills learned from a vendor are limited to ONLY the skills that the vendor originally offered. You will need to check with Wiki to get this list. This will limit you to only Prophecies skills until you quest your way to the other campaigns.
5. Must join The Bubble Society guild. By doing this it will help keep us in communication with each other and Guild and Cape will identify you as a member..
6. Hero's and Henchman can be used but can only be equipped with Skills your toon knows aand items it has aquired, not your account based knowledge.
7. Storage Chests are usable. Your toons can not take anything out of the chest and equip or use it that he/she did not put there on a Bubble Society toon.
8. You can not use bonus items.
9. Can not use Crafted Cons
10. Must progress through all the campaigns as they were introduced into the game. Prophecies --> Factions --> Nightfall --> Eye of the North. As each new campaign is unlocked so is the creation of new characters for that campaign.
11. It's inevitable that at some point these toons will aquire somethng of great value or just of no use to them but of use to their other toons that are working on titles. For example event drops. I do not see an issue in passing these items or events items of value to your main toons, but at no point can anything be passed back to a society toon or payed back to a this toon.
Obviously none of this can be enforced. So there is a sense of honor that everyone who joins follows the above rules. Purposeful violation will result in banishment from the Guild, not that it means anything.
These twist give a feel of what Prophecies was like in the beginning. It's a return to old school when the game had some challenge to it other than beating UW in under a con set.
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Information
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Vent - Yes
Web Site - Under Construction
Guild Hall - Empty guild Hall is provided.
For an invite pm
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Tippy Toad
Forti Animo
PvE: The Bubble Society [BS] - A Return To Old School - The Rebirth of Hardcore
sputtertoad